Ranger
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
''Ranger'' is the first taste of high-tier carrier play in the American carrier line. She is much faster than the ''Langley'' making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team. <br /> | ''Ranger'' is the first taste of high-tier carrier play in the American carrier line. She is much faster than the ''Langley'' making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team. <br /> | |||
? | + | |||
+ | '''Attack Aircraft:''' | |||
+ | ||||
+ | Attack aircraft have reasonable healthpool that allows them to keep attacking enemy ships such as destroyers for a longer amount of time than other carrier's attack aircraft. Rockets are effective against destroyers and do reasonable damage, they can still be effective against cruisers but yet lack to do much damage against battleships. | |||
+ | ||||
+ | '''Torpedo Bombers:''' | |||
+ | ||||
+ | The aerial torpedoes have markedly increased damage from the ''[[Langley]]'' (5567 vs 3500), allowing the player to enjoy a higher damage output than before. Since battleships of this tier are slow, players can easily practice their drops against these targets. | |||
+ | ||||
+ | '''Dive Bombers:''' | |||
+ | ||||
+ | HE bombs are highly effective against destroyers and light cruisers of this tier. Players should start practicing HE drops on destroyers as it becomes the cornerstone for success in high tier matches. | |||
+ | ||||
+ | '''Tips:''' | |||
+ | ||||
+ | Positioning her is very important when using this ship because she has poor concealment and surprisingly her armor is extremely weak and can take a lot of citadel hits from enemy ships even from destroyer HE shells. For more information visit: {https://na.wows-numbers.com/ship/4183799792,Ranger/} | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Good plane health pool | + | * Good plane health pool allowing chances of landing hits more likely. | |
? | * Good HE bombs, effective against all ship types | + | * Good HE bombs, effective against all ship types. | |
* Better top speed of the carrier itself, allowing for easier repositioning. | * Better top speed of the carrier itself, allowing for easier repositioning. | |||
? | * | + | * Attack aircraft have high chances of hitting targets when mis aimed due to the rockets large spread. | |
? | * Jack of all trades planes, every plane is effective any ship type | + | * Very good AA suite. | |
+ | * Jack of all trades planes, every plane is effective against any ship type. | |||
+ | * All plane types deal reasonable damage to enemy ships, thanks to the combination of plane hp and damage. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Poor survivability, very easily detected and citadel easily because of her poor armor. | |
? | + | |||
* Extremely clumsy to maneuver, with a long rudder shift time(15.9 seconds), and a large turning circle of 1 010m, almost as bad as ''[[Midway]]''. | * Extremely clumsy to maneuver, with a long rudder shift time(15.9 seconds), and a large turning circle of 1 010m, almost as bad as ''[[Midway]]''. | |||
? | * | + | * Like most USN CVs torpedo bombers and dive bombers have poor speed. | |
? | + | * Slow planes means lack of support for allies which contributes to her low win rate of 49%, although this isn't a problem for experience players. | ||
? | * Slow planes | + | ||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> |
Revision as of 17:50, 9 April 2021
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
Firing Range4.5 km. |
Rate of Fire13.33 shots/min. |
Reload Time4.5 sec. |
HE Shell127 mm HE/HC Mk36 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity657 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs. |
. . . Average Damage per Second58.4 |
. . . Firing Range4.2 km. |
12.7 mm Browning on a single mount27 х 1 pcs. |
. . . Average Damage per Second102.6 |
. . . Firing Range1.2 km. |
28 mm Mk.1 on a Mk.2 mount5 х 4 pcs. |
. . . Average Damage per Second11.5 |
. . . Firing Range2.4 km. |
Maximum Speed29.5 knot |
Turning Circle Radius1 010 m. |
Rudder Shift Time15.9 sec. |
Surface Detectability Range13.79 km. |
Air Detectability Range10.66 km. |
Ranger — American Tier VI aircraft сarrier.
The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
T4M | 5,567 | 101 | 1,630 | 0 | 300,000 | |
TBD Devastator | 5,567 | 112 | 1,710 | 7,000 | 750,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Ranger is the first taste of high-tier carrier play in the American carrier line. She is much faster than the Langley making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team.
Attack Aircraft:
Attack aircraft have reasonable healthpool that allows them to keep attacking enemy ships such as destroyers for a longer amount of time than other carrier's attack aircraft. Rockets are effective against destroyers and do reasonable damage, they can still be effective against cruisers but yet lack to do much damage against battleships.
Torpedo Bombers:
The aerial torpedoes have markedly increased damage from the Langley (5567 vs 3500), allowing the player to enjoy a higher damage output than before. Since battleships of this tier are slow, players can easily practice their drops against these targets.
Dive Bombers:
HE bombs are highly effective against destroyers and light cruisers of this tier. Players should start practicing HE drops on destroyers as it becomes the cornerstone for success in high tier matches.
Tips:
Positioning her is very important when using this ship because she has poor concealment and surprisingly her armor is extremely weak and can take a lot of citadel hits from enemy ships even from destroyer HE shells. For more information visit: {https://na.wows-numbers.com/ship/4183799792,Ranger/}Pros:
- Good plane health pool allowing chances of landing hits more likely.
- Good HE bombs, effective against all ship types.
- Better top speed of the carrier itself, allowing for easier repositioning.
- Attack aircraft have high chances of hitting targets when mis aimed due to the rockets large spread.
- Very good AA suite.
- Jack of all trades planes, every plane is effective against any ship type.
- All plane types deal reasonable damage to enemy ships, thanks to the combination of plane hp and damage.
Cons:
- Poor survivability, very easily detected and citadel easily because of her poor armor.
- Extremely clumsy to maneuver, with a long rudder shift time(15.9 seconds), and a large turning circle of 1 010m, almost as bad as Midway.
- Like most USN CVs torpedo bombers and dive bombers have poor speed.
- Slow planes means lack of support for allies which contributes to her low win rate of 49%, although this isn't a problem for experience players.
Research
- Upgrade to SB2U Vindicator (Dive Bombers) for extra 3 bombers and a 3rd bomb per attack run.
- Upgrade to TBD Devastator (Torpedo Bombers) for 1 extra attack run per squadron.
- Upgrade to F4F Wildcat (Rocket Attack Aircraft) for 2 more rockets per attack run
- Upgrade to Hull(B) for better AA and hitpoints of the CV itself
- Proceed to the Lexington
Optimal Configuration
Upgrades
The recommended upgrades for Ranger are as follows:
- Slot 1: Air Groups Modification 1
- Slot 2: Aircraft Engines Modification 1
- Slot 3: Aerial Torpedoes Modification 1
- Slot 4: Bombers Modification 1
Commander Skills
As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would increase the torpedo arming distance, which can be challenging even for experienced players.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | Support | |||
1 |
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★★ |
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★★★ |
|
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2 |
|
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★★★ |
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|
|
3 |
|
|
★★ |
★★★ |
★★★ |
|
4 |
★★ |
|
|
★★ |
|
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
The consumables available for the ship and each plane type for Ranger is as follows:
Ship
- Slot 1: Damage Control Party
- Slot 2: CAP Fighter 4
Attack Aircraft
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Torpedo Bombers
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Dive Bombers
- Slot 1: Engine Cooling 2
- Slot 2: Patrol Fighter 3
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Ranger with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
In the past, all carriers could only mount at most four signals at a time. This is not longer the case, Ranger can mount 8 total Signals.
As a carrier, Ranger has no risk of detonating. As such, the signal () should be disregarded for this ship.
Players should mount Equal Speed Charlie London (🚫) for 50% XP gain, Zulu Hotel (🚫) for 50% Commander XP gain, November Echo Setteseven () increased AA damage, Mike Yankee Soxisix () secondary battery range & firing buff, Juliet Whiskey Unaone () flooding chance increase (Very useful), India-X-Ray () fire chance increase, Victor Lima () large fire & flooding chance increase, and India Yankee () for faster fire dissipation.
These signals are to buff the ship performance while gaining a fair bonus of XP.
Players can also choose to equip the Dragon Signal (🚫) instead of Zulu Hotel (🚫) signal the for faster commander (re)training.
Having a high leveled Captain while playing Carrier can give you an edge over other Captains.Gallery
Historical Info
Historical Gallery
References
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |