Pyotr Velikiy
Revision as of 01:04, 22 November 2019 | Latest revision as of 20:06, 26 March 2024 Protected "Ship:Pyotr Velikiy" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading] | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | One of the variants of the "armored cruiser for the Baltic Sea" project, armed with 356 mm guns (Project 707). She was notable for her high speed and her main battery turrets, two facing forward and two aft, that were positioned along her centerline, with one turret at each end in a super-firing position.<br><br>{{Model3DViewer|1de4010ab80e43d0937a9638e9c50fe2}} | + | One of the variants of the "armored cruiser for the Baltic Sea" project, armed with 356 mm guns (Project 707). She was notable for her high speed and her main battery turrets, two facing forward and two aft, that were positioned along her centerline, with one turret at each end in a super-firing position.<!-- <br><br>{{Model3DViewer|1de4010ab80e43d0937a9638e9c50fe2}}--> | |
? | |Performance= | + | |Performance= | |
? | + | {{AA Sidebar Warning Insert}} | ||
? | Overall, | + | ''{{#var:ship_name}}'' represents a major shift in the Russian Battleship tech tree, from the slower moving dreadnought-style warships of ''Knyaz Suvorov'' and ''Gangut'', to a "semi - battlecruiser" style of game play. Commanders who have taken the helm of battleships such as ''Kongo'' will find her to be quite similar and comfortable to play in. Indeed, she has a striking resemblance to the Japanese battlecruiser, including her layout of eight 14-inch guns in four dual-mount turrets, poor handling characteristics, and excellent armor when angled or bow on. However, that is where the similarities end. ''{{#var:ship_name}}'' excels at medium to short range combat, as is dictated by her rather short main battery firing range of just 16 kilometers when fully upgraded. Her accuracy becomes more lethal the closer she gets, while her slightly slower than average shell speed means that she won't over penetrate on most cruisers at this tier. Unfortunately, this does not set her up as a brawler. Her 33 second reload is behind most Battleships at her tier by a good 3 to 5 seconds, and gives up 7 seconds to the German ''König'' (though her guns are larger). Also, she suffers from exceptionally poor handling characteristics, compounding upon the issue of her above water citadel, which can easily be punished if she shows broadside. | |
+ | Overall, ''{{#var:ship_name}}'' brings a slightly different taste to the typical battleship flavor at her tier, mixing both aspects of battlecruisers and traditional battleships, with a slight hint of cruiser in the middle. Treat her as such, and she will reward you handsomely.<br> | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | + | * Great armor when angled, with great bow tanking potential. | ||
? | * Great | + | ||
* Good accuracy at closer ranges. Turrets also have good firing angles for her tier. | * Good accuracy at closer ranges. Turrets also have good firing angles for her tier. | |||
? | * Good top speed, for a | + | * Good top speed, for a Tier V battleship. | |
* Somewhat fast turret traverse of just 45 seconds | * Somewhat fast turret traverse of just 45 seconds | |||
+ | * The {{Fast Damage Control Team}} has fast reload. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | ||||
* Citadel is high and exposed on the top deck in the rear, making her very vulnerable to AP bombs. Torpedoes that hit the middle of the ship have a very good chance of knocking out her engine. | * Citadel is high and exposed on the top deck in the rear, making her very vulnerable to AP bombs. Torpedoes that hit the middle of the ship have a very good chance of knocking out her engine. | |||
? | * | + | * Armor, when completely broadside, stops working. Making citadel hits very likely. | |
* long main battery reload time | * long main battery reload time | |||
? | * | + | * Her high speed is mostly due to high length to beam ratio, not from engine power, which makes the ship lose a lot of speed when turning. | |
+ | * The {{Fast Damage Control Team}} has limited number (4) of uses. | |||
+ | ||||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: | ||
? | + | * '''Hull:''' Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to VI ''[[Izmail]]''. | ||
? | * '''Hull:''' Upgrade to Hull (B) for | + | * '''Gun Fire Control System:''' Upgrade to GFCS V mod.2 (3600 XP) for an extra 10% range on the main battery. | |
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? | * '''Gun Fire Control System:''' Upgrade to | + | ||
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<!-- FOR PREMIUM SHIPS: | <!-- FOR PREMIUM SHIPS: | |||
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* '''Slot 2''': {{Damage Control System Modification 1}} | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
* '''Slot 3''': {{Aiming Systems Modification 1}} | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
? | + | |||
? | + | Since it's not wise to get close enough to make a Secondaries Mod worthwhile, and AA is not strong enough to make an AA Mod of much use, the only real alternative is {{Main Battery Modification 2}}. The turrets traverse painfully slowly, but improving them has to be weighed against improving their dispersion. | ||
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? | Since it's not wise to get close enough to make a Secondaries Mod worthwhile, and AA is not strong enough to make an AA Mod of much use, the only real alternative is {{Main Battery Modification 2}}. The turrets traverse painfully slowly, but | + | ||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | <!-- | + | With a limited number of damage control team uses, fire control and prevention becomes important. | |
+ | {{Commander Skills 3 BB | |||
+ | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |||
+ | | rating11 = 1 <!-- Gun Feeder --> | |||
+ | | rating12 = <!-- Pyrotechnician --> | |||
+ | | rating13 = <!-- Consumables Specialist --> | |||
+ | | rating14 = 2 <!-- Emergency Repair Specialist --> | |||
+ | | rating15 = <!-- Incoming Fire Alert --> | |||
+ | | rating16 = 1 <!-- Preventive Maintenance --> | |||
? | + | | rating21 = 2 <!-- Grease the Gears --> | ||
? | <!-- | + | | rating22 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = 1 <!-- Vigilance --> | |
? | | | + | | rating25 = 2 <!-- Priority Target --> | |
? | | | + | | rating26 = <!-- AA Gunner --> | |
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? | | | + | | rating31 = 1 <!-- Super-Heavy AP Shells --> | |
? | + | | rating32 = <!-- Long-Range Secondary Battery Shells --> | ||
? | | | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | + | | rating34 = 2 <!-- Basics of Survivability --> | ||
? | | | + | | rating35 = <!-- Enhanced Anti-Torpedo Protection --> | |
? | | | + | | rating36 = <!-- Expert AA Marksman --> | |
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? | + | | rating41 = <!-- Swift in Silence --> | ||
? | + | | rating42 = <!-- Improved Secondary Battery Aiming --> | ||
? | + | | rating43 = 1 <!-- Close Quarters Combat --> | ||
? | + | | rating44 = 3 <!-- Emergency Repair Expert --> | ||
? | + | | rating45 = 3 <!-- Concealment Expert --> | ||
? | + | | rating46 = 3 <!-- Fire Prevention Expert --> | ||
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? | | rating41 = <!-- | + | ||
? | | rating42 = <!-- | + | ||
? | | rating43 = | + | ||
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}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' equips the following consumables: | ||
? | * '''Slot 1:''' {{Damage Control | + | * '''Slot 1:''' {{Fast Damage Control Team}} | |
? | * | + | * '''Slot 2:''' {{Repair Party}} | |
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? | + | The captain must keep in mind that while his damage control team is quite good, it can respond to a limited number of incidents before becoming exhausted. | ||
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? | + | |Camouflage={{TT Ship Camo Insert|shiptier=5}} | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | {{Signal Flags | ||
| November Echo Setteseven = | | November Echo Setteseven = | |||
? | | Mike Yankee Soxisix = | + | | Mike Yankee Soxisix = 1 | |
| India X-Ray = | | India X-Ray = | |||
| Juliet Whiskey Unaone = | | Juliet Whiskey Unaone = | |||
| Victor Lima = | | Victor Lima = | |||
? | | Hotel Yankee = | + | | Hotel Yankee = 1 | |
? | | November Foxtrot = | + | | November Foxtrot = 2 | |
? | | Sierra Mike = | + | | Sierra Mike = 2 | |
? | | India Delta = | + | | India Delta = 3 | |
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 1 | |
? | | India Yankee = | + | | India Yankee = 3 | |
? | | Juliet Charlie = | + | | Juliet Charlie = 1 | |
? | + | }} | ||
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|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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===History=== | ===History=== | |||
? | Under the Naval Warfare Development Program of 1909-1919, worked out by the Naval General Staff (MGSh) in the second half of 1907, in addition to the eight battleships, it was proposed that four more ships should be built with the intention of using T-crossing tactics against an enemy fleet. On August 18, 1907, MGSh came up with the principal characteristics for the future "armored cruiser", which was expected to run at a speed of 25 knots; carry eight 305 mm guns placed in four turrets and sixteen 102 mm guns; and have a main armor belt of at least 152 mm. By 1909, these characteristics had been slightly adjusted upwards, but when MGSh's senior ranks paid a visit to German shipyards and learned about the all-new battlecruisers under construction at that time, an image of the necessary performance characteristics started to finally take shape. The ship should have a speed of at least 28 knots, carry ten to twelve 305 mm or 356 mm guns, and have an armor belt of at least 190 mm. On August 26, 1911 six Russian and seventeen foreign shipyards received an invitation from the Navy Ministry to join a competition to create the best outline design for an "armored cruiser for the Baltic Sea." Outline designs were submitted by John Brown; Vickers and William Beardmore (Great Britain); Vulkan and Blohm und Voss (Germany), who submitted theirs jointly with Putilov Works; and by the national Admiralty, Baltic and Putilov Works. On May 12, 1912, the results were summed up, with the winner being outline design No.6 of the Admiralty Shipyard, which was later used as the basis for battlecruiser Izmail. | + | Under the Naval Warfare Development Program of 1909-1919, worked out by the Naval General Staff (MGSh) in the second half of 1907, in addition to the eight battleships, it was proposed that four more ships should be built with the intention of using T-crossing tactics against an enemy fleet. On August 18, 1907, MGSh came up with the principal characteristics for the future "armored cruiser", which was expected to run at a speed of 25 knots; carry eight 305 mm guns placed in four turrets and sixteen 102 mm guns; and have a main armor belt of at least 152 mm. By 1909, these characteristics had been slightly adjusted upwards, but when MGSh's senior ranks paid a visit to German shipyards and learned about the all-new battlecruisers under construction at that time, an image of the necessary performance characteristics started to finally take shape. The ship should have a speed of at least 28 knots, carry ten to twelve 305 mm or 356 mm guns, and have an armor belt of at least 190 mm. On August 26, 1911 six Russian and seventeen foreign shipyards received an invitation from the Navy Ministry to join a competition to create the best outline design for an "armored cruiser for the Baltic Sea." Outline designs were submitted by John Brown; Vickers and William Beardmore (Great Britain); Vulkan and Blohm und Voss (Germany), who submitted theirs jointly with Putilov Works; and by the national Admiralty, Baltic and Putilov Works. On May 12, 1912, the results were summed up, with the winner being outline design No.6 of the Admiralty Shipyard, which was later used as the basis for battlecruiser ''Izmail''. The Admiralty design broadly resembled a smaller version of ''[[Izmail]]'', with the same layout but twin instead of triple 356 mm gun turrets. | |
====Design==== | ====Design==== | |||
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====Service==== | ====Service==== | |||
+ | ===In-game historical inaccuracies=== | |||
+ | * Project 707 is depicted in two Soviet-era refits that were invented by WG. Her historical 1911 design does not exist in the game. | |||
+ | * Designed in 1911 for the Imperial Russian Navy. The Soviet Navy did not exist until 1918. | |||
+ | * Imperial Russian Navy flag is missing. | |||
+ | * No ship in the Soviet Navy was ever named ''Pyotr Velikiy''. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
+ | ||||
+ | {{WoWS Ship Changelog Insert|1= | |||
+ | *Available for testing by supertesters in the game starting from Update 0.8.1. | |||
+ | {{WoWS Ship Testing Changes Insert|1= | |||
+ | *<span class="plainlinks">[https://medium.com/@devblogwows/low-tier-ussr-bb-7d13efcf866e Jan 25, 2019]</span>: | |||
+ | **Preliminary characteristics. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/anecle/st_prem_ships_and_soviet_battleships/ Feb 5, 2019]</span>: | |||
+ | **Shell air drag coefficient decreased from 0.4753 to 0.371. | |||
+ | **Krupp value increased from 2295 to 2350. | |||
+ | **Initial shell velocity increased from 731.5 to 823 m/s. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/b0lq7t/graf_zeppelin_and_soviet_battleships_changes/ Mar 13, 2019]</span>: | |||
+ | **Dispersion formula changed: | |||
+ | *** Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced. | |||
+ | **Damage Control Party duration decreased to 10 s. | |||
+ | *<span class="plainlinks">[https://medium.com/@devblogwows/st-soviet-battleships-changes-28865b674e06 Mar 29, 2019]</span>: | |||
+ | **Fore and aft deck armor decreased from 38 to 19 mm. | |||
+ | **Aft-end side armor decreased from 125 to 75 mm. | |||
+ | **Stock main battery firing range decreased from 15.15 to 14.55 km. | |||
+ | **Maximum speed decreased from 29.5 to 26.5 knots. | |||
+ | *<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/bbl5k1/st_changes_to_test_ships_and_le_terrible/ Apr 10, 2019]</span>: | |||
+ | **Main battery reload time increased from 30 to 33 s. | |||
+ | }} | |||
+ | *Update 0.8.3: | |||
+ | **Available for completing a combat mission from the "Soviet Era" container, obtained in the Armory for Allowance tokens or doubloons during the "Victory" competition. | |||
+ | *Introduced into the game as a researchable ship in Update 0.8.4. | |||
+ | *Update 0.10.10: | |||
+ | **Secondary battery maximum firing range decreased from 4.5 to 4.3 km. | |||
+ | *Update 0.10.11: | |||
+ | **Fixed model and textures of the ship. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Latest revision as of 20:06, 26 March 2024
356 mm/52 Model 1913 in a turret4 х 2 pcs. |
Rate of Fire1.82 shots/min. |
Reload Time33 sec. |
Rotation Speed4 deg./sec. |
180 Degree Turn Time45 sec. |
Firing Range14.55 km. |
Maximum Dispersion223 m. |
HE Shell356 mm HE Model 1913 |
Maximum HE Shell Damage5,200 |
Chance of Fire on Target Caused by HE Shell38 % |
Initial HE Shell Velocity731.5 m./s. |
HE Shell Weight747.8 kg. |
AP Shell356 mm AP Model 1911 |
Maximum AP Shell Damage10,500 |
Initial AP Shell Velocity823 m./s. |
AP Shell Weight747.8 kg. |
130 mm/55 Model 1913 on an Obukhov Plant mounting16 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire5 shots/min. |
Reload Time12 sec. |
HE Shell130 mm HE Model 1911 |
Maximum HE Shell Damage1,900 |
Initial HE Shell Velocity823 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
76.2 mm Model 1914/15 on an AA mounting16 х 1 pcs. |
. . . Average Damage per Second24 |
. . . Firing Range3 km. |
Maximum Speed26.5 knot |
Turning Circle Radius800 m. |
Rudder Shift Time16.1 sec. |
Surface Detectability Range13.27 km. |
Air Detectability Range9.19 km. |
Pyotr Velikiy — Soviet Tier V battleship.
One of the variants of the "armored cruiser for the Baltic Sea" project, armed with 356 mm guns (Project 707). She was notable for her high speed and her main battery turrets, two facing forward and two aft, that were positioned along her centerline, with one turret at each end in a super-firing position.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Pyotr Velikiy represents a major shift in the Russian Battleship tech tree, from the slower moving dreadnought-style warships of Knyaz Suvorov and Gangut, to a "semi - battlecruiser" style of game play. Commanders who have taken the helm of battleships such as Kongo will find her to be quite similar and comfortable to play in. Indeed, she has a striking resemblance to the Japanese battlecruiser, including her layout of eight 14-inch guns in four dual-mount turrets, poor handling characteristics, and excellent armor when angled or bow on. However, that is where the similarities end. Pyotr Velikiy excels at medium to short range combat, as is dictated by her rather short main battery firing range of just 16 kilometers when fully upgraded. Her accuracy becomes more lethal the closer she gets, while her slightly slower than average shell speed means that she won't over penetrate on most cruisers at this tier. Unfortunately, this does not set her up as a brawler. Her 33 second reload is behind most Battleships at her tier by a good 3 to 5 seconds, and gives up 7 seconds to the German König (though her guns are larger). Also, she suffers from exceptionally poor handling characteristics, compounding upon the issue of her above water citadel, which can easily be punished if she shows broadside.
Overall, Pyotr Velikiy brings a slightly different taste to the typical battleship flavor at her tier, mixing both aspects of battlecruisers and traditional battleships, with a slight hint of cruiser in the middle. Treat her as such, and she will reward you handsomely.Pros:
- Great armor when angled, with great bow tanking potential.
- Good accuracy at closer ranges. Turrets also have good firing angles for her tier.
- Good top speed, for a Tier V battleship.
- Somewhat fast turret traverse of just 45 seconds
- The Fast Damage Control Team has fast reload.
Cons:
- Citadel is high and exposed on the top deck in the rear, making her very vulnerable to AP bombs. Torpedoes that hit the middle of the ship have a very good chance of knocking out her engine.
- Armor, when completely broadside, stops working. Making citadel hits very likely.
- long main battery reload time
- Her high speed is mostly due to high length to beam ratio, not from engine power, which makes the ship lose a lot of speed when turning.
- The Fast Damage Control Team has limited number (4) of uses.
Research
Availability of researchable upgrades for Pyotr Velikiy is as follows:
- Hull: Upgrade to Hull (B) for ? XP. Research of this module unlocks progression to VI Izmail.
- Gun Fire Control System: Upgrade to GFCS V mod.2 (3600 XP) for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Pyotr Velikiy are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
Since it's not wise to get close enough to make a Secondaries Mod worthwhile, and AA is not strong enough to make an AA Mod of much use, the only real alternative is Main Battery Modification 2 . The turrets traverse painfully slowly, but improving them has to be weighed against improving their dispersion.
Commander Skills
With a limited number of damage control team uses, fire control and prevention becomes important.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★ |
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★★ |
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★ |
2 |
★★ |
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★ |
★★ |
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3 |
★ |
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★★★ |
★★ |
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4 |
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★ |
★★★ |
★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Pyotr Velikiy equips the following consumables:
- Slot 1: Fast Damage Control Team
- Slot 2: Repair Party
The captain must keep in mind that while his damage control team is quite good, it can respond to a limited number of incidents before becoming exhausted.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
★ |
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★ |
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★★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.8.1.
Testing Changes
- Jan 25, 2019:
- Preliminary characteristics.
- Feb 5, 2019:
- Shell air drag coefficient decreased from 0.4753 to 0.371.
- Krupp value increased from 2295 to 2350.
- Initial shell velocity increased from 731.5 to 823 m/s.
- Mar 13, 2019:
- Dispersion formula changed:
- Horizontal and vertical dispersion depending on distance now changes more smoothly. Inside of 12 km accuracy was slightly reduced.
- Damage Control Party duration decreased to 10 s.
- Dispersion formula changed:
- Mar 29, 2019:
- Fore and aft deck armor decreased from 38 to 19 mm.
- Aft-end side armor decreased from 125 to 75 mm.
- Stock main battery firing range decreased from 15.15 to 14.55 km.
- Maximum speed decreased from 29.5 to 26.5 knots.
- Apr 10, 2019:
- Main battery reload time increased from 30 to 33 s.
- Update 0.8.3:
- Available for completing a combat mission from the "Soviet Era" container, obtained in the Armory for Allowance tokens or doubloons during the "Victory" competition.
- Introduced into the game as a researchable ship in Update 0.8.4.
- Update 0.10.10:
- Secondary battery maximum firing range decreased from 4.5 to 4.3 km.
- Update 0.10.11:
- Fixed model and textures of the ship.