République
431 mm/50 Mle 1940 in a turret2 х 4 pcs. |
Rate of Fire2.5 shots/min. |
Reload Time24 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range26.08 km. |
Maximum Dispersion321 m. |
HE Shell431 mm HE OEA Mle 1940 |
Maximum HE Shell Damage6,300 |
Chance of Fire on Target Caused by HE Shell48 % |
Initial HE Shell Velocity840 m./s. |
HE Shell Weight1321 kg. |
AP Shell431 mm AP OPfK Mle 1940 |
Maximum AP Shell Damage14,500 |
Initial AP Shell Velocity840 m./s. |
AP Shell Weight1321 kg. |
127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs. |
Firing Range8.3 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell127 mm HE Mark 41 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity808 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
152 mm/55 Mle 1930 on an Mle 1950 mount3 х 3 pcs. |
Firing Range8.3 km. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
HE Shell152 mm HE OEA Mle 1937 |
Maximum HE Shell Damage2,200 |
Initial HE Shell Velocity870 m./s. |
Chance of Fire on Target Caused by HE Shell12 % |
127 mm/54 Mle 1948 on an Mle 1948 mount8 х 2 pcs. |
. . . Average Damage per Second125.6 |
. . . Firing Range5.19 km. |
152 mm/55 Mle 1930 on an Mle 1950 mount3 х 3 pcs. |
. . . Average Damage per Second33 |
. . . Firing Range5.01 km. |
57 mm/60 Mle 1951 on an ACAD Mle 1948 mount12 х 2 pcs. |
. . . Average Damage per Second306 |
. . . Firing Range3.81 km. |
Maximum Speed30 knot |
Turning Circle Radius980 m. |
Rudder Shift Time18.3 sec. |
Surface Detectability Range17.46 km. |
Air Detectability Range13.46 km. |
République — French Tier X battleship.
A version of the battleship design of the post-war period. Her main distinguishing features were very powerful AA guns and 431 mm main battery guns, which were developed in France in the late 1930s.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
République has a fairly unique play style compared to that of the other Tier X battleships. Luckily, she plays quite similarly to the previous ships in the French battleship line, so lessons learned in the previous ships will be useful with République. She is primarily a "flanker", relying on her mobility and good accuracy to punish enemy broadsides from unexpected positions. Her AP shells have the best penetration characteristics in the game up to 15km, and second to Yamato from 16km onwards. In addition, her 17 inch guns are able to overmatch 30mm, a plating found on many high tier cruisers, which when coupled with her fast speed and good mobility make République an excellent cruiser hunter. In addition to this excellent AP, it is worth nothing that the High Explosive shells on the République are also surprisingly effective, having the same fire chance as the tier 10 British Battleship Conqueror of 48% and a very good HE alpha damage. However it is more viable to fire the punishing AP shells, and to use the HE shells only towards angled enemy battleships.
République has an excellent mobility advantage over her same-tier counterparts, and — combined with her average concealment — her play style becomes fairly similar to that of Montana and a little bit like a heavy cruiser as well. Her mobility is best used to reach opportunistic positions and flanks, where her amazing guns and gun handling will facilitate destruction of enemy ships from the side. Her mobility can also be used to close within "brawling" range of isolated battleships, allowing République to make use of her secondary battery. The ability to mount a speed boost consumable, coupled that with fairly good turret arcs, means that she is able to run away from enemy ships angled while still firing at them, effecting "kiting" the enemy and maximizing survivability in situations in which you need to flee. République’s citadel, while slightly above the waterline, is protected by a turtleback armor scheme that gives her very strong protection against citadel hits, allowing her to win brawls against almost every single battleship she faces, but it is by no means as strong as the turtleback armor found on German counterpart Großer Kurfürst so don't be too surprised if she happens to eat citadels when broadside. Her mobility also allows her to dictate engagement ranges easily, although her concealment leaves something to be desired.
As strong as she is against cruisers, she is also weak against them. Unlike Großer Kurfürst, the biggest flaw with République is the 32mm plating that covers every non-superstructure surface of the ship, a trait she shares with Conqueror. This makes her incredibly vulnerable to HE shells with a caliber of 203mm or higher, as well as IFHE-equipped light cruisers. Additionally, she does not feature a unique heal found on the Conqueror that allows her to heal up to 48% of her health per charge. Ships such as Des Moines, Conqueror, Zao, and Harugumo (with IFHE) are extreme threats to République, more so than most enemy battleships. Her plating also makes her vulnerable to overmatch hits from Yamato and Musashi. République also suffers from the same weakness Yamato possesses, with a vulnerable section of "cheek" armor below the front turret when bow-in. However with her armor scheme and turtleback, the "cheek" is protected enough to avoid instant deletions that a Yamato would face.
Overall, République possesses a unique play style for a battleship; her mobility, guns, reload time, and ammo choices make her play more similarly to a high-tier cruiser than a battleship, while her concealment, hit points, and damage are still those of a battleship. République can be a very fun ship to play, even if her "competitive" potential — in Clan Battles, for example — is tempered by concerns about her survivability due to her 32mm plating. If you are looking for a ship that is a middle ground between Montana and Yamato but play similar to a cruiser and have its own unique abilities, République is a perfect ship.Pros:
- Best main battery reload speed among Tier 10 battleships
- Excellent main battery range and ballistics, along with high sigma, make for reliable long range gunnery
- Large caliber, high penetration and high velocity AP shells that can overmatch 30mm armor
- Good HE shells, nice damage and good fire chance
- Powerful secondary armament with the best range in the game
- The citadel is well armored and protected by a turtleback
- Very strong AA defenses
- Has access to the Engine Boost consumable
- Reasonably stealthy, her concealment is as low as 14.1km with all the appropriate upgrades
Cons:
- Republique is covered in 32mm armor, making her very vulnerable to HE spam and overmatch from 460mm or larger guns
- While the citadel is well protected, it can still take penetrations from long range plunging fire
- Same main battery arrangement as Gascogne - two four-barrel turrets in an A X configuration with limited firing angles
- Secondary and AA mounts have poor durability and are easily destroyed
- Slow rudder shift and huge turn radius, maneuverability is rather poor
- Very poor base concealment
- High dispersion and low barrel count can lead to disappointingly inaccurate salvos
Research
Optimal Configuration
Upgrades
The recommended upgrades for République are as follows:
- Slot 1: Main Armaments Modification 1 or Auxiliary Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1 or Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Main Battery Modification 3 or Main Battery Fire Control Station () (if available)
Commander Skills
République can potentially go for a secondary-oriented build, but given her thin armor and poor secondary/AA durability, it is recommended to go for a standard survivability build, and improve the ship's main battery performance as much as possible.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★★ |
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★★ |
2 |
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★★ |
3 |
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★★ |
★★ |
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★★ |
4 |
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★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
République equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Engine Boost
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip République with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
★ |
★★★ |
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★★★ |
★★ |
★ |
★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
References
Destroyers | II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI Aigle • VII Vauquelin • VIII Le Fantasque • VIII Le Terrible • IX Mogador • X Kléber • X Marceau • X Kléber CLR |
Cruisers | I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse • VI Dupleix • VI Montcalm • VII Algérie • VII Toulon • VIII Charles Martel • VIII Cherbourg • VIII Bayard • IX Saint-Louis • IX Brest • IX Carnot • X Henri IV • X Marseille • X Colbert • ★ Condé |
Battleships | III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque • VI Dunkerque B • VII Lyon • VII Strasbourg • VIII Richelieu • VIII Gascogne • VIII Champagne • VIII Flandre • VIII Picardie • IX Alsace • IX Jean Bart • IX Jean Bart B • X République • X Bourgogne • ★ Patrie |
Aircraft Carriers | VI Béarn |