Ryujo
Revision as of 02:02, 22 October 2017 | Revision as of 15:06, 23 October 2017 Fixed note about Evasive Maneuver skill; fixed recommended signals section | |||
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|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
As a Tier VI carrier with four upgrade slots, the following upgrades are recommended on ''{{#var:ship_name}}'': | As a Tier VI carrier with four upgrade slots, the following upgrades are recommended on ''{{#var:ship_name}}'': | |||
? | + | *'''Slot 1''': [[Ship:Upgrades#Air_Groups_Modification.C2.A01|Air Groups Modification 1]], in order to improve the fighters' damage capabilities and increase their chances of winning dogfights. | ||
? | + | *'''Slot 2''': [[Ship:Upgrades#Air_Groups_Modification.C2.A02|Air Groups Modification 2]], in order to further improve the fighters' chances of winning dogfights through increasing their survivability.<nowiki>*</nowiki> | ||
? | + | *'''Slot 4''': [[Ship:Upgrades#Damage_Control_System_Modification.C2.A01|Damage Control System Modification 1]] is the top pick of the bunch, in order to reduce fire and flooding chance on the ship (as carriers rarely have their engine or rudder incapacitated). | ||
? | + | *'''Slot 5''': [[Ship:Upgrades#Propulsion_Modification.C2.A02|Propulsion Modification 2]], so that captains can quickly relocate their ship if any potential threat is approaching quickly. | ||
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+ | '''Upgrade Slot 2''' can be fitted with [[Ship:Upgrades#Flight_Control_Modification.C2.A01|Flight Control Modification 1]] instead, allowing the player to experiment between focusing on either faster air strikes or fighter survivability against enemy planes. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
''{{#var:ship_name}}'' uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. [[Ship:Commander#Aircraft_Servicing_Expert|Aircraft Servicing Expert]], [[Ship:Commander#Torpedo_Acceleration|Torpedo Acceleration]], [[Ship:Commander#Torpedo_Armament_Expertise|Torpedo Armament Expertise]], and [[Ship:Commander#Air_Supremacy|Air Supremacy]] are "must have" skills. [[Ship:Commander#Dogfighting_Expert|Dogfighting Expert]] is also useful if ''{{#var:ship_name}}'' faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm. | ''{{#var:ship_name}}'' uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. [[Ship:Commander#Aircraft_Servicing_Expert|Aircraft Servicing Expert]], [[Ship:Commander#Torpedo_Acceleration|Torpedo Acceleration]], [[Ship:Commander#Torpedo_Armament_Expertise|Torpedo Armament Expertise]], and [[Ship:Commander#Air_Supremacy|Air Supremacy]] are "must have" skills. [[Ship:Commander#Dogfighting_Expert|Dogfighting Expert]] is also useful if ''{{#var:ship_name}}'' faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm. | |||
? | For AA defense, ''{{#var:ship_name}}'' has large-caliber 127mm guns that benefit | + | For AA defense, ''{{#var:ship_name}}'' has large-caliber 127mm guns that benefit from [[Ship:Commander#Manual_Fire_Control_for_AA_Armament|Manual Fire Control for AA Armament]]. [[Ship:Commander#Basic_Firing_Training|Basic Firing Training]] is also a good choice to boost all AA guns' DPS by 20%. While ''{{#var:ship_name}}''’s AA DPS output is not sufficient to wipe out entire squadrons, it can knock out a few planes and, in combination with maneuvering, can help avoid taking serious damage. | |
? | [[Ship:Commander#Evasive_Maneuver|Evasive Maneuvers]] is | + | [[Ship:Commander#Evasive_Maneuver|Evasive Maneuvers]] is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated [[Ship:Consumables#Defensive_AA_Fire|Defensive Fire]]. | |
Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ''{{#var:ship_name}}'' has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ''{{#var:ship_name}}'' captains must position their ship near friendlies and far back from the enemy fleet. [[Ship:Commander#Concealment_Expert|Concealment Expert]] may be taken to further reduce detection range if the captain so desires. | Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. ''{{#var:ship_name}}'' has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. ''{{#var:ship_name}}'' captains must position their ship near friendlies and far back from the enemy fleet. [[Ship:Commander#Concealment_Expert|Concealment Expert]] may be taken to further reduce detection range if the captain so desires. | |||
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{{Signal Flags | {{Signal Flags | |||
? | | | + | | November Echo Setteseven = 2 | |
? | | | + | | Mike Yankee Soxisix = | |
? | + | | India X-Ray = | ||
? | | | + | ||
| Juliet Yankee Bissotwo = | | Juliet Yankee Bissotwo = | |||
? | | | + | | Victor Lima = | |
+ | | Hotel Yankee = | |||
? | + | | November Foxtrot = | ||
? | | November | + | ||
? | + | |||
? | + | |||
| Sierra Mike = 1 | | Sierra Mike = 1 | |||
? | | | + | | India Delta = | |
+ | | Juliet Whiskey Unaone = 2 | |||
+ | | India Yankee = | |||
+ | | Juliet Charlie = | |||
? | | | + | | Zulu = 1 | |
? | + | | India Bravo Terrathree = | ||
? | | India | + | ||
| Equal Speed Charlie London = 3 | | Equal Speed Charlie London = 3 | |||
? | | | + | | Zulu Hotel = 3 | |
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = 1 | |||
+ | | Red Dragon = 1 | |||
| Dragon Flag = 1 | | Dragon Flag = 1 | |||
+ | | Ouroboros = | |||
+ | | Hydra = 1 | |||
}} | }} | |||
Revision as of 15:06, 23 October 2017
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
Firing Range4 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount9 х 2 pcs. |
. . . Average Damage per Second24.3 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a single mount5 х 1 pcs. |
. . . Average Damage per Second9 |
. . . Firing Range2.49 km. |
Maximum Speed28 knot |
Turning Circle Radius770 m. |
Rudder Shift Time13.4 sec. |
Surface Detectability Range9.6 km. |
Air Detectability Range6.82 km. |
Ryūjō — Japanese Tier VI aircraft сarrier.
The Washington Naval Treaty restrictions did not apply to ships with a displacement of up to 10,000 tons, so Japan started designing small aircraft carriers in addition to large ones. Ryūjō was designed taking the experience of operating Hōshō into account: She received a double-deck hangar, which allowed for increasing the air group size. Ryūjō participated in the Sino-Japanese War from 1937 through 1939. During World War II, the aircraft carrier supported landings in the Philippines, covered convoys headed to the Dutch East Indies, and participated in raids in the Indian Ocean and around the Aleutian Islands.
Modules
Speed (knot) | IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE (HP/min) | IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNT | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
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A5M Claude | 134 | 1,210 | 0 | 300,000 | |||
A6M2 Zero | 139 | 1,270 | 7,000 | 750,000 |
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
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B4Y Jean | 5,000 | 120 | 1,460 | 0 | 300,000 | |
B5N2 Kate | 5,000 | 128 | 1,530 | 7,000 | 750,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Pros:
- Large reserve of planes for its tier at 48 compared to Independence at 37.
- 5 squadrons of planes, and at least 1 fighter squadron, in any of the upgraded loadouts.
- Low concealment.
- Relatively maneuverable, better than its predecessor Zuiho.
- Strike loadout will deal massive damage to enemy ships, similar to Zuiho.
- Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute.
- 127mm dual-purpose guns can be boosted by AA skills, particularly Manual Fire Control for AA Armament.
Cons:
- Poor armor protection and large size make her prone to taking large hits and HE damage.
- Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant.
- AA is weaker than her counterpart Independence.
- Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes.
Research
This is a suggested upgrade path:
- Type 6 Mod. 2 (Flight Control Mod)
- Mitsubishi A6M2 fighters
- Aichi D3A1 dive bombers
- Free XP the B hull, get the C hull for additional AA protection and rudder shift.
Optimal Configuration
Upgrades
As a Tier VI carrier with four upgrade slots, the following upgrades are recommended on Ryūjō:
- Slot 1: Air Groups Modification 1, in order to improve the fighters' damage capabilities and increase their chances of winning dogfights.
- Slot 2: Air Groups Modification 2, in order to further improve the fighters' chances of winning dogfights through increasing their survivability.*
- Slot 4: Damage Control System Modification 1 is the top pick of the bunch, in order to reduce fire and flooding chance on the ship (as carriers rarely have their engine or rudder incapacitated).
- Slot 5: Propulsion Modification 2, so that captains can quickly relocate their ship if any potential threat is approaching quickly.
Upgrade Slot 2 can be fitted with Flight Control Modification 1 instead, allowing the player to experiment between focusing on either faster air strikes or fighter survivability against enemy planes.
Commander Skills
Ryūjō uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, Torpedo Armament Expertise, and Air Supremacy are "must have" skills. Dogfighting Expert is also useful if Ryūjō faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.
For AA defense, Ryūjō has large-caliber 127mm guns that benefit from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. While Ryūjō’s AA DPS output is not sufficient to wipe out entire squadrons, it can knock out a few planes and, in combination with maneuvering, can help avoid taking serious damage.
Evasive Maneuvers is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated Defensive Fire.
Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Ryūjō has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Ryūjō captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.
ATTENTION
- Due to dive bombers having over 100% chance of causing fires, Demolition Expert is not recommended.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
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★★★ |
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2 |
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★★★ |
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3 |
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★★★ |
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★ |
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4 |
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★★ |
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★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a carrier at Tier VI, Ryūjō has access to only Damage Control Party .
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.
Players who wish to spend doubloons can equip Ryūjō with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
As a carrier, Ryūjō can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.
ATTENTION
- Due to dive bombers having over 100% chance of causing fires, Victor Lima and India X-Ray are not recommended.
Recommended Signal Flags | |||||
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Combat | |||||
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★★ |
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★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |