Pyotr Bagration
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As for her playstyle ''{{#var:ship_name}}'' should try to engage cruisers whenever possible. With her good concealment she can surprise other cruisers and see to land hard hitting AP salvos into their side, making life easier for allied destroyers and thus influencing the match in the team's favor. Engagements against battleships should be avoided, as the tools against those are not strong enough to ensure victory unless when firing from extreme range, making ''{{#var:ship_name}}'' unable to assist the team around the objective. | As for her playstyle ''{{#var:ship_name}}'' should try to engage cruisers whenever possible. With her good concealment she can surprise other cruisers and see to land hard hitting AP salvos into their side, making life easier for allied destroyers and thus influencing the match in the team's favor. Engagements against battleships should be avoided, as the tools against those are not strong enough to ensure victory unless when firing from extreme range, making ''{{#var:ship_name}}'' unable to assist the team around the objective. | |||
+ | {{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/218616-premium-ship-review-146-pyotr-bagration/ LittleWhiteMouse's Premium Ship Review: Pyotr Bagration] from the NA forums'''}} | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
Revision as of 17:05, 12 April 2021
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[[Ship:|]] — N/A special premium Tier N/A.
IDS__descr
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
Damage Control System Modification 3 | |||||||||||||||||||||||||||
Slot 3 |
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Slot 4 |
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Slot 5 |
Torpedo Tubes Modification 3 |
Reinforced Bulkheads | ||||||||||||||||||||||||||
Slot 6 |
Player Opinion
Performance
' is a Tier VIII premium cruiser for the Soviet tree.
s gunnery is heavily polarized towards the usage of her AP shells. The AP shells have a high penetration as well as improved autobounce angles, which coupled with their flat ballistics make it very easy to punish cruisers that showed too much side. Against battleships those shells have sufficient penetration to pierce the upper belt, however the main belt is often off limit especially once these ships angle. However the performance of 's HE shells is very lackluster. Out of the box these shells only penetrate 30mm, making them unable to penetrate the plating of same tier battleships. Investing into IFHE increases the penetration to sufficient levels, however this comes at the cost of her fire chance. When using IFHE, s fire setting abilities are below those of any other Tier VIII cruiser, including the German heavy cruiser Prinz Eugen.
What's more are disappointing gun angles, especially when aiming towards the rear. Players who choose to get the third turret firing must show an uncomfortable amount of broadside, opening themselves up to devastating return fire. At close range ' can offer a pair of quintuple torpedo launchers with a good range of 8km, though getting close enough to use these is not recommended.
In terms of protection ' has a few advantages and disadvantages. Her health pool is average for her tier, however she can offer a much higher potential health through the usage of the Repair Party consumable. This gives ' a lot of survivability against soft damage such as HE fire or overpenetrations. Against large caliber AP fire however s survivability falls apart. Her plating being 25mm except for the midship deck, a thin icebreaker, a small section at the rear and the areas covered by the main belt, overmatch from battleships will prove a painful threat. With the citadel extending well above the waterline, ' must be careful with every hit she takes or she risks taking catastrophic damage.
' has a decent AA suite with her long and medium range aura combining for about 360dps stock. However, even when investing into AA upgrades this may not be enough to stop an airstrike unless the carrier in question is from two tiers below.
As for her playstyle ' should try to engage cruisers whenever possible. With her good concealment she can surprise other cruisers and see to land hard hitting AP salvos into their side, making life easier for allied destroyers and thus influencing the match in the team's favor. Engagements against battleships should be avoided, as the tools against those are not strong enough to ensure victory unless when firing from extreme range, making ' unable to assist the team around the objective.
Pros:
- Long main battery range
- Flat ballistics and high penetration with the AP shells, making it possible to punish broadside targets even at range
- Decent concealment with 11km when specced for it
- Access to the Repair Party consumable
- Decent AA defenses
Cons:
- Mediocre HE performance, the usage of IFHE makes her a very unreliable fire starter
- Citadel extends above the waterline
- Bad gun angles, especially towards the rear
Research
Optimal Configuration
Upgrades
The recommended upgrades for ' are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
- Slot 5: Concealment System Modification 1
Commander Skills
Consumables
' can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Repair Party
Camouflage
As a premium ship, ' comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
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Combat | |||||
★ |
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★★★ |
★★★ |
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★★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Gallery
References
Wargaming
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
U.S.A. | |
Germany | |
Pan-Asia | |
Spain | |
Europe | |
Netherlands | |
Italy | |
Commonwealth | |
Pan-America |