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Raimondo Montecuccoli

Raimondo Montecuccoli

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Revision as of 12:49, 28 November 2019
Added 3d model.
Latest revision as of 02:47, 9 February 2024
13.1
 
32 intermediate revisions by 12 users not shown
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 <!-- Add |Ship=code for manual override --> <!-- Add |Ship=code for manual override -->
?{{WoWs_Ship+{{WoWs_Ship|Promo=
?|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->+
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->+
? +
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The lead ship in the third series of Condottieri-class light cruisers. In comparison with her predecessors, Montecuccoli featured more balanced characteristics, achieved by strengthening her armor protection.<br><br>{{Model3DViewer|a2c76a51f2574b0b9439d70b58506861}} 
  
?|Performance=<!-- write text about performance in battles below -->+|Performance={{AA Sidebar Warning Insert}}
?<!--+Tier V Italian light cruiser ''Raimondo Montecuccoli'' has average artillery, adequate torpedoes, and good maneuverability.
?PERFORMANCE SECTION GUIDELINES+The ship's eight 152mm guns are arranged in four twin turrets. She has a very long reload for a mid-tier cruiser (14.2 seconds) and sluggish turret traverse (taking 30 seconds to turn 180 degrees). The latter can be somewhat offset using upgrades and skills.
?1. Write a brief intro paragraph of 1-3 sentences.+ 
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +''Montecuccoli’s'' primary ammunition choice will be her [[Ship:Ammo#SAP_shells|semi-armor-piercing]] (SAP) shells, only switching to her AP shells when a target is in close proximity and broadside. SAP shells excel at damaging lightly armored targets of which there are many in ''Montecuccoli’s'' matchmaking range. Her ammunition will have trouble penetrating some higher-tier battleships and those with thick external armor plating.
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+ 
?-->+''Montecuccoli'' is armed with a pair of twin torpedo launchers, one on either side of her midsection. They have great launching angles to the fore and rear but are not to be considered a primary weapon. They have a 10km range but a speed of only 51 knots, which makes them a weapon of opportunity at best. With a 55 second reload, captains can at least have a set in the water at all times. Do note that these torpedoes have relatively low Alpha (12,667 apiece) so torpedo rushing a target via Exhaust Smoke is not recommended.
 + 
 +As a Tier V light cruiser the armor on ''Montecuccoli'' is thin and not to be relied upon. Spaced 60mm side plating over a 30mm citadel affords little protection beyond ensuring she will not be citadeled by HE and battleship caliber SAP shells as they detonate on contact. Combined with her hitpoint pool of 26,500 her overall durability is rather low.
 + 
 +Where ''Montecuccoli'' excels is her maneuverability. She has a maximum speed of 37 knots (38.9 with a Sierra Mike signal) making her one of the fastest Tier V cruisers. Her rudder shift time is average, but her tight turning circle of 610m helps her to evade incoming fire.
 +''Montecuccoli'' will out-spot most of her counterparts due to her base concealment of 11.62km (10.14km with full upgrades).
 + 
 +'''Recommended play style:'''
 +''Montecuccoli’s'' speed and tight turning circle are her primary means of defense and avoiding damage. Focus fire destroyers and cruisers with SAP shells while avoiding close proximity with enemy battleships. Note: SAP shells will shatter on contact with armor plates 43mm and thicker, so aim for superstructure and upper belt areas of larger targets. Head to a flank and use your exhaust smoke to turn around if pressure mounts. Players will need time to deal damage as the inability to light fires makes dealing with battleships difficult.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Relatively fast for a cruiser, nearly able to out-run some destroyers in a straight line.+* SAP ammo is effective against softer targets as it will not over-penetrate
?* Fast reloading torpedoes with a 10km range.+* Very fast (37 knots)
?* Sharp turn radius for a Cruiser.+* Tight turning radius (610m)
?* Has some degree of Armor, second only to the ''[[Furutaka]]'', also has access to Exhaust Smoke Generator.+* Access to Exhaust Smoke Generator
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Second slowest reload speed of all tier 5 Cruisers, only ''[[Furutaka]]'' is slower. Turrets also have sluggish traverse speed.+* Slow reloading main battery
?* Torpedoes are the slowest among all tier 5 tech tree cruisers. They also are the 2nd weakest and the ''Montecuccoli'' only packs 2 per side.+* Poor turret traverse
?* Standard Exhaust Smoke Generator only has one charge.+* Slow torpedoes
?* Can be fairly prone to Engine or Rudder incapacitation when under repeated fire.+* Prone to Engine and Rudder incapacitations from HE shells
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?<!--Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows: +Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:
?* '''Main Battery:''' +* '''Hull:''' Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Tier VI ''[[Trento]]''.
?* '''Hull:''' Upgrade to Hull (B) for XXX. Research of this module unlocks progression to YYY.+* '''Gun Fire Control System:''' Upgrade to SDT 5 mod. 2 for an extra 10% range on the main battery.
?* '''Torpedoes:''' +
?* '''Gun Fire Control System:''' Upgrade to XXX for an extra 10% range on the main battery. +
?* '''Propulsion:''' +
?-->+
? +
?<!-- FOR PREMIUM SHIPS:+
?As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.-->+
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades are:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Engine Room Protection}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': +
?* '''Slot 5''': +
?* '''Slot 6''': +
?-->+
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills 2+{{Commander Skills 3 CR
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = <!-- Priority Target -->+| rating11 = 2 <!-- Grease the Gears -->
?| rating12 = <!-- Preventive Maint -->+| rating12 = <!-- Swift Fish -->
?| rating13 = <!-- Expert Loader -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = <!-- Gun Feeder -->
?| rating15 = <!-- Direction Center for Fighters -->+| rating15 = <!-- Incoming Fire Alert -->
?| rating16 = 0 <!-- Improved Engine Boost -->+| rating16 = <!-- Last Stand -->
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = <!-- Pyrotechnician -->
?| rating22 = <!-- Jack of All Trades -->+| rating22 = <!-- Fill the Tubes -->
?| rating23 = <!-- Expert Marksman -->+| rating23 = 2 <!-- Consumables Enhancements -->
?| rating24 = <!-- Torpedo Acceleration -->+| rating24 = <!-- Eye in the Sky -->
?| rating25 = <!-- Smoke Screen Expert -->+| rating25 = 2 <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = <!-- Expert AA Marksman -->
?| rating27 = <!-- Adrenaline Rush -->+
?| rating28 = <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = 2 <!-- Heavy HE and SAP Shells -->
?| rating32 = <!-- Survivability Expert-->+| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
?| rating33 = <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = 2 <!-- Heavy AP Shells -->
?| rating35 = <!-- Basic Firing Training -->+| rating35 = <!-- Superintendent -->
?| rating36 = <!-- Superintendent -->+| rating36 = 2 <!-- Survivability Expert -->
?| rating37 = 0 <!-- Demolition Expert - not with SAP -->+
?| rating38 = <!-- Vigilance -->+
  
?| rating41 = 0 <!-- Manual Fire Control for Secondary Armament - game client says no -->+| rating41 = <!-- Top Grade Gunner -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = <!-- Outnumbered -->
?| rating43 = 0 <!-- Inertia Fuse for HE Shells - not with SAP -->+| rating43 = <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Inertial Fuse for HE Shells -->
?| rating45 = <!-- Advanced Firing Training -->+| rating45 = 2 <!-- Concealment Expert -->
?| rating46 = <!-- Massive AA Fire -->+| rating46 = <!-- AA Gunner -->
?| rating47 = <!-- Radio Position Finding -->+
?| rating48 = <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Exhaust Smoke Generator}} &ndash; 2 charges
?* {{Smoke Generator}}+* '''Slot 3:''' {{Catapult Fighter}} (2 fighters) &ndash; 3 charges '''or''' {{Spotting Aircraft}} &ndash; 4 charges
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+* '''Slot 4:''' {{Submarine Surveillance}} &ndash; 3 charges
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Main Battery Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}+
?-->+
  
?|Camouflage=<!-- write text about useful camouflage below -->+|Camouflage={{TT Ship Camo Insert|shiptier=5}}
?<!-- FOR TECH TREE SHIPS+
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. +
?-->+
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
  
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Mike Yankee Soxisix = +
?| India X-Ray = +
?| Juliet Whiskey Unaone = +
?| Victor Lima = +
?| Hotel Yankee = +
  
?| November Foxtrot = +| Juliet Charlie = 3 <!-- No Detonate -->
?| Sierra Mike = +| India Yankee = <!-- -20% Fire duration -->
?| India Delta = +| Hotel Yankee = <!-- ram someone -->
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
?| India Yankee = +| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
?| Juliet Charlie = +| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
  
?| Zulu = +| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| India Bravo Terrathree = +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| Equal Speed Charlie London = +| November Echo Setteseven= <!-- +5% AA damage -->
?| Zulu Hotel = +| Sierra Mike = 2 <!-- +5% speed -->
?| Papa Papa = +| November Foxtrot = 2 <!-- -5% Consumables reload -->
 +| India Delta = <!-- +20% HP from Repair Party -->
  
?| Wyvern = +| X-Ray Papa Unaone = 3 <!-- +15% Smoke Gen action time -->
?| Red Dragon = +| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
?| Dragon Flag = +}}
?| Ouroboros = +
?| Hydra = +
?| Basilisk = +
? +
?| Leviathan = +
?| Scylla = +
?}} -->+
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |History=<!-- write text below --> |History=<!-- write text below -->
  
?''Raimondo Montecuccoli'' was a ''Condottieri''-class light cruiser serving with the Italian Regia Marina during World War II. She survived the war and served in the post-war Marina Militare until 1964. +''Raimondo Montecuccoli'' was a ''Condottieri''-class light cruiser serving with the Italian Regia Marina during World War II. After the armistice, she served in the Italian Co-Belligerent navy. She survived the war and served in the post-war Marina Militare until 1964.
  
 ===Historical Inaccuracies=== ===Historical Inaccuracies===
?The uppermost 37 mm Breda guns are supposed to be positioned on the bridge wings. Instead, they occupy positions meant for the gun directors on both sides of the first funnel.+* The 152 mm/53 Model 1929 was only equipped with AP and HE ammunition; the SAP shell was invented by WG. Only ''[[Duca d'Aosta]]'' has the historical loadout.
 +* The 152 mm/53 Model 1929's actual rate of fire is 5-8 rounds per minute; the in-game version is only 4.2 rounds per minute.
 +* The uppermost 37 mm Breda guns are supposed to be positioned on the bridge wings. Instead, they occupy positions meant for the gun directors abreast of the first funnel.
 * Both cruisers of the ''Raimondo Montecuccoli'' class had four twin 13.2 mm machine guns; Hull (A) has ten. * Both cruisers of the ''Raimondo Montecuccoli'' class had four twin 13.2 mm machine guns; Hull (A) has ten.
 +* "Claudus" camouflage scheme is missing.
 +* Radar consumable is missing. ''Raimondo Montecuccoli'' was one of the few Italian naval units fitted with the Italian designed EC-3 ter search radar, which she received in July 1943.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +
 +* [https://en.wikipedia.org/wiki/Italian_cruiser_Raimondo_Montecuccoli Italian cruiser ''Raimondo Montecuccoli'' - Wikipedia]
 +* [https://en.wikipedia.org/wiki/Condottieri-class_cruiser ''Condottieri''-class cruiser - Wikipedia]
 +
 +{{WoWS Ship Changelog Insert|1=
 +*Available for testing by supertesters in the game starting from Update 0.8.7.
 +{{WoWS Ship Testing Changes Insert|1=
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/cgsmpp/st_new_ships/ July 23, 2019]</span>:
 +**Preliminary characteristics.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/ct0948/st_changes_to_test_ships/ Aug 20, 2019]</span>:
 +**Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
 +**Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/d3o61q/st_changes_to_test_ships/ Sep 13, 2019]</span>:
 +**Ricochet angles for SAP shells changed from 80-85 degrees to 65-80 degrees.
 +**Detectability by air decreased from 6.64 to 6.07 km.
 +*<span class="plainlinks">[https://www.reddit.com/r/WorldOfWarships/comments/dhqyq9/st_changes_to_test_ships/ Oct 14, 2019]</span>:
 +**Main battery reload time increased from 13 to 14.3 s.
 +**Torpedo tubes reload time increased from 47 to 55 s.
 +}}
 +*Update 0.8.9:
 +**Available by completing a combat mission from the Italian Cruisers container during the Italian Cruisers event.
 +*Update 0.8.10:
 +**Added to the tech tree.
 +**The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
 +**Fixed overview camera in battle.
 +*Update 0.9.2:
 +**The armor thickness was changed: the central section was reinforced from 13 to 16 mm.
 +*Update 0.9.3:
 +**Minor fixes to textures and ship model.
 +*Update 0.9.4:
 +**Minor fixes to textures and ship model.
 +*Update 0.9.5:
 +**Small changes to geometry and textures.
 +*Update 0.9.7:
 +**Minor fixes to geometry and textures.
 +*Update 0.10.0:
 +**The firing range of the secondary battery was increased to 4.3 km.
 +*Update 0.11.1:
 +**The ship's silhouette in the purchase window and other places was fixed.
 +*Update 12.5:
 +**The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
 +*Update 13.0:
 +**Fixed Commander skill recommendations for the ship.
 +*Update 13.1:
 +**Added the Submarine Surveillance consumable with the following characteristics:
 +***Range: 5 km.
 +***Reload: 120 s.
 +***Number of charges: 3.
 +***Action time: 20 s.
 +}}
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 02:47, 9 February 2024

Raimondo Montecuccoli
Raimondo_Montecuccoli_wows_main.jpg
Cruiser | Italy | Tier V
Tech Tree Position
Alberto di Giussano
Arrow_down.png
Raimondo_Montecuccoli_icon_small.png
Arrow_down.png
Trento
stock
 top
General
Research price10000 exp
Purchase price1,240,000 Credits
Hit Points23,800 
Main Battery
152 mm/53 OTO Model 1929 on a Model 1929 mount4 х 2 pcs.
Rate of Fire4.2 shots/min.
Reload Time14.3 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range13.54 km.
Maximum Dispersion126 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm proiettili AP 1926 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity850 m./s.
AP Shell Weight47.5 kg.
Maximum SAP Shell Damage3,850 
Initial SAP Shell Velocity950 m./s.
Secondary Armament #1
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount3 х 2 pcs.
Firing Range4.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell100 mm proiettili HE 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
IDS_PIGT042_533_MM_2_TUBES_R2 х 2 pcs.
Rate of Fire1.09 shots/min.
Reload Time55 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Si 270 H 
Maximum Damage12,667 
Torpedo Speed51 knot
Torpedo Range9.99 km.
AA Defense
100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount3 х 2 pcs.
. . . Average Damage per Second19.8 
. . . Firing Range3.99 km.
13.2 mm/76 Breda Model 1931 on a twin mount10 х 2 pcs.
. . . Average Damage per Second41 
. . . Firing Range1.2 km.
37 mm/54 Model 1938 on a Model 1938 mount4 х 2 pcs.
. . . Average Damage per Second46.4 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius610 m.
Rudder Shift Time10.7 sec.
Concealment
Surface Detectability Range11.27 km.
Air Detectability Range6.07 km.
Battle Levels
12345678910
Wows_anno_flag_italy.png
V
Ship_PISC105_Raimondo_Montecuccoli.png
1,240,000

Raimondo Montecuccoli — Italian Tier V cruiser.

After the construction of four Giussano-class cruisers, the Italian Navy ordered two more with an improved design. Under the 1930–1931 program, two Condottieri C-class cruisers were built with significantly improved armor while maintaining their speed. Raimondo Montecuccoli, which entered service in 1935, participated in the Spanish Civil War, as well as in raids to the Far East and the Pacific Ocean. During World War II, she served in the Battle of Punta Stilo, conducted minelaying and escort operations, and fought in the Battle of Pantelleria.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/53 OTO Model 1929 on a Model 1929 mount4.2301263,000 0110,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Raimondo Montecuccoli (A)23,80061004310/4/32 0145,000
Raimondo Montecuccoli (B)26,50061004310/4/32 5,900420,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Si 270 H1.1557.212,6665110 080,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
SDT 5 mod.10 090,000
SDT 5 mod.20 2,200200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 106,000 hp37 084,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier V Italian light cruiser Raimondo Montecuccoli has average artillery, adequate torpedoes, and good maneuverability. The ship's eight 152mm guns are arranged in four twin turrets. She has a very long reload for a mid-tier cruiser (14.2 seconds) and sluggish turret traverse (taking 30 seconds to turn 180 degrees). The latter can be somewhat offset using upgrades and skills.

Montecuccoli’s primary ammunition choice will be her semi-armor-piercing (SAP) shells, only switching to her AP shells when a target is in close proximity and broadside. SAP shells excel at damaging lightly armored targets of which there are many in Montecuccoli’s matchmaking range. Her ammunition will have trouble penetrating some higher-tier battleships and those with thick external armor plating.

Montecuccoli is armed with a pair of twin torpedo launchers, one on either side of her midsection. They have great launching angles to the fore and rear but are not to be considered a primary weapon. They have a 10km range but a speed of only 51 knots, which makes them a weapon of opportunity at best. With a 55 second reload, captains can at least have a set in the water at all times. Do note that these torpedoes have relatively low Alpha (12,667 apiece) so torpedo rushing a target via Exhaust Smoke is not recommended.

As a Tier V light cruiser the armor on Montecuccoli is thin and not to be relied upon. Spaced 60mm side plating over a 30mm citadel affords little protection beyond ensuring she will not be citadeled by HE and battleship caliber SAP shells as they detonate on contact. Combined with her hitpoint pool of 26,500 her overall durability is rather low.

Where Montecuccoli excels is her maneuverability. She has a maximum speed of 37 knots (38.9 with a Sierra Mike signal) making her one of the fastest Tier V cruisers. Her rudder shift time is average, but her tight turning circle of 610m helps her to evade incoming fire. Montecuccoli will out-spot most of her counterparts due to her base concealment of 11.62km (10.14km with full upgrades).

Recommended play style:

Montecuccoli’s speed and tight turning circle are her primary means of defense and avoiding damage. Focus fire destroyers and cruisers with SAP shells while avoiding close proximity with enemy battleships. Note: SAP shells will shatter on contact with armor plates 43mm and thicker, so aim for superstructure and upper belt areas of larger targets. Head to a flank and use your exhaust smoke to turn around if pressure mounts. Players will need time to deal damage as the inability to light fires makes dealing with battleships difficult.

Pros:

  • SAP ammo is effective against softer targets as it will not over-penetrate
  • Very fast (37 knots)
  • Tight turning radius (610m)
  • Access to Exhaust Smoke Generator

Cons:

  • Slow reloading main battery
  • Poor turret traverse
  • Slow torpedoes
  • Prone to Engine and Rudder incapacitations from HE shells

Research

Availability of researchable upgrades for Raimondo Montecuccoli is as follows:

  • Hull: Upgrade to Hull (B) for more hit points, better AA and faster rudder shift time. Research of this module unlocks progression to Tier VI Trento.
  • Gun Fire Control System: Upgrade to SDT 5 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Raimondo Montecuccoli can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.8.7.

Testing Changes

  • July 23, 2019:
    • Preliminary characteristics.
  • Aug 20, 2019:
    • Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
    • Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
  • Sep 13, 2019:
    • Ricochet angles for SAP shells changed from 80-85 degrees to 65-80 degrees.
    • Detectability by air decreased from 6.64 to 6.07 km.
  • Oct 14, 2019:
    • Main battery reload time increased from 13 to 14.3 s.
    • Torpedo tubes reload time increased from 47 to 55 s.
  • Update 0.8.9:
    • Available by completing a combat mission from the Italian Cruisers container during the Italian Cruisers event.
  • Update 0.8.10:
    • Added to the tech tree.
    • The starting ricochet angle for a semi-armor-piercing shell was increased from 65 to 70 degrees.
    • Fixed overview camera in battle.
  • Update 0.9.2:
    • The armor thickness was changed: the central section was reinforced from 13 to 16 mm.
  • Update 0.9.3:
    • Minor fixes to textures and ship model.
  • Update 0.9.4:
    • Minor fixes to textures and ship model.
  • Update 0.9.5:
    • Small changes to geometry and textures.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 4.3 km.
  • Update 0.11.1:
    • The ship's silhouette in the purchase window and other places was fixed.
  • Update 12.5:
    • The Smoke Generator Modification 1 upgrade can now be mounted in slot 3.
  • Update 13.0:
    • Fixed Commander skill recommendations for the ship.
  • Update 13.1:
    • Added the Submarine Surveillance consumable with the following characteristics:
      • Range: 5 km.
      • Reload: 120 s.
      • Number of charges: 3.
      • Action time: 20 s.

Ships of Italy
Destroyers  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Cruisers  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Battleships  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Aircraft Carriers  VIII AquilaDoubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín