Puerto Rico
305 mm/50 Mk.8 in a turret4 х 3 pcs. |
Rate of Fire2.73 shots/min. |
Reload Time22 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range18.81 km. |
Maximum Dispersion248 m. |
HE Shell305 mm HE Mk17 mod. 1 |
Maximum HE Shell Damage4,300 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight462.3 kg. |
AP Shell305 mm AP Mk18 mod. 1 |
Maximum AP Shell Damage8,900 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight517 kg. |
127 mm/54 Mk.16 on a Mk.41 mount8 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mk41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/54 Mk.16 on a Mk.41 mount8 х 2 pcs. |
. . . Average Damage per Second125.6 |
. . . Firing Range5.19 km. |
40 mm/56 Bofors on a Mk.2 mount16 х 4 pcs. |
. . . Average Damage per Second254.4 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount26 х 1 pcs. |
. . . Average Damage per Second93.6 |
. . . Firing Range2.01 km. |
Maximum Speed33.5 knot |
Turning Circle Radius910 m. |
Rudder Shift Time15.9 sec. |
Surface Detectability Range16.06 km. |
Air Detectability Range11.16 km. |
Puerto Rico — American special premium Tier X cruiser.
The project that preceded the creation of the "large Alaska-class cruisers". The CA2-D variant was designed with twelve 305 mm main battery guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Puerto Rico is a Tier X American reward cruiser, available through the Dockyard feature introduced in the 2019 Christmas Event.
Over her lower tier'ed relative, Alaska, Puerto Rico offers slightly improved protection and a fourth main gun turret, as well as superior Anti-Air protection. She does however come with her weaknesses.
Main firepower wise Puerto Rico offers the heaviest broadside available to any cruiser in World of Warships. Captains who are used to Alaska will feel at home with the handling of these weapons, but will also find that Puerto Rico's accuracy leaves something to be desired. It is noticably worse than that of Alaska, leading to dispersion trolling the player at times. Another issue is the relatively short base range of Puerto Rico, making the usage of Gun Fire Control System Modification 2 highly recommended.
Puerto Rico's resiliance against incoming damage is decent for a supercruiser. She sports a high hitpool, right in between Kronshtadt and Stalingrad, while also having a reinforced midsection. Her casemate deck is 38mm thick, which is enough to shatter a lot of HE rounds as well as being capable of autobouncing any AP shell in the game. It should be noted however that the upper belt, which connects the 254mm main belt with the 38mm upper deck, is only 30mm thick, meaning that lucky shells with a caliber of 431mm+ like from Republique, Yamato and Georgia can still overmatch through that strip and deal normal penetration damage. Like the other supercruisers, Puerto Rico burns for the full duration of 60s before modifiers are added, making her vulnerable against fire damage. Usage of survivability-enhancing captain skills such as Fire Prevention and modules such as Damage Control System Modification 2 is advised.
Against aircraft Puerto Rico offers a strong AA-suite, further enhanced by the Defensive AA Fire consumable. However by itself this does not grant immunity against skilled carrier players, and the sluggish behaviour will make dodging incoming ordnance difficult.
Playstyle wise Puerto Rico should be played like an active, kiting cruiser. Using her speed to gain access to ship's sides to capitalize on the heavy AP broadside. If no such shot is possible, the player should resort to using HE shells to deal damage against angled cruisers or battleships, while seeking another opportunity to flank the enemy. While Puerto Rico has access to the Surveillance Radar consumable, it is not recommended to actively push in the first half of the match as disengaging in a pinch will be nearly impossible, and a trip back to port immanent. For a similar reason it is not recommended to play her like a bow-tanking ship, similar to Stalingrad, as the balanced gun layout and the lack of heavy casemate protection will result in less than ideal performance.Pros:
- Huge health pool for a cruiser
- Twelve 305mm rifles give great alpha damage potential.
- Radar.
- Strong AA.
Cons:
- Not the most agile ship.
- Battleship dispersion.
- Lousy base concealment.
- Squishy: Seems to love damage more than life itself.
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★★ |
Χ |
★ |
Χ |
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Χ |
2 |
★ |
★ |
★★★ |
Χ |
Χ |
Χ |
★★ |
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3 |
★★★ |
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Χ |
Χ |
★ |
★★★ |
★ |
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4 |
|
★★★ |
|
Χ |
★ |
Χ |
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Puerto Rico can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Surveillance Radar or Catapult Fighter or Spotting Aircraft
- Slot 4: Repair Party
Camouflage
As a premium ship, Puerto Rico comes included with Type 20 permanent camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her service cost by 50%, and increases her earned Credits by 20% and Experience by 100%.
Signals
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery