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République

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Revision as of 16:00, 7 August 2020
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A version of the battleship design of the post-war period. Her main distinguishing features were very powerful AA guns and 431 mm main battery guns, which were developed in France in the late 1930s.<br><br>{{Model3DViewer|37e9ef0542de46b5b8c7a45997e6a9a5}}+A version of the battleship design of the post-war period. Her main distinguishing features were very powerful AA guns and 431 mm main battery guns, which were developed in France in the late 1930s.<!-- <br><br>{{Model3DViewer|37e9ef0542de46b5b8c7a45997e6a9a5}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Fastest firing main battery battleship guns at Tier X with a 24 second reload, which can be reduced to 20 seconds with her unique upgrade and even more with the Adrenaline Rush skill active.+* Best main battery reload speed among Tier 10 battleships
?* Strong, long ranged secondary battery suite.+* Excellent main battery range and ballistics, along with high sigma, make for reliable long range gunnery
?* Turtleback armor gives her decent protection against citadel hits.+* Large caliber, high penetration and high velocity AP shells that can overmatch 30mm armor
?* Strong AA armament, with a large concentration of strength in the 127mm dual-purpose mounts and no short range aura.+* Good HE shells, nice damage and good fire chance
?* Second fastest battleship at t10 when her special French {{Engine Boost}} is active.+* Powerful secondary armament with the best range in the game
?* Decent concealment when built for it at 14.1km.+* The citadel is well armored and protected by a turtleback
?* Great shell ballistics make for easy long-range engagements.+* Very strong AA defenses
?* High penetration and the ability to overmatch 30 mm armor allows it to do damage to both battleships and cruisers with consistency.+* Has access to the {{Engine Boost}} consumable
?* Good accuracy and 2.0 sigma makes landing consistent salvos quite easy.+* Reasonably stealthy, her concealment is as low as 14.1km with all the appropriate upgrades
?* Surprisingly good HE shells allow for dishing out good pen damage and fires against angled battleships, but not as effective as ''[[Conqueror]]''.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* 32mm armor covers the entirety of the ship, except where it is 19 mm, making her incredibly vulnerable to HE shells from 152mm IFHE and up, as well as overmatch from the 460 mm guns of ''Yamato'' and ''Musashi''.+* ''Republique'' is covered in 32mm armor, making her very vulnerable to HE spam and overmatch from 460mm or larger guns
?* While ''{{#var:ship_name}}'' has a turtleback armor scheme, she still can take citadels at range from battleships.+* While the citadel is well protected, it can still take penetrations from long range plunging fire
?* Only eight guns in an A X arrangement greatly limits her flexibility. If one turret is destroyed, she loses half of her firepower. It is uncommon, but possible.+* Same main battery arrangement as ''[[Gascogne]]'' - two four-barrel turrets in an A X configuration with limited firing angles
?* Secondary/AA guns are easily destroyed.+* Secondary and AA mounts have poor durability and are easily destroyed
?* Poor maneuverability.+* Slow rudder shift and huge turn radius, maneuverability is rather poor
?* Poor stock concealment.+* Very poor base concealment
?* Although she has 2.0 sigma, she only has 8 guns and battleship dispersion, meaning that her guns are more reliant on good aim and RNG than other ships. +* High dispersion and low barrel count can lead to disappointingly inaccurate salvos
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': Slot 1 is a toss up between {{Main Armaments Modification 1}} and {{Auxiliary Armaments Modification 1}}. Keeping the two main batteries operational is important, but with how easy it is to spec into secondaries and AA, Auxiliary Armaments is also viable. +* '''Slot 1''': {{Main Armaments Modification 1}} ''or'' {{Auxiliary Armaments Modification 1}}
?* '''Slot 2''': {{Damage Control System Modification 1}} is the best option, as it is improves resistance to fires and floods.+* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': {{AA Guns Modification 1}} and {{Secondary Battery Modification 2}} are both good options here, depending on whether or not a secondary or AA build is wanted. {{Aiming Systems Modification 1}} is also a very good option for her main guns.+* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': {{Steering Gears Modification 2}} is recommended to improve her poor maneuverability, although {{Damage Control System Modification 2}} is also an option if fire is a repeated problem. +* '''Slot 4''': {{Steering Gears Modification 2}} ''or'' {{Damage Control System Modification 2}}
?* '''Slot 5''': {{Concealment System Modification 1}} is the best option for the fifth slot, as improved stealth will greatly assist in flanking maneuvers. +* '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': Finally, {{Main Battery Modification 3}}* is the recommended choice for Slot 6, as with it, her reload is decreased to 21 seconds. However, if available, then her unique '''{{Additional Main Battery Loader}}''' is preferred due to a bigger reload boost. +* '''Slot 6''': {{Main Battery Modification 3}} ''or'' {{UU Republique}} (if available)
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?''{{#var:ship_name}}'' can make use of a variety of builds, and it's the captains choice on what they want to specialize in. Both secondaries and AA can be specialized in simultaneously, but captains can also opt for a standard "survival build" to reduce the amount of HE spam and damage the ship will take. +''{{#var:ship_name}}'' can potentially go for a secondary-oriented build, but given her thin armor and poor secondary/AA durability, it is recommended to go for a standard survivability build, and improve the ship's main battery performance as much as possible.
  
 {{Commander Skills 2 {{Commander Skills 2
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 | rating18 = 0 <!-- Last Gasp --> | rating18 = 0 <!-- Last Gasp -->
  
?| rating21 = 2 <!-- High Alert -->+| rating21 = 1 <!-- High Alert -->
 | rating22 = 2 <!-- Jack of All Trades --> | rating22 = 2 <!-- Jack of All Trades -->
 | rating23 = 2 <!-- Expert Marksman --> | rating23 = 2 <!-- Expert Marksman -->
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 | rating31 = 2 <!-- Basics of Survivability --> | rating31 = 2 <!-- Basics of Survivability -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = 0 <!-- Survivability Expert-->
 | rating33 = 0 <!-- Torpedo Armament Expertise--> | rating33 = 0 <!-- Torpedo Armament Expertise-->
 | rating34 = 0 <!-- Aircraft Armor --> | rating34 = 0 <!-- Aircraft Armor -->
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 | rating36 = 3 <!-- Superintendent --> | rating36 = 3 <!-- Superintendent -->
 | rating37 = <!-- Demolition Expert --> | rating37 = <!-- Demolition Expert -->
?| rating38 = 1 <!-- Vigilance -->+| rating38 = <!-- Vigilance -->
  
 | rating41 = 2 <!-- Manual Fire Control for Secondary Armament --> | rating41 = 2 <!-- Manual Fire Control for Secondary Armament -->
?| rating42 = 2 <!-- Fire Prevention -->+| rating42 = 3 <!-- Fire Prevention -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = 0 <!-- Inertia Fuse for HE Shells -->
 | rating44 = 0 <!-- Sight Stabilization --> | rating44 = 0 <!-- Sight Stabilization -->
?| rating45 = 3 <!-- Advanced Firing Training -->+| rating45 = 2 <!-- Advanced Firing Training -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = 0 <!-- Massive AA Fire -->
?| rating47 = 1 <!-- Radio Position Finding -->+| rating47 = 0 <!-- Radio Position Finding -->
 | rating48 = 3 <!-- Concealment Expert --> | rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' equips the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Repair Party}} * '''Slot 2:''' {{Repair Party}}

Revision as of 16:00, 7 August 2020

République
République_wows_main.jpg
Battleship | France | Tier X
Tech Tree Position
Alsace
Arrow_down.png
République_icon_small.png
Arrow_down.png
Patrie
General
Research price260000 exp
Purchase price21,000,000 Credits
Hit Points92,400 
Main Battery
431 mm/50 Mle 1940 in a turret2 х 4 pcs.
Rate of Fire2.5 shots/min.
Reload Time24 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range26.08 km.
Maximum Dispersion321 m.
HE Shell431 mm HE OEA Mle 1940 
Maximum HE Shell Damage6,300 
Chance of Fire on Target Caused by HE Shell48 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight1321 kg.
AP Shell431 mm AP OPfK Mle 1940 
Maximum AP Shell Damage14,500 
Initial AP Shell Velocity840 m./s.
AP Shell Weight1321 kg.
Secondary Armament #1
127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs.
Firing Range8.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mark 41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/55 Mle 1930 on an Mle 1950 mount3 х 3 pcs.
Firing Range8.3 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell152 mm HE OEA Mle 1937 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity870 m./s.
Chance of Fire on Target Caused by HE Shell12 %
AA Defense
127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs.
. . . Average Damage per Second125.6 
. . . Firing Range5.19 km.
152 mm/55 Mle 1930 on an Mle 1950 mount3 х 3 pcs.
. . . Average Damage per Second33 
. . . Firing Range5.01 km.
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount12 х 2 pcs.
. . . Average Damage per Second306 
. . . Firing Range3.81 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius980 m.
Rudder Shift Time18.3 sec.
Concealment
Surface Detectability Range17.46 km.
Air Detectability Range13.46 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
X
Ship_PFSB110_France.png
21,000,000

République — French Tier X battleship.

A version of the battleship design of the post-war period. Her main distinguishing features were very powerful AA guns and 431 mm main battery guns, which were developed in France in the late 1930s.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
431 mm/50 Mle 1940 in a turret2.5363216,3004814,500 02,200,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
République92,400459028/312/8/3 03,400,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 10 Mle 10 02,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 220,000 hp30 0600,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Main Battery Fire Control Station
Auxiliary Armaments Modification 2

Player Opinion

Performance

République has a fairly unique play style compared to that of the other Tier X battleships. Luckily, she plays quite similarly to the previous ships in the French battleship line, so lessons learned in the previous ships will be useful with République. She is primarily a "flanker", relying on her mobility and good accuracy to punish enemy broadsides from unexpected positions. Her AP shells have the best penetration characteristics in the game up to 15km, and second to Yamato from 16km onwards. In addition, her 17 inch guns are able to overmatch 30mm, a plating found on many high tier cruisers, which when coupled with her fast speed and good mobility make République an excellent cruiser hunter. In addition to this excellent AP, it is worth nothing that the High Explosive shells on the République are also surprisingly effective, having the same fire chance as the tier 10 British Battleship Conqueror of 48% and a very good HE alpha damage. However it is more viable to fire the punishing AP shells, and to use the HE shells only towards angled enemy battleships.

République has an excellent mobility advantage over her same-tier counterparts, and — combined with her average concealment — her play style becomes fairly similar to that of Montana and a little bit like a heavy cruiser as well. Her mobility is best used to reach opportunistic positions and flanks, where her amazing guns and gun handling will facilitate destruction of enemy ships from the side. Her mobility can also be used to close within "brawling" range of isolated battleships, allowing République to make use of her secondary battery. The ability to mount a speed boost consumable, coupled that with fairly good turret arcs, means that she is able to run away from enemy ships angled while still firing at them, effecting "kiting" the enemy and maximizing survivability in situations in which you need to flee. République’s citadel, while slightly above the waterline, is protected by a turtleback armor scheme that gives her very strong protection against citadel hits, allowing her to win brawls against almost every single battleship she faces, but it is by no means as strong as the turtleback armor found on German counterpart Großer Kurfürst so don't be too surprised if she happens to eat citadels when broadside. Her mobility also allows her to dictate engagement ranges easily, although her concealment leaves something to be desired.

As strong as she is against cruisers, she is also weak against them. Unlike Großer Kurfürst, the biggest flaw with République is the 32mm plating that covers every non-superstructure surface of the ship, a trait she shares with Conqueror. This makes her incredibly vulnerable to HE shells with a caliber of 203mm or higher, as well as IFHE-equipped light cruisers. Additionally, she does not feature a unique heal found on the Conqueror that allows her to heal up to 48% of her health per charge. Ships such as Des Moines, Conqueror, Zao, and Harugumo (with IFHE) are extreme threats to République, more so than most enemy battleships. Her plating also makes her vulnerable to overmatch hits from Yamato and Musashi. République also suffers from the same weakness Yamato possesses, with a vulnerable section of "cheek" armor below the front turret when bow-in. However with her armor scheme and turtleback, the "cheek" is protected enough to avoid instant deletions that a Yamato would face.

Overall, République possesses a unique play style for a battleship; her mobility, guns, reload time, and ammo choices make her play more similarly to a high-tier cruiser than a battleship, while her concealment, hit points, and damage are still those of a battleship. République can be a very fun ship to play, even if her "competitive" potential — in Clan Battles, for example — is tempered by concerns about her survivability due to her 32mm plating. If you are looking for a ship that is a middle ground between Montana and Yamato but play similar to a cruiser and have its own unique abilities, République is a perfect ship.

Pros:

  • Best main battery reload speed among Tier 10 battleships
  • Excellent main battery range and ballistics, along with high sigma, make for reliable long range gunnery
  • Large caliber, high penetration and high velocity AP shells that can overmatch 30mm armor
  • Good HE shells, nice damage and good fire chance
  • Powerful secondary armament with the best range in the game
  • The citadel is well armored and protected by a turtleback
  • Very strong AA defenses
  • Has access to the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable
  • Reasonably stealthy, her concealment is as low as 14.1km with all the appropriate upgrades

Cons:

  • Republique is covered in 32mm armor, making her very vulnerable to HE spam and overmatch from 460mm or larger guns
  • While the citadel is well protected, it can still take penetrations from long range plunging fire
  • Same main battery arrangement as Gascogne - two four-barrel turrets in an A X configuration with limited firing angles
  • Secondary and AA mounts have poor durability and are easily destroyed
  • Slow rudder shift and huge turn radius, maneuverability is rather poor
  • Very poor base concealment
  • High dispersion and low barrel count can lead to disappointingly inaccurate salvos

Research

As a Tier X ship, République has no available modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for République are as follows:

Commander Skills

République can potentially go for a secondary-oriented build, but given her thin armor and poor secondary/AA durability, it is recommended to go for a standard survivability build, and improve the ship's main battery performance as much as possible.

Consumables

République equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip République with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info



Ships of France
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