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République

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Revision as of 10:22, 19 February 2019
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Revision as of 23:51, 2 October 2019
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 ''{{#var:ship_name}}'' has an excellent mobility advantage over her same-tier counterparts, and — combined with her average concealment — her play style becomes fairly similar to that of ''[[Montana]]'' and a little bit like a heavy cruiser as well. Her mobility is best used to reach opportunistic positions and flanks, where her amazing guns and gun handling will facilitate destruction of enemy ships from the side. Her mobility can also be used to close within "brawling" range of isolated battleships, allowing ''{{#var:ship_name}}'' to make use of her secondary battery. The ability to mount a speed boost consumable, coupled that with fairly good turret arcs, means that she is able to run away from enemy ships angled while still firing at them, effecting "kiting" the enemy and maximizing survivability in situations in which you need to flee. ''{{#var:ship_name}}'' has an excellent mobility advantage over her same-tier counterparts, and — combined with her average concealment — her play style becomes fairly similar to that of ''[[Montana]]'' and a little bit like a heavy cruiser as well. Her mobility is best used to reach opportunistic positions and flanks, where her amazing guns and gun handling will facilitate destruction of enemy ships from the side. Her mobility can also be used to close within "brawling" range of isolated battleships, allowing ''{{#var:ship_name}}'' to make use of her secondary battery. The ability to mount a speed boost consumable, coupled that with fairly good turret arcs, means that she is able to run away from enemy ships angled while still firing at them, effecting "kiting" the enemy and maximizing survivability in situations in which you need to flee.
?''{{#var:ship_name}}''’s citadel is protected by a turtleback armor scheme that gives her some protection against citadel hits, but it is by no means as strong as the turtleback armor found on German counterpart ''[[Großer Kurfürst]]'' and brawling is possible, but not recommended. Her mobility also allows her to dictate engagement ranges easily, although her concealment leaves something to be desired. +''{{#var:ship_name}}''’s citadel, while slightly above the waterline, is protected by a turtleback armor scheme that gives her very strong protection against citadel hits, allowing her to win brawls against almost every single battleship she faces, but it is by no means as strong as the turtleback armor found on German counterpart ''[[Großer Kurfürst]]'' so don't be too surprised if she happens to eat citadels when broadside. Her mobility also allows her to dictate engagement ranges easily, although her concealment leaves something to be desired.
  
?As strong as she is against cruisers, she is also weak against them. Unlike ''Großer Kurfürst'', the biggest flaw with ''{{#var:ship_name}}'' is the 32mm plating that covers every non-superstructure surface of the ship, a trait she shares with ''[[Conqueror]]''. This makes her incredibly vulnerable to HE shells with a caliber of 203mm or higher, as well as [[Ship:Commander#Inertia_Fuse_for_HE_Shells|IFHE]]-equipped light cruisers. Additionally, she does not feature a unique heal found on the ''Conqueror'' that allow her to heal up 100% damage taken from flooding or fires.Ships such as ''[[Des Moines]]'', ''Conqueror'', ''Zao'', and ''[[Harugumo]]'' (with IFHE) are extreme threats to ''{{#var:ship_name}}'', more so than most enemy battleships. Her plating also makes her vulnerable to overmatch hits from ''Yamato'' and ''[[Musashi]]''. ''{{#var:ship_name}}'' also suffers from the same weakness ''Yamato'' possesses, with a vulnerable section of "cheek" armor below the front turret when bow-in. However with her armor scheme and turtleback, the "cheek" is protected enough to avoid instant deletions that a ''Yamato'' would face.+As strong as she is against cruisers, she is also weak against them. Unlike ''Großer Kurfürst'', the biggest flaw with ''{{#var:ship_name}}'' is the 32mm plating that covers every non-superstructure surface of the ship, a trait she shares with ''[[Conqueror]]''. This makes her incredibly vulnerable to HE shells with a caliber of 203mm or higher, as well as [[Ship:Commander#Inertia_Fuse_for_HE_Shells|IFHE]]-equipped light cruisers. Additionally, she does not feature a unique heal found on the ''Conqueror'' that allows her to heal up to 48% of her health per charge. Ships such as ''[[Des Moines]]'', ''Conqueror'', ''Zao'', and ''[[Harugumo]]'' (with IFHE) are extreme threats to ''{{#var:ship_name}}'', more so than most enemy battleships. Her plating also makes her vulnerable to overmatch hits from ''Yamato'' and ''[[Musashi]]''. ''{{#var:ship_name}}'' also suffers from the same weakness ''Yamato'' possesses, with a vulnerable section of "cheek" armor below the front turret when bow-in. However with her armor scheme and turtleback, the "cheek" is protected enough to avoid instant deletions that a ''Yamato'' would face.
  
 Overall, ''{{#var:ship_name}}'' possesses a unique play style for a battleship; her mobility, guns, reload time, and ammo choices make her play more similarly to a high-tier cruiser than a battleship, while her concealment, hit points, and damage are still those of a battleship. ''{{#var:ship_name}}'' can be a very fun ship to play, even if her "competitive" potential — in [[Ship:Clan Battles|Clan Battles]], for example — is tempered by concerns about her survivability due to her 32mm plating. If you are looking for a ship that is a middle ground between ''Montana'' and ''Yamato'' but play similar to a cruiser and have its own unique abilities, ''{{#var:ship_name}}'' is a perfect ship.  Overall, ''{{#var:ship_name}}'' possesses a unique play style for a battleship; her mobility, guns, reload time, and ammo choices make her play more similarly to a high-tier cruiser than a battleship, while her concealment, hit points, and damage are still those of a battleship. ''{{#var:ship_name}}'' can be a very fun ship to play, even if her "competitive" potential — in [[Ship:Clan Battles|Clan Battles]], for example — is tempered by concerns about her survivability due to her 32mm plating. If you are looking for a ship that is a middle ground between ''Montana'' and ''Yamato'' but play similar to a cruiser and have its own unique abilities, ''{{#var:ship_name}}'' is a perfect ship.

Revision as of 23:51, 2 October 2019

République
République_wows_main.jpg
Battleship | France | Tier X
Tech Tree Position
Alsace
Arrow_down.png
République_icon_small.png
General
Research price260000 exp
Purchase price21,000,000 Credits
Hit Points92,400 
Main Battery
431 mm/50 Mle 19402 х 4 pcs.
Rate of Fire2.5 shots/min.
Reload Time24 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range26.08 km.
Maximum Dispersion321 m.
HE Shell431 mm HE OEA Mle 1940 
Maximum HE Shell Damage6,300 
Chance of Fire on Target Caused by HE Shell48 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight1321 kg.
AP Shell431 mm AP OPfK Mle 1940 
Maximum AP Shell Damage14,500 
Initial AP Shell Velocity840 m./s.
AP Shell Weight1321 kg.
Secondary Armament #1
127 mm/54 Mle 19488 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell127 mm HE Mark 41 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity808 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
152 mm/55 Mle 19503 х 3 pcs.
Firing Rangekm.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell152 mm HE OEA Mle 1937 
Maximum HE Shell Damage2,200 
Initial HE Shell Velocity870 m./s.
Chance of Fire on Target Caused by HE Shel12 %
AA Defense
57 mm/60 ACAD Mle 195112 х 2 pcs.
. . . Average Damage per Second306 
. . . Firing Range3.81 km.
127 mm/54 Mle 19488 х 2 pcs.
. . . Average Damage per Second125.6 
. . . Firing Range5.19 km.
152 mm/55 Mle 19503 х 3 pcs.
. . . Average Damage per Second33 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed30 knot
Turning Circle Radius980 m.
Rudder Shift Time18.3 sec.
Concealment
Surface Detectability Range18 km.
Air Detectability Range13.46 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
X
Ship_PFSB110_France.png
21,000,000

République — French Tier X battleship.

A version of the battleship design of the post-war period. Her main distinguishing features were very powerful AA guns and 431 mm main battery guns, which were developed in France in the late 1930s.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
431 mm/50 Mle 19402.5363216,3004814,500 02,200,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
République (A)92,400459028/33/12/80 03,400,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
PCA n° 10 Mle 1026.1 02,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 220,000 hp30 0600,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 Main Battery Fire Control Station Auxiliary Armaments Modification 2

Player Opinion

Performance

République has a fairly unique play style compared to that of the other Tier X battleships. Luckily, she plays quite similarly to the previous ships in the French battleship line, so lessons learned in the previous ships will be useful with République. She is primarily a "flanker", relying on her mobility and good accuracy to punish enemy broadsides from unexpected positions. Her AP shells have the best penetration characteristics in the game up to 15km, and second to Yamato from 16km onwards. In addition, her 17 inch guns are able to overmatch 30mm, a plating found on many high tier cruisers, which when coupled with her fast speed and good mobility make République an excellent cruiser hunter. In addition to this excellent AP, it is worth nothing that the High Explosive shells on the République are also surprisingly effective, having the same fire chance as the tier 10 British Battleship Conqueror of 48% and a very good HE alpha damage. However it is more viable to fire the punishing AP shells, and to use the HE shells only towards angled enemy battleships.

République has an excellent mobility advantage over her same-tier counterparts, and — combined with her average concealment — her play style becomes fairly similar to that of Montana and a little bit like a heavy cruiser as well. Her mobility is best used to reach opportunistic positions and flanks, where her amazing guns and gun handling will facilitate destruction of enemy ships from the side. Her mobility can also be used to close within "brawling" range of isolated battleships, allowing République to make use of her secondary battery. The ability to mount a speed boost consumable, coupled that with fairly good turret arcs, means that she is able to run away from enemy ships angled while still firing at them, effecting "kiting" the enemy and maximizing survivability in situations in which you need to flee. République’s citadel, while slightly above the waterline, is protected by a turtleback armor scheme that gives her very strong protection against citadel hits, allowing her to win brawls against almost every single battleship she faces, but it is by no means as strong as the turtleback armor found on German counterpart Großer Kurfürst so don't be too surprised if she happens to eat citadels when broadside. Her mobility also allows her to dictate engagement ranges easily, although her concealment leaves something to be desired.

As strong as she is against cruisers, she is also weak against them. Unlike Großer Kurfürst, the biggest flaw with République is the 32mm plating that covers every non-superstructure surface of the ship, a trait she shares with Conqueror. This makes her incredibly vulnerable to HE shells with a caliber of 203mm or higher, as well as IFHE-equipped light cruisers. Additionally, she does not feature a unique heal found on the Conqueror that allows her to heal up to 48% of her health per charge. Ships such as Des Moines, Conqueror, Zao, and Harugumo (with IFHE) are extreme threats to République, more so than most enemy battleships. Her plating also makes her vulnerable to overmatch hits from Yamato and Musashi. République also suffers from the same weakness Yamato possesses, with a vulnerable section of "cheek" armor below the front turret when bow-in. However with her armor scheme and turtleback, the "cheek" is protected enough to avoid instant deletions that a Yamato would face.

Overall, République possesses a unique play style for a battleship; her mobility, guns, reload time, and ammo choices make her play more similarly to a high-tier cruiser than a battleship, while her concealment, hit points, and damage are still those of a battleship. République can be a very fun ship to play, even if her "competitive" potential — in Clan Battles, for example — is tempered by concerns about her survivability due to her 32mm plating. If you are looking for a ship that is a middle ground between Montana and Yamato but play similar to a cruiser and have its own unique abilities, République is a perfect ship.

Pros:

  • Fastest firing main battery battleship guns at Tier X with a 24 second reload, which can be reduced to 20 seconds with her unique upgrade and even more with the Adrenaline Rush skill active.
  • Strong, long ranged secondary battery suite.
  • Turtleback armor gives her decent protection against citadel hits.
  • Strong AA armament, with a large concentration of strength in the 127mm dual-purpose mounts and no short range aura.
  • Second fastest battleship at t10 when her special French Engine Boost (While active, increases a ship's speed by a fixed percentage.) is active.
  • Decent concealment when built for it at 13.5km, matching that of Yamato and just 100m bigger than Montana.
  • Great shell ballistics make for easy long-range engagements.
  • High penetration and the ability to overmatch 30 mm armor allows it to do damage to both battleships and cruisers with consistency.
  • Good accuracy and 2.0 sigma makes landing consistent salvos quite easy.
  • Surprisingly good HE shells allow for dishing out good pen damage and fires against angled battleships, but not as effective as Conqueror.

Cons:

  • 32mm armor covers the entirety of the ship, except where it is 19 mm, making her incredibly vulnerable to HE shells from 152mm IFHE and up, as well as overmatch from the 460 mm guns of Yamato and Musashi.
  • While République has a turtleback armor scheme, she still can take citadels at range from battleships.
  • Only eight guns in an A X arrangement greatly limits her flexibility. If one turret is destroyed, she loses half of her firepower. It is uncommon, but possible.
  • Secondary/AA guns are easily destroyed.
  • Poor maneuverability.
  • Poor stock concealment.
  • Although she has 2.0 sigma, she only has 8 guns and battleship dispersion, meaning that her guns are more reliant on good aim and RNG than other ships.

Research

As a Tier X ship, République has no available modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for République are as follows:

Commander Skills

République can make use of a variety of builds, and it's the captains choice on what they want to specialize in. Both secondaries and AA can be specialized in simultaneously, but captains can also opt for a standard "survival build" to reduce the amount of HE spam and damage the ship will take.

Consumables

République can equip the following consumables:

Captains should opt for the premium versions of the consumables if they have the credits to do so.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip République with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info



Ships of France
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