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Revision as of 05:41, 15 May 2017
exactly how is Manual Fire Control for AA Armament 'frequently useful', when Saipan does not have any high caliber AA gun to begin with?
Revision as of 03:04, 16 July 2017
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 | Aircraft Servicing Expert = 3 | Aircraft Servicing Expert = 3
 | Direction Center for Catapult Aircraft =  | Direction Center for Catapult Aircraft =
?| Dogfighting Expert = 2+| Dogfighting Expert = 3
 | Incoming Fire Alert =  | Incoming Fire Alert =
?| Evasive Maneuver = 3+| Evasive Maneuver =
 | High Alert = 1 | High Alert = 1
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 | Torpedo Acceleration = 3 | Torpedo Acceleration = 3
 | Smoke Screen Expert =  | Smoke Screen Expert =
?| Expert Rear Gunner = 1+| Expert Rear Gunner =
?| Adrenaline Rush = 2+| Adrenaline Rush =
 | Last Stand =  | Last Stand =
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 | Basics of Survivability = 1 | Basics of Survivability = 1
 | Torpedo Armament Expertise = 3 | Torpedo Armament Expertise = 3
?| Emergency Takeoff = 2+| Emergency Takeoff =
 | Basic Firing Training = 2 | Basic Firing Training = 2
 | Superintendent =  | Superintendent =
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 | Air Supremacy = 3 | Air Supremacy = 3
 | Advanced Firing Training = 2 | Advanced Firing Training = 2
?| Manual Fire Control for AA Armament = +| Manual Fire Control for AA Armament = 2
 | Radio Position Finding =  | Radio Position Finding =
?| Concealment Expert = 1+| Concealment Expert = 2
 }} }}

Revision as of 03:04, 16 July 2017

Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Purchase pricepromo Doubloons
Hit Points47,900 
AA Defense
40 mm Bofors on a Mk.1 mount10 х 2 pcs.
. . . Average Damage per Second113 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount15 х 2 pcs.
. . . Average Damage per Second91.5 
. . . Firing Range2.01 km.
40 mm Bofors on a Mk.2 mount5 х 4 pcs.
. . . Average Damage per Second79.5 
. . . Firing Range3.51 km.
Maximum Speed33 knot
Turning Circle Radius920 m.
Rudder Shift Time15.9 sec.
Surface Detectability Range12.24 km.
Air Detectability Range10.18 km.
Battle Levels

Saipan — American promo premium Tier VIII aircraft сarrier.

A high-speed light aircraft carrier based on the Baltimore-class cruiser. Despite relatively small dimensions, the ship carried a rather powerful air group and was armed with numerous AA artillery. She boasted very good armor comparable with the protection of far larger attack aircraft carriers.


Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
( Credits)
Saipan47,900615210/5/1548 00
Attack Aircraft Cruise Speed
Average Damage per Second
LoadoutHit Points
Research price
Purchase price
( Credits)
F8F Bearcat176001,660 00
Torpedo Bombers Maximum Torpedo Damage
Cruise Speed
Hit Points
Research price
Purchase price
( Credits)
BTD Destroyer6,4671312,040 00
Bombers Maximum Bomb Damage
Cruise Speed
Hit Points
Research price
Purchase price
( Credits)
BTD Destroyer11,2001312,150 00
Engine Maximum Speed
Research price
Purchase price
( Credits)
Propulsion: 120,000 hp33 00

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1 Squadron Consumables Modification 1

Player Opinion


Befitting her premium status, Saipan is a bit of an anomaly among American aircraft carriers. She defies the all-or-nothing loadout concept of other American carriers to have both anti-air and anti-surface capabilities. In addition, she has uncharacteristically small squadron sizes of 3 for her fighters and torpedo bombers (but 8 planes for her dive bombers) in order to balance the fact that, at Tier VII, she carries the stock aircraft of the Tier X American carrier, Midway. As such, her strike squadrons can outrun most fighter squadrons they encounter, and her fighters can quickly pounce on any aircraft they see. Moreover, the high speeds of her strike aircraft minimize the time spent on the approach and pull back, lowering their chances of getting shot down by enemy ships' AA (their high durability helps too). While her hangar capacity of 48 might seem rather lackluster, it's not a major issue except for the dive bombers due to their large squadron size.

It is generally recommended to use the torpedo bomber loadout as opposed to the dive bomber loadout. While having 1000-pound bombs one tier earlier than the regular tech tree in a large squadron of 8 is amazing (when all hit), dive bombing is still very random; torpedo bombing will generate more reliable damage results. Furthermore, Saipan is the only American carrier to have the converging torpedo pattern for its manual drop; combined with fast aircraft, it's fairly easy to hit all 6 torpedoes on battleships and even snipe destroyers. Losing one squadron of planes is no big deal with the torpedo bomber loadout; their small squadron sizes means that you can repeatedly re-form destroyed squadrons without worrying too much about running out of planes like Independence. Having one more squadron of fighters in the air with the dive bomber loadout does not make up for the loss in strike capability, and your fighters will still be overwhelmed by the larger squadrons of enemy fighters they encounter.

LittleWhiteMouse's Premium Ship Review: Saipan from the NA forums


  • Good speed allows her to quickly re-position or keep a distance from the enemy.
  • Powerful anti-aircraft suite.
  • Blisteringly fast and powerful aircraft.
  • Short aircraft servicing times (due to the small number of planes in each squadron).
  • Both loadouts have anti-air and anti-surface capabilities.
  • Fearsome dive bomber potential, with 8 aircraft in a squadron armed with 1000-pound bombs.
  • Only American carrier to have more than 1 torpedo squadron.
  • Has the Japanese converging pattern for torpedo squadrons' manual drop due to only having 3 planes instead of 6 in a squadron.


  • Like Independence, she gets detected more easily from the air than from the surface.
  • No secondary armament.
  • Lousy rudder shift time.
  • Unable to utilize both torpedo and dive bombers together in either loadouts.
  • Fighters have low ammo count, hindering their ability to stay on the battlefield.
  • Small squadron size means that fighters are easily overwhelmed.
  • Torpedo squadrons only have 3 planes each, hindering their burst damage potential (like IJN carriers).
  • Despite having 8 planes in a squadron, the larger USN dispersion for the dive bombers still prevents them from doing reliable damage.


As a premium ship, Saipan doesn't have any upgrades to research.

Optimal Configuration

Commander Skills

With regards to commander's skills, the standard suite of carrier-relevant skills applies: Aircraft Servicing Expert is your best place to spend points, followed by a mix of Torpedo Armament Expertise and Torpedo Acceleration (with the torpedo bomber loadout) or Air Superiority (for the dive bomber loadout), plus Basic Firing Training (for extra AA damage per second) or Basics of Survivability (for the rare occasion when you are on fire and Damage Control Party is on cooldown). Dogfighting Expert is not recommended, as Saipan cannot be tiered against opponents where the skill might be useful.

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.


As a premium ship, Saipan comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.


As a carrier, Saipan can only mount at most four signals at a time and has no risk of detonating. As a premium carrier, players should mount Equal Speed Charlie London (for further Free XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase the speed of commander (re)training for a different carrier), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training for the other carrier that the captain is trained on.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Historical Info

Historical Gallery

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū 
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max Immelmann 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious 
Pan-Asia  VIII SanzangDoubloons 

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