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Ranger

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Ranger
Ranger_wows_main.jpg
Tech Tree Position
Langley
Arrow_down.png
Ranger_icon_small.png
Arrow_down.png
Independence
Lexington
stock
 top
General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points43,700 
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount27 х 1 pcs.
. . . Average Damage per Second102.6 
. . . Firing Range1.2 km.
28 mm Mk.1 on a Mk.2 mount5 х 4 pcs.
. . . Average Damage per Second11.5 
. . . Firing Range2.4 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 010 m.
Rudder Shift Time15.9 sec.
Concealment
Surface Detectability Range13.79 km.
Air Detectability Range10.66 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VI
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4,500,000

Ranger — American Tier VI aircraft сarrier.

USS Ranger was the first American ship designed and built as an aircraft carrier. The technical specifications called for an aircraft carrier with a smooth deck (no superstructure was planned initially), a speed of 32 knots, and a displacement of no more than 18,000 tons. USS Ranger carried an air group that was only slightly inferior in number to the air groups of her larger predecessors. Ranger continued her service until the end of the war in the Atlantic. She escorted the first Arctic convoys from America to Iceland and was subsequently used as an aircraft transport, facilitating the deployment of army units landing in Africa.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ranger (A)43,7001038827/5/8 0400,000
Ranger (B)44,9001038846/6 10,0001,100,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F2A Buffalo1491,270 0300,000
F4F Wildcat1531,340 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
T4M5,5671011,630 0300,000
TBD Devastator5,5671121,710 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBC Helldiver1161,720 0300,000
SB2U Vindicator1171,810 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 53,500 hp29.5 0250,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1

Player Opinion

Performance

Ranger is the first taste of high-tier carrier play in the American carrier line. She has a hangar size of 73 planes when fully upgraded. This is excellent for the tier, because smart play will mean she always has planes available (unlike Tier VI). The jump from Tier VI to VII is huge; in most ship lines, this is the dividing line between pre-World War II and post-World War II designs. Ranger versus Tier VI ships is fairly brutal.

The Stock Build — a single squadron of each type — is recommended for balance. Ranger’s anti-aircraft suite is decent and will destroy a few planes out of a determined attack, but captains should trust their fighters more than their AA. Ranger is relatively slow for her tier, so captains must be always aware of their map position and try to remain near allied vessels but safely away from enemy guns. The fighter squadrons of her most common foe — Hiryu — are stronger due to having two or three squadrons available, so cunning captains must always attempt to engage them near friendly ships so their AA can assist. Strike Build Ranger is a highly controversial ship; carrier captains tend to like her, while their teammates generally don't (as she brings no fighters into a game). Air Superiority Build captains will likely be able to seize control of the skies, but will find themselves seriously lacking when attempting to deal damage to enemy ships; Ranger’s dive bombers still mount only 500 lb. bombs and are very prone to missing all bombs in a drop, even when the drop is done manually.

Ranger’s biggest weakness is her detection radius; once spotted, she doesn't have the armor to shrug off incoming shells. Even cruisers like Atlanta can get large amounts of damage into a Ranger because of the lack of armor near critical areas. Using terrain intelligently and remaining undetected is key; the only other recourse is to rely on teammates for defense. If Ranger is caught alone, it's a death sentence.

Pros:

  • Large amount of planes available: a total of 73 when fully upgraded.
  • Excellent anti-aircraft suite.
  • Strike loadout can devastate any ship when properly used.
  • TBF Avenger torpedo planes have higher damage, and are tougher than counter-part Tier VI Nakajima B5N from Hiryu.

Cons:

  • Detected very easily.
  • Practically no armor — only 25mm at the thickest point — allowing for easy citadel hits and breaking of modules.
  • Slower than most other ships at her tier, meaning she falls behind much more easily.
  • Extremely clumsy to maneuver, with a 15.9 second rudder turn time.
  • Dive bombers have somewhat questionable accuracy; auto-aimed squadrons will produce poor results. Manual bombing is recommended to improve damage output.
  • Even with perfect manual drops from the dive bombers, it is possible to still miss all bombs... even on big targets such as battleships or carriers.
  • Although dive bombs are listed as 7500 maximum damage, most of the time the average damage by each bomb doesn't exceed 2000 points.

Research

For captains who plan on remaining as Stock Build:

  1. Upgrade to Grumman F6F-5 (fighter).
  2. Upgrade to Hull (B) to increase anti-aircraft protection.


For captains who plan on going with an Air Superiority Build:

  1. Upgrade to Mk7 mod. 3.
  2. Upgrade to Grumman F6F-5 (fighter).
  3. Upgrade to Hull (B) to increase anti-aircraft protection.


For captains who plan on going with a Strike Build:

  1. Upgrade to Mk7 mod. 2.
  2. Upgrade to Hull (B) to increase anti-aircraft protection.
  3. Upgrade to Grumman F6F-5 (fighter).

Optimal Configuration

Upgrades

All Ranger captains should equip Air Groups Modification 1 in Upgrade Slot 1 and Damage Control System Modification 1 in Upgrade Slot 4. Upgrade Slot 5 is captain's choice between Damage Control System Modification 2 and Steering Gears Modification 2.

Upgrade Slot 2 depends on which build captains intend to play their Ranger as. Strike Build captains will want Flight Control Modification 1 while Air Superiority Build captains will want Air Groups Modification 2. Stock Build captains can go either way, though Air Groups Modification 2 provides more utility in ensuring dominance of the air in order to get strike squadrons in on high priority targets.

Commander Skills

The Dogfighting Expert skill is not generally recommended; however, captains who are frustrated by their performance versus enemy Saipan captains may wish to invest points there. Additionally, due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.

Consumables

As a carrier at Tier VII, Ranger has access to only Damage Control Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Ranger with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As a carrier, Ranger can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle 
France  VI BéarnDoubloons 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • VIII Chkalov BDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max ImmelmannDoubloons 
Pan-Asia  VIII SanzangDoubloons 
Spain  
Europe  
Netherlands  
Italy  VIII AquilaDoubloons 
Commonwealth  
Pan-America