Repair Party Data
Revision as of 20:09, 2 September 2019 UK BB Heals updated  Revision as of 16:32, 9 September 2019 Added RN DDs  
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 style="verticalalign:middle; background:#ffffcc;"  80 seconds   style="verticalalign:middle; background:#ffffcc;"  80 seconds  
 style="verticalalign:middle; background:#ffffcc;"  3   style="verticalalign:middle; background:#ffffcc;"  3  
+    
+   style="verticalalign:middle;"  Destroyer  
+   style="verticalalign:middle;" datasortvalue="9"  IX  X  
+   style="verticalalign:middle;"  [[Image:Wows flag UK.png50 pxframelesslink=Ship:Ships_of_U.K.]]  
+   style="verticalalign:middle;"  '''1%''' of maximum hit points per second  
+   style="verticalalign:middle;"  N/A  
+   style="verticalalign:middle;"  10 seconds  
+   style="verticalalign:middle; background:#f2f2f2;"  120 seconds  
+   style="verticalalign:middle; background:#f2f2f2;"  1  
+   style="verticalalign:middle; background:#ffffcc;"  80 seconds  
+   style="verticalalign:middle; background:#ffffcc;"  2  
}  }  
[[Category:WoWS Consumable Data]]  [[Category:WoWS Consumable Data]] 
Revision as of 16:32, 9 September 2019
This consumable repairs damage by restoring a ship's hit points. It is found on battleships of all tiers, as well as Tier IX and X cruisers (plus most British cruisers, high tier Russian destroyers, Tier VIII premium American destroyer Kidd, Tier VIII Japanese premium cruiser Atago, and Tier VI German premium cruiser Admiral Graf Spee). Health restored per second is a percentage of the ship's maximum health pool.
The use of this consumable is the most common way to earn the achievement Dreadnought. The other way to earn this achievement is to destroy five ships with a ship captained by the unique commander Isoroku Yamamoto.
Note that not all damage can be repaired. The following percentages of damage taken are eligible to be restored by Repair Party:
Hit Type  Amount Restorable 
Exceptions 


10% 


50% 

100% 
REPAIR PARTY I  REPAIR PARTY II  

Cost: Free  Cost: 22,500  
Class or Ship  Tier  Nation(s)  Healing  Citadel Repair  Duration  Cooldown  Charges  Cooldown  Charges 
Admiral Graf Spee  VI  0.5% of maximum hit points per second  10%  28 seconds  120 seconds  2  80 seconds  3  
Warspite  VI  0.6% of maximum hit points per second  10%  28 seconds  120 seconds  3  80 seconds  4  
Duca degli Abruzzi  VII  0.5% of maximum hit points per second  10%  28 seconds  120 seconds  2  80 seconds  3  
Nueve de Julio  VII  2.0% of maximum hit points per second  33%  20 seconds  120 seconds  2  80 seconds  3  
Nelson  VII  2.0% of maximum hit points per second  10%  20 seconds  120 seconds  2  80 seconds  3  
Atago  VIII  0.5% of maximum hit points per second  33%  28 seconds  120 seconds  2  80 seconds  3  
Kidd  VIII  0.5% of maximum hit points per second  N/A  28 seconds  120 seconds  2  80 seconds  3  
Gascogne & Massachusetts 
VIII  0.5% of maximum hit points per second  10%  28 seconds  60 seconds  3  40 seconds  4  
Georgia  IX  0.5% of maximum hit points per second  10%  28 seconds  60 seconds  3  40 seconds  4  
Grozovoi  X  0.5% of maximum hit points per second  N/A  28 seconds  120 seconds  1  80 seconds  2  
Salem  X  2.0% of maximum hit points per second  33%  20 seconds  120 seconds  2  80 seconds  3  
Battleship  II  VIII  0.5% of maximum hit points per second  10%  28 seconds  120 seconds  3  80 seconds  4  
Battleship  III  IX  0.66% of maximum hit points per second  10%  28 seconds  120 seconds  3  80 seconds  4  
Battleship  IX  0.5% of maximum hit points per second  10%  28 seconds  120 seconds  3  80 seconds  4  
Battleship  II  VI  0.5% of maximum hit points per second  10%  28 seconds  120 seconds  3  80 seconds  4  
Battleship  VII  VIII  0.6% of maximum hit points per second  10%  28 seconds  90 seconds  3  60 seconds  4  
Battleship  IX  X  2.0% of maximum hit points per second  10%  20 seconds  120 seconds  2  80 seconds  3  
Battleship  X  0.5% of maximum hit points per second  10%  28 seconds  120 seconds  3  80 seconds  4  
Cruiser  III  VII  0.5% of maximum hit points per second  10%  28 seconds  120 seconds  2  80 seconds  3  
Cruiser  VIII  X  2.0% of maximum hit points per second  50%  20 seconds  120 seconds  2  80 seconds  3  
Cruiser  IX  X  0.5% of maximum hit points per second  33%  28 seconds  120 seconds  2  80 seconds  3  
Cruiser  IX  X  0.5% of maximum hit points per second  33%  28 seconds  120 seconds  3  80 seconds  4  
Destroyer  IX  X  0.5% of maximum hit points per second  N/A  28 seconds  120 seconds  2  80 seconds  3  
Destroyer  IX  X  1% of maximum hit points per second  N/A  10 seconds  120 seconds  1  80 seconds  2 