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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.<br><br>{{Model3DViewer|873114c9d1374cd1be4a1d5fc9e57e94}}+The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.<!-- <br><br>{{Model3DViewer|873114c9d1374cd1be4a1d5fc9e57e94}}-->
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 ''Ranger'' is the first taste of high-tier carrier play in the American carrier line. She is much faster than the ''Langley'' making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team. <br /> ''Ranger'' is the first taste of high-tier carrier play in the American carrier line. She is much faster than the ''Langley'' making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team. <br />
?HE bombs are highly effective against destroyers and light cruisers of this tier. Players should start practicing HE drops on destroyers as it becomes the cornerstone for success in high tier games. The aerial torpedoes have markedly increased damage from the ''[[Langley]]'' (5567 vs 3500), allowing the player to enjoy a higher damage output than before. Since battleships of this tier are slow, players can easily practice their drops against these targets. Rockets are also effective against destroyers, but yet lack to do much damage against battleships. Players are advised to use HE bombs and torpedoes against battleships. + 
 +'''Attack Aircraft:'''
 + 
 +Attack aircraft have reasonable healthpool that allows them to keep attacking enemy ships such as destroyers for a longer amount of time than other carrier's attack aircraft. Rockets are effective against destroyers and do reasonable damage, they can still be effective against cruisers but yet lack to do much damage against battleships.
 + 
 +'''Torpedo Bombers:'''
 + 
 +The aerial torpedoes have markedly increased damage from the ''[[Langley]]'' (5567 vs 3500), allowing the player to enjoy a higher damage output than before. Since battleships of this tier are slow, players can easily practice their drops against these targets.
 + 
 +'''Dive Bombers:'''
 + 
 +HE bombs are highly effective against destroyers and light cruisers of this tier. Players should start practicing HE drops on destroyers as it becomes the cornerstone for success in high tier matches.
 + 
 +'''Tips:'''
 + 
 +Positioning her is very important when using this ship because she has poor concealment and surprisingly her armor is extremely weak and can take a lot of citadel hits from enemy ships even from destroyer HE shells. For more information visit: {https://na.wows-numbers.com/ship/4183799792,Ranger/}
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Good plane health pool+* Good plane health pool allowing chances of landing hits more likely.
?* Good HE bombs, effective against all ship types+* Good HE bombs, effective against all ship types.
 * Better top speed of the carrier itself, allowing for easier repositioning.  * Better top speed of the carrier itself, allowing for easier repositioning.
?* Good AA suite.+* Attack aircraft have high chances of hitting targets when mis aimed due to the rockets large spread.
 +* Very good AA suite.
 +* Jack of all trades planes, every plane is effective against any ship type.
 +* All plane types deal reasonable damage to enemy ships, thanks to the combination of plane hp and damage.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Detection radius is very high. Islands must be used as cover. +* Poor survivability, very easily detected and citadel easily because of her poor armor.
?* Practically no armor — only 51mm at the thickest point — allowing for easy citadel hits and breaking of modules especially by cruisers since cruiser AP will not overpen .+* Extremely clumsy to maneuver, with a long rudder shift time(15.9 seconds), and a large turning circle of 1 010m, almost as bad as ''[[Midway]]''.
?* Extremely clumsy to maneuver, with a 15.9 second rudder turn time and an anemic turning circle of 1 010m, almost as bad as ''[[Midway]]''. +* Like most USN CVs torpedo bombers and dive bombers have poor speed.
?* Slow torpedoes with short range.+* Slow planes means lack of support for allies which contributes to her low win rate of 49%, although this isn't a problem for experience players.
?* Slow planes compared to its counterpart ''Ryujo''. +
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would increase the torpedo arming distance, which can be challenging even for experienced players. As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would increase the torpedo arming distance, which can be challenging even for experienced players.
  
?{{Commander Skills 2+{{Commander Skills 3 CV
?| rating11 = 1 <!-- Priority Target -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating12 = 0 <!-- Preventive Maint -->+| rating11 = <!-- Last Gasp -->
?| rating13 = 0 <!-- Expert Loader -->+| rating12 = 2 <!-- Improved Engine Boost -->
 +| rating13 = <!-- Engine Techie -->
 | rating14 = 3 <!-- Air Supremacy --> | rating14 = 3 <!-- Air Supremacy -->
 | rating15 = <!-- Direction Center for Fighters --> | rating15 = <!-- Direction Center for Fighters -->
?| rating16 = 3 <!-- Improved Engine Boost -->+| rating16 = <!-- Search and Destroy -->
?| rating17 = 0 <!-- Incoming Fire Alert -->+
?| rating18 = 1 <!-- Last Gasp -->+
  
?| rating21 = 1 <!-- High Alert -->+| rating21 = <!-- Torpedo Bomber -->
?| rating22 = <!-- Jack of All Trades -->+| rating22 = <!-- Swift Fish -->
?| rating23 = 0 <!-- Expert Marksman -->+| rating23 = 3 <!-- Improved Engines -->
?| rating24 = 1 <!-- Torpedo Acceleration -->+| rating24 = <!-- Repair Specialist -->
?| rating25 = 0 <!-- Smoke Screen Expert -->+| rating25 = <!-- Secondary Armament Expert -->
?| rating26 = 3 <!-- Improved Engines -->+| rating26 = <!-- Patrol Group Leader -->
?| rating27 = <!-- Adrenaline Rush -->+
?| rating28 = 0 <!-- Last Stand -->+
  
?| rating31 = <!-- Basics of Survivability -->+| rating31 = <!-- Sight Stabilization -->
?| rating32 = 3 <!-- Survivability Expert-->+| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
?| rating33 = 0 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Demolition Expert -->
 | rating34 = 3 <!-- Aircraft Armor --> | rating34 = 3 <!-- Aircraft Armor -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating35 = 3 <!-- Survivability Expert -->
?| rating36 = <!-- Superintendent -->+| rating36 = <!-- Interceptor -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = 0 <!-- Vigilance -->+
  
?| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->+| rating41 = 2 <!-- Bomber Flight Control -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = <!-- Proximity Fuse -->
?| rating43 = 0 <!-- Inertia Fuse for HE Shells -->+| rating43 = <!-- Close Quarters Expert -->
?| rating44 = 3 <!-- Sight Stabilization -->+| rating44 = 2 <!-- Enhanced Aircraft Armor -->
?| rating45 = <!-- Advanced Firing Training -->+| rating45 = <!-- Hidden Menace -->
?| rating46 = 0 <!-- Massive AA Fire -->+| rating46 = <!-- Enhanced Reactions -->
?| rating47 = 0 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
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 File:Ranger (8).jpg File:Ranger (8).jpg
 File:Ranger_Hull_A.jpg|Hull A File:Ranger_Hull_A.jpg|Hull A
 +File:F2A_Buffalo_AA.jpg| Brewster F2a Buffalo Attack Aircraft
 +File:T4M_Bomber.jpg|T4M Torpedo Bomber
 +File:SBC_Helldiver.jpg|SBC Helldiver Bombers
 File:Ranger_Hull_B.jpg|Hull B File:Ranger_Hull_B.jpg|Hull B
 +File:F4FWildcat.jpg|F4F Wildcat Attack Aircraft
 +File:TBDDevTorpBomb.jpg|TBD Devastator Torpedo Bombers
 +File:SB2UVindicator.jpg|SB2U Vindicator Bombers
  
 </gallery>|History=<!-- write text below --> </gallery>|History=<!-- write text below -->

Revision as of 17:50, 9 April 2021

Ranger
Ranger_wows_main.jpg
Tech Tree Position
Langley
Arrow_down.png
Ranger_icon_small.png
Arrow_down.png
Independence
Lexington
stock
 top
General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points43,700 
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount27 х 1 pcs.
. . . Average Damage per Second102.6 
. . . Firing Range1.2 km.
28 mm Mk.1 on a Mk.2 mount5 х 4 pcs.
. . . Average Damage per Second11.5 
. . . Firing Range2.4 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 010 m.
Rudder Shift Time15.9 sec.
Concealment
Surface Detectability Range13.79 km.
Air Detectability Range10.66 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
Ship_PASA106_Ranger.png
4,500,000

Ranger — American Tier VI aircraft сarrier.

The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ranger (A)43,7001038827/5/8 0400,000
Ranger (B)44,9001038846/6 10,0001,100,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F2A Buffalo1491,270 0300,000
F4F Wildcat1531,340 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
T4M5,5671011,630 0300,000
TBD Devastator5,5671121,710 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBC Helldiver1161,720 0300,000
SB2U Vindicator1171,810 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 53,500 hp29.5 0250,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

Ranger is the first taste of high-tier carrier play in the American carrier line. She is much faster than the Langley making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team.

Attack Aircraft:

Attack aircraft have reasonable healthpool that allows them to keep attacking enemy ships such as destroyers for a longer amount of time than other carrier's attack aircraft. Rockets are effective against destroyers and do reasonable damage, they can still be effective against cruisers but yet lack to do much damage against battleships.

Torpedo Bombers:

The aerial torpedoes have markedly increased damage from the Langley (5567 vs 3500), allowing the player to enjoy a higher damage output than before. Since battleships of this tier are slow, players can easily practice their drops against these targets.

Dive Bombers:

HE bombs are highly effective against destroyers and light cruisers of this tier. Players should start practicing HE drops on destroyers as it becomes the cornerstone for success in high tier matches.

Tips:

Positioning her is very important when using this ship because she has poor concealment and surprisingly her armor is extremely weak and can take a lot of citadel hits from enemy ships even from destroyer HE shells. For more information visit: {https://na.wows-numbers.com/ship/4183799792,Ranger/}

Pros:

  • Good plane health pool allowing chances of landing hits more likely.
  • Good HE bombs, effective against all ship types.
  • Better top speed of the carrier itself, allowing for easier repositioning.
  • Attack aircraft have high chances of hitting targets when mis aimed due to the rockets large spread.
  • Very good AA suite.
  • Jack of all trades planes, every plane is effective against any ship type.
  • All plane types deal reasonable damage to enemy ships, thanks to the combination of plane hp and damage.

Cons:

  • Poor survivability, very easily detected and citadel easily because of her poor armor.
  • Extremely clumsy to maneuver, with a long rudder shift time(15.9 seconds), and a large turning circle of 1 010m, almost as bad as Midway.
  • Like most USN CVs torpedo bombers and dive bombers have poor speed.
  • Slow planes means lack of support for allies which contributes to her low win rate of 49%, although this isn't a problem for experience players.

Research

  1. Upgrade to SB2U Vindicator (Dive Bombers) for extra 3 bombers and a 3rd bomb per attack run.
  2. Upgrade to TBD Devastator (Torpedo Bombers) for 1 extra attack run per squadron.
  3. Upgrade to F4F Wildcat (Rocket Attack Aircraft) for 2 more rockets per attack run
  4. Upgrade to Hull(B) for better AA and hitpoints of the CV itself
  5. Proceed to the Lexington

Optimal Configuration

Upgrades

The recommended upgrades for Ranger are as follows:

Commander Skills

As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would increase the torpedo arming distance, which can be challenging even for experienced players.

Consumables

The consumables available for the ship and each plane type for Ranger is as follows:

Ship

Attack Aircraft

Torpedo Bombers

Dive Bombers

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Ranger with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

In the past, all carriers could only mount at most four signals at a time. This is not longer the case, Ranger can mount 8 total Signals.

As a carrier, Ranger has no risk of detonating. As such, the signal (-100% to the risk of your ship's magazine detonating.) should be disregarded for this ship.

Players should mount Equal Speed Charlie London (🚫) for 50% XP gain, Zulu Hotel (🚫) for 50% Commander XP gain, November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) increased AA damage, Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) secondary battery range & firing buff, Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flooding chance increase (Very useful), India-X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) fire chance increase, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) large fire & flooding chance increase, and India Yankee (-20% to fire duration.) for faster fire dissipation.

These signals are to buff the ship performance while gaining a fair bonus of XP.

Players can also choose to equip the Dragon Signal (🚫) instead of Zulu Hotel (🚫) signal the for faster commander (re)training.

Having a high leveled Captain while playing Carrier can give you an edge over other Captains.

Gallery

Historical Info

Historical Gallery

References

  1. USS Ranger (CV-4) - Wikipedia
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