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Renown '44

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Revision as of 17:20, 7 December 2022Revision as of 19:12, 28 December 2022
Added performance article
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 Insert the PERFORMANCE SECTION below.  Insert the PERFORMANCE SECTION below.
 See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. --> See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
 +Being an uptiered, modernized variant of Tier VI ''[[Renown]]'', Tier VII ''{{#var:ship_name}}'' retains her counterpart’s familiar gameplay of a typical battlecruiser — weak armor, high speed, and accurate guns. ''{{#var:ship_name}}'' also provides unique twists in the playstyle with her consumables and armaments.
 +
 +<h4>Hull</h4>
 +''{{#var:ship_name}}'' has an almost identical armor scheme compared to her lower-tiered clone, which will struggle to hold up at her tier spread. Her thin 229 mm belt will be penetrated by almost any battleship she comes across. Her large, thinly armored superstructure allows small-caliber ships to easily deal damage. Her HP pool is identical to ''Renown''. At 55,200, she has one of the lowest at her tier. In addition, her torpedo belt protection is abysmal at 13%, making torpedoes a significant threat. However, ''{{#var:ship_name}}'' features improved plating unlike ''Renown'', at 26 mm compared to 16 mm of the latter. This prevents overmatch from calibers of 356 mm or less. Her deck armor is also 29 mm, preventing overmatch from 410 mm guns and under. Despite these improvements, ''{{#var:ship_name}}'' should not rely upon her armor to survive.
 +
 +As a battlecruiser, ''{{#var:ship_name}}''’s speed and concealment are her keys to survival. Her top speed of 30 knots, combined with her {{Engine Boost}}, allow her to take positions quickly, and reposition as needed. Her superb surface concealment also aids in this regard, with 11.5 km detection when fully specced. However, her long hull gives her lackluster maneuverability, with an 840 m turning circle and 14.3 s rudder shift. Captains should take care not to get caught off-guard, or they will most likely be unable to react without taking heavy damage.
 +
 +<h4>Armament</h4>
 +Like Renown, ''{{#var:ship_name}}'' sports an identical configuration of 381 mm guns, in three dual mounts, but with noteworthy changes in their characteristics. Notably, they retain the signature battlecruiser dispersion, but have 2.0 sigma. This means her shells will fly true provided one is on-point with their aim. Her guns also have a reduced reload at 25 seconds, allowing her to consistently deal damage. Akin to ''Renown'', ''{{#var:ship_name}}''’s has access to short fuse AP shells short fuse, which reduces the frequency of over penetrations on ships with light armor. Her HE shells are standard, unlike those of typical British battleships, and should only be used against heavily angled targets. Finally, her gun handling is decent, with good firing angles and acceptable gun traverse. Her one major downside to her guns is their range. At 16.9 km, ''{{#var:ship_name}}'' needs to be close to engage targets.
 +
 +''{{#var:ship_name}}'' carries a surprisingly potent secondary suite. Her secondaries consist of 10 twin 113 mm guns. With their fast reload, they boast the best secondary DPM of all Tier VII battleships. They also have similar accuracy to the famous German battlecruisers, making them a useful tool against targets at close-range. However, their lack of improved range and poor penetration of 19 mm prevents them from reaching their full potential. Thus, captains should not build into them.
 +
 +''{{#var:ship_name}}''’s torpedoes are also a useful tool in combat. Their 10 km range allows them to be used as area denial and hit ships at range. Thanks to the Torpedo turning mechanic, they also have wide firing angles. With four torpedoes per side and a good alpha damage of 15,867, they can heavily cripple or destroy ships provided all of them hit. However, they have a slow traverse speed, so captains should pre-aim the torpedo reticle when forced into close range combat.
 +
 +''{{#var:ship_name}}''’s overall AA defenses are poor. While her close-range AA is high, this will only help against aircraft inside its short range. With her other AA values being weak, captains should rely on assistance to repel enemy aircraft.
 +
 +''{{#var:ship_name}}'' carries standard ASW airstrikes for a Tier VII battleship. She has access to two charges of the armament with 8 km range and 30 second reload. Each charge has one aircraft armed with one bomb dealing 3,400 damage.
 +
 +<h4>Consumables</h4>
 +In addition to her armaments, ''{{#var:ship_name}}'' carries a unique consumable suite. While her {{Damage Control Party}} is standard, her {{Repair Party}} features half the cooldown of standard ones, prolonging her life in a match. Her {{Engine Boost}} will aid in already great speed, helping captains to quickly reach a point on the map. Finally, she has the option to take either {{Defensive AA Fire}} or {{Hydroacoustic Search}}. The latter is preferred, as ''{{#var:ship_name}}''’s AA defenses are too weak to rely upon, while the {{Hydroacoustic Search}} will help in avoiding torpedoes, given her weak torpedo protection. It should be noted that the {{Hydroacoustic Search}} consumable has one less charge than its typical version.
 +
 +<h4>Gameplay</h4>
 +Like most battlecruisers, ''{{#var:ship_name}}''’s ideal position is on the flank. She is a support ship, assisting her team by creating crossfires against enemy ships. Using her speed, she can quickly respond to changes in the battle, as well as her concealment allowing her to either take strategic positions or disengage under fire. ''{{#var:ship_name}}''’s short gun range means she has to get close to deal damage, however, and her armor will not allow her to survive under heavy focus fire. If forced into close-range, her torpedoes will be of use, delivering a heavy blow to enemy ships, while her secondaries can also be of assistance with their rate of fire and accuracy.
 +
 +''{{#var:ship_name}}'' provides the classic battlecruiser gameplay, but sets herself apart with her unique capabilities. Captains familiar with the playstyle will find her an excellent ship, who is quite capable in the right hands.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* +* Highly accurate guns with fast reload
?* +* Unlike most same-tier battlecruisers, has 26 mm plating instead of 16 mm
?* +* Short-fuse AP shells reduces amount of over penetrations on thinly armored targets
?* +* Secondaries have high damage output and accuracy
 +* Good torpedo count, with good range and wide firing angles due to the Torpedo turning mechanic
 +* Amazing surface concealment
 +* Good speed coupled with improved acceleration and {{Engine Boost}} consumable
 +* Access to {{Defensive AA Fire}} and {{Hydroacoustic Search}}
 +* {{Repair Party}} has enhanced cooldown
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* +* Only six guns with a short firing range
?* +* Despite improved plating, overall survivability is poor
?* +* Terrible torpedo protection
?* +* Secondaries have poor penetration
 +* Weak AA
  
 |Research= |Research=
Line 34:Line 65:
  
 The recommended upgrades are: The recommended upgrades are:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}}
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control System Modification 1}} or {{Engine Boost Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}}
?* '''Slot 4''': +* '''Slot 4''': {{Damage Control System Modification 2}}
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 {{Commander Skills 3 BB {{Commander Skills 3 BB
 <!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->  <!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
?| rating11 = <!-- Gun Feeder -->+| rating11 = 3 <!-- Gun Feeder -->
 | rating12 = <!-- Demolition Expert +1% fire + ASW --> | rating12 = <!-- Demolition Expert +1% fire + ASW -->
 | rating13 = <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF --> | rating13 = <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
?| rating14 = <!-- Emergency Repair Specialist -->+| rating14 = 2 <!-- Emergency Repair Specialist -->
 | rating15 = <!-- Incoming Fire Alert --> | rating15 = <!-- Incoming Fire Alert -->
?| rating16 = <!-- Preventive Maintenance -->+| rating16 = 2 <!-- Preventive Maintenance -->
  
?| rating21 = <!-- Grease the Gears -->+| rating21 = 2 <!-- Grease the Gears -->
 | rating22 = <!-- Inertial Fuse for HE Shells --> | rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating23 = <!-- Brisk - +10% while unspotted -->+| rating23 = 3 <!-- Brisk - +10% while unspotted -->
 | rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS --> | rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS -->
?| rating25 = <!-- Priority Target -->+| rating25 = 2 <!-- Priority Target -->
 | rating26 = <!-- AA Defense and ASW Expert - +10% damage --> | rating26 = <!-- AA Defense and ASW Expert - +10% damage -->
  
 | rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time --> | rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
 | rating32 = <!-- Long-Range Secondary Battery Shells - +20% range --> | rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->
?| rating33 = <!-- Adrenaline Rush -->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = <!-- Basics of Survivability -->+| rating34 = 2 <!-- Basics of Survivability -->
 | rating35 = <!-- Improved Repair Part Readiness --> | rating35 = <!-- Improved Repair Part Readiness -->
 | rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike--> | rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike-->
Line 66:Line 97:
 | rating42 = <!-- Manual Secondary Battery Aiming --> | rating42 = <!-- Manual Secondary Battery Aiming -->
 | rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close --> | rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
?| rating44 = <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->+| rating44 = 3 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
?| rating45 = <!-- Concealment Expert -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Fire Prevention Expert -->+| rating46 = 3 <!-- Fire Prevention Expert -->
 }} }}
  
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 * '''Slot 2:''' {{Repair Party}} &ndash; 4 charges * '''Slot 2:''' {{Repair Party}} &ndash; 4 charges
 * '''Slot 3:''' {{Engine Boost}} &ndash; 3 charges * '''Slot 3:''' {{Engine Boost}} &ndash; 3 charges
?* '''Slot 2:''' {{Hydroacoustic Search}} &ndash; 2 charges+* '''Slot 2:''' {{Hydroacoustic Search}} &ndash; 2 charges '''or''' {{Defensive AA Fire}} &ndash; 3 charges
  
 |Camouflage={{Prem Ship Camo Insert|shiptier=7}} |Camouflage={{Prem Ship Camo Insert|shiptier=7}}
Line 88:Line 119:
 {{Signal Flags {{Signal Flags
 <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Juliet Charlie = <!-- No Detonate -->+| Juliet Charlie = 2 <!-- No Detonate -->
?| India Yankee = <!-- -20% Fire duration -->+| India Yankee = 3 <!-- -20% Fire duration -->
?| Hotel Yankee = <!-- ram someone -->+| Hotel Yankee = 2 <!-- ram someone -->
?| Juliet Yankee Bissotwo = <!-- -20% flood duration -->+| Juliet Yankee Bissotwo = 3 <!-- -20% flood duration -->
 | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood --> | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
 | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
  
 | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->+| Mike Yankee Soxisix = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| November Echo Setteseven= <!-- +5% AA damage -->+| November Echo Setteseven= 1 <!-- +5% AA damage -->
?| Sierra Mike = <!-- +5% speed -->+| Sierra Mike = 3 <!-- +5% speed -->
?| November Foxtrot = <!-- -5% Consumables reload -->+| November Foxtrot = 2 <!-- -5% Consumables reload -->
?| India Delta = <!-- +20% HP from Repair Party -->+| India Delta = 3 <!-- +20% HP from Repair Party -->
  
 | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
?| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->+| Sierra Bravo = 2 <!-- +10% Hydro action time; -10% DFAA reload time -->
 }} }}
  

Revision as of 19:12, 28 December 2022

Renown '44
Renown_'44_wows_main.jpg
Battleship | U.K. | Tier VII
Tech Tree Position
Renown_'44_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points55,200 
Main Battery
IDS_PBGM009_15IN42_MK13 х 2 pcs.
Rate of Fire2.4 shots/min.
Reload Time25 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range16.9 km.
Maximum Dispersion189 m.
HE Shell381 mm HE Mk VIIIc 
Maximum HE Shell Damage5,350 
Chance of Fire on Target Caused by HE Shell34 %
Initial HE Shell Velocity732 m./s.
HE Shell Weight879 kg.
AP Shell381 mm AP Mk XXIIc 
Maximum AP Shell Damage11,350 
Initial AP Shell Velocity732 m./s.
AP Shell Weight879 kg.
Secondary Armament #1
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount10 х 2 pcs.
Firing Range5.6 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell113 mm HE 5crh 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity746 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm PR Mk II8 х 1 pcs.
Rate of Fire0.63 shots/min.
Reload Time95 sec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
Torpedo533 mm Mk II 
Maximum Damage15,867 
Torpedo Speed61 knot
Torpedo Range9.999 km.
AA Defense
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount10 х 2 pcs.
. . . Average Damage per Second89 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.II on a Mk.V mount18 х 2 pcs.
. . . Average Damage per Second109.8 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount3 х 8 pcs.
. . . Average Damage per Second59.4 
. . . Firing Range2.49 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount19 х 1 pcs.
. . . Average Damage per Second68.4 
. . . Firing Range2.01 km.
20 mm Oerlikon Mk.I on a Mk.IIIA mount8 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount1 х 4 pcs.
. . . Average Damage per Second12.9 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed29.9 knot
Turning Circle Radius840 m.
Rudder Shift Time14.3 sec.
Concealment
Surface Detectability Range12.82 km.
Air Detectability Range10.28 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VII
Ship_PBSB547_Renown_1944.png
Special

Renown '44 — British special premium Tier VII battleship.

HMS Renown was laid down in 1915 and entered service in September 1916. The ship didn't manage to participate in World War I. She received upgrades in the interwar period, and during World War II, Renown participated in the hunt for the German raiders Graf Spee and Bismarck, as well as the Norwegian campaign, and she escorted Maltese convoys as part of Force H and exercised diplomatic service. In 1944, she was transferred to the Eastern Fleet and took part in the final stage of World War II.

Renown '44 was first released as the Stage 19 reward in the Hamburg Dockyard on 07 December 2022.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
381 mm/42 Mk.I on a Mk.I mount2.4451895,3503411,350 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Renown '4455,2001633031027/18/1/3/108 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm PR Mk II0.6951515,8666110 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VII mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp29.9 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Being an uptiered, modernized variant of Tier VI Renown, Tier VII Renown '44 retains her counterpart’s familiar gameplay of a typical battlecruiser — weak armor, high speed, and accurate guns. Renown '44 also provides unique twists in the playstyle with her consumables and armaments.

Hull

Renown '44 has an almost identical armor scheme compared to her lower-tiered clone, which will struggle to hold up at her tier spread. Her thin 229 mm belt will be penetrated by almost any battleship she comes across. Her large, thinly armored superstructure allows small-caliber ships to easily deal damage. Her HP pool is identical to Renown. At 55,200, she has one of the lowest at her tier. In addition, her torpedo belt protection is abysmal at 13%, making torpedoes a significant threat. However, Renown '44 features improved plating unlike Renown, at 26 mm compared to 16 mm of the latter. This prevents overmatch from calibers of 356 mm or less. Her deck armor is also 29 mm, preventing overmatch from 410 mm guns and under. Despite these improvements, Renown '44 should not rely upon her armor to survive.

As a battlecruiser, Renown '44’s speed and concealment are her keys to survival. Her top speed of 30 knots, combined with her Engine BoostWhile active, increases a ship's speed by a fixed percentage., allow her to take positions quickly, and reposition as needed. Her superb surface concealment also aids in this regard, with 11.5 km detection when fully specced. However, her long hull gives her lackluster maneuverability, with an 840 m turning circle and 14.3 s rudder shift. Captains should take care not to get caught off-guard, or they will most likely be unable to react without taking heavy damage.

Armament

Like Renown, Renown '44 sports an identical configuration of 381 mm guns, in three dual mounts, but with noteworthy changes in their characteristics. Notably, they retain the signature battlecruiser dispersion, but have 2.0 sigma. This means her shells will fly true provided one is on-point with their aim. Her guns also have a reduced reload at 25 seconds, allowing her to consistently deal damage. Akin to Renown, Renown '44’s has access to short fuse AP shells short fuse, which reduces the frequency of over penetrations on ships with light armor. Her HE shells are standard, unlike those of typical British battleships, and should only be used against heavily angled targets. Finally, her gun handling is decent, with good firing angles and acceptable gun traverse. Her one major downside to her guns is their range. At 16.9 km, Renown '44 needs to be close to engage targets.

Renown '44 carries a surprisingly potent secondary suite. Her secondaries consist of 10 twin 113 mm guns. With their fast reload, they boast the best secondary DPM of all Tier VII battleships. They also have similar accuracy to the famous German battlecruisers, making them a useful tool against targets at close-range. However, their lack of improved range and poor penetration of 19 mm prevents them from reaching their full potential. Thus, captains should not build into them.

Renown '44’s torpedoes are also a useful tool in combat. Their 10 km range allows them to be used as area denial and hit ships at range. Thanks to the Torpedo turning mechanic, they also have wide firing angles. With four torpedoes per side and a good alpha damage of 15,867, they can heavily cripple or destroy ships provided all of them hit. However, they have a slow traverse speed, so captains should pre-aim the torpedo reticle when forced into close range combat.

Renown '44’s overall AA defenses are poor. While her close-range AA is high, this will only help against aircraft inside its short range. With her other AA values being weak, captains should rely on assistance to repel enemy aircraft.

Renown '44 carries standard ASW airstrikes for a Tier VII battleship. She has access to two charges of the armament with 8 km range and 30 second reload. Each charge has one aircraft armed with one bomb dealing 3,400 damage.

Consumables

In addition to her armaments, Renown '44 carries a unique consumable suite. While her Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. is standard, her Repair PartyWhile active, restores a percentage of the ship's health points each second. features half the cooldown of standard ones, prolonging her life in a match. Her Engine BoostWhile active, increases a ship's speed by a fixed percentage. will aid in already great speed, helping captains to quickly reach a point on the map. Finally, she has the option to take either Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.. The latter is preferred, as Renown '44’s AA defenses are too weak to rely upon, while the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. will help in avoiding torpedoes, given her weak torpedo protection. It should be noted that the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable has one less charge than its typical version.

Gameplay

Like most battlecruisers, Renown '44’s ideal position is on the flank. She is a support ship, assisting her team by creating crossfires against enemy ships. Using her speed, she can quickly respond to changes in the battle, as well as her concealment allowing her to either take strategic positions or disengage under fire. Renown '44’s short gun range means she has to get close to deal damage, however, and her armor will not allow her to survive under heavy focus fire. If forced into close-range, her torpedoes will be of use, delivering a heavy blow to enemy ships, while her secondaries can also be of assistance with their rate of fire and accuracy.

Renown '44 provides the classic battlecruiser gameplay, but sets herself apart with her unique capabilities. Captains familiar with the playstyle will find her an excellent ship, who is quite capable in the right hands.

Pros:

  • Highly accurate guns with fast reload
  • Unlike most same-tier battlecruisers, has 26 mm plating instead of 16 mm
  • Short-fuse AP shells reduces amount of over penetrations on thinly armored targets
  • Secondaries have high damage output and accuracy
  • Good torpedo count, with good range and wide firing angles due to the Torpedo turning mechanic
  • Amazing surface concealment
  • Good speed coupled with improved acceleration and Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable
  • Access to Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.
  • Repair PartyWhile active, restores a percentage of the ship's health points each second. has enhanced cooldown

Cons:

  • Only six guns with a short firing range
  • Despite improved plating, overall survivability is poor
  • Terrible torpedo protection
  • Secondaries have poor penetration
  • Weak AA

Research

As a premium ship, Renown '44 has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

Renown '44 equips the following consumables:

Camouflage

As a premium ship, Renown '44 comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.11.9.

Testing Changes

  • DevBlog 368:
    • Preliminary characteristics.
  • DevBlog 379:
    • Armor thickness of fore- and aft-ends plating and deck increased from 16 to 26 mm.
    • Sigma parameter for main battery guns increased from 1.8 to 2.0.
    • Main battery dispersion formula worsened from battlecruiser/large cruiser to that of a standard battleship.
    • Main battery reload time reduced from 27 tо 25 s.
    • Torpedo range increased from 8 to 10 km.
  • DevBlog 383:
    • Secondary battery reload time reduced from 5 to 3 s.
    • Secondary battery accuracy improved from standard to that of German battlecruisers.
  • DevBlog 394:
    • Main battery dispersion formula improved from standard battleship to that of a battlecruiser/large cruiser.
  • First available for completing 19 stages of the Hamburg Dockyard in December 2022, during Update 0.11.11 and 12.0.

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Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
Battleships  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII IndomitableDoubloons • VIII ColossusDoubloons • X Audacious • X MaltaDoubloons •  Eagle
Battleships
Japan  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
U.K.  III Bellerophon • III Indefatigable • III DreadnoughtDoubloons • IV Orion • IV Queen Mary • V Iron Duke • V Tiger • V AgincourtDoubloons • VI WarspiteDoubloons • VI Queen Elizabeth • VI Renown • VI RepulseDoubloons • VI Repulse BDoubloons • VII King George V • VII Rooke • VII HoodDoubloons • VII NelsonDoubloons • VII Duke of YorkDoubloons • VII CollingwoodDoubloons • VII Renown '44Doubloons • VII Duke of BronteDoubloons • VIII Monarch • VIII Hawke • VIII VanguardDoubloons • IX Lion • IX Duncan • IX MarlboroughDoubloons • IX Scarlet ThunderDoubloons • X Conqueror • X St. Vincent • X ThundererDoubloons • X IncomparableDoubloons •  Devastation 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai IDoubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya RevolutsiyaDoubloons • VI Izmail • VI NovorossiyskDoubloons • VII Sinop • VII PoltavaDoubloons • VIII Vladivostok • VIII LeninDoubloons • VIII BorodinoDoubloons • IX Sovetsky Soyuz • IX NavarinDoubloons • IX AL Sov. RossiyaDoubloons • X Kremlin • X SlavaDoubloons •  Admiral Ushakov 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Germany  III Nassau • III Von der Tann • III König AlbertDoubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel FriedrichDoubloons • VII Gneisenau • VII Prinz Heinrich • VII ScharnhorstDoubloons • VII AL Prinz HeinrichDoubloons • VII Scharnhorst BDoubloons • VII Scharnhorst '43Doubloons • VIII TirpitzDoubloons • VIII Bismarck • VIII Zieten • VIII OdinDoubloons • VIII BrandenburgDoubloons • VIII AnhaltDoubloons • VIII Brandenburg BDoubloons • VIII Tirpitz BDoubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX PommernDoubloons • IX Pommern BDoubloons • X Grosser KurfürstDoubloons • X Schlieffen • X Preussen • X MecklenburgDoubloons •  Hannover 
Pan-Asia  IX BajieDoubloons • IX WujingDoubloons • IX Sun Yat-SenDoubloons • IX LouchuanDoubloons 
Spain  IX Victoria 
Europe  V Viribus UnitisDoubloons • IX Karl XIV JohanDoubloons 
Netherlands  
Italy  IV Dante Alighieri • V Conte di Cavour • V Giulio CesareDoubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII RomaDoubloons • VIII AL LittorioDoubloons • IX Lepanto • IX Marco PoloDoubloons • IX Giuseppe VerdiDoubloons • X Cristoforo Colombo • X Ruggiero di Lauria • X Sicilia 
Commonwealth  VII YukonDoubloons 
Pan-America  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons