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Revision as of 19:10, 4 June 2017Revision as of 02:55, 16 July 2017
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 {{Commander Skills {{Commander Skills
?| Priority Target = 1+| Priority Target = 0
 | Preventative Maintenance =  | Preventative Maintenance =
 | Expert Loader =  | Expert Loader =
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 | Evasive Maneuver = 1 | Evasive Maneuver = 1
?| High Alert = 1+| High Alert =
 | Jack of All Trades =  | Jack of All Trades =
 | Expert Marksman =  | Expert Marksman =
 | Torpedo Acceleration = 3 | Torpedo Acceleration = 3
 | Smoke Screen Expert =  | Smoke Screen Expert =
?| Expert Rear Gunner = 2+| Expert Rear Gunner = 1
?| Adrenaline Rush = 1+| Adrenaline Rush =
?| Last Stand = 1+| Last Stand =
?| Survivability Expert = 1+| Survivability Expert =
 | Basics of Survivability = 1 | Basics of Survivability = 1
 | Torpedo Armament Expertise = 3 | Torpedo Armament Expertise = 3
 | Emergency Takeoff = 1 | Emergency Takeoff = 1
?| Basic Firing Training = 2+| Basic Firing Training = 1
 | Superintendent =  | Superintendent =
?| Demolition Expert = 1+| Demolition Expert =
?| Vigilance = 1+| Vigilance =
 | Manual Fire Control for Secondary Armament =  | Manual Fire Control for Secondary Armament =
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 | Manual Fire Control for AA Armament = 2 | Manual Fire Control for AA Armament = 2
 | Radio Position Finding =  | Radio Position Finding =
?| Concealment Expert = 1+| Concealment Expert = 2
 }} }}

Revision as of 02:55, 16 July 2017

Tech Tree Position
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points38,400 
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
13 mm/76 Type 93 on a quadruple mount6 х 4 pcs.
. . . Average Damage per Second17.4 
. . . Firing Range1.2 km.
Maximum Speed28 knot
Turning Circle Radius770 m.
Rudder Shift Time13.4 sec.
Surface Detectability Range9.9 km.
Air Detectability Range6.44 km.
Battle Levels

Ryūjō — Japanese Tier VI aircraft сarrier.

An aircraft carrier built under the restrictions of the Washington Naval Treaty of 1922. Owing to a double-deck hangar, she could carry an impressive air group despite her limited displacement. Her drawbacks were low survivability and the small size of her flight deck, which hampered takeoff and landing for squadrons.


Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Ryūjō (A)38,40063066/648 0400,000
Ryūjō (B)39,60063065/948 7,000750,000
Ryūjō (C)39,600630610/848 10,0001,100,000
Attack Aircraft Cruise Speed
Average Damage per Second
LoadoutHit Points
Research price
Purchase price
( Credits)
A5M Claude134001,210 0300,000
A6M2 Zero139001,270 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
Cruise Speed
Hit Points
Research price
Purchase price
( Credits)
B4Y Jean5,4001201,460 0300,000
B5N2 Kate6,5001281,530 7,000750,000
Bombers Maximum Bomb Damage
Cruise Speed
Hit Points
Research price
Purchase price
( Credits)
D3A Val4,6001331,430 0300,000
D4Y2 Suisei5,1001371,500 7,000750,000
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 65,000 hp28 0250,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2

Player Opinion


Ryujo is a potent carrier due to its supply of reserve aircraft, choice between air superiority and strike loadouts, and access to manual attack options at tier 6. Ryujo is a light carrier but with a larger hangar capacity than its counterpart Independence. She uses the exact same torpedo bombers as Zuiho, and has access to the tier 6 D3A1 "Val" dive bombers and tier 6 A6M2 "Zero" fighters.


  • Large reserve of planes for its tier at 48 compared to Independence at 37.
  • 5 squadrons of planes, and at least 1 fighter squadron, in any of the upgraded loadouts.
  • Low concealment.
  • Relatively maneuverable, better than its predecessor Zuiho.
  • Strike loadout will deal massive damage to enemy ships, similar to Zuiho.
  • Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute.
  • 127mm dual-purpose guns can be boosted by AA skills, particularly Manual Fire Control for AA Armament.


  • Poor armor protection and large size make her prone to taking large hits and HE damage.
  • Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant.
  • AA is weaker than her counterpart Independence.
  • Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes.


This is a suggested upgrade path:

  1. Type 6 Mod. 2 (Flight Control Mod)
  2. Mitsubishi A6M2 fighters
  3. Aichi D3A1 dive bombers
  4. Free XP the B hull, get the C hull for additonal AA protection and rudder shift.

Optimal Configuration


As a carrier at Tier VI with four upgrade slots (slots 1, 2, 4, and 5), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster aircraft servicing time / rearming time) or Air Groups Modification 2 (for better fighter capability in fighting enemy fighters and taking down enemy bombers), Damage Control System Modification 1, and Damage Control System Mod. 2.

Commander Skills

Ryujo uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, and Air Supremacy are "must have" skills. Dogfighting Expert is also useful if Ryujo faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.

Torpedo Armament Expertise can be taken as well, however the preparation time of torpedo bombers is already short at 18 seconds, which is already an advantage over Independence's torpedo bombers at 32 seconds.

For AA defense, Ryujo has large-caliber 127mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. While Ryujo's AA DPS output is not sufficient to wipe out entire squadrons, it can knock out a few planes and, in combination with maneuvering, can help avoid taking serious damage.

Evasive Maneuvers is not recommended because it only affects bombers that have dropped their payload and are returning to the carrier.

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Ryujo has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Ryujo captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.


As a carrier at Tier VI, Ryujo has access to only Damage Control Party.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Ryujo with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.


As a carrier, Ryujo can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.


Historical Info

Historical Gallery

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • VIII Arashi • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII Tone • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI Ise • VII Nagato • VII AshitakaDoubloons • VII Hyūga • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX HizenDoubloons • X Yamato • X Shikishima • X ARP Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū 
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max Immelmann 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious 
Pan-Asia  VIII SanzangDoubloons