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Saipan

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Saipan
Saipan_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Saipan_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points47,900 
AA Defense
40 mm/56 Bofors on a Mk.1 mount10 х 2 pcs.
. . . Average Damage per Second113 
. . . Firing Range3.51 km.
40 mm/56 Bofors on a Mk.2 mount5 х 4 pcs.
. . . Average Damage per Second79.5 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.24 mount15 х 2 pcs.
. . . Average Damage per Second91.5 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius920 m.
Rudder Shift Time15.9 sec.
Concealment
Surface Detectability Range11.87 km.
Air Detectability Range10.18 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA528_Saipan.png
Special

Saipan — American special premium Tier VIII aircraft сarrier.

A high-speed light aircraft carrier based on the Baltimore-class cruiser. Despite relatively small dimensions, the ship carried a rather powerful air group and was armed with numerous AA artillery. She boasted very good armor comparable with the protection of far larger attack aircraft carriers.

Saipan was first released for sale on 12 April 2016 for the NA server and 13 April 2016 for the EU server.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Saipan47,900615215/10/5 00
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F8F Bearcat1761,660 00
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
BTD Destroyer6,4671312,040 00
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
BTD Destroyer1312,150 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 00

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion

Performance

Befitting her premium status, Tier VII's Saipan is a bit of an anomaly among American aircraft carriers - to start off, she is the only American carrier which has more than one aircraft loadout.

Saipan’s most powerful ability is her unique distinction of being the only carrier in the game that can strafe out of a fighter lock without sacrificing a plane. This allows Saipan to spam multiple consecutive strafes (as long as the fighters' ammunition holds out) and strafe locks in a way that no other carrier can, giving her the capability to completely demolish enemy fighters without giving the enemy a chance to fight back.

In addition, she has uncharacteristically small squadron sizes of 3 for her fighters and torpedo bombers (but 8 planes for her dive bombers) in order to balance the fact that, at Tier VII, she carries the stock (Tier IX) aircraft of the Tier X American carrier, Midway. As such, her strike squadrons can outrun most fighter squadrons they encounter, and her fighters can quickly pounce on any aircraft they see. Moreover, the high speeds of her strike aircraft minimize the time spent on the approach and pull back, lowering their chances of getting shot down by enemy ships' AA (their high durability helps too). While her hangar capacity of 48 might seem rather lackluster, it's not a major issue except for the dive bombers due to their large squadron size.

Saipan’s 2/2/0 flight control module is more popular than her 3/0/1 dive bomber loadout. While having 1000-pound bombs one tier earlier than Lexington in the regular tech tree in a large squadron of 8 is amazing (when all hit), dive bombing is still very random; torpedo bombing will generate more reliable damage results. Furthermore, Saipan is the only American carrier to have the converging torpedo pattern for its manual drop; combined with fast aircraft, it's fairly easy to hit all 6 torpedoes on battleships and even snipe destroyers. Losing one squadron of planes is not a major problem with the torpedo bomber loadout; their small squadron sizes means that she can quickly regenerate wholly destroyed squadrons without worrying too much about running out of planes like Independence. Having one more squadron of fighters in the air with the dive bomber loadout does not make up for the loss in strike capability, however; the two fighter squadrons in the torpedo bomber loadout is enough to sufficiently harass enemy planes.


Pros:

  • Only carrier in the game that has the ability to strafe out of engagements with no losses.
  • Good speed allows her to quickly re-position or keep a distance from the enemy.
  • Solid anti-aircraft suite.
  • Blisteringly fast and powerful aircraft.
  • Short aircraft servicing times (due to the small number of planes in each squadron).
  • Both loadouts have anti-air and anti-surface capabilities.
  • Fearsome dive bomber potential, with 8 aircraft in a squadron armed with 1000-pound bombs.
  • Has the Japanese converging pattern for torpedo squadrons' manual drop due to only having 3 planes instead of 6 in a squadron.

Cons:

  • Like Independence, she gets detected more easily from the air than from the surface.
  • No secondary armament.
  • Lousy rudder shift time.
  • Anti-aircraft armament is very short-ranged.
  • Unable to utilize both torpedo and dive bombers together in either loadouts.
  • Small squadron size means that fighters can be overwhelmed.
  • Torpedo squadrons only have 3 planes each, hindering their burst damage potential (like Japanese carriers).
  • Despite having 8 planes in a squadron, the larger dispersion for the dive bombers still prevents them from doing reliable damage.
  • Despite having 1000-pound bombs, her dive bombers do not have access to AP bombs.

Research

As a premium ship, Saipan doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Saipan are as follows:

Commander Skills

The standard suite of carrier-relevant commander skills are recommended: Aircraft Servicing Expert is the best place to invest points at Level 1, followed by a mix of Torpedo Armament Expertise and Torpedo Acceleration (with the torpedo bomber loadout), or Air Superiority (for the dive bomber loadout) plus Basic Firing Training (for extra AA damage per second) or Basics of Survivability (for the rare occasions when burning and Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration. is on cooldown).

Dogfighting Expert is not recommended as Saipan cannot be tiered against opponents where the damage boost will be applied; however, some captains might find the ammunition bonus useful.

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Saipan can equip the following consumables:

Camouflage

As a premium ship, Saipan comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a carrier, Saipan can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (🚫) for increased XP gain per battle, Zulu Hotel (🚫) to help increase the speed of commander (re)training, November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) for increased anti-aircraft DPS, and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) to have a better chance at causing flooding to enemy ships. Players can also choose to equip the Dragon Flag (🚫) for faster commander (re)training for the other carrier that the captain is trained on.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Historical Info

Historical Gallery

Video


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