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Revision as of 18:12, 14 December 2018
Addendum to pros and cons + switching research priorities (Hangar is very important and stock fighters are really not that bad)
Revision as of 07:55, 8 May 2019
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Ranger'' is the first taste of high-tier carrier play in the American carrier line. She has a hangar size of 73 planes when fully upgraded. This is excellent for the tier, because smart play will mean she always has planes available (unlike Tier VI). The jump from Tier VI to VII is huge; in most ship lines, this is the dividing line between pre-World War II and post-World War II designs. ''Ranger'' versus Tier VI ships is fairly brutal. +''Ranger'' is the first taste of high-tier carrier play in the American carrier line. She is much faster than the ''Langley'' making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team. <br />
? +HE bombs are highly effective against destroyers and light cruisers of this tier. Players should start practicing HE drops on destroyers as it becomes the cornerstone for success in high tier games. Torpedo bombers drop two torps per attack, allowing the player to enjoy a higher damage output than before. Since battleships of this tier are slow, players can easily practice their drops against these targets. Fighters are also effective against destroyers, but yet lack to do much damage against battleships. Players are advised to use HE bombs and torpedoes against battleships.
?* '''Stock (1-1-2)''': ''Ranger''’s anti-aircraft suite is decent and will destroy a few planes out of a determined attack, but captains should trust their fighters more than their AA. ''Ranger'' is relatively slow for her tier, so captains must be always aware of their map position and try to remain near allied vessels but safely away from enemy guns. The fighter squadrons of her most common foe — ''[[Hiryu]]'' — are stronger due to having two or three squadrons available, so cunning captains must always attempt to engage them near friendly ships so their AA can assist.+
? +
?''Ranger''’s biggest weakness is her detection radius; once spotted, she doesn't have the armor to shrug off incoming shells. Even cruisers like ''[[Atlanta]]'' can get large amounts of damage into a ''Ranger'' because of the lack of armor near critical areas. Using terrain intelligently and remaining undetected is key; the only other recourse is to rely on teammates for defense. If ''Ranger'' is caught alone, it's a death sentence.+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Large amount of planes available: a total of 73 when fully upgraded.+* Good plane health pool
?* Fighters are better than equal-tier Japanese counterparts, as with the Independence, resulting in a singular but very strong fighter squadron. Even the stock fighter will easily perform in 1v1s against equal tier counterparts.+* Good HE bombs, effective against all ship types
?* TBF Avenger torpedo planes have higher damage, and are tougher than counter-part Tier VI Nakajima B5N from ''[[Hiryu]]''.+* Better maneuverability of the carrier itself, allowing for easier positioning
?* 25 mm thick flight deck may be of situational use in bouncing low caliber BB shells and shattering DD-caliber HE without IFHE assistance.+
?* Offers the most robust strike package at the tier, making it suitable for attacking capital ships with proper planning where other carriers may struggle due to lower alpha or more fragile strike packages.+
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
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 * Practically no armor — only 25mm at the thickest point — allowing for easy citadel hits and breaking of modules. * Practically no armor — only 25mm at the thickest point — allowing for easy citadel hits and breaking of modules.
 * Extremely clumsy to maneuver, with a 15.9 second rudder turn time. * Extremely clumsy to maneuver, with a 15.9 second rudder turn time.
?* HE dive bombers have somewhat questionable accuracy as with all USN carriers; auto-aimed squadrons will produce poor results. Manual bombing is recommended to improve damage output but will still have mediocre accuracy.+* Slow torpedoes with short range.
?* Poor performance against well-captained DDs due to singular TB squadron and bad at spotting/covering duties due to large but limited number of squadrons.+* Slow planes compared to its counterpart ''Ryujo''
?* Stock grind will prove painful as she has less hangar capacity.+
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?# Upgrade to Hull (B) to increase anti-aircraft protection and hangar capacity. +# TBD Devastator
?# Upgrade to Grumman F6F-5 (fighter).+# SB2U Vindicator
? +# F4F Wildcat
 +# Hull(B) for better AA and hitpoints of the CV itself
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
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 The recommended upgrades for ''{{#var:ship_name}}'' are as follows: The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
 *'''Slot 1''': {{Air Groups Modification 1}} *'''Slot 1''': {{Air Groups Modification 1}}
?*'''Slot 2''': {{Damage Control System Modification 1}}+*'''Slot 2''': {{Aircraft Engines Modification 1}}
?*'''Slot 3''': {{Air Groups Modification 2}}+*'''Slot 3''': {{Torpedo Bombers Modification 1}}
?*'''Slot 4''': {{Damage Control System Modification 2}}+*'''Slot 4''': {{Torpedo Bombers Modification 2}} or {{Bombers Modification 2}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
? +As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would need players to drop at point blank range.
?{{block|i|content=The Dogfighting Expert skill is not generally recommended; however, captains who are frustrated by their performance versus enemy ''[[Saipan]]'' captains may wish to invest points there. Additionally, due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.}}+
? +
 {{Commander Skills {{Commander Skills
 | Priority Target = 1 | Priority Target = 1
 | Preventative Maintenance =  | Preventative Maintenance =
 | Expert Loader =  | Expert Loader =
?| Aircraft Servicing Expert = 3+| Air Supremacy = 3
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
?| Dogfighting Expert = 2+| Improved Engine Boost = 3
 | Incoming Fire Alert =  | Incoming Fire Alert =
?| Evasive Maneuver = 2+| Last Gasp = 3
  
 | High Alert = 1 | High Alert = 1
 | Jack of All Trades =  | Jack of All Trades =
 | Expert Marksman =  | Expert Marksman =
?| Torpedo Acceleration = 3+| Torpedo Acceleration = 2
 | Smoke Screen Expert =  | Smoke Screen Expert =
?| Expert Rear Gunner = 2+| Improved Engines = 3
 | Adrenaline Rush =  | Adrenaline Rush =
 | Last Stand =  | Last Stand =
  
?| Survivability Expert = +| Survivability Expert = 3
?| Basics of Survivability = 1+| Basics of Survivability =
?| Torpedo Armament Expertise = 3+| Torpedo Armament Expertise =
?| Emergency Takeoff = 2+| Aircraft Armor = 3
 | Basic Firing Training = 1 | Basic Firing Training = 1
 | Superintendent =  | Superintendent =
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 | Fire Prevention =  | Fire Prevention =
 | Inertia Fuse for HE Shells =  | Inertia Fuse for HE Shells =
?| Air Supremacy = 3+| Sight Stabilization = 3
 | Advanced Firing Training =  | Advanced Firing Training =
 | Manual Fire Control for AA Armament =  | Manual Fire Control for AA Armament =
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 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?As a carrier at Tier VII, ''Ranger'' has access to only [[Ship:Consumables#Damage_Control_Party|Damage Control Party]].+The consumables available for the ship and each plane type for ''{{#var:ship_name}}'' is as follows:
 +====Ship====
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Catapult Fighter}}
 +====Attack Aircraft====
 +* '''Slot 1:''' {{Engine Cooling}}
 +* '''Slot 2:''' {{Catapult Fighter}}
 +====Torpedo Bombers====
 +* '''Slot 1:''' {{Engine Cooling}}
 +* '''Slot 2:''' {{Catapult Fighter}}
 +====Dive Bombers====
 +* '''Slot 1:''' {{Engine Cooling}}
 +* '''Slot 2:''' {{Catapult Fighter}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?As a carrier, ''Ranger'' can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.+Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>

Revision as of 07:55, 8 May 2019

Ranger
Ranger_wows_main.jpg
Tech Tree Position
Langley
Arrow_down.png
Ranger_icon_small.png
Arrow_down.png
Independence
Lexington
stock
 top
General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points43,700 
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount27 х 1 pcs.
. . . Average Damage per Second102.6 
. . . Firing Range1.2 km.
28 mm Mk.1 on a Mk.2 mount5 х 4 pcs.
. . . Average Damage per Second11.5 
. . . Firing Range2.4 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 010 m.
Rudder Shift Time15.9 sec.
Concealment
Surface Detectability Range13.79 km.
Air Detectability Range10.66 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASA106_Ranger.png
4,500,000

Ranger — American Tier VI aircraft сarrier.

The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ranger (A)43,7001038827/5/8 0400,000
Ranger (B)44,9001038846/6 10,0001,100,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F2A Buffalo1491,270 0300,000
F4F Wildcat1531,340 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
T4M5,5671011,630 0300,000
TBD Devastator5,5671121,710 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBC Helldiver1161,720 0300,000
SB2U Vindicator1171,810 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 53,500 hp29.5 0250,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

Ranger is the first taste of high-tier carrier play in the American carrier line. She is much faster than the Langley making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team.

HE bombs are highly effective against destroyers and light cruisers of this tier. Players should start practicing HE drops on destroyers as it becomes the cornerstone for success in high tier games. Torpedo bombers drop two torps per attack, allowing the player to enjoy a higher damage output than before. Since battleships of this tier are slow, players can easily practice their drops against these targets. Fighters are also effective against destroyers, but yet lack to do much damage against battleships. Players are advised to use HE bombs and torpedoes against battleships.

Pros:

  • Good plane health pool
  • Good HE bombs, effective against all ship types
  • Better maneuverability of the carrier itself, allowing for easier positioning

Cons:

  • Detected very easily.
  • Practically no armor — only 25mm at the thickest point — allowing for easy citadel hits and breaking of modules.
  • Extremely clumsy to maneuver, with a 15.9 second rudder turn time.
  • Slow torpedoes with short range.
  • Slow planes compared to its counterpart Ryujo

Research

  1. TBD Devastator
  2. SB2U Vindicator
  3. F4F Wildcat
  4. Hull(B) for better AA and hitpoints of the CV itself

Optimal Configuration

Upgrades

The recommended upgrades for Ranger are as follows:

Commander Skills

As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would need players to drop at point blank range.

Consumables

The consumables available for the ship and each plane type for Ranger is as follows:

Ship

Attack Aircraft

Torpedo Bombers

Dive Bombers

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Ranger with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America