République
431 mm/50 Mle 1940 in a turret2 х 4 pcs. |
Rate of Fire2.5 shots/min. |
Reload Time24 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range26.08 km. |
Maximum Dispersion321 m. |
HE Shell431 mm HE OEA Mle 1940 |
Maximum HE Shell Damage6,300 |
Chance of Fire on Target Caused by HE Shell48 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight1321 kg. |
AP Shell431 mm AP OPfK Mle 1940 |
Maximum AP Shell Damage14,500 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight1321 kg. |
127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs. |
Firing Range8.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mark 41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
152 mm/55 Mle 1930 on an Mle 1950 mount3 х 3 pcs. |
Firing Range8.3 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE Shell152 mm HE OEA Mle 1937 |
Maximum HE Shell Damage2,200 |
Initial HE Shell Velocity870 m./s. |
Chance of Fire on Target Caused by HE Shell12 % |
127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs. |
. . . Average Damage per Second125.6 |
. . . Firing Range5.19 km. |
152 mm/55 Mle 1930 on an Mle 1950 mount3 х 3 pcs. |
. . . Average Damage per Second33 |
. . . Firing Range5.01 km. |
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount12 х 2 pcs. |
. . . Average Damage per Second306 |
. . . Firing Range3.81 km. |
Maximum Speed30 knot |
Turning Circle Radius980 m. |
Rudder Shift Time18.3 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range13.46 km. |
République — French Tier X battleship.
A version of the battleship design of the post-war period. Her main distinguishing features were very powerful AA guns and 431 mm main battery guns, which were developed in France in the late 1930s.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
République has a fairly unique play style compared to that of the other Tier X battleships. Luckily, she plays quite similarly to the previous ships in the French battleship line, so lessons learned in the previous ships will be useful with République. She is primarily a "flanker", relying on her mobility and good accuracy to punish enemy broadsides from unexpected positions. Her AP shells have the best penetration characteristics in the game up to 15km, and second to Yamato from 16km onwards. In addition, her 17 inch guns are able to overmatch 30mm, a plating found on many high tier cruisers, which when coupled with her fast speed and good mobility make République an excellent cruiser hunter.
République has an excellent mobility advantage over her same-tier counterparts, and — combined with her average concealment — her play style becomes fairly similar to that of Montana and a little bit like a heavy cruiser as well. Her mobility is best used to reach opportunistic positions and flanks, where her amazing guns and gun handling will facilitate destruction of enemy ships from the side. Her mobility can also be used to close within "brawling" range of isolated battleships, allowing République to make use of her secondary battery. The ability to mount a speed boost consumable, coupled that with fairly good turret arcs, means that she is able to run away from enemy ships angled while still firing at them, effecting "kiting" the enemy and maximizing survivability in situations in which you need to flee. République’s citadel is protected by a turtleback armor scheme that gives her some protection against citadel hits, but it is by no means as strong as the turtleback armor found on German counterpart Großer Kurfürst and brawling is not recommended. Her mobility also allows her to dictate engagement ranges easily, although her concealment leaves something to be desired.
As strong as she is against cruisers, she is also weak against them. Unlike Großer Kurfürst, the biggest flaw with République is the 32mm plating that covers every non-superstructure surface of the ship, a trait she shares with Conqueror. This makes her incredibly vulnerable to HE shells with a caliber of 203mm or higher, as well as IFHE-equipped light cruisers. Ships such as Des Moines, Conqueror, Hindenburg, and Harugumo (with IFHE) are extreme threats to République, more so than most enemy battleships. Her plating also makes her vulnerable to overmatch hits from Yamato and Musashi. République also suffers from the same weakness Yamato possesses, with a vulnerable section of "cheek" armor below the front turret when bow-in.
Overall, République possesses a unique play style for a battleship; her mobility, guns, reload time, and lackluster protection make her play more similarly to a high-tier cruiser than a battleship, while her concealment, hit points, and damage are still those of a battleship. République can be a very fun ship to play, even if her "competitive" potential — in Clan Battles, for example — is tempered by concerns about her survivability.Pros:
- Fastest firing main battery battleship guns at Tier X with a 24 second reload, which can be reduced to 20 seconds with her unique upgrade and even more with the Adrenaline Rush skill active.
- Strong, long ranged secondary battery suite.
- Turtleback armor gives her decent protection against citadel hits.
- Strong AA armament, with a large concentration of strength in dual-purpose mounts and no short range aura.
- Second fastest battleship at t10 when her special French Engine Boost is active.
- Decent concealment when built for it at 13.5km, matching that of Yamato and just 100m bigger than Montana.
- Great shell ballistics make for easy long-range engagements.
- High penetration and the ability to overmatch 30 mm armor allows it to do damage to both battleships and cruisers with consistency.
- Good accuracy makes landing consistent salvos quite easy.
- Surprisingly good HE shells allow for dishing out good pen damage and fires against angled battleships, but not as effective as Conqueror.
Cons:
- 32mm armor covers the entirety of the ship, except where it is 19 mm, making her incredibly vulnerable to HE shells from spammers and overmatch from the 460 mm guns of Yamato and Musashi.
- While République has a turtleback armor scheme, she still can take citadels at range from battleships.
- Only eight guns in an A X arrangement greatly limits her flexibility. If one turret is destroyed, she loses half of her firepower. It is uncommon, but possible.
- Secondary/AA guns are easily destroyed.
- Poor maneuverability.
- Poor stock concealment.
Research
Optimal Configuration
Upgrades
The recommended upgrades for République are as follows:
- Slot 1: Slot 1 is a toss up between Main Armaments Modification 1 and Auxiliary Armaments Modification 1 . Keeping the two main batteries operational is important, but with how easy it is to spec into secondaries and AA, Auxiliary Armaments is also viable.
- Slot 2: Damage Control System Modification 1 is the best option, as it is improves resistance to fires and floods.
- Slot 3: AA Guns Modification 2 () and Secondary Battery Modification 1 () are both good options here, depending on whether or not a secondary or AA build is wanted. Aiming Systems Modification 1 is also a very good option for her main guns.
- Slot 4: Steering Gears Modification 2 is recommended to improve her poor maneuverability, although Damage Control System Modification 2 is also an option if fire is a repeated problem.
- Slot 5: Concealment System Modification 1 is the best option for the fifth slot, as improved stealth will greatly assist in flanking maneuvers.
- Slot 6: Finally, Main Battery Modification 3 * is the recommended choice for Slot 6, as with it, her reload is decreased to 21 seconds. However, if available, then her unique Main Battery Fire Control Station () is preferred due to a bigger reload boost.
Commander Skills
République can make use of a variety of builds, and it's the captains choice on what they want to specialize in. Both secondaries and AA can be specialized in simultaneously, but captains can also opt for a standard "survival build".
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
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2 |
★★ |
★★ |
★★ |
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★★ |
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3 |
★★ |
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★ |
★★★ |
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★ |
4 |
★★ |
★★ |
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★★★ |
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★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
République can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Engine Boost
Captains should opt for the premium versions of the consumables if they have the credits to do so.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip République with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
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★★★ |
★★ |
★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |