Pyotr Velikiy
Revision as of 01:07, 22 November 2019 | Revision as of 16:44, 10 May 2020 Added consumables section | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | <br> Coming in from the Tier 4 Gangut, Pyotr Velikiy represents a major shift in the Russian Battleship tech tree, from the slower moving dreadnought-style warships of Knyaz Suvorov and Gangut, to a "semi - battlecruiser" style of gameplay. Commanders who have taken the helm of battleships such as Kongo will find her to be quite similar and comfortable to play in. Indeed, she has a strking resemblance to the Japanese battlecruiser, including her layout of 8 14-inch guns in 4 dual-mount turrets, poor handling characteristics, and excellent armor when angled or bow on. However, that is where the similarities end. Pyotr Velikiy excels at medium to short range combat, as is dictated by her rather short main battery firing range of just 16 kilometers when fully upgraded. Her accuracy becomes more lethal the closer she gets, while her slightly slower than average shell speed means that she won't overpenetrate on most cruisers at this tier. Unfortunately, this does not set her up as a brawler. Her 33 second reload is behind most Battleships at her tier by a good 3 to 5 seconds, and gives up 7 seconds to the German | + | <br> Coming in from the Tier 4 Gangut, Pyotr Velikiy represents a major shift in the Russian Battleship tech tree, from the slower moving dreadnought-style warships of Knyaz Suvorov and Gangut, to a "semi - battlecruiser" style of gameplay. Commanders who have taken the helm of battleships such as Kongo will find her to be quite similar and comfortable to play in. Indeed, she has a strking resemblance to the Japanese battlecruiser, including her layout of 8 14-inch guns in 4 dual-mount turrets, poor handling characteristics, and excellent armor when angled or bow on. However, that is where the similarities end. Pyotr Velikiy excels at medium to short range combat, as is dictated by her rather short main battery firing range of just 16 kilometers when fully upgraded. Her accuracy becomes more lethal the closer she gets, while her slightly slower than average shell speed means that she won't overpenetrate on most cruisers at this tier. Unfortunately, this does not set her up as a brawler. Her 33 second reload is behind most Battleships at her tier by a good 3 to 5 seconds, and gives up 7 seconds to the German König ( though her guns are larger ). Also, she suffers from exceptionally poor handling characteristics, compounding upon the issue of her above water citadel, which can easily be punished if she shows broadside. | |
Overall, Pyoter Velikiy brings a slightly different taste to the typical battleship flavor at her tier, mixing both aspects of battlecruisers and traditional battleships, with a slight hint of cruiser in the middle. Treat her as such, and she will reward you handsomely.<br> | Overall, Pyoter Velikiy brings a slightly different taste to the typical battleship flavor at her tier, mixing both aspects of battlecruisers and traditional battleships, with a slight hint of cruiser in the middle. Treat her as such, and she will reward you handsomely.<br> | |||
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* Armour, when completley broadside, stops working. Making citadel hits very likely. | * Armour, when completley broadside, stops working. Making citadel hits very likely. | |||
* long main battery reload time | * long main battery reload time | |||
? | * | + | * Her high speed is mostly due to high length to beam ratio, not from engine power, which makes the ship lose a lot of speed when turning. | |
+ | ||||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | <!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | |||
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<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |||
| rating11 = <!-- Priority Target --> | | rating11 = <!-- Priority Target --> | |||
? | | rating12 = | + | | rating12 = 3 <!-- Preventive Maint --> | |
| rating13 = <!-- Expert Loader --> | | rating13 = <!-- Expert Loader --> | |||
| rating14 = 0 <!-- Air Supremacy --> | | rating14 = 0 <!-- Air Supremacy --> | |||
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| rating21 = <!-- High Alert --> | | rating21 = <!-- High Alert --> | |||
| rating22 = <!-- Jack of All Trades --> | | rating22 = <!-- Jack of All Trades --> | |||
? | | rating23 = | + | | rating23 = 3 <!-- Expert Marksman --> | |
| rating24 = 0 <!-- Torpedo Acceleration --> | | rating24 = 0 <!-- Torpedo Acceleration --> | |||
| rating25 = 0 <!-- Smoke Screen Expert --> | | rating25 = 0 <!-- Smoke Screen Expert --> | |||
| rating26 = 0 <!-- Improved Engines --> | | rating26 = 0 <!-- Improved Engines --> | |||
? | | rating27 = | + | | rating27 = 2 <!-- Adrenaline Rush --> | |
| rating28 = <!-- Last Stand --> | | rating28 = <!-- Last Stand --> | |||
? | | rating31 = | + | | rating31 = 3 <!-- Basics of Survivability --> | |
| rating32 = <!-- Survivability Expert--> | | rating32 = <!-- Survivability Expert--> | |||
| rating33 = 0 <!-- Torpedo Armament Expertise--> | | rating33 = 0 <!-- Torpedo Armament Expertise--> | |||
| rating34 = 0 <!-- Aircraft Armor --> | | rating34 = 0 <!-- Aircraft Armor --> | |||
? | | rating35 = | + | | rating35 = 2 <!-- Basic Firing Training --> | |
| rating36 = <!-- Superintendent --> | | rating36 = <!-- Superintendent --> | |||
| rating37 = <!-- Demolition Expert --> | | rating37 = <!-- Demolition Expert --> | |||
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| rating43 = <!-- Inertia Fuse for HE Shells --> | | rating43 = <!-- Inertia Fuse for HE Shells --> | |||
| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
? | | rating45 = | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
| rating46 = <!-- Massive AA Fire --> | | rating46 = <!-- Massive AA Fire --> | |||
| rating47 = <!-- Radio Position Finding --> | | rating47 = <!-- Radio Position Finding --> | |||
? | | rating48 = | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
? | * '''Slot 1:''' {{Damage Control Party}} | + | * '''Slot 1:''' {{Damage Control Party}} | |
? | * | + | * '''Slot 2:''' {{Repair Party}} | |
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> |
Revision as of 16:44, 10 May 2020
356 mm/52 Model 1913 in a turret4 х 2 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range14.55 km. |
Maximum Dispersion223 m. |
HE Shell356 mm HE Model 1913 |
Maximum HE Shell Damage5,200 |
Chance of Fire on Target Caused by HE Shell38 % |
Initial HE Shell Velocity731.5 m./s. |
HE Shell Weight747.8 kg. |
AP Shell356 mm AP Model 1911 |
Maximum AP Shell Damage10,500 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight747.8 kg. |
130 mm/55 Model 1913 on an Obukhov Plant mounting16 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell130 mm HE Model 1911 |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
76.2 mm Model 1914/15 on an AA mounting16 х 1 pcs. |
. . . Average Damage per Second24 |
. . . Firing Range3 km. |
Maximum Speed26.5 knot |
Turning Circle Radius800 m. |
Rudder Shift Time16.1 sec. |
Surface Detectability Range13.27 km. |
Air Detectability Range9.19 km. |
Pyotr Velikiy — Soviet Tier V battleship.
One of the variants of the "armored cruiser for the Baltic Sea" project, armed with 356 mm guns (Project 707). She was notable for her high speed and her main battery turrets, two facing forward and two aft, that were positioned along her centerline, with one turret at each end in a super-firing position.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Coming in from the Tier 4 Gangut, Pyotr Velikiy represents a major shift in the Russian Battleship tech tree, from the slower moving dreadnought-style warships of Knyaz Suvorov and Gangut, to a "semi - battlecruiser" style of gameplay. Commanders who have taken the helm of battleships such as Kongo will find her to be quite similar and comfortable to play in. Indeed, she has a strking resemblance to the Japanese battlecruiser, including her layout of 8 14-inch guns in 4 dual-mount turrets, poor handling characteristics, and excellent armor when angled or bow on. However, that is where the similarities end. Pyotr Velikiy excels at medium to short range combat, as is dictated by her rather short main battery firing range of just 16 kilometers when fully upgraded. Her accuracy becomes more lethal the closer she gets, while her slightly slower than average shell speed means that she won't overpenetrate on most cruisers at this tier. Unfortunately, this does not set her up as a brawler. Her 33 second reload is behind most Battleships at her tier by a good 3 to 5 seconds, and gives up 7 seconds to the German König ( though her guns are larger ). Also, she suffers from exceptionally poor handling characteristics, compounding upon the issue of her above water citadel, which can easily be punished if she shows broadside.
Pros:
- Has access to a short reload Damage Control Party consumable that has a limited number of uses
- Great armour when angled, with great bow tanking potential.
- Good accuracy at closer ranges. Turrets also have good firing angles for her tier.
- Good top speed, for a tier 5 battleship.
- Somewhat fast turret traverse of just 45 seconds
Cons:
- Limited uses of Damage Control Party consumable, has only 2 charges of Repair Party consumable as well.
- Citadel is high and exposed on the top deck in the rear, making her very vulnerable to AP bombs. Torpedoes that hit the middle of the ship have a very good chance of knocking out her engine.
- Armour, when completley broadside, stops working. Making citadel hits very likely.
- long main battery reload time
- Her high speed is mostly due to high length to beam ratio, not from engine power, which makes the ship lose a lot of speed when turning.
Optimal Configuration
Upgrades
The recommended upgrades for Pyotr Velikiy are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
Since it's not wise to get close enough to make a Secondaries Mod worthwhile, and AA is not strong enough to make an AA Mod of much use, the only real alternative is Main Battery Modification 2 . The turrets traverse painfully slowly, but making a slow reload even slower may not be a beneficial tradeoff.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
★★★ |
|
Χ |
Χ |
Χ |
|
Χ |
2 |
|
|
★★★ |
Χ |
Χ |
Χ |
★★ |
|
3 |
★★★ |
|
Χ |
Χ |
★★ |
|
|
|
4 |
|
|
|
Χ |
★★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Pyotr Velikiy can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
Gallery
Historical Info
Historical Gallery