Raimondo Montecuccoli
Revision as of 00:06, 10 July 2021 Changed protection level for "Ship:Raimondo Montecuccoli" ([Move=Allow only administrators] (indefinite)) | Revision as of 04:09, 11 July 2021 Performance section and Pros/Cons rewritten | |||
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3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | 3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above. | |||
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+ | Tier V Italian light cruiser ''Raimondo Montecuccoli'' has average artillery, adequate torpedoes, and good maneuverability. | |||
+ | The ship's eight (8) 152mm guns are arranged in four (4) twin turrets. She has a very long reload for a mid-tier cruiser (14.2 seconds) and sluggish turret traverse (taking 30 seconds to turn 180 degrees). The latter can be somewhat offset using upgrades and skills. | |||
? | + | ''Montecuccoli’s'' primary ammunition choice will be her [[Ship:Ammo#SAP_shells|semi-armor-piercing]] (SAP) shells, only switching to her AP shells when a target is in close proximity and broadside. SAP shells excel at damaging lightly armored targets of which there are many in ''Montecuccoli’s'' matchmaking range. Her ammunition will have trouble penetrating some higher-tier battleships and those with thick external armor plating. | ||
? | + | ''Montecuccoli'' is armed with a pair of twin torpedo launchers, one on either side of her midsection. They have great launching angles to the fore and rear but are not to be considered a primary weapon. They have a 10km range but a speed of only 51 knots, which makes them a weapon of opportunity at best. With a 55 second reload, captains can at least have a set in the water at all times. Do note that these torpedoes have relatively low Alpha (12,667 apiece) so torpedo rushing a target via Exhaust Smoke is not recommended. | ||
? | + | As a Tier 5 light cruiser the armor on ''Montecuccoli'' is thin and not to be relied upon. Spaced 60mm side plating over a 30mm citadel affords little protection beyond ensuring she will not be citadeled by HE and battleship caliber SAP shells as they detonate on contact. Combined with her hitpoint pool of 26,500 her overall durability is rather low. | ||
? | + | Where ''Montecuccoli'' excels is her maneuverability. She has a maximum speed of 37 knots (38.9 with a Sierra Mike signal) making her one of the fastest Tier V cruisers. Her rudder shift time is average, but her tight turning circle of 610m helps her to evade incoming fire. | ||
+ | ''Montecuccoli'' will out-spot most of her counterparts due to her base concealment of 11.62km (10.14km with full upgrades). | |||
? | + | '''Recommended play style:''' | ||
? | + | ''Montecuccoli’s'' speed and tight turning circle are her primary means of defense and avoiding damage. Focus fire destroyers and cruisers with SAP shells while avoiding close proximity with enemy battleships. Note: SAP shells will shatter on contact with armor plates 43mm and thicker, so aim for superstructure and upper belt areas of larger targets. Head to a flank and use your exhaust smoke to turn around if pressure mounts. Players will need time to deal damage as the inability to light fires makes dealing with battleships difficult. | ||
? | + | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * SAP ammo is effective against softer targets as it will not over-penetrate | |
? | * | + | * Very fast (37 knots) | |
? | * | + | * Tight turning radius (610m) | |
? | * | + | * Access to Exhaust Smoke Generator | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Slow reloading main battery | |
? | * | + | * Poor turret traverse | |
? | * | + | * Slow torpedoes | |
? | * Prone to Engine | + | * Prone to Engine and Rudder incapacitations from HE shells | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; | |||
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Types 1 or 5 are recommended at a minimum to reduce detectability range. | Types 1 or 5 are recommended at a minimum to reduce detectability range. | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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| Hotel Yankee = | | Hotel Yankee = | |||
? | | November Foxtrot = | + | | November Foxtrot = 2 | |
? | | Sierra Mike = | + | | Sierra Mike = 2 | |
| India Delta = | | India Delta = | |||
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
| India Yankee = | | India Yankee = | |||
? | | Juliet Charlie = | + | | Juliet Charlie = 3 | |
+ | | X-Ray Papa Unaone = 3 | |||
+ | | Sierra Bravo = | |||
? | | Zulu = | + | | Zulu = 2 | |
? | | India Bravo Terrathree = | + | | India Bravo Terrathree = 2 | |
? | | Equal Speed Charlie London = | + | | Equal Speed Charlie London = 2 | |
? | | Zulu Hotel = | + | | Zulu Hotel = 2 | |
? | | Papa Papa = | + | | Papa Papa = 2 | |
? | | Wyvern = | + | | Wyvern = 2 | |
? | | Red Dragon = | + | | Red Dragon = 2 | |
? | | Dragon Flag = | + | | Dragon Flag = 2 | |
? | | Ouroboros = | + | | Ouroboros = 2 | |
? | | Hydra = | + | | Hydra = 2 | |
? | | Basilisk = | + | | Basilisk = 2 | |
? | | Leviathan = | + | | Leviathan = 2 | |
? | | Scylla = | + | | Scylla = 2 | |
}} | }} | |||
Revision as of 04:09, 11 July 2021
152 mm/53 OTO Model 1929 on a Model 1929 mount4 х 2 pcs. |
Rate of Fire4.2 shots/min. |
Reload Time14.3 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range13.54 km. |
Maximum Dispersion126 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm proiettili AP 1926 |
Maximum AP Shell Damage3,000 |
Initial AP Shell Velocity850 m./s. |
AP Shell Weight47.5 kg. |
Maximum SAP Shell Damage3,850 |
Initial SAP Shell Velocity950 m./s. |
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount3 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell100 mm proiettili HE |
Maximum HE Shell Damage1,500 |
Initial HE Shell Velocity850 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
IDS_PIGT042_533_MM_2_TUBES_R2 х 2 pcs. |
Rate of Fire1.09 shots/min. |
Reload Time55 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Si 270 H |
Maximum Damage12,667 |
Torpedo Speed51 knot |
Torpedo Range9.99 km. |
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount3 х 2 pcs. |
. . . Average Damage per Second19.8 |
. . . Firing Range3.99 km. |
13.2 mm/76 Breda Model 1931 on a twin mount10 х 2 pcs. |
. . . Average Damage per Second41 |
. . . Firing Range1.2 km. |
37 mm/54 Model 1938 on a Model 1938 mount4 х 2 pcs. |
. . . Average Damage per Second46.4 |
. . . Firing Range3.51 km. |
Maximum Speed37 knot |
Turning Circle Radius610 m. |
Rudder Shift Time10.7 sec. |
Surface Detectability Range11.27 km. |
Air Detectability Range6.07 km. |
Raimondo Montecuccoli — Italian Tier V cruiser.
The lead ship in the third series of Condottieri-class light cruisers. In comparison with her predecessors, Montecuccoli featured more balanced characteristics, achieved by strengthening her armor protection.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
Player Opinion
Performance
Tier V Italian light cruiser Raimondo Montecuccoli has average artillery, adequate torpedoes, and good maneuverability. The ship's eight (8) 152mm guns are arranged in four (4) twin turrets. She has a very long reload for a mid-tier cruiser (14.2 seconds) and sluggish turret traverse (taking 30 seconds to turn 180 degrees). The latter can be somewhat offset using upgrades and skills.
Montecuccoli’s primary ammunition choice will be her semi-armor-piercing (SAP) shells, only switching to her AP shells when a target is in close proximity and broadside. SAP shells excel at damaging lightly armored targets of which there are many in Montecuccoli’s matchmaking range. Her ammunition will have trouble penetrating some higher-tier battleships and those with thick external armor plating.
Montecuccoli is armed with a pair of twin torpedo launchers, one on either side of her midsection. They have great launching angles to the fore and rear but are not to be considered a primary weapon. They have a 10km range but a speed of only 51 knots, which makes them a weapon of opportunity at best. With a 55 second reload, captains can at least have a set in the water at all times. Do note that these torpedoes have relatively low Alpha (12,667 apiece) so torpedo rushing a target via Exhaust Smoke is not recommended.
As a Tier 5 light cruiser the armor on Montecuccoli is thin and not to be relied upon. Spaced 60mm side plating over a 30mm citadel affords little protection beyond ensuring she will not be citadeled by HE and battleship caliber SAP shells as they detonate on contact. Combined with her hitpoint pool of 26,500 her overall durability is rather low.
Where Montecuccoli excels is her maneuverability. She has a maximum speed of 37 knots (38.9 with a Sierra Mike signal) making her one of the fastest Tier V cruisers. Her rudder shift time is average, but her tight turning circle of 610m helps her to evade incoming fire. Montecuccoli will out-spot most of her counterparts due to her base concealment of 11.62km (10.14km with full upgrades).
Recommended play style:
Montecuccoli’s speed and tight turning circle are her primary means of defense and avoiding damage. Focus fire destroyers and cruisers with SAP shells while avoiding close proximity with enemy battleships. Note: SAP shells will shatter on contact with armor plates 43mm and thicker, so aim for superstructure and upper belt areas of larger targets. Head to a flank and use your exhaust smoke to turn around if pressure mounts. Players will need time to deal damage as the inability to light fires makes dealing with battleships difficult.Pros:
- SAP ammo is effective against softer targets as it will not over-penetrate
- Very fast (37 knots)
- Tight turning radius (610m)
- Access to Exhaust Smoke Generator
Cons:
- Slow reloading main battery
- Poor turret traverse
- Slow torpedoes
- Prone to Engine and Rudder incapacitations from HE shells
Research
Availability of researchable upgrades for Raimondo Montecuccoli is as follows:
- Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Tier VI Trento.
- Gun Fire Control System: Upgrade to SDT 5 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Aiming Systems Modification 1
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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2 |
|
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★★ |
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★★ |
|
3 |
★★ |
|
★★ |
★★ |
|
★★ |
4 |
|
|
|
|
★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Raimondo Montecuccoli can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Exhaust Smoke Generator - 2x charges
- Slot 3: Spotting Aircraft - 4x charges or Catapult Fighter (2 fighters) - 3x charges
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
|
|
|
|
|
|
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★★ |
★★ |
|
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Destroyers | II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI Leone • VII Luca Tarigo • VII FR25 • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo Emilio • X Attilio Regolo |
Cruisers | I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova • VI Trento • VI Duca d'Aosta • VII Zara • VII Duca degli Abruzzi • VII Francesco Ferruccio • VII Gorizia • VIII Amalfi • IX Brindisi • IX Michelangelo • X Venezia • X Napoli • X Napoli B • ★ Piemonte |
Battleships | IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII Roma • VIII AL Littorio • IX Lepanto • IX Marco Polo • IX Giuseppe Verdi • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia |
Aircraft Carriers | VIII Aquila |