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Ranger

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Revision as of 17:50, 9 April 2021
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.<!-- <br><br>{{Model3DViewer|873114c9d1374cd1be4a1d5fc9e57e94}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Ranger'' is the first taste of high-tier carrier play in the American carrier line. She has a hangar size of 73 planes when fully upgraded. This is excellent for the tier, because smart play will mean she always has planes available (unlike Tier VI). The jump from Tier VI to VII is huge; in most ship lines, this is the dividing line between pre-World War II and post-World War II designs. ''Ranger'' versus Tier VI ships is fairly brutal. +''Ranger'' is the first taste of high-tier carrier play in the American carrier line. She is much faster than the ''Langley'' making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team. <br />
  
?The '''Stock Build''' — a single squadron of each type — is recommended for balance. ''Ranger''’s anti-aircraft suite is decent and will destroy a few planes out of a determined attack, but captains should trust their fighters more than their AA. ''Ranger'' is relatively slow for her tier, so captains must be always aware of their map position and try to remain near allied vessels but safely away from enemy guns. The fighter squadrons of her most common foe — ''[[Hiryu]]'' — are stronger due to having two or three squadrons available, so cunning captains must always attempt to engage them near friendly ships so their AA can assist. '''Strike Build''' ''Ranger'' is a highly controversial ship; carrier captains tend to like her, while their teammates generally don't (as she brings no fighters into a game). '''Air Superiority Build''' captains will likely be able to seize control of the skies, but will find themselves seriously lacking when attempting to deal damage to enemy ships; ''Ranger''’s dive bombers still mount only 500 lb. bombs and are very prone to missing all bombs in a drop, even when the drop is done manually.+'''Attack Aircraft:'''
  
?''Ranger''’s biggest weakness is her detection radius; once spotted, she doesn't have the armor to shrug off incoming shells. Even cruisers like ''[[Atlanta]]'' can get large amounts of damage into a ''Ranger'' because of the lack of armor near critical areas. Using terrain intelligently and remaining undetected is key; the only other recourse is to rely on teammates for defense. If ''Ranger'' is caught alone, it's a death sentence.+Attack aircraft have reasonable healthpool that allows them to keep attacking enemy ships such as destroyers for a longer amount of time than other carrier's attack aircraft. Rockets are effective against destroyers and do reasonable damage, they can still be effective against cruisers but yet lack to do much damage against battleships.
  
?|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->+'''Torpedo Bombers:'''
?* Large amount of planes available: a total of 73 when fully upgraded.+
?* Excellent anti-aircraft suite.+
?* Strike loadout can devastate any ship when properly used.+
?* TBF Avenger torpedo planes have higher damage, and are tougher than counter-part Tier VI Nakajima B5N from ''[[Hiryu]]''.+
  
?|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->+The aerial torpedoes have markedly increased damage from the ''[[Langley]]'' (5567 vs 3500), allowing the player to enjoy a higher damage output than before. Since battleships of this tier are slow, players can easily practice their drops against these targets.
?* Detected very easily.+
?* Practically no armor — only 25mm at the thickest point — allowing for easy citadel hits and breaking of modules.+
?* Slower than most other ships at her tier, meaning she falls behind much more easily.+
?* Extremely clumsy to maneuver, with a 15.9 second rudder turn time.+
?* Dive bombers have somewhat questionable accuracy; auto-aimed squadrons will produce poor results. Manual bombing is recommended to improve damage output.+
?* Even with perfect manual drops from the dive bombers, it is possible to still miss all bombs... even on big targets such as battleships or carriers.+
?* Although dive bombs are listed as 7500 maximum damage, most of the time the average damage by each bomb doesn't exceed 2000 points.+
  
?|Research=<!-- write text about priority sequence of research below -->+'''Dive Bombers:'''
?For captains who plan on remaining as '''Stock Build''':+
?# Upgrade to Grumman F6F-5 (fighter). +
?# Upgrade to Hull (B) to increase anti-aircraft protection.+
  
 +HE bombs are highly effective against destroyers and light cruisers of this tier. Players should start practicing HE drops on destroyers as it becomes the cornerstone for success in high tier matches.
  
?For captains who plan on going with an '''Air Superiority Build''':+'''Tips:'''
?# Upgrade to Mk7 mod. 3.+
?# Upgrade to Grumman F6F-5 (fighter). +
?# Upgrade to Hull (B) to increase anti-aircraft protection.+
  
 +Positioning her is very important when using this ship because she has poor concealment and surprisingly her armor is extremely weak and can take a lot of citadel hits from enemy ships even from destroyer HE shells. For more information visit: {https://na.wows-numbers.com/ship/4183799792,Ranger/}
  
?For captains who plan on going with a '''Strike Build''':+|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?# Upgrade to Mk7 mod. 2.+* Good plane health pool allowing chances of landing hits more likely.
?# Upgrade to Hull (B) to increase anti-aircraft protection.+* Good HE bombs, effective against all ship types.
?# Upgrade to Grumman F6F-5 (fighter). +* Better top speed of the carrier itself, allowing for easier repositioning.
 +* Attack aircraft have high chances of hitting targets when mis aimed due to the rockets large spread.
 +* Very good AA suite.
 +* Jack of all trades planes, every plane is effective against any ship type.
 +* All plane types deal reasonable damage to enemy ships, thanks to the combination of plane hp and damage.
 + 
 +|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 +* Poor survivability, very easily detected and citadel easily because of her poor armor.
 +* Extremely clumsy to maneuver, with a long rudder shift time(15.9 seconds), and a large turning circle of 1 010m, almost as bad as ''[[Midway]]''.
 +* Like most USN CVs torpedo bombers and dive bombers have poor speed.
 +* Slow planes means lack of support for allies which contributes to her low win rate of 49%, although this isn't a problem for experience players.
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +# Upgrade to SB2U Vindicator (Dive Bombers) for extra 3 bombers and a 3rd bomb per attack run.
 +# Upgrade to TBD Devastator (Torpedo Bombers) for 1 extra attack run per squadron.
 +# Upgrade to F4F Wildcat (Rocket Attack Aircraft) for 2 more rockets per attack run
 +# Upgrade to Hull(B) for better AA and hitpoints of the CV itself
 +# Proceed to the Lexington
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?All ''Ranger'' captains should equip Air Groups Modification 1 in [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]] and Damage Control System Modification 1 in [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]]. [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]] is captain's choice between Damage Control System Modification 2 and Steering Gears Modification 2. +The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
? +*'''Slot 1''': {{Air Groups Modification 1}}
?[[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]] depends on which build captains intend to play their ''Ranger'' as. '''Strike Build''' captains will want Flight Control Modification 1 while '''Air Superiority Build''' captains will want Air Groups Modification 2. '''Stock Build''' captains can go either way, though Air Groups Modification 2 provides more utility in ensuring dominance of the air in order to get strike squadrons in on high priority targets.+*'''Slot 2''': {{Aircraft Engines Modification 1}}
 +*'''Slot 3''': {{Aerial Torpedoes Modification 1}}
 +*'''Slot 4''': {{Bombers Modification 2}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?For Tier 1 skills, '''Strike Build''' captains should seriously consider Expert Rear Gunner; all other builds should stick to Basics of Survivability and/or Basic Firing Training. At Tier 2, '''Strike Build''' or '''Stock Build''' players will want to consider Torpedo Armament Expertise; those looking for a more general tack should take Fire Prevention. At Tier 3, Torpedo Acceleration isn't a bad choice for '''Strike Build''' captains, whereas High Alert is a good choice for anyone. All builds should take Aircraft Servicing Expert at Tier 4 and Air Supremacy at Tier 5. +As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would increase the torpedo arming distance, which can be challenging even for experienced players.
  
?{{block|i|content=The Dogfighting Expert skill is not generally recommended; however, '''Air Superiority Build''' captains who are frustrated by their performance versus enemy ''[[Saipan]]'' captains may wish to invest points there.}}+{{Commander Skills 3 CV
 +<!-- Ratings 1,2,3 are legit. Others are ignored.-->
 +| rating11 = <!-- Last Gasp -->
 +| rating12 = 2 <!-- Improved Engine Boost -->
 +| rating13 = <!-- Engine Techie -->
 +| rating14 = 3 <!-- Air Supremacy -->
 +| rating15 = <!-- Direction Center for Fighters -->
 +| rating16 = <!-- Search and Destroy -->
  
?{{Commander Skills+| rating21 = <!-- Torpedo Bomber -->
?| Expert Loader=+| rating22 = <!-- Swift Fish -->
?| Basic Firing Training=1+| rating23 = 3 <!-- Improved Engines -->
?| Basics of Survivability=2+| rating24 = <!-- Repair Specialist -->
?| Expert Rear Gunner=3+| rating25 = <!-- Secondary Armament Expert -->
 +| rating26 = <!-- Patrol Group Leader -->
  
?| Expert Marksman=+| rating31 = <!-- Sight Stabilization -->
?| Torpedo Armament Expertise=3+| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
?| Fire Prevention=2+| rating33 = 2 <!-- Demolition Expert -->
?| Incoming Fire Alert=2+| rating34 = 3 <!-- Aircraft Armor -->
?| Last Stand=+| rating35 = 3 <!-- Survivability Expert -->
 +| rating36 = <!-- Interceptor -->
  
?| Torpedo Acceleration=3+| rating41 = 2 <!-- Bomber Flight Control -->
?| High Alert=2+| rating42 = <!-- Proximity Fuse -->
?| Vigilance=1+| rating43 = <!-- Close Quarters Expert -->
?| Dogfighting Expert=1+| rating44 = 2 <!-- Enhanced Aircraft Armor -->
?| Superintendent=+| rating45 = <!-- Hidden Menace -->
? +| rating46 = <!-- Enhanced Reactions -->
?| Demolition Expert=2+
?| Advanced Firing Training=1+
?| Survivability Expert=+
?| Aircraft Servicing Expert=3+
?| Manual Fire Control for AA Armament=1+
? +
?| Last Chance=+
?| Manual Fire Control for Secondary Armament=1+
?| Preventative Maintenance=1+
?| Concealment Expert=2+
?| Air Supremacy=3+
?| Jack of All Trades=1+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
? +The consumables available for the ship and each plane type for ''{{#var:ship_name}}'' is as follows:
 +====Ship====
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{CAP Fighter}} 4
 +====Attack Aircraft====
 +* '''Slot 1:''' {{Engine Cooling}} 2
 +* '''Slot 2:''' {{Patrol Fighter}} 3
 +====Torpedo Bombers====
 +* '''Slot 1:''' {{Engine Cooling}} 2
 +* '''Slot 2:''' {{Patrol Fighter}} 3
 +====Dive Bombers====
 +* '''Slot 1:''' {{Engine Cooling}} 2
 +* '''Slot 2:''' {{Patrol Fighter}} 3
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +In the past, all carriers could only mount at most four signals at a time. This is not longer the case, ''{{#var:ship_name}}'' can mount 8 total Signals.
 +
 +As a carrier, ''{{#var:ship_name}}'' has no risk of detonating. As such, the signal ({{Juliet Charlie|Size=18px}}) should be disregarded for this ship.
 +
 +Players should mount Equal Speed Charlie London ({{Equal Speed Charlie London|Size=18px}}) for 50% XP gain, Zulu Hotel ({{Zulu Hotel|Size=18px}}) for 50% Commander XP gain, November Echo Setteseven ({{November Echo Setteseven|Size=18px}}) increased AA damage, Mike Yankee Soxisix ({{Mike Yankee Soxisix|Size=18px}}) secondary battery range & firing buff, Juliet Whiskey Unaone ({{Juliet Whiskey Unaone|Size=18px}}) flooding chance increase (Very useful), India-X-Ray ({{India X-Ray|Size=18px}}) fire chance increase, Victor Lima ({{Victor Lima|Size=18px}}) large fire & flooding chance increase, and India Yankee ({{India Yankee|Size=18px}}) for faster fire dissipation.
 +
 +These signals are to buff the ship performance while gaining a fair bonus of XP.
 +
 +Players can also choose to equip the Dragon Signal ({{Dragon Flag|Size=18px}}) instead of Zulu Hotel ({{Zulu Hotel|Size=18px}}) signal the for faster commander (re)training.
 +
 +Having a high leveled Captain while playing Carrier can give you an edge over other Captains.
 +
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +
 +File:Ranger камуфляж тип 1.jpeg|''Ranger'' with Type 1 camouflage.
 +File:Ranger камуфляж тип 2.jpeg|''Ranger'' with Type 2 camouflage.
 +File:Ranger камуфляж тип 5.jpeg|''Ranger'' with Type 5 camouflage.
 +File:Ranger камуфляж тип 6.jpeg|''Ranger'' with Type 6 premium camouflage.
 +File:Ranger камуфляж тип 17.jpg|''Ranger'' with Type 17 permanent premium camouflage.
 +File:Ranger (1).jpg
 +File:Ranger (2).jpg
 +File:Ranger (3).jpg
 +File:Ranger (4).jpg
 +File:Ranger (5).jpg
 +File:Ranger (6).jpg
 +File:Ranger (7).jpg
 +File:Ranger (8).jpg
 +File:Ranger_Hull_A.jpg|Hull A
 +File:F2A_Buffalo_AA.jpg| Brewster F2a Buffalo Attack Aircraft
 +File:T4M_Bomber.jpg|T4M Torpedo Bomber
 +File:SBC_Helldiver.jpg|SBC Helldiver Bombers
 +File:Ranger_Hull_B.jpg|Hull B
 +File:F4FWildcat.jpg|F4F Wildcat Attack Aircraft
 +File:TBDDevTorpBomb.jpg|TBD Devastator Torpedo Bombers
 +File:SB2UVindicator.jpg|SB2U Vindicator Bombers
  
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->
?USS ''Ranger'' (CV-4) was the first ship of the United States Navy to be designed and built from the keel up as an aircraft carrier. Ranger was a relatively small ship, closer in size and displacement to the first US carrier — ''[[Langley]]'' — than later ships. An island superstructure was not included in the original design, but was added after completion. Of the eight pre-war US aircraft carriers CV-1 through CV-8, ''Ranger'' was one of only three to survive World War II, the others being ''Enterprise'' and ''Saratoga''. Deemed too slow for use with the Pacific Fleet's carrier task forces, the ship spent most of the war in the Atlantic Ocean.+USS ''Ranger'' (CV-4) was the first ship of the United States Navy to be designed and built from the keel up as an aircraft carrier. Ranger was a relatively small ship, closer in size and displacement to the first US carrier — ''[[Langley]]'' — than later ships. An island superstructure was not included in the original design, but was added after completion. Due to its small displacement, putting a large smokestack like the ''Lexington'' would cause top-heavy and instability. As a solution, experimental smokestacks that could fold sideways were introduced. These stacks would stay upright in normal conditions(taking some of the deck space) and fold horizontally when aircraft had to be launched. Theoretically, it would give enough deck space and clear it of smoke. In reality, the low height the stacks would cover the plane deck with fume whenever the ship was pushing its speed. Also the horizontal placement would only cause more fume to cover up the deck. The small displacement made it impossible to operate the ship in bad weather or carry enough protective devices(AA, anti-torpedo bulge, etc). Learning from these failures, USN were able to design the more successful Yorktown-class carriers such as the ''Enterprise''.<br />
 +Of the eight pre-war US aircraft carriers CV-1 through CV-8, ''Ranger'' was one of only three to survive World War II, the others being ''Enterprise'' and ''Saratoga''. Deemed too slow for use with the Pacific Fleet's carrier task forces, the ship spent most of the war in the Atlantic Ocean.
  
?===Historical Accuracy===+===Historical Inaccuracies===
?One of the ''Ranger''’s historical aircraft, the Grumman F4F-3 (currently on the Tier V ''[[Bogue]]''), is missing. The Wildcat's markings identify as VF-41 which was based on USS ''Ranger''.+Due to the low displacement of the ship, the ''Ranger'' did not have a torpedo hanger. Although the ship carried torpedo bombers, they were limited to antisubmarine warfare(dropping depth charges) or spotting.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/USS_Ranger_(CV-4) USS ''Ranger'' (CV-4) - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 17:50, 9 April 2021

Ranger
Ranger_wows_main.jpg
Tech Tree Position
Langley
Arrow_down.png
Ranger_icon_small.png
Arrow_down.png
Independence
Lexington
stock
 top
General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points43,700 
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount27 х 1 pcs.
. . . Average Damage per Second102.6 
. . . Firing Range1.2 km.
28 mm Mk.1 on a Mk.2 mount5 х 4 pcs.
. . . Average Damage per Second11.5 
. . . Firing Range2.4 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 010 m.
Rudder Shift Time15.9 sec.
Concealment
Surface Detectability Range13.79 km.
Air Detectability Range10.66 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASA106_Ranger.png
4,500,000

Ranger — American Tier VI aircraft сarrier.

The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ranger (A)43,7001038827/5/8 0400,000
Ranger (B)44,9001038846/6 10,0001,100,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F2A Buffalo1491,270 0300,000
F4F Wildcat1531,340 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
T4M5,5671011,630 0300,000
TBD Devastator5,5671121,710 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBC Helldiver1161,720 0300,000
SB2U Vindicator1171,810 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 53,500 hp29.5 0250,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

Ranger is the first taste of high-tier carrier play in the American carrier line. She is much faster than the Langley making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team.

Attack Aircraft:

Attack aircraft have reasonable healthpool that allows them to keep attacking enemy ships such as destroyers for a longer amount of time than other carrier's attack aircraft. Rockets are effective against destroyers and do reasonable damage, they can still be effective against cruisers but yet lack to do much damage against battleships.

Torpedo Bombers:

The aerial torpedoes have markedly increased damage from the Langley (5567 vs 3500), allowing the player to enjoy a higher damage output than before. Since battleships of this tier are slow, players can easily practice their drops against these targets.

Dive Bombers:

HE bombs are highly effective against destroyers and light cruisers of this tier. Players should start practicing HE drops on destroyers as it becomes the cornerstone for success in high tier matches.

Tips:

Positioning her is very important when using this ship because she has poor concealment and surprisingly her armor is extremely weak and can take a lot of citadel hits from enemy ships even from destroyer HE shells. For more information visit: {https://na.wows-numbers.com/ship/4183799792,Ranger/}

Pros:

  • Good plane health pool allowing chances of landing hits more likely.
  • Good HE bombs, effective against all ship types.
  • Better top speed of the carrier itself, allowing for easier repositioning.
  • Attack aircraft have high chances of hitting targets when mis aimed due to the rockets large spread.
  • Very good AA suite.
  • Jack of all trades planes, every plane is effective against any ship type.
  • All plane types deal reasonable damage to enemy ships, thanks to the combination of plane hp and damage.

Cons:

  • Poor survivability, very easily detected and citadel easily because of her poor armor.
  • Extremely clumsy to maneuver, with a long rudder shift time(15.9 seconds), and a large turning circle of 1 010m, almost as bad as Midway.
  • Like most USN CVs torpedo bombers and dive bombers have poor speed.
  • Slow planes means lack of support for allies which contributes to her low win rate of 49%, although this isn't a problem for experience players.

Research

  1. Upgrade to SB2U Vindicator (Dive Bombers) for extra 3 bombers and a 3rd bomb per attack run.
  2. Upgrade to TBD Devastator (Torpedo Bombers) for 1 extra attack run per squadron.
  3. Upgrade to F4F Wildcat (Rocket Attack Aircraft) for 2 more rockets per attack run
  4. Upgrade to Hull(B) for better AA and hitpoints of the CV itself
  5. Proceed to the Lexington

Optimal Configuration

Upgrades

The recommended upgrades for Ranger are as follows:

Commander Skills

As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would increase the torpedo arming distance, which can be challenging even for experienced players.

Consumables

The consumables available for the ship and each plane type for Ranger is as follows:

Ship

Attack Aircraft

Torpedo Bombers

Dive Bombers

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Ranger with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

In the past, all carriers could only mount at most four signals at a time. This is not longer the case, Ranger can mount 8 total Signals.

As a carrier, Ranger has no risk of detonating. As such, the signal (-100% to the risk of your ship's magazine detonating.) should be disregarded for this ship.

Players should mount Equal Speed Charlie London (🚫) for 50% XP gain, Zulu Hotel (🚫) for 50% Commander XP gain, November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) increased AA damage, Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) secondary battery range & firing buff, Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flooding chance increase (Very useful), India-X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) fire chance increase, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) large fire & flooding chance increase, and India Yankee (-20% to fire duration.) for faster fire dissipation.

These signals are to buff the ship performance while gaining a fair bonus of XP.

Players can also choose to equip the Dragon Signal (🚫) instead of Zulu Hotel (🚫) signal the for faster commander (re)training.

Having a high leveled Captain while playing Carrier can give you an edge over other Captains.

Gallery

Historical Info

Historical Gallery

References

  1. USS Ranger (CV-4) - Wikipedia
Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America