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Pyotr Velikiy

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Some Upgrades advice.
Revision as of 18:08, 12 July 2022
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the variants of the "armored cruiser for the Baltic Sea" project, armed with 356 mm guns (Project 707). She was notable for her high speed and her main battery turrets, two facing forward and two aft, that were positioned along her centerline, with one turret at each end in a super-firing position.<br><br>{{Model3DViewer|1de4010ab80e43d0937a9638e9c50fe2}}+One of the variants of the "armored cruiser for the Baltic Sea" project, armed with 356 mm guns (Project 707). She was notable for her high speed and her main battery turrets, two facing forward and two aft, that were positioned along her centerline, with one turret at each end in a super-firing position.<!-- <br><br>{{Model3DViewer|1de4010ab80e43d0937a9638e9c50fe2}}-->
  
?|Performance=<!-- write text about performance in battles below -->+|Performance=
?<!--+{{AA Sidebar Warning Insert}}
?PERFORMANCE SECTION GUIDELINES+''{{#var:ship_name}}'' represents a major shift in the Russian Battleship tech tree, from the slower moving dreadnought-style warships of ''Knyaz Suvorov'' and ''Gangut'', to a "semi - battlecruiser" style of game play. Commanders who have taken the helm of battleships such as ''Kongo'' will find her to be quite similar and comfortable to play in. Indeed, she has a striking resemblance to the Japanese battlecruiser, including her layout of eight 14-inch guns in four dual-mount turrets, poor handling characteristics, and excellent armor when angled or bow on. However, that is where the similarities end. ''{{#var:ship_name}}'' excels at medium to short range combat, as is dictated by her rather short main battery firing range of just 16 kilometers when fully upgraded. Her accuracy becomes more lethal the closer she gets, while her slightly slower than average shell speed means that she won't over penetrate on most cruisers at this tier. Unfortunately, this does not set her up as a brawler. Her 33 second reload is behind most Battleships at her tier by a good 3 to 5 seconds, and gives up 7 seconds to the German ''König'' (though her guns are larger). Also, she suffers from exceptionally poor handling characteristics, compounding upon the issue of her above water citadel, which can easily be punished if she shows broadside.
?1. Write a brief intro paragraph of 1-3 sentences.+Overall, ''{{#var:ship_name}}'' brings a slightly different taste to the typical battleship flavor at her tier, mixing both aspects of battlecruisers and traditional battleships, with a slight hint of cruiser in the middle. Treat her as such, and she will reward you handsomely.<br>
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+
?-->+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Has access to a short reload {{Damage Control Party}} consumable that has a limited number of uses+* Great armor when angled, with great bow tanking potential.
?* Great armour when angled, with great bow tanking potential.+* Good accuracy at closer ranges. Turrets also have good firing angles for her tier.
?* Good accuracy at closer ranges. +* Good top speed, for a Tier V battleship.
?* Good top speed with good maneuverability. For a tier 5 battleship.+* Somewhat fast turret traverse of just 45 seconds
 +* The {{Fast Damage Control Team}} has fast reload.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Limited uses of {{Damage Control Party}} consumable.+* Citadel is high and exposed on the top deck in the rear, making her very vulnerable to AP bombs. Torpedoes that hit the middle of the ship have a very good chance of knocking out her engine.
?* Citadel is high and exposed on the top deck in the rear, making very vulnerable to AP bombs+* Armor, when completely broadside, stops working. Making citadel hits very likely.
?* Armour, when completley broadside, stops working. Making citadel hits very likely.+
 * long main battery reload time * long main battery reload time
 +* Her high speed is mostly due to high length to beam ratio, not from engine power, which makes the ship lose a lot of speed when turning.
 +* The {{Fast Damage Control Team}} has limited number (4) of uses.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Main Battery:''' +* '''Hull:''' Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to VI ''[[Izmail]]''.
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+* '''Gun Fire Control System:''' Upgrade to GFCS V mod.2 (3600 XP) for an extra 10% range on the main battery.
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
  
 <!-- FOR PREMIUM SHIPS: <!-- FOR PREMIUM SHIPS:
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 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
 * '''Slot 3''': {{Aiming Systems Modification 1}} * '''Slot 3''': {{Aiming Systems Modification 1}}
?<!--* '''Slot 4''': + 
?* '''Slot 5''': +Since it's not wise to get close enough to make a Secondaries Mod worthwhile, and AA is not strong enough to make an AA Mod of much use, the only real alternative is {{Main Battery Modification 2}}. The turrets traverse painfully slowly, but improving them has to be weighed against improving their dispersion.
?* '''Slot 6''': +
?-->+
?Since it's not wise to get close enough to make a Secondaries Mod worthwhile, and AA is not strong enough to make an AA Mod of much use, the only real alternative is {{Main Battery Modification 2}}. The turrets traverse painfully slowly, but making a slow reload even slower may not be a beneficial tradeoff. +
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE. +With a limited number of damage control team uses, fire control and prevention becomes important.
 +{{Commander Skills 3 BB
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = 1 <!-- Gun Feeder -->
 +| rating12 = <!-- Pyrotechnician -->
 +| rating13 = <!-- Consumables Specialist -->
 +| rating14 = 2 <!-- Emergency Repair Specialist -->
 +| rating15 = <!-- Incoming Fire Alert -->
 +| rating16 = 1 <!-- Preventive Maintenance -->
  
?{{Commander Skills+| rating21 = 2 <!-- Grease the Gears -->
?| Priority Target = +| rating22 = <!-- Inertial Fuse for HE Shells -->
?| Preventative Maintenance = +| rating23 = <!-- Consumables Enhancements -->
?| Expert Loader = +| rating24 = 1 <!-- Vigilance -->
?| Air Supremacy = +| rating25 = 2 <!-- Priority Target -->
?| Direction Center for Fighters = +| rating26 = <!-- AA Gunner -->
?| Improved Engine Boost = +
?| Incoming Fire Alert = +
?| Last Gasp = +
  
?| High Alert = +| rating31 = 1 <!-- Super-Heavy AP Shells -->
?| Jack of All Trades = +| rating32 = <!-- Long-Range Secondary Battery Shells -->
?| Expert Marksman = +| rating33 = 3 <!-- Adrenaline Rush -->
?| Torpedo Acceleration = +| rating34 = 2 <!-- Basics of Survivability -->
?| Smoke Screen Expert = +| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
?| Improved Engines = +| rating36 = <!-- Expert AA Marksman -->
?| Adrenaline Rush = +
?| Last Stand = +
  
?| Basics of Survivability = +| rating41 = <!-- Swift in Silence -->
?| Survivability Expert = +| rating42 = <!-- Improved Secondary Battery Aiming -->
?| Torpedo Armament Expertise = +| rating43 = 1 <!-- Close Quarters Combat -->
?| Aircraft Armor = +| rating44 = 3 <!-- Emergency Repair Expert -->
?| Basic Firing Training = +| rating45 = 3 <!-- Concealment Expert -->
?| Superintendent = +| rating46 = 3 <!-- Fire Prevention Expert -->
?| Demolition Expert = +}}
?| Vigilance = +
? +
?| Manual Fire Control for Secondary Armament = +
?| Fire Prevention = +
?| Inertia Fuse for HE Shells = +
?| Sight Stabilization = +
?| Advanced Firing Training = +
?| Massive AA Fire = +
?| Radio Position Finding = +
?| Concealment Expert = +
?}}-->+
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
?* '''Slot 1:''' {{Damage Control Party}}+* '''Slot 1:''' {{Fast Damage Control Team}}
?* {{Repair Party}}+* '''Slot 2:''' {{Repair Party}}
?* {{Smoke Generator}}+
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
? +
?|Camouflage=<!-- write text about useful camouflage below -->+
?<!-- FOR TECH TREE SHIPS+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
  
?Choose one and append after semicolon above:+The captain must keep in mind that while his damage control team is quite good, it can respond to a limited number of incidents before becoming exhausted.
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
  
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+|Camouflage={{TT Ship Camo Insert|shiptier=5}}
?-->+
  
?<!--FOR PREMIUM SHIPS  
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  
?--> 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
 | November Echo Setteseven =  | November Echo Setteseven =
?| Mike Yankee Soxisix = +| Mike Yankee Soxisix = 1
 | India X-Ray =  | India X-Ray =
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
 | Victor Lima =  | Victor Lima =
?| Hotel Yankee = +| Hotel Yankee = 1
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 2
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 1
?| India Yankee = +| India Yankee = 3
?| Juliet Charlie = +| Juliet Charlie = 1
? +}}
?| Zulu = +
?| India Bravo Terrathree = +
?| Equal Speed Charlie London = +
?| Zulu Hotel = +
?| Papa Papa = +
? +
?| Wyvern = +
?| Red Dragon = +
?| Dragon Flag = +
?| Ouroboros = +
?| Hydra = +
?| Basilisk = +
? +
?| Leviathan = +
?| Scylla = +
?}} -->+
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 ===History=== ===History===
  
?Under the Naval Warfare Development Program of 1909-1919, worked out by the Naval General Staff (MGSh) in the second half of 1907, in addition to the eight battleships, it was proposed that four more ships should be built with the intention of using T-crossing tactics against an enemy fleet. On August 18, 1907, MGSh came up with the principal characteristics for the future "armored cruiser", which was expected to run at a speed of 25 knots; carry eight 305 mm guns placed in four turrets and sixteen 102 mm guns; and have a main armor belt of at least 152 mm. By 1909, these characteristics had been slightly adjusted upwards, but when MGSh's senior ranks paid a visit to German shipyards and learned about the all-new battlecruisers under construction at that time, an image of the necessary performance characteristics started to finally take shape. The ship should have a speed of at least 28 knots, carry ten to twelve 305 mm or 356 mm guns, and have an armor belt of at least 190 mm. On August 26, 1911 six Russian and seventeen foreign shipyards received an invitation from the Navy Ministry to join a competition to create the best outline design for an "armored cruiser for the Baltic Sea." Outline designs were submitted by John Brown; Vickers and William Beardmore (Great Britain); Vulkan and Blohm und Voss (Germany), who submitted theirs jointly with Putilov Works; and by the national Admiralty, Baltic and Putilov Works. On May 12, 1912, the results were summed up, with the winner being outline design No.6 of the Admiralty Shipyard, which was later used as the basis for battlecruiser Izmail.+Under the Naval Warfare Development Program of 1909-1919, worked out by the Naval General Staff (MGSh) in the second half of 1907, in addition to the eight battleships, it was proposed that four more ships should be built with the intention of using T-crossing tactics against an enemy fleet. On August 18, 1907, MGSh came up with the principal characteristics for the future "armored cruiser", which was expected to run at a speed of 25 knots; carry eight 305 mm guns placed in four turrets and sixteen 102 mm guns; and have a main armor belt of at least 152 mm. By 1909, these characteristics had been slightly adjusted upwards, but when MGSh's senior ranks paid a visit to German shipyards and learned about the all-new battlecruisers under construction at that time, an image of the necessary performance characteristics started to finally take shape. The ship should have a speed of at least 28 knots, carry ten to twelve 305 mm or 356 mm guns, and have an armor belt of at least 190 mm. On August 26, 1911 six Russian and seventeen foreign shipyards received an invitation from the Navy Ministry to join a competition to create the best outline design for an "armored cruiser for the Baltic Sea." Outline designs were submitted by John Brown; Vickers and William Beardmore (Great Britain); Vulkan and Blohm und Voss (Germany), who submitted theirs jointly with Putilov Works; and by the national Admiralty, Baltic and Putilov Works. On May 12, 1912, the results were summed up, with the winner being outline design No.6 of the Admiralty Shipyard, which was later used as the basis for battlecruiser ''Izmail''. The Admiralty design broadly resembled a smaller version of ''[[Izmail]]'', with the same layout but twin instead of triple 356 mm gun turrets.
  
 ====Design==== ====Design====
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 ====Service==== ====Service====
  
 +===In-game historical inaccuracies===
 +* Project 707 is depicted in two Soviet-era refits that were invented by WG. Her historical 1911 design does not exist in the game.
 +* Designed in 1911 for the Imperial Russian Navy. The Soviet Navy did not exist until 1918.
 +* Imperial Russian Navy flag is missing.
 +* No ship in the Soviet Navy was ever named ''Pyotr Velikiy''.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.8.1.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://medium.com/@devblogwows/low-tier-ussr-bb-7d13efcf866e Jan 25, 2019]</span>:
 +**Preliminary characteristics.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/anecle/st_prem_ships_and_soviet_battleships/ Feb 5, 2019]</span>:
 +**Shell air drag coefficient decreased from 0.4753 to 0.371.
 +**Krupp value increased from 2295 to 2350.
 +**Initial shell velocity increased from 731.5 to 823 m/s.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/b0lq7t/graf_zeppelin_and_soviet_battleships_changes/ Mar 13, 2019]</span>:
 +**Dispersion formula changed:
 +*** Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
 +**Damage Control Party duration decreased to 10 s.
 +*<span class="plainlinks">[https://medium.com/@devblogwows/st-soviet-battleships-changes-28865b674e06 Mar 29, 2019]</span>:
 +**Fore and aft deck armor decreased from 38 to 19 mm.
 +**Aft-end side armor decreased from 125 to 75 mm.
 +**Stock main battery firing range decreased from 15.15 to 14.55 km.
 +**Maximum speed decreased from 29.5 to 26.5 knots.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/bbl5k1/st_changes_to_test_ships_and_le_terrible/ Apr 10, 2019]</span>:
 +**Main battery reload time increased from 30 to 33 s.
 +}}
 +*Update 0.8.3:
 +**Available for completing a combat mission from the "Soviet Era" container, obtained in the Armory for Allowance tokens or doubloons during the "Victory" competition.
 +*Introduced into the game as a researchable ship in Update 0.8.4.
 +*Update 0.10.10:
 +**Secondary battery maximum firing range decreased from 4.5 to 4.3 km.
 +*Update 0.10.11:
 +**Fixed model and textures of the ship.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 18:08, 12 July 2022

Pyotr Velikiy
Пётр_Великий_wows_main.jpg
Battleship | U.S.S.R. | Tier V
Tech Tree Position
Gangut
Arrow_down.png
Пётр_Великий_icon_small.png
Arrow_down.png
Izmail
stock
 top
General
Research price13000 exp
Purchase price1,600,000 Credits
Hit Points47,200 
Main Battery
356 mm/52 Model 1913 in a turret4 х 2 pcs.
Rate of Fire1.82 shots/min.
Reload Time33 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range14.55 km.
Maximum Dispersion223 m.
HE Shell356 mm HE Model 1913 
Maximum HE Shell Damage5,200 
Chance of Fire on Target Caused by HE Shell38 %
Initial HE Shell Velocity731.5 m./s.
HE Shell Weight747.8 kg.
AP Shell356 mm AP Model 1911 
Maximum AP Shell Damage10,500 
Initial AP Shell Velocity823 m./s.
AP Shell Weight747.8 kg.
Secondary Armament #1
130 mm/55 Model 1913 on an Obukhov Plant mounting16 х 1 pcs.
Firing Range4.3 km.
Rate of Fireshots/min.
Reload Time12 sec.
HE Shell130 mm HE Model 1911 
Maximum HE Shell Damage1,900 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
76.2 mm Model 1914/15 on an AA mounting16 х 1 pcs.
. . . Average Damage per Second24 
. . . Firing Rangekm.
Maneuverability
Maximum Speed26.5 knot
Turning Circle Radius800 m.
Rudder Shift Time16.1 sec.
Concealment
Surface Detectability Range13.27 km.
Air Detectability Range9.19 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
V
Ship_PRSB105_Pyotr_Velikiy.png
1,600,000

Pyotr Velikiy — Soviet Tier V battleship.

One of the variants of the "armored cruiser for the Baltic Sea" project, armed with 356 mm guns (Project 707). She was notable for her high speed and her main battery turrets, two facing forward and two aft, that were positioned along her centerline, with one turret at each end in a super-firing position.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
356 mm/52 Model 1913 in a turret1.8452235,2003810,500 0178,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Pyotr Velikiy (A)47,2001330541616 0190,000
Pyotr Velikiy (B)51,1001330544/1614/18/4 5,000550,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS V mod. 10 064,000
GFCS V mod. 20 3,600340,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 60,000 hp26.5 084,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Pyotr Velikiy represents a major shift in the Russian Battleship tech tree, from the slower moving dreadnought-style warships of Knyaz Suvorov and Gangut, to a "semi - battlecruiser" style of game play. Commanders who have taken the helm of battleships such as Kongo will find her to be quite similar and comfortable to play in. Indeed, she has a striking resemblance to the Japanese battlecruiser, including her layout of eight 14-inch guns in four dual-mount turrets, poor handling characteristics, and excellent armor when angled or bow on. However, that is where the similarities end. Pyotr Velikiy excels at medium to short range combat, as is dictated by her rather short main battery firing range of just 16 kilometers when fully upgraded. Her accuracy becomes more lethal the closer she gets, while her slightly slower than average shell speed means that she won't over penetrate on most cruisers at this tier. Unfortunately, this does not set her up as a brawler. Her 33 second reload is behind most Battleships at her tier by a good 3 to 5 seconds, and gives up 7 seconds to the German König (though her guns are larger). Also, she suffers from exceptionally poor handling characteristics, compounding upon the issue of her above water citadel, which can easily be punished if she shows broadside.

Overall, Pyotr Velikiy brings a slightly different taste to the typical battleship flavor at her tier, mixing both aspects of battlecruisers and traditional battleships, with a slight hint of cruiser in the middle. Treat her as such, and she will reward you handsomely.

Pros:

  • Great armor when angled, with great bow tanking potential.
  • Good accuracy at closer ranges. Turrets also have good firing angles for her tier.
  • Good top speed, for a Tier V battleship.
  • Somewhat fast turret traverse of just 45 seconds
  • The Fast Damage Control TeamWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. has fast reload.

Cons:

  • Citadel is high and exposed on the top deck in the rear, making her very vulnerable to AP bombs. Torpedoes that hit the middle of the ship have a very good chance of knocking out her engine.
  • Armor, when completely broadside, stops working. Making citadel hits very likely.
  • long main battery reload time
  • Her high speed is mostly due to high length to beam ratio, not from engine power, which makes the ship lose a lot of speed when turning.
  • The Fast Damage Control TeamWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. has limited number (4) of uses.

Research

Availability of researchable upgrades for Pyotr Velikiy is as follows:

  • Hull: Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to VI Izmail.
  • Gun Fire Control System: Upgrade to GFCS V mod.2 (3600 XP) for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Pyotr Velikiy are as follows:

Since it's not wise to get close enough to make a Secondaries Mod worthwhile, and AA is not strong enough to make an AA Mod of much use, the only real alternative is Main Battery Modification 2 : +15% to main battery traverse speed.. The turrets traverse painfully slowly, but improving them has to be weighed against improving their dispersion.

Commander Skills

With a limited number of damage control team uses, fire control and prevention becomes important.

Consumables

Pyotr Velikiy equips the following consumables:

The captain must keep in mind that while his damage control team is quite good, it can respond to a limited number of incidents before becoming exhausted.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.1.

Testing Changes

  • Jan 25, 2019:
    • Preliminary characteristics.
  • Feb 5, 2019:
    • Shell air drag coefficient decreased from 0.4753 to 0.371.
    • Krupp value increased from 2295 to 2350.
    • Initial shell velocity increased from 731.5 to 823 m/s.
  • Mar 13, 2019:
    • Dispersion formula changed:
      • Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
    • Damage Control Party duration decreased to 10 s.
  • Mar 29, 2019:
    • Fore and aft deck armor decreased from 38 to 19 mm.
    • Aft-end side armor decreased from 125 to 75 mm.
    • Stock main battery firing range decreased from 15.15 to 14.55 km.
    • Maximum speed decreased from 29.5 to 26.5 knots.
  • Apr 10, 2019:
    • Main battery reload time increased from 30 to 33 s.
  • Update 0.8.3:
    • Available for completing a combat mission from the "Soviet Era" container, obtained in the Armory for Allowance tokens or doubloons during the "Victory" competition.
  • Introduced into the game as a researchable ship in Update 0.8.4.
  • Update 0.10.10:
    • Secondary battery maximum firing range decreased from 4.5 to 4.3 km.
  • Update 0.10.11:
    • Fixed model and textures of the ship.

Ships of U.S.S.R.
Destroyers  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
Cruisers  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
Battleships  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
Aircraft Carriers  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons