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Raimondo Montecuccoli

Raimondo Montecuccoli

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Revision as of 12:43, 21 August 2019
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Revision as of 20:57, 5 May 2021
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?{{WoWs_Ship+{{WoWs_Ship|Promo=
?|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->+
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?<!-- <br><br>{{Model3DViewer|XXXX}} -->+The lead ship in the third series of Condottieri-class light cruisers. In comparison with her predecessors, ''Montecuccoli'' featured more balanced characteristics, achieved by strengthening her armor protection.
 +<!-- <br><br>{{Model3DViewer|a2c76a51f2574b0b9439d70b58506861}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
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 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
 --> -->
 +
 +Tier 5 Italian cruiser ''Raimondo Montecuccoli'' is moderately similar to its Tier 6 Premium cousin, ''[[Duca d'Aosta]]''. Much like other Italian cruisers in the mid-tier range, the ship boasts acceptable artillery, decent torpedoes, abysmal armor, and solid maneuverability.
 +
 +The ship's 152mm guns are arranged in generally the same format of the ''Duca D'Aosta'', with 8 cannons in 4 turrets. However ''Montecuccoli'' has a significantly worse reload speed and abysmal turret traverse. The latter issue can be negated somewhat through the use of ship upgrades and commander skills. Most of the time, a commander will find himself exclusively using SAP shells unless a ship is in close proximity and broadsiding, in which AP will suffice in dealing solid damage. There may be trouble penetrating higher-tier battleships, but there won't usually be an issue with cruisers and almost never an issue dealing damage to destroyers.
 +
 +The torpedoes on ''Montecuccoli'' are less of an offensive tool and more of a way of punishing unwary enemies. With a slow speed of only 51 knots but a range of 10 km, captains may be pleasantly surprised to launch torpedoes, sail away, then score an unsuspecting kill on an equally unsuspecting enemy ship. With a 55 second reload and only 4 tubes, one should not try to use these in truly offensive actions.
 +
 +The AA on the ship is decent enough, capable of holding its own against enemy planes, especially if the captain has the fighter aircraft consumable in cooperation with the AA.
 +
 +Where ''Montecuccoli'' shines is her maneuverability. Owing to the ship's motto ''Con risolutezza, con rapidità'' (Resolute and Rapid), she has a max speed of 37 knots, the second fastest Tier 5 cruiser (''Émile Bertin'' has a max speed of 39). This partly makes up for the lack of armor, since the ship's speed ''is'' its armor. The rudder shift time is excellent, and with both of these combined the ship has good maneuverability, allowing it to strike fast, dodge enemy shells and torpedoes, and escape from harm at a whim.
 +
 +''Montecuccoli'' fits the glass cannon archetype of Italian cruisers. Captains will have a difficult time learning how to sail this ship, but as long as she stays relatively close to other ships to make up for her lack of armor, she can harass, and if one is diligent, sink, enemy ships with her SAP shells and torpedoes. Just don't show anything resembling broadside to enemies, or one is bound to be sent to the bottom of the ocean.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Relatively fast for a cruiser, nearly able to out-run some destroyers in a straight line.
?* +* Fast reloading torpedoes with a 10km range.
?* +* Sharp turn radius for a Cruiser.
?* +* Has some degree of Armor, second only to ''[[Furutaka]]'', also has access to Exhaust Smoke Generator.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Second slowest reload speed of all tier 5 Cruisers, only ''[[Furutaka]]'' is slower. Turrets also have sluggish traverse speed.
?* +* Torpedoes are the slowest among all tier 5 tech tree cruisers. They also are the 2nd weakest and ''Montecuccoli'' only packs 2 per side.
?* +* Exhaust Smoke Generator has only two charges.
?* +* Prone to Engine or Rudder incapacitation when under fire.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Main Battery:''' +* '''Hull:''' Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Tier VI ''[[Trento]]''.
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+* '''Gun Fire Control System:''' Upgrade to SDT 5 mod. 2 for an extra 10% range on the main battery.
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades are:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Engine Room Protection}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': +
?* '''Slot 5''': +
?* '''Slot 6''': +
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?<!--Key skills for ''{{#var:ship_name}}'' commanders include INSERT TEXT HERE.  
  
?{{Commander Skills+{{Commander Skills 3 CR
?| Priority Target = +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| Preventative Maintenance = +| rating11 = 2 <!-- Grease the Gears -->
?| Expert Loader = +| rating12 = <!-- Swift Fish -->
?| Air Supremacy = +| rating13 = <!-- Consumables Specialist -->
?| Direction Center for Fighters = +| rating14 = <!-- Gun Feeder -->
?| Improved Engine Boost = +| rating15 = <!-- Incoming Fire Alert -->
?| Incoming Fire Alert = +| rating16 = <!-- Last Stand -->
?| Last Gasp = +
  
?| High Alert = +| rating21 = <!-- Pyrotechnician -->
?| Jack of All Trades = +| rating22 = <!-- Fill the Tubes -->
?| Expert Marksman = +| rating23 = 2 <!-- Consumables Enhancements -->
?| Torpedo Acceleration = +| rating24 = <!-- Eye in the Sky -->
?| Smoke Screen Expert = +| rating25 = 2 <!-- Priority Target -->
?| Improved Engines = +| rating26 = <!-- Expert AA Marksman -->
?| Adrenaline Rush = +
?| Last Stand = +
  
?| Basics of Survivability = +| rating31 = 2 <!-- Heavy HE and SAP Shells -->
?| Survivability Expert = +| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| Torpedo Armament Expertise = +| rating33 = 2 <!-- Adrenaline Rush -->
?| Aircraft Armor = +| rating34 = 2 <!-- Heavy AP Shells -->
?| Basic Firing Training = +| rating35 = <!-- Superintendent -->
?| Superintendent = +| rating36 = 2 <!-- Survivability Expert -->
?| Demolition Expert = +
?| Vigilance = +
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Top Grade Gunner -->
?| Fire Prevention = +| rating42 = <!-- Outnumbered -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Radio Location -->
?| Sight Stabilization = +| rating44 = <!-- Inertial Fuse for HE Shells -->
?| Advanced Firing Training = +| rating45 = 2 <!-- Concealment Expert -->
?| Manual Fire Control for AA Armament = +| rating46 = <!-- AA Gunner -->
?| Radio Position Finding = +}}
?| Concealment Expert = +
?}}-->+
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Exhaust Smoke Generator}} - 2x charges
?* {{Smoke Generator}}+* '''Slot 3:''' {{Spotting Aircraft}} - 4x charges '''or''' {{Catapult Fighter}} (2 fighters) - 3x charges
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS 
 [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;  [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits;
  
 Choose one and append after semicolon above: Choose one and append after semicolon above:
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+Types 1 or 5 are recommended at a minimum to reduce detectability range.
 Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
? 
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. 
?--> 
? 
?<!--FOR PREMIUM SHIPS  
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.  
?--> 
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
 | November Echo Setteseven =  | November Echo Setteseven =
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
Line 154:Line 131:
 | Leviathan =  | Leviathan =
 | Scylla =  | Scylla =
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Line 161:Line 138:
  
 |History=<!-- write text below --> |History=<!-- write text below -->
?<div class="thumb tright"> 
?{{AnnoWiki|content= 
?<h2>''{{#var:ship_name}}'', YEAR</h2> 
?===Construction=== 
?:Builder: Yard; City, Country 
?:Laid down: DD MONTH YEAR 
?:Launched: DD MONTH YEAR 
?:Commissioned: DD MONTH YEAR 
?---- 
?===Specifications=== 
?:XX tons displacement, standard 
?:XXm length 
?:XXm beam 
?:XXm draft  
?---- 
?====Machinery==== 
?: 
?---- 
?====Performance==== 
?:XX knots at XX shaft horsepower 
?:XX nm at XX knots 
?---- 
?====Armor==== 
?:Main belt:  
?:Upper belt:  
?:Torpedo bulkhead:  
?:Decks:  
?:Bulkheads:  
?:Barbettes and Turrets:  
?:Conning tower:  
?---- 
?====Armament==== 
?=====Main===== 
?: 
?=====Secondary===== 
?: 
?=====Anti-aircraft===== 
?: 
?=====Torpedoes===== 
?: 
?---- 
?====Aircraft==== 
?=====Total===== 
?: 
?=====Fighters===== 
?: 
?===== Bombers===== 
?: 
?}}</div> 
?[[File:PICTURE.JPG|none|frame|x350px|link=|CAPTION.]] 
  
?===History===+''Raimondo Montecuccoli'' was a ''Condottieri''-class light cruiser serving with the Italian Regia Marina during World War II. After the armistice, she served in the Italian Co-Belligerent navy. She survived the war and served in the post-war Marina Militare until 1964.
? +
?====Design====+
? +
?====Service====+
  
 +===Historical Inaccuracies===
 +* The 152 mm/53 Model 1929 was only equipped with AP and HE ammunition; the SAP shell was invented by WG. Only ''[[Duca d'Aosta]]'' has the historical loadout.
 +* The 152 mm/53 Model 1929's actual rate of fire is 5-8 rounds per minute; the in-game version is only 4.2 rounds per minute.
 +* The uppermost 37 mm Breda guns are supposed to be positioned on the bridge wings. Instead, they occupy positions meant for the gun directors abreast of the first funnel.
 +* Both cruisers of the ''Raimondo Montecuccoli'' class had four twin 13.2 mm machine guns; Hull (A) has ten.
 +* "Claudus" camouflage scheme is missing.
 +* Radar consumable is missing. ''Raimondo Montecuccoli'' was one of the few Italian naval units fitted with the Italian designed EC-3 ter search radar, which she received in July 1943.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
? +File:Treecruiser-1.jpg|''Montecuccoli'' cruiser's mast
 +File:Targa incr.jpg|''Montecuccoli'' memorial-1
 +File:Montecuccoli gun-2.jpg|Twin Mod. 1926 or 1929 guns , 152/53 mm with around 24 km range. They were mounted in a single cradle, very close (too much to achieve a good precision due to the reciprocal influence), the breeches, the fire controls, the mechanisms are visible. The guns shield are around 40 mm with a peak around the guns of 60.
 +File:Montecuccoli guns-1.jpg|Twin mount of ''Montecuccoli''
 </gallery> </gallery>
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +
 +* [https://en.wikipedia.org/wiki/Italian_cruiser_Raimondo_Montecuccoli Italian cruiser ''Raimondo Montecuccoli'' - Wikipedia]
 +* [https://en.wikipedia.org/wiki/Condottieri-class_cruiser ''Condottieri''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 20:57, 5 May 2021

Raimondo Montecuccoli
Raimondo_Montecuccoli_wows_main.jpg
Cruiser | Italy | Tier V
Tech Tree Position
Alberto di Giussano
Arrow_down.png
Raimondo_Montecuccoli_icon_small.png
Arrow_down.png
Trento
stock
 top
General
Research price10000 exp
Purchase price1,240,000 Credits
Hit Points23,800 
Main Battery
152 mm/53 OTO 19294 х 2 pcs.
Rate of Fire4.2 shots/min.
Reload Time14.3 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range13.54 km.
Maximum Dispersion126 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm proiettili AP 1926 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity850 m./s.
AP Shell Weight47.5 kg.
Maximum SAP Shell Damage3,850 
Initial SAP Shell Velocity950 m./s.
Secondary Armament #1
100 mm /47 OTO 19283 х 2 pcs.
Firing Range4.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell100 mm proiettili HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm tubo lanciasiluri2 х 2 pcs.
Rate of Fire1.09 shots/min.
Reload Time55 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 H 
Maximum Damage12,667 
Torpedo Speed51 knot
Torpedo Range9.99 km.
AA Defense
100 mm /47 OTO 19283 х 2 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range3.99 km.
37 mm/54 Breda 19324 х 2 pcs.
. . . Average Damage per Second46.4 
. . . Firing Range3.51 km.
13.2 mm/76 Breda 193110 х 2 pcs.
. . . Average Damage per Second41 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius610 m.
Rudder Shift Time10.7 sec.
Concealment
Surface Detectability Range11.62 km.
Air Detectability Range6.07 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
V
Ship_PISC105_Raimondo_Montecuccoli.png
1,240,000

Raimondo Montecuccoli — Italian Tier V cruiser.

The lead ship in the third series of Condottieri-class light cruisers. In comparison with her predecessors, Montecuccoli featured more balanced characteristics, achieved by strengthening her armor protection.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/53 OTO 19294.2301263,000 0110,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Raimondo Montecuccoli (A)23,8006100434/10/320 0145,000
Raimondo Montecuccoli (B)26,5006100434/10/320 5,900420,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Si 270 H1.1557.212,6665110 080,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 5 mod.1013.5 090,000
SDT 5 mod.21014.9 2,200200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 106,000 hp37 084,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1

Player Opinion

Performance

Tier 5 Italian cruiser Raimondo Montecuccoli is moderately similar to its Tier 6 Premium cousin, Duca d'Aosta. Much like other Italian cruisers in the mid-tier range, the ship boasts acceptable artillery, decent torpedoes, abysmal armor, and solid maneuverability.

The ship's 152mm guns are arranged in generally the same format of the Duca D'Aosta, with 8 cannons in 4 turrets. However Montecuccoli has a significantly worse reload speed and abysmal turret traverse. The latter issue can be negated somewhat through the use of ship upgrades and commander skills. Most of the time, a commander will find himself exclusively using SAP shells unless a ship is in close proximity and broadsiding, in which AP will suffice in dealing solid damage. There may be trouble penetrating higher-tier battleships, but there won't usually be an issue with cruisers and almost never an issue dealing damage to destroyers.

The torpedoes on Montecuccoli are less of an offensive tool and more of a way of punishing unwary enemies. With a slow speed of only 51 knots but a range of 10 km, captains may be pleasantly surprised to launch torpedoes, sail away, then score an unsuspecting kill on an equally unsuspecting enemy ship. With a 55 second reload and only 4 tubes, one should not try to use these in truly offensive actions.

The AA on the ship is decent enough, capable of holding its own against enemy planes, especially if the captain has the fighter aircraft consumable in cooperation with the AA.

Where Montecuccoli shines is her maneuverability. Owing to the ship's motto Con risolutezza, con rapidità (Resolute and Rapid), she has a max speed of 37 knots, the second fastest Tier 5 cruiser (Émile Bertin has a max speed of 39). This partly makes up for the lack of armor, since the ship's speed is its armor. The rudder shift time is excellent, and with both of these combined the ship has good maneuverability, allowing it to strike fast, dodge enemy shells and torpedoes, and escape from harm at a whim.

Montecuccoli fits the glass cannon archetype of Italian cruisers. Captains will have a difficult time learning how to sail this ship, but as long as she stays relatively close to other ships to make up for her lack of armor, she can harass, and if one is diligent, sink, enemy ships with her SAP shells and torpedoes. Just don't show anything resembling broadside to enemies, or one is bound to be sent to the bottom of the ocean.

Pros:

  • Relatively fast for a cruiser, nearly able to out-run some destroyers in a straight line.
  • Fast reloading torpedoes with a 10km range.
  • Sharp turn radius for a Cruiser.
  • Has some degree of Armor, second only to Furutaka, also has access to Exhaust Smoke Generator.

Cons:

  • Second slowest reload speed of all tier 5 Cruisers, only Furutaka is slower. Turrets also have sluggish traverse speed.
  • Torpedoes are the slowest among all tier 5 tech tree cruisers. They also are the 2nd weakest and Montecuccoli only packs 2 per side.
  • Exhaust Smoke Generator has only two charges.
  • Prone to Engine or Rudder incapacitation when under fire.

Research

Availability of researchable upgrades for Raimondo Montecuccoli is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Tier VI Trento.
  • Gun Fire Control System: Upgrade to SDT 5 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Raimondo Montecuccoli can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits;

Choose one and append after semicolon above: Types 1 or 5 are recommended at a minimum to reduce detectability range. Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. 1.0 1.1 1.2 Use of the Juliet Charlie signal makes detonation impossible.
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Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII Rochester • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII BayardDoubloons • IX Saint-Louis • IX Carnot • X Henri IV • X ColbertDoubloons 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons • VIII WukongDoubloons 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën • IX Johan de Witt • X Gouden Leeuw 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons