Ranger
Revision as of 18:12, 14 December 2018 Addendum to pros and cons + switching research priorities (Hangar is very important and stock fighters are really not that bad) | Revision as of 07:55, 8 May 2019 | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Ranger'' is the first taste of high-tier carrier play in the American carrier line. She | + | ''Ranger'' is the first taste of high-tier carrier play in the American carrier line. She is much faster than the ''Langley'' making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team. <br /> | |
? | + | HE bombs are highly effective against destroyers and light cruisers of this tier. Players should start practicing HE drops on destroyers as it becomes the cornerstone for success in high tier games. Torpedo bombers drop two torps per attack, allowing the player to enjoy a higher damage output than before. Since battleships of this tier are slow, players can easily practice their drops against these targets. Fighters are also effective against destroyers, but yet lack to do much damage against battleships. Players are advised to use HE bombs and torpedoes against battleships. | ||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Good plane health pool | |
? | * | + | * Good HE bombs, effective against all ship types | |
? | * | + | * Better maneuverability of the carrier itself, allowing for easier positioning | |
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
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* Practically no armor — only 25mm at the thickest point — allowing for easy citadel hits and breaking of modules. | * Practically no armor — only 25mm at the thickest point — allowing for easy citadel hits and breaking of modules. | |||
* Extremely clumsy to maneuver, with a 15.9 second rudder turn time. | * Extremely clumsy to maneuver, with a 15.9 second rudder turn time. | |||
? | * | + | * Slow torpedoes with short range. | |
? | * | + | * Slow planes compared to its counterpart ''Ryujo'' | |
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|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | # | + | # TBD Devastator | |
? | + | # SB2U Vindicator | ||
? | + | # F4F Wildcat | ||
+ | # Hull(B) for better AA and hitpoints of the CV itself | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
*'''Slot 1''': {{Air Groups Modification 1}} | *'''Slot 1''': {{Air Groups Modification 1}} | |||
? | *'''Slot 2''': {{ | + | *'''Slot 2''': {{Aircraft Engines Modification 1}} | |
? | *'''Slot 3''': {{ | + | *'''Slot 3''': {{Torpedo Bombers Modification 1}} | |
? | *'''Slot 4''': {{ | + | *'''Slot 4''': {{Torpedo Bombers Modification 2}} or {{Bombers Modification 2}} | |
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would need players to drop at point blank range. | ||
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{{Commander Skills | {{Commander Skills | |||
| Priority Target = 1 | | Priority Target = 1 | |||
| Preventative Maintenance = | | Preventative Maintenance = | |||
| Expert Loader = | | Expert Loader = | |||
? | | | + | | Air Supremacy = 3 | |
| Direction Center for Catapult Aircraft = | | Direction Center for Catapult Aircraft = | |||
? | | | + | | Improved Engine Boost = 3 | |
| Incoming Fire Alert = | | Incoming Fire Alert = | |||
? | | | + | | Last Gasp = 3 | |
| High Alert = 1 | | High Alert = 1 | |||
| Jack of All Trades = | | Jack of All Trades = | |||
| Expert Marksman = | | Expert Marksman = | |||
? | | Torpedo Acceleration = | + | | Torpedo Acceleration = 2 | |
| Smoke Screen Expert = | | Smoke Screen Expert = | |||
? | | | + | | Improved Engines = 3 | |
| Adrenaline Rush = | | Adrenaline Rush = | |||
| Last Stand = | | Last Stand = | |||
? | | Survivability Expert = | + | | Survivability Expert = 3 | |
? | | Basics of Survivability = | + | | Basics of Survivability = | |
? | | Torpedo Armament Expertise = | + | | Torpedo Armament Expertise = | |
? | | | + | | Aircraft Armor = 3 | |
| Basic Firing Training = 1 | | Basic Firing Training = 1 | |||
| Superintendent = | | Superintendent = | |||
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| Fire Prevention = | | Fire Prevention = | |||
| Inertia Fuse for HE Shells = | | Inertia Fuse for HE Shells = | |||
? | | | + | | Sight Stabilization = 3 | |
| Advanced Firing Training = | | Advanced Firing Training = | |||
| Manual Fire Control for AA Armament = | | Manual Fire Control for AA Armament = | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | The consumables available for the ship and each plane type for ''{{#var:ship_name}}'' is as follows: | ||
+ | ====Ship==== | |||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Catapult Fighter}} | |||
+ | ====Attack Aircraft==== | |||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Catapult Fighter}} | |||
+ | ====Torpedo Bombers==== | |||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Catapult Fighter}} | |||
+ | ====Dive Bombers==== | |||
+ | * '''Slot 1:''' {{Engine Cooling}} | |||
+ | * '''Slot 2:''' {{Catapult Fighter}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training. | ||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |
Revision as of 07:55, 8 May 2019
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount27 х 1 pcs. |
. . . Average Damage per Second102.6 |
. . . Firing Range1.2 km. |
28 mm Mk.1 on a Mk.2 mount5 х 4 pcs. |
. . . Average Damage per Second11.5 |
. . . Firing Range2.4 km. |
Maximum Speed29.5 knot |
Turning Circle Radius1 010 m. |
Rudder Shift Time15.9 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range10.66 km. |
Ranger — American Tier VI aircraft сarrier.
The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
T4M | 5,567 | 101 | 1,630 | 0 | 300,000 | |
TBD Devastator | 5,567 | 112 | 1,710 | 7,000 | 750,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Ranger is the first taste of high-tier carrier play in the American carrier line. She is much faster than the Langley making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team.
Pros:
- Good plane health pool
- Good HE bombs, effective against all ship types
- Better maneuverability of the carrier itself, allowing for easier positioning
Cons:
- Detected very easily.
- Practically no armor — only 25mm at the thickest point — allowing for easy citadel hits and breaking of modules.
- Extremely clumsy to maneuver, with a 15.9 second rudder turn time.
- Slow torpedoes with short range.
- Slow planes compared to its counterpart Ryujo
Research
- TBD Devastator
- SB2U Vindicator
- F4F Wildcat
- Hull(B) for better AA and hitpoints of the CV itself
Optimal Configuration
Upgrades
The recommended upgrades for Ranger are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Torpedo Bombers Modification 1
- Slot 4: Torpedo Bombers Modification 2 or Bombers Modification 1
Commander Skills
As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would need players to drop at point blank range.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
|
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★★★ |
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★★★ |
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★★★ |
2 |
★ |
|
|
★★ |
|
★★★ |
|
|
3 |
|
★★★ |
|
★★★ |
★ |
|
|
|
4 |
|
|
|
★★★ |
|
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
The consumables available for the ship and each plane type for Ranger is as follows:
Ship
- Slot 1: Damage Control Party
- Slot 2: Catapult Fighter
Attack Aircraft
- Slot 1: Engine Cooling
- Slot 2: Catapult Fighter
Torpedo Bombers
- Slot 1: Engine Cooling
- Slot 2: Catapult Fighter
Dive Bombers
- Slot 1: Engine Cooling
- Slot 2: Catapult Fighter
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Ranger with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |