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Saint-Louis

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 +{{block|i|content=For American Tier III cruiser ''[[St. Louis]]'', click [[Ship:St. Louis|here]].}}
 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
 +A heavy cruiser project included in the last shipbuilding program during wartime. The ship was equal to ships of the preceding project but the absence of treaty restrictions allowed her to have a larger displacement and reinforced AA capabilities.<br><br>{{Model3DViewer|4773dbf2f59d493d8dc58b65cf87a5f8}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?''Saint-Louis'' is a strong Tier IX cruiser. She is a direct upgrade in nearly all respects from ''[[Charles Martel]]'', keeping the 3x3 203mm main armament that is a feature of the previous French heavy cruisers. However, compared to ''Charles Martel'', ''Saint-Louis'' gets better statistics for its firepower, such as faster shells, longer range, and faster turning turrets. These factors make ''Saint-Louis'' a very solid ship, excelling at long range fire and nimble enough to dodge incoming enemy shells. +''Saint-Louis'' is a strong Tier IX cruiser. She is a direct upgrade in nearly all respects from ''[[Charles Martel]]''.
  
?While her anti-aircraft (AA) ability pales in comparison to the likes of ''[[Neptune]]''’s AA, ''Saint-Louis'' still can be a strong deterrent to enemy aircraft. The combination of Advanced Firing Training and AA Guns Modification 2 brings the range of her long-range AA to 7.2km, and with the addition of Basic Firing Training ''Saint-Louis'' will shoot down planes without much of a struggle. A full AA build isn't necessary in order to make the AA work, just a few skill points or modules here and there will do the job. +She keeps the 3x3 203mm main armament that is a feature of the previous French heavy cruisers. Firepower is similar to the ''Charles Martel'', improving on the already excellent range and gaining the option to improve the rate of fire using the new, final upgrade slot.
  
?The French cruisers' special consumable, the [[Ship:Consumables#Engine Boost|Engine Boost]] consumable, may seem underwhelming at first, but it can become a very useful tool. With Engine Boost activated, ''Saint-Louis'' can juke back and forth very rapidly, dodging incoming shells and frustrating enemy ships. Peeking in and out of cover to take shots with Engine Boost active means that ''Saint-Louis'' spends as little time as possible vulnerable to the enemy while still being able to do tons of damage. +Most improvements, however, are defensive. While her rudder shift and turning radius are a little poorer than her predecessor, ''Saint-Louis'' does pick up half a knot of speed, 2,900 more hit points, and most crucially, a Repair Party, allowing her to play more aggressively with the promise of being able to recover some health later.
 + 
 +Her anti-aircraft armament is also considerably reinforced; though not on the level of ships like ''[[Neptune]]'', ''Saint-Louis'' still can be a strong deterrent to enemy aircraft. The combination of Advanced Firing Training and Auxiliary Armaments Modification 2 is powerful, and with the addition of Basic Firing Training ''Saint-Louis'' will shoot down planes without much of a struggle. A full AA build isn't necessary in order to make the AA work, just a few skill points or modules here and there will do the job.
 + 
 +The French cruisers' special consumable, the {{Engine Boost}} consumable, may seem underwhelming at first, but it can become a very useful tool. With Engine Boost activated, ''Saint-Louis'' can juke back and forth very rapidly, dodging incoming shells and frustrating enemy ships. Peeking in and out of cover to take shots with Engine Boost active means that ''Saint-Louis'' spends as little time as possible vulnerable to the enemy while still being able to do tons of damage.
  
 However, there is one major weakness with ''Saint-Louis''. The armor, like the rest of the French cruisers, is poor. ''Saint-Louis'' requires the player to keep attention to the enemy ships at all times, and the slightest of mistakes in positioning may be heavily punished with multiple citadels. ''Saint-Louis'' has a fairly high citadel, so any broadside presented may be the last broadside presented in the battle. This ship has most of her guns towards the front, keeping 2/3 of her firepower when bow-on, but she will still take massive damage from battleship Armor Piercing shells while bow-on. ''Saint-Louis'' will not last long under sustained heavy fire, so positioning and knowing when to engage in fights is of utmost importance.  However, there is one major weakness with ''Saint-Louis''. The armor, like the rest of the French cruisers, is poor. ''Saint-Louis'' requires the player to keep attention to the enemy ships at all times, and the slightest of mistakes in positioning may be heavily punished with multiple citadels. ''Saint-Louis'' has a fairly high citadel, so any broadside presented may be the last broadside presented in the battle. This ship has most of her guns towards the front, keeping 2/3 of her firepower when bow-on, but she will still take massive damage from battleship Armor Piercing shells while bow-on. ''Saint-Louis'' will not last long under sustained heavy fire, so positioning and knowing when to engage in fights is of utmost importance.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?*Decently fast for a cruiser of her tier, and with the [[Ship:Consumables#Engine_Boost|Engine Boost]] consumable this ship is super nimble. +* Decently fast for a cruiser of her tier, and with the {{Engine Boost}} consumable this ship is super nimble.
?*Good shell velocity and shell trajectory, along with an incredible 18.3km firing range.+* Good shell velocity and shell trajectory, along with an incredible 18.3km firing range.
?*Anti-aircraft (AA) suite is decent, and can be very powerful when specialized for AA.+* Anti-aircraft (AA) suite is decent, and can be very powerful when specialized for AA.
?*Superb torpedo angles. +* Superb torpedo angles.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?*As with the rest of the French cruiser line, the ''Saint-Louis'' has sub-par armor.+* As with the rest of the French cruiser line, ''Saint-Louis'' has sub-par armor.
?*Can only launch 3 torpedoes from each side of the ship.+* Can only launch 3 torpedoes from each side of the ship.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?For [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], take Main Armaments Modification 1. This helps prevent main battery and torpedo tube incapacitations. +For [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]], take {{Main Armaments Modification 1}}. This helps prevent main battery and torpedo tube incapacitations.
  
?For [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]], take AA Guns Modification 2. ''Saint-Louis''' has powerful long range anti-aircraft (AA) guns, and taking this modification extends the long range AA range to 7.2km.+For [[Ship:Upgrades#Tier_V.2B_Equipment_.28Slot_2.29|Upgrade Slot 2]], take {{Steering Gears Modification 1}}. However, if the player has the special {{Engine Boost Modification 1}}, mount that instead. This modification takes the French cruisers' specialty, the [[Ship:Consumables#Engine_Boost|Engine Boost]] consumable, and increases its duration by +50%.
  
?For [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]], there are several different modules to take depending on ship build. Main Battery Modification 3 significantly helps decrease reload time, cutting off over 1 second off reload time. Alternatively, Gun Fire Control System Modification 2 may be taken for players who prefer to engage from long ranges. Players may also choose AA Guns Modification 3 for an AA build.+For [[Ship:Upgrades#Tier_IX.2B_Equipment_.28Slot_3.29|Upgrade Slot 3]], take {{AA Guns Modification 1}}. ''Saint-Louis''' has powerful long range anti-aircraft (AA) guns, and taking this modification makes them even more powerful.
  
?For [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]], take Steering Gears Modification 1. However, if the player has the special Engine Boost Modification 1, mount that instead. This modification takes the French cruisers' specialty, the [[Ship:Consumables#Engine_Boost|Engine Boost]] consumable, and increases its duration by +50%. +For [[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]], take {{Steering Gears Modification 2}} to decrease rudder shift time. {{Propulsion Modification 2}} is also a possibility for players who want to make the most out of the Engine Boost and give the ship incredible acceleration.
  
?For [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]], take Steering Gears Modification 2 to decrease rudder shift time. Propulsion Modification 2 is also a possibility for players who want to make the most out of the Engine Boost and give the ship incredible acceleration.+For [[Ship:Upgrades#Tier_VI.2B_Equipment_.28Slot_5.29|Upgrade Slot 5]], take {{Concealment System Modification 1}}. The additional stealth is necessary for a lightly armored cruiser and will aid in getting to positions without getting spotted. Alternatively, {{Steering Gears Modification 3}} can be used for maximum maneuverability.
  
?For [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]], take Concealment System Modification 1. The additional stealth is necessary for a lightly armored cruiser and will aid in getting to positions without getting spotted. +For [[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]], there are several different modules to take depending on ship build. {{Main Battery Modification 3}} significantly helps decrease reload time, cutting over 1 second off reload time. Alternatively, {{Gun Fire Control System Modification 2}} may be taken for players who prefer to engage from long ranges. Players may also choose {{Auxiliary Armaments Modification 2}} for an AA build.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
?| Preventative Maintenance = 2+| rating11 = 3 <!-- Priority Target -->
?| Expert Loader = 1+| rating12 = 2 <!-- Preventive Maint -->
?| Aircraft Servicing Expert = +| rating13 = 1 <!-- Expert Loader -->
?| Direction Center for Catapult Aircraft = +| rating14 = 0 <!-- Air Supremacy -->
?| Dogfighting Expert = +| rating15 = 1 <!-- Direction Center for Fighters -->
?| Incoming Fire Alert = 1+| rating16 = 0 <!-- Improved Engine Boost -->
?| Evasive Maneuver = +| rating17 = 1 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 1+| rating22 = 1 <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 2+| rating27 = 2 <!-- Adrenaline Rush -->
?| Last Stand = 2+| rating28 = 2 <!-- Last Stand -->
  
?| Basics of Survivability = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Survivability Expert = 1+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 2+| rating36 = 2 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 2+| rating45 = 2 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 1+| rating47 = 1 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
 +''{{#var:ship_name}}'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}
 +* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}} '''or''' {{Engine Boost}}
 +* '''Slot 4:''' {{Repair Party}}
 +* '''Slot 5:''' {{Main Battery Reload Booster}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 File:Saint louis aa.jpeg|''Saint-Louis'' shoots down ''[[Shokaku]]'' planes. File:Saint louis aa.jpeg|''Saint-Louis'' shoots down ''[[Shokaku]]'' planes.
 File:Saint louis fletcher.jpeg|A ''[[Fletcher]]'' is gunned down by ''Saint-Louis''. File:Saint louis fletcher.jpeg|A ''[[Fletcher]]'' is gunned down by ''Saint-Louis''.
 +</gallery>
 +
 +|History=<!-- write text below -->
 +The ''Saint-Louis'' class was an un-built class of heavy cruiser drawn up on the eve of World War II and was the last heavy cruiser designed for the ''Marine Nationale''. Previously known as the "C5" cruiser, the ''Saint-Louis'' class was conceived in 1939 as a replacement to the aging ''[[Duguay-Trouin]]'' class, and was based off of the previous ''[[Algérie]]'' class. Due to the expiration of the Washington Naval Treaty, French designers were no longer limited by the treaty's 10,000 ton maximum displacement limit so they were able to design a ship that was larger, faster, better protected, and, through the introduction of a semi-automatic loading system, much more heavily armed. In the end, the final design exceeded her predecessor's size considerably: weighing in at 15,000 tons normally, and nearly 19,000 tons at full load. The design was approved and accepted by the navy on 1 April 1940.
 +
 +Six ships were planned to be built in two, three ship batches. The first batch was to be in service by 1944 to coincide with the planned retirement of the ''Duguay-Trouin'' class while the second batch would have entered service by 1946. Contrary to almost every other un-built warship class, all six members of the ''Saint-Louis'' class received names in advance of construction. The names and planned construction dates were as follows:
 +
 +* ''Saint-Louis'' would have been laid down at Arsenal de Lorient in September 1941, launched in January 1943, and in service by January 1944.
 +
 +* ''Henri IV'' would have been laid down at Ateliers et Chantiers de France in Dunkerque in November 1941, launched in March 1943, and in service by March 1944.
 +
 +* ''Charlemagne'' would have been laid down at Ateliers et Chantiers du Havre (ACH) in December 1941, launched in May 1943, and in service by June 1944.
 +
 +* ''Brennus'' would have been laid down at Arsenal de Lorient in March 1944, launched in May 1945, and in service by June 1946.
 +
 +* ''Charles Martel'' would have been laid down at Ateliers et Chantiers du Havre (ACH) in May 1944, launched in July 1945, and in service by September 1946.
 +
 +* ''Vercingétorix'' would have been laid down at Ateliers et Chantiers de France in Dunkerque in September 1944, launched in October 1945, and in service by December 1946.
 +
 +In the end, the invasion of France by Nazi Germany stopped all discussion about the class, and the subsequent occupation of France resulted in the project's abandonment.
  
 +|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 +File:Saint_Lous_Class_cruiser.png|Illustration of ''Saint-Louis''.
 </gallery> </gallery>
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Saint-Louis-class_cruiser ''Saint-Louis''-class cruiser - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 19:52, 30 March 2020

For American Tier III cruiser St. Louis, click here.

Saint-Louis
Saint-Louis_wows_main.jpg
Cruiser | France | Tier IX
Tech Tree Position
Charles Martel
Arrow_down.png
Saint-Louis_icon_small.png
Arrow_down.png
Henri IV
stock
 top
General
Research price165000 exp
Purchase price13,600,000 Credits
Hit Points38,800 
Main Battery
203 mm/55 Mle 1934 in a turret3 х 3 pcs.
Rate of Fire5.45 shots/min.
Reload Time11 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range16.67 km.
Maximum Dispersion148 m.
HE Shell203 mm HE OEA Mle 1927 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity876 m./s.
HE Shell Weight123.82 kg.
AP Shell203 mm AP OPf Mle 1936 
Maximum AP Shell Damage4,900 
Initial AP Shell Velocity845 m./s.
AP Shell Weight134 kg.
Secondary Armament #1
100 mm/45 Mle 1930 on an Mle 1931 mount7 х 2 pcs.
Firing Range7.95 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1928 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity780 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14,833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
100 mm/45 Mle 1930 on an Mle 1931 mount7 х 2 pcs.
. . . Average Damage per Second47.6 
. . . Firing Range5.01 km.
20 mm Oerlikon on a Mk.4 mount20 х 1 pcs.
. . . Average Damage per Second72 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk.1 mount12 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius720 m.
Rudder Shift Time14.2 sec.
Concealment
Surface Detectability Range14.49 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_france.png
IX
Ship_PFSC109_Saint_Louis.png
13,600,000

Saint-Louis — French Tier IX cruiser.

A heavy cruiser project included in the last shipbuilding program during wartime. The ship was equal to ships of the preceding project but the absence of treaty restrictions allowed her to have a larger displacement and reinforced AA capabilities.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mle 1934 in a turret5.525.71482,800154,900 01,100,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Saint-Louis (A)38,80061403720/12/72 01,450,000
Saint-Louis (B)40,90061403712/8/8/4/72 40,5003,020,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
550 mm 23DT0.7907.214,833609 0800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
PCA n° 9 Mle 10 0980,000
PCA n° 9 Mle 20 24,0002,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 0900,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Saint-Louis is a strong Tier IX cruiser. She is a direct upgrade in nearly all respects from Charles Martel.

She keeps the 3x3 203mm main armament that is a feature of the previous French heavy cruisers. Firepower is similar to the Charles Martel, improving on the already excellent range and gaining the option to improve the rate of fire using the new, final upgrade slot.

Most improvements, however, are defensive. While her rudder shift and turning radius are a little poorer than her predecessor, Saint-Louis does pick up half a knot of speed, 2,900 more hit points, and most crucially, a Repair Party, allowing her to play more aggressively with the promise of being able to recover some health later.

Her anti-aircraft armament is also considerably reinforced; though not on the level of ships like Neptune, Saint-Louis still can be a strong deterrent to enemy aircraft. The combination of Advanced Firing Training and Auxiliary Armaments Modification 2 is powerful, and with the addition of Basic Firing Training Saint-Louis will shoot down planes without much of a struggle. A full AA build isn't necessary in order to make the AA work, just a few skill points or modules here and there will do the job.

The French cruisers' special consumable, the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable, may seem underwhelming at first, but it can become a very useful tool. With Engine Boost activated, Saint-Louis can juke back and forth very rapidly, dodging incoming shells and frustrating enemy ships. Peeking in and out of cover to take shots with Engine Boost active means that Saint-Louis spends as little time as possible vulnerable to the enemy while still being able to do tons of damage.

However, there is one major weakness with Saint-Louis. The armor, like the rest of the French cruisers, is poor. Saint-Louis requires the player to keep attention to the enemy ships at all times, and the slightest of mistakes in positioning may be heavily punished with multiple citadels. Saint-Louis has a fairly high citadel, so any broadside presented may be the last broadside presented in the battle. This ship has most of her guns towards the front, keeping 2/3 of her firepower when bow-on, but she will still take massive damage from battleship Armor Piercing shells while bow-on. Saint-Louis will not last long under sustained heavy fire, so positioning and knowing when to engage in fights is of utmost importance.

Pros:

  • Decently fast for a cruiser of her tier, and with the Engine BoostWhile active, increases a ship's speed by a fixed percentage. consumable this ship is super nimble.
  • Good shell velocity and shell trajectory, along with an incredible 18.3km firing range.
  • Anti-aircraft (AA) suite is decent, and can be very powerful when specialized for AA.
  • Superb torpedo angles.

Cons:

  • As with the rest of the French cruiser line, Saint-Louis has sub-par armor.
  • Can only launch 3 torpedoes from each side of the ship.

Research

Research Hull (B) first, then research the upgraded Gun Fire Control System. Then start saving up for Henri IV.

Optimal Configuration

Upgrades

For Upgrade Slot 1, take Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.. This helps prevent main battery and torpedo tube incapacitations.

For Upgrade Slot 2, take Steering Gears Modification 1 : -20% rudder shift time.. However, if the player has the special Engine Boost Modification 1 Increases the action time of the Engine Boost and Emergency Engine Power consumables.: +50% action time., mount that instead. This modification takes the French cruisers' specialty, the Engine Boost consumable, and increases its duration by +50%.

For Upgrade Slot 3, take AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector.. Saint-Louis' has powerful long range anti-aircraft (AA) guns, and taking this modification makes them even more powerful.

For Upgrade Slot 4, take Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. to decrease rudder shift time. Propulsion Modification 1 (Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving.) is also a possibility for players who want to make the most out of the Engine Boost and give the ship incredible acceleration.

For Upgrade Slot 5, take Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship.. The additional stealth is necessary for a lightly armored cruiser and will aid in getting to positions without getting spotted. Alternatively, Steering Gears Modification 2 (: -40% rudder shift time. / -80% repair time.) can be used for maximum maneuverability.

For Upgrade Slot 6, there are several different modules to take depending on ship build. Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. significantly helps decrease reload time, cutting over 1 second off reload time. Alternatively, Gun Fire Control System Modification 2 : +16% firing range. may be taken for players who prefer to engage from long ranges. Players may also choose Auxiliary Armaments Modification 2 : −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active. for an AA build.

Commander Skills

Consumables

Saint-Louis can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Saint-Louis with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Saint-Louis-class cruiser - Wikipedia
Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VI Dunkerque BDoubloons • VII Lyon • VII StrasbourgDoubloons • VIII Richelieu • VIII GascogneDoubloons • VIII ChampagneDoubloons • VIII FlandreDoubloons • VIII PicardieDoubloons • IX Alsace • IX Jean BartDoubloons • IX Jean Bart BDoubloons • X République • X BourgogneDoubloons •  Patrie 
Aircraft Carriers  VI BéarnDoubloons
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín