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Salem

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 {{WoWs_Ship {{WoWs_Ship
 |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)--> |Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
?<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. --> 
  
 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?A ''[[Des Moines]]''-class heavy cruiser. Her main battery mounts were equipped with an auto-loading mechanism, which provided her with the greatest firepower among ships of her type. The cruiser's advantages included advanced radar equipment, powerful AA artillery, and reliable horizontal armor protection.+A ''[[Des Moines]]''-class heavy cruiser. Her main battery mounts were equipped with an auto-loading mechanism, which provided her with the greatest firepower among ships of her type. The cruiser's advantages included advanced radar equipment, powerful AA artillery, and reliable horizontal armor protection.<br><br>''{{#var:ship_name}}'' was first released for sale with [[Ship:Update 0.7.6|Update 0.7.6]] and is available exclusively via the [[Ship:Armory|Armory]] for Coal{{Coal}}.
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?<!--+The first Tier X premium<ref>The status of ''{{#var:ship_name}}'' has been clarified: she is a "Special" ship, like others that are available for resources rather than cash. Special ships do not have the credit earning bonuses of true premiums. In all other relevant ways, they are treated as premium ships.</ref> in the game, ''{{#var:ship_name}}'' plays much like her tech tree sister ''[[Des Moines]]'', albeit with a tad more survivability at the trade off of less utility. Captains familiar with the American heavy cruiser branch should adapt to ''{{#var:ship_name}}''’s minor quirks fairly quickly.
?PERFORMANCE SECTION GUIDELINES+
?1. Write a brief intro paragraph of 1-3 sentences.+
?2. Write 1-3 paragraphs of "meat". Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever. Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. +
?3. Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.+
?-->+
  
?{{AnnoWiki|content=+The largest difference between the two comes in the form of consumable choices. ''Des Moines'' can choose between {{Surveillance Radar}} (with a 8.5 km range), {{Catapult Fighter}}, or {{Spotting Aircraft}} for her '''Slot 3''' consumable, and equips the standard version of {{Repair Party}}; ''{{#var:ship_name}}'' — who wasn't completed with her aircraft catapults installed — eschews aircraft entirely and has access to either {{Surveillance Radar}} (with a 8.5 km range) or {{Hydroacoustic Search}} in '''Slot 3''', and equips a specialized repair teams consumable similar to those on Royal Navy cruisers. Most other vital statistics remain identical — or roughly comparable — between the two.
?'''[https://forum.worldofwarships.com/topic/161997-premium-ship-review-103-salem// LittleWhiteMouse's Premium Ship Review: Salem] from the NA forums'''}}+ 
 +The primary trait of ''Salem'' is her absurd rate of fire for a heavy cruiser: each of her barrels loads a fresh 203mm round every 5.5 seconds. The speed at which she pummels enemy targets is a sight to behold, whether she is punishing an enemy destroyer caught by her radar, or pumping super-heavy American armor-piercing shells into the sides of enemy cruisers and battleships. Enemy aircraft carriers don't enjoy seeing a ''{{#var:ship_name}}'' on the other team either; her impressive AA suite is only a touch worse than ''Des Moines''’, as ''{{#var:ship_name}}'' here is rendered without her short-range 20mm Oerlikons. With good handling characteristics and the utility offered by her consumables, ''{{#var:ship_name}}'' is an excellent support ship and a late-game terror. She serves equally well as both an anti-air and anti-destroyer screening vessel; however, unlike ''Des Moines'', ''{{#var:ship_name}}''’s radar is not as useful in assisting in the destruction of enemy destroyers due to it's shorter range.
 + 
 +Like her sister ship, learning to use ''{{#var:ship_name}}''’s main battery guns to their fullest requires a bit of time and adaptation. The high shell arcs and long flight times at medium to long range give her both advantages and disadvantages that other Tier X cruisers lack. She is capable of sitting behind an island and using her high shell arcs to lob shells at distant targets from cover, or — more commonly — snuggle up to an island and point her bow at the enemy, while presenting a relatively small target profile. Exploiting this technique allows captains to turn a disadvantage into an advantage. Lobbing armor-piercing shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time; however, captains should only do so when ''{{#var:ship_name}}'' is close enough to have the rounds deal maximum penetration.
 + 
 +''{{#var:ship_name}}'' possesses a stronger repair consumable than ''Des Moines'', functioning identical to that of British cruisers of Tiers VIII-X. When it comes to taking fire damage, ''{{#var:ship_name}}'' is functionally immune: her heal can repair up to four full duration fires (damage from the HE shells that triggered the fires not withstanding). While the enhanced repair gives her more flexibility and survivability in the event of positioning mistakes, captains should not be relying it to keep them alive in situations that ''Des Moines'' couldn't survive.
 + 
 +Unlike most other Tier X cruisers, ''{{#var:ship_name}}'' cannot effectively fight as an anti-surface combatant in open water, and her slower shell speeds prevent her from faring well in ranged firefights. Instead, captains should focus on playing defensively during the initial stages of a game, and choose areas of the map that provide hard cover and allow them to fight enemies on their own terms at short and medium range. Despite lacking a torpedo armament, the closer ''{{#var:ship_name}}'' gets to a target, the more dangerous she becomes. It should not come as a surprise that if played right, ''{{#var:ship_name}}'' can dictate the early flow of a battle, then become more aggressive in the mid- and late-game stages, quickly mopping up the enemy team with her withering rate of fire. This isn't the only way to play ''{{#var:ship_name}}'', of course, but it's a common one; captains should adjust their play style depending on the situation to give their team the best chance of winning. Knowing when to go defensive or aggressive is key to conning ''{{#var:ship_name}}'' to victory.
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Fast firing guns, like her sister ship. +* Fast firing guns, like her sister ship (5.5 seconds base reload).
?* 27 mm of armor protects against 15 inch guns. +* 27mm of armor protects against 15-inch guns, citadel is protected by a thick 152mm belt.
?* Strong AA.+* Strong AA (though slightly weaker than ''[[Des Moines]]'').
?* High shell arcs give her guns a lot of utility. +* High shell arcs give her guns a lot of utility and make firing over islands easier.
?* Heal gives ''{{#var:ship_name}}'' much more survivability when compared to ''[[Des Moines]]''. +* ''{{#var:ship_name}}'''s {{Specialized Repair Teams}} make her much more survivable than ''[[Des Moines]]'', with up to '''48%''' of her health pool restored per charge (with the India Delta{{India Delta|Size=20px}} signal mounted).
 +* AP shells have more forgiving angles for ricochet prevention.
 +* Very high chances to set fires.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
 * High shell arcs make leading shots more difficult. * High shell arcs make leading shots more difficult.
?* Citadel is easy to hit when showing broadside, and all 16 inch guns can overmatch her armor. +* Citadel is above water and easy to hit when showing broadside, and all 16" guns can overmatch her armor.
?* ''{{#var:ship_name}}'' shares the same radar as the T7 ''[[Atlanta]]''. +* ''{{#var:ship_name}}'''s {{Surveillance Radar}} has a short range (8.5 km) compared to other radar cruisers.
?* Has no torpedoes. Must rely on guns for damage. +* No torpedoes; must rely on guns for damage.
 +* Lack of torpedo defense.
 +* Very short ranged main battery for a Tier X cruiser with a stock reach of 15.8km and no Spotter Aircraft consumable.
 +* Slow turret rotation for a cruiser.
 +* No Unique Upgrade (being the first tier X ship without one).
 +* Requires 240,000 Coal to purchase (can be reduced to 180,000 with a coupon).
 +<br />
 +{{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/161997-premium-ship-review-103-salem/ LittleWhiteMouse's Premium Ship Review: ''Salem''] from the NA forums''' (partly based on incomplete information).}}
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
? 
? 
 As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research. As a premium ship, ''{{#var:ship_name}}'' doesn't have any upgrades to research.
  
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 |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
  
?<!--The recommended upgrades for ''{{#var:ship_name}}'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
?* '''Slot 1''': +* '''Slot 1''': {{Main Armaments Modification 1}} <nowiki>*</nowiki>
?* '''Slot 2''': +* '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': +* '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki>
?* '''Slot 4''': +* '''Slot 4''': {{Steering Gears Modification 2}} <nowiki>*</nowiki>
?* '''Slot 5''': +* '''Slot 5''': {{Concealment System Modification 1}} <nowiki>*</nowiki>
?* '''Slot 6''': +* '''Slot 6''': {{Main Battery Modification 3}} <nowiki>*</nowiki>
?-->+ 
 +'''Slot 1''' provides ''{{#var:ship_name}}'' with two viable options. {{Main Armaments Modification 1}} should be mounted to increase the survivability of the main armament. This upgrade is useful for any chosen build; however, captains specifically seeking to specialize in anti-aircraft duties may choose to mount {{Auxiliary Armaments Modification 1}} to increase the survivability of the anti-aircraft mounts.
 + 
 +'''Slot 3''' allows for further specialization in the desired role. For builds focusing on gunnery, {{Aiming Systems Modification 1}} is a prudent choice to reduce dispersion, thereby increasing the chance of landing a citadel hit with a well-placed shot. For anti-aircraft duties, mount {{AA Guns Modification 1}}.
 + 
 +'''Slot 4''' - While {{Steering Gears Modification 2}} is a reasonable choice, {{Propulsion Modification 2}} can pay large benefits when stationary behind terrain, as when holding a flank or a cap.
 + 
 +For '''Slot 5''', a viable build for open water maneuver is to select Propulsion Mod 1 in Slot 4 and {{Steering Gears Modification 3}} in Slot 5. {{Torpedo Lookout System}} is also worth considering.
 + 
 +'''Slot 6''' - {{Main Battery Modification 3}} can provide ''{{#var:ship_name}}'' with further specialization in her chosen role. However, for those who are comfortable with her already-outrageous DPM, other choices are attractive. {{Gun Fire Control System Modification 2}} may be a useful choice for captains looking to set fires at longer range. To finalize an anti-aircraft build, mount {{Auxiliary Armaments Modification 2}}.
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?As ''{{#var:ship_name}}'' shares many of the same characteristics as [[Des Moines]], key skills for ''{{#var:ship_name}}'' commanders are the same: [[Ship:Commander#Jack_of_All_Trades|Jack of All Trades]], [[Ship:Commander#Superintendent|Superintendent]], and [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]]. +As ''{{#var:ship_name}}'' shares many of the same characteristics as ''[[Des Moines]]'', key skills for ''{{#var:ship_name}}'' commanders are the same: [[Ship:Commander#Jack_of_All_Trades|Jack of All Trades]], [[Ship:Commander#Superintendent|Superintendent]], and [[Ship:Commander#Advanced_Firing_Training|Advanced Firing Training]].
  
?{{Commander Skills+{{Commander Skills 2
?| Priority Target = 3+| rating11 = 3 <!-- Priority Target -->
?| Preventative Maintenance = 2+| rating12 = 2 <!-- Preventive Maint -->
?| Expert Loader = +| rating13 = <!-- Expert Loader -->
?| Aircraft Servicing Expert = +| rating14 = 0 <!-- Air Supremacy -->
?| Direction Center for Catapult Aircraft = +| rating15 = 0 <!-- Direction Center for Fighters -->
?| Dogfighting Expert = +| rating16 = 0 <!-- Improved Engine Boost -->
?| Incoming Fire Alert = 1+| rating17 = 1 <!-- Incoming Fire Alert -->
?| Evasive Maneuver = +| rating18 = 0 <!-- Last Gasp -->
  
?| High Alert = 1+| rating21 = 1 <!-- High Alert -->
?| Jack of All Trades = 3+| rating22 = 3 <!-- Jack of All Trades -->
?| Expert Marksman = 2+| rating23 = 2 <!-- Expert Marksman -->
?| Torpedo Acceleration = +| rating24 = 0 <!-- Torpedo Acceleration -->
?| Smoke Screen Expert = +| rating25 = 0 <!-- Smoke Screen Expert -->
?| Expert Rear Gunner = +| rating26 = 0 <!-- Improved Engines -->
?| Adrenaline Rush = 3+| rating27 = 3 <!-- Adrenaline Rush -->
?| Last Stand = +| rating28 = <!-- Last Stand -->
  
?| Basics of Survivability = 1+| rating31 = 1 <!-- Basics of Survivability -->
?| Survivability Expert = 1+| rating32 = 1 <!-- Survivability Expert-->
?| Torpedo Armament Expertise = +| rating33 = 0 <!-- Torpedo Armament Expertise-->
?| Emergency Takeoff = +| rating34 = 0 <!-- Aircraft Armor -->
?| Basic Firing Training = 2+| rating35 = 2 <!-- Basic Firing Training -->
?| Superintendent = 3+| rating36 = 3 <!-- Superintendent -->
?| Demolition Expert = 3+| rating37 = 3 <!-- Demolition Expert -->
?| Vigilance = 1+| rating38 = 1 <!-- Vigilance -->
  
?| Manual Fire Control for Secondary Armament = +| rating41 = 0 <!-- Manual Fire Control for Secondary Armament -->
?| Fire Prevention = +| rating42 = <!-- Fire Prevention -->
?| Inertia Fuse for HE Shells = +| rating43 = 0 <!-- Inertia Fuse for HE Shells -->
?| Air Supremacy = +| rating44 = 0 <!-- Sight Stabilization -->
?| Advanced Firing Training = 3+| rating45 = 3 <!-- Advanced Firing Training -->
?| Manual Fire Control for AA Armament = 2+| rating46 = <!-- Massive AA Fire -->
?| Radio Position Finding = 2+| rating47 = 2 <!-- Radio Position Finding -->
?| Concealment Expert = 3+| rating48 = 3 <!-- Concealment Expert -->
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?<!--''{{#var:ship_name}}'' can equip the following consumables:+''{{#var:ship_name}}'' can equip the following consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
?* {{Repair Party}}+* '''Slot 2:''' {{Defensive AA Fire}}
?* {{Smoke Generator}}+* '''Slot 3:''' {{Surveillance Radar}} '''or''' {{Hydroacoustic Search}}
?* {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}}+* '''Slot 4:''' {{Specialized Repair Teams}}
?* {{Surveillance Radar}}+
?* {{Torpedo Reload Booster}}+
?* {{Engine Boost}}+
?* {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}-->+
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
?<!-- FOR TECH TREE SHIPS+As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 20 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, increases the credits she earns, lowers her servicing costs, and increases the amount of experience she earns.
?[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; +
? +
?Choose one and append after semicolon above:+
?Types 1 or 5 are recommended at a minimum to reduce detectibility range.+
?Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.+
? +
?Players who wish to spend doubloons can equip ''{{#var:ship_name}}'' with [[Ship:Camouflage#Permanent_Camouflage|Type XX camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.+
?-->+
? +
?<!--FOR PREMIUM SHIPS TIER V AND BELOW+
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 9 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +
?-->+
? +
? +
?As a premium ship, ''{{#var:ship_name}}'' comes included with [[Ship:Camouflage#Premium_Camouflage|Type 10 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. +
? +
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
? +''{{#var:ship_name}}'' captains should mount standard signal flags to improve the ship's performance in battle. India Delta ({{India Delta|Size=18px}}) and November Foxtrot ({{November Foxtrot|Size=18px}}) flags are highly recommended to improve the ship's survivability. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are also recommended to increase the ship's top speed. India X-Ray ({{India X-Ray|Size=18px}}) and Victor Lima ({{Victor Lima|Size=18px}}) signal flags can be mounted to improve the ship's main battery. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
?<!-- {{Signal Flags+{{Signal Flags
?| November Echo Setteseven = +| November Echo Setteseven = 2
 | Mike Yankee Soxisix =  | Mike Yankee Soxisix =
?| India X-Ray = +| India X-Ray = 1
 | Juliet Whiskey Unaone =  | Juliet Whiskey Unaone =
?| Victor Lima = +| Victor Lima = 2
 | Hotel Yankee =  | Hotel Yankee =
  
?| November Foxtrot = +| November Foxtrot = 2
?| Sierra Mike = +| Sierra Mike = 3
?| India Delta = +| India Delta = 3
?| Juliet Yankee Bissotwo = +| Juliet Yankee Bissotwo = 1
?| India Yankee = +| India Yankee = 2
?| Juliet Charlie = +| Juliet Charlie = 1
  
?| Zulu = +| Zulu = 2
?| India Bravo Terrathree = +| India Bravo Terrathree = 2
?| Equal Speed Charlie London = +| Equal Speed Charlie London = 3
?| Zulu Hotel = +| Zulu Hotel = 2
?| Papa Papa = +| Papa Papa = 1
  
?| Wyvern = +| Wyvern = 2
?| Red Dragon = +| Red Dragon = 3
?| Dragon Flag = +| Dragon Flag = 3
?| Ouroboros = +| Ouroboros = 2
?| Hydra = +| Hydra = 3
?}} -->+}}
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 <div class="thumb tright"> <div class="thumb tright">
 {{AnnoWiki|content= {{AnnoWiki|content=
?<h2>''{{#var:ship_name}}'', YEAR</h2>+<h2>USS ''{{#var:ship_name}}'', 1949</h2>
 ===Construction=== ===Construction===
?:Fore River Shipyard; Quincy, MA, United States+:Builder: Fore River Shipyard; Quincy, Massachusetts,<br>&nbsp;&nbsp;&nbsp;United States
 :Laid down: 4 July 1945 :Laid down: 4 July 1945
 :Launched: 25 March 1947 :Launched: 25 March 1947
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 :Twelve (6x2) 127mm guns :Twelve (6x2) 127mm guns
 =====Anti-aircraft===== =====Anti-aircraft=====
?:Twelve (6x2) 127mm guns+:Twelve (6x2) 127mm/38 dual-purpose guns
 :Twenty-four (12x2) 76mm guns :Twenty-four (12x2) 76mm guns
?:Twelve (12x1) 20mm guns+:Twelve (12x1) 20mm 'Oerlikon' cannons
 }}</div> }}</div>
 {{VideoYT|auoadbNz0dM}} {{VideoYT|auoadbNz0dM}}
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 In comparison to her predecessors, the new class of cruisers could be seen as being larger, having an improved machinery layout similar to those found on USN battleships, and increased protection with the addition of a “bomb-deck”; designed to detonated steep-angle bombs before they plunge into critical spaces.  In comparison to her predecessors, the new class of cruisers could be seen as being larger, having an improved machinery layout similar to those found on USN battleships, and increased protection with the addition of a “bomb-deck”; designed to detonated steep-angle bombs before they plunge into critical spaces.
  
?But the most significant detail of the new class of heavy cruisers is the incorporation of a new main battery of 8”/55 calibre guns capable of auto-loading. In a certain aspect, it could be argued that the entire ship was designed with the sole purpose of housing this new armament. Work began as early as late 1943 to transfer the work done on the research of 6” auto-loading cannons and attempt to incorporate the same features into 8” heavy cruiser armament. +But the most significant detail of the new class of heavy cruisers is the incorporation of a new main battery of 8”/55 caliber guns capable of auto-loading. In a certain aspect, it could be argued that the entire ship was designed with the sole purpose of housing this new armament. Work began as early as late 1943 to transfer the work done on the research of 6” auto-loading cannons and attempt to incorporate the same features into 8” heavy cruiser armament.
  
 The characteristics in question were appealing: tests of the Mk 16 guns showed that in sustained fire drills they could maintain a rate of fire of seven shots a minute, which was twice as much as any other heavy cruiser in the fleet. Furthermore, the loading machinery allowed the guns to be serviced even at high angles of elevation, which meant that the main armament could have some ability to engage enemy air elements if need be.  The characteristics in question were appealing: tests of the Mk 16 guns showed that in sustained fire drills they could maintain a rate of fire of seven shots a minute, which was twice as much as any other heavy cruiser in the fleet. Furthermore, the loading machinery allowed the guns to be serviced even at high angles of elevation, which meant that the main armament could have some ability to engage enemy air elements if need be.
  
?Early on the Board of Ordinance planned upon the construction of 2-3 gun turrets and mounts to house them; a 3-gun solution deemed most ideal. The motivation behind this technological marvel stemmed at the inability of then-wartime heavy cruisers to hit fast-moving Japanese warships in night engagements; the rate-of-fire was simply inadequate. Despite the apparent necessity, the design for a new cruiser to house the triple-gun turret was not rushed as, by then the war was in the Allies’ favour, and the Navy wished to provide a post-war service with a satisfactory warship. +Early on the Board of Ordinance planned upon the construction of 2-3 gun turrets and mounts to house them; a 3-gun solution deemed most ideal. The motivation behind this technological marvel stemmed at the inability of then-wartime heavy cruisers to hit fast-moving Japanese warships in night engagements; the rate-of-fire was simply inadequate. Despite the apparent necessity, the design for a new cruiser to house the triple-gun turret was not rushed as, by then the war was in the Allies’ favor, and the Navy wished to provide a post-war service with a satisfactory warship.
  
?To round off the suite of armaments for the new class of cruisers, the ships incorporated the same mid-calibre battery as that of her predecessors in the form of 6 twin 5”/38 Mk 12 guns, and the extra deck space of the larger cruisers meant that the ''Des Moines''-class could carry up to 12 twin 3”/50 calibre Mk 33 guns for close range anti-aircraft defence; an upgrade from the venerable 40mm Bofors autocannon. +To round off the suite of armaments for the new class of cruisers, the ships incorporated the same mid-calibre battery as that of her predecessors in the form of 6 twin 5”/38 Mk 12 guns, and the extra deck space of the larger cruisers meant that the ''Des Moines''-class could carry up to 12 twin 3”/50 caliber Mk 33 guns for close range anti-aircraft defense; an upgrade from the venerable 40mm Bofors autocannon.
  
 USS ''Salem'' (CA-139) was the second of the three completed ''Des Moines''-class heavy cruisers. Laid down on Independence Day, 1945 by the Bethlehem Steel Corporation in Quincy, Massachusetts, she was launched on 25 March 1947 and commissioned into the United States Navy on 14 May 1949.  USS ''Salem'' (CA-139) was the second of the three completed ''Des Moines''-class heavy cruisers. Laid down on Independence Day, 1945 by the Bethlehem Steel Corporation in Quincy, Massachusetts, she was launched on 25 March 1947 and commissioned into the United States Navy on 14 May 1949.
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 The third USS ''Salem'' (CA-139) is one of three ''[[Des Moines]]''-class heavy cruisers completed for the United States Navy shortly after World War II. Commissioned in 1949, she was the world's last heavy cruiser to enter service and the only one still in existence. She was decommissioned in 1959, after serving in the Atlantic and Mediterranean. She is open to the public as a museum ship in Quincy, Massachusetts. The third USS ''Salem'' (CA-139) is one of three ''[[Des Moines]]''-class heavy cruisers completed for the United States Navy shortly after World War II. Commissioned in 1949, she was the world's last heavy cruiser to enter service and the only one still in existence. She was decommissioned in 1959, after serving in the Atlantic and Mediterranean. She is open to the public as a museum ship in Quincy, Massachusetts.
  
 +===Historical Inaccuracies===
 +* ''Salem'' was never camouflaged as she was commissioned after World War II.
 +* Permanent camouflage scheme is actually the historical camouflage of USS ''Guam'', an ''[[Alaska]]''-class cruiser.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
?File:USS Salem (CA-139) underway in May 1949.jpg|USS ''Salem'' underway in May 1949+File:USS Salem (CA-139) underway in May 1949.jpg|USS ''Salem'' underway in May 1949.
?File:USS Salem museum.jpg|The USS ''Salem''/United States Naval Shipbuilding Museum at its former location in Quincy, Massachusetts+File:USS Salem museum.jpg|The USS ''Salem''/United States Naval Shipbuilding Museum at its former location in Quincy, Massachusetts.
?File:USS Salem relocation August 2017.jpg|USS ''Salem'' at its new berth+File:USS Salem relocation August 2017.jpg|USS ''Salem'' at its new berth.
?File:Med 1952.jpg|USS ''Salem'' in 1952 in the Mediterranean Sea+File:Med 1952.jpg|USS ''Salem'' in 1952 in the Mediterranean Sea.
?File:Med 1952 2.jpg|USS ''Salem'' in 1952 in the Mediterranean Sea+File:Med 1952 2.jpg|USS ''Salem'' in 1952 in the Mediterranean Sea.
?File:1459311034458.jpg|A color picture from the front, showing the ship close up from the bow+File:1459311034458.jpg|A color picture from the front, showing the ship close up from the bow.
?File:1459913510081.jpg|USS ''Salem'' in a French port+File:1459913510081.jpg|USS ''Salem'' moored in Venice, Italy in August 1951.
 </gallery> </gallery>
  
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 {{VideoYT|t1NJif6SUWU}} {{VideoYT|t1NJif6SUWU}}
 {{VideoYT|kt9nAS9KP3Y}} {{VideoYT|kt9nAS9KP3Y}}
?{{VideoYT|J27eo8t7I2A}}+{{VideoYT|ATw5-De6tVw}}
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +<references />
 +# [https://en.wikipedia.org/wiki/USS_Salem_(CA-139) USS ''Salem'' (CA-139) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Des_Moines-class_cruiser ''Des Moines''-class cruiser - Wikipedia]
 +# [https://worldofwarships.com/en/news/community/salem-away/ Monthly Wiki Spotlight - Salem - News - World of Warships]
 +# [https://worldofwarships.com/en/news/general-news/naval-legends-uss-salem/ Naval Legends: USS Salem - News - World of Warships]
 +# [https://www.youtube.com/watch?v=auoadbNz0dM Naval Legends: USS Salem - World of Warships Official Channel - YouTube]
  
 +[[Category:Premium ships]]
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Revision as of 02:22, 4 August 2020

Salem
Salem_wows_main.jpg
Cruiser | U.S.A. | Tier X
Tech Tree Position
Salem_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points49,700 
Main Battery
203 mm/55 RF Mk.16 in a turret3 х 3 pcs.
Rate of Fire10.91 shots/min.
Reload Time5.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.83 km.
Maximum Dispersion142 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
76.2 mm/50 Mk.22 on a Mk.33 mount10 х 2 pcs.
. . . Average Damage per Second208 
. . . Firing Range3.99 km.
76.2 mm/50 Mk.22 on a Mk.33 mount2 х 2 pcs.
. . . Average Damage per Second41.6 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius770 m.
Rudder Shift Time8.6 sec.
Concealment
Surface Detectability Range13.44 km.
Air Detectability Range7.9 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
X
Ship_PASC710_Salem.png
Special

Salem — American special premium Tier X cruiser.

A Des Moines-class heavy cruiser. Her main battery mounts were equipped with an auto-loading mechanism, which provided her with the greatest firepower among ships of her type. The cruiser's advantages included advanced radar equipment, powerful AA artillery, and reliable horizontal armor protection.

Salem was first released for sale with Update 0.7.6 and is available exclusively via the Armory for CoalCoal.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 RF Mk.16 in a turret10.9301422,800145,000 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Salem49,70062033612/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

The first Tier X premium[1] in the game, Salem plays much like her tech tree sister Des Moines, albeit with a tad more survivability at the trade off of less utility. Captains familiar with the American heavy cruiser branch should adapt to Salem’s minor quirks fairly quickly.

The largest difference between the two comes in the form of consumable choices. Des Moines can choose between Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. (with a 8.5 km range), Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., or Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. for her Slot 3 consumable, and equips the standard version of Repair PartyWhile active, restores a percentage of the ship's health points each second.; Salem — who wasn't completed with her aircraft catapults installed — eschews aircraft entirely and has access to either Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. (with a 8.5 km range) or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. in Slot 3, and equips a specialized repair teams consumable similar to those on Royal Navy cruisers. Most other vital statistics remain identical — or roughly comparable — between the two.

The primary trait of Salem is her absurd rate of fire for a heavy cruiser: each of her barrels loads a fresh 203mm round every 5.5 seconds. The speed at which she pummels enemy targets is a sight to behold, whether she is punishing an enemy destroyer caught by her radar, or pumping super-heavy American armor-piercing shells into the sides of enemy cruisers and battleships. Enemy aircraft carriers don't enjoy seeing a Salem on the other team either; her impressive AA suite is only a touch worse than Des Moines’, as Salem here is rendered without her short-range 20mm Oerlikons. With good handling characteristics and the utility offered by her consumables, Salem is an excellent support ship and a late-game terror. She serves equally well as both an anti-air and anti-destroyer screening vessel; however, unlike Des Moines, Salem’s radar is not as useful in assisting in the destruction of enemy destroyers due to it's shorter range.

Like her sister ship, learning to use Salem’s main battery guns to their fullest requires a bit of time and adaptation. The high shell arcs and long flight times at medium to long range give her both advantages and disadvantages that other Tier X cruisers lack. She is capable of sitting behind an island and using her high shell arcs to lob shells at distant targets from cover, or — more commonly — snuggle up to an island and point her bow at the enemy, while presenting a relatively small target profile. Exploiting this technique allows captains to turn a disadvantage into an advantage. Lobbing armor-piercing shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time; however, captains should only do so when Salem is close enough to have the rounds deal maximum penetration.

Salem possesses a stronger repair consumable than Des Moines, functioning identical to that of British cruisers of Tiers VIII-X. When it comes to taking fire damage, Salem is functionally immune: her heal can repair up to four full duration fires (damage from the HE shells that triggered the fires not withstanding). While the enhanced repair gives her more flexibility and survivability in the event of positioning mistakes, captains should not be relying it to keep them alive in situations that Des Moines couldn't survive.

Unlike most other Tier X cruisers, Salem cannot effectively fight as an anti-surface combatant in open water, and her slower shell speeds prevent her from faring well in ranged firefights. Instead, captains should focus on playing defensively during the initial stages of a game, and choose areas of the map that provide hard cover and allow them to fight enemies on their own terms at short and medium range. Despite lacking a torpedo armament, the closer Salem gets to a target, the more dangerous she becomes. It should not come as a surprise that if played right, Salem can dictate the early flow of a battle, then become more aggressive in the mid- and late-game stages, quickly mopping up the enemy team with her withering rate of fire. This isn't the only way to play Salem, of course, but it's a common one; captains should adjust their play style depending on the situation to give their team the best chance of winning. Knowing when to go defensive or aggressive is key to conning Salem to victory.

Pros:

  • Fast firing guns, like her sister ship (5.5 seconds base reload).
  • 27mm of armor protects against 15-inch guns, citadel is protected by a thick 152mm belt.
  • Strong AA (though slightly weaker than Des Moines).
  • High shell arcs give her guns a lot of utility and make firing over islands easier.
  • Salem's Specialized Repair TeamsWhile active, restores a percentage of the ship's health points each second. make her much more survivable than Des Moines, with up to 48% of her health pool restored per charge (with the India Delta+20% to the amount of HP recovered when the Repair Party consumable is used. signal mounted).
  • AP shells have more forgiving angles for ricochet prevention.
  • Very high chances to set fires.

Cons:

  • High shell arcs make leading shots more difficult.
  • Citadel is above water and easy to hit when showing broadside, and all 16" guns can overmatch her armor.
  • Salem's Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. has a short range (8.5 km) compared to other radar cruisers.
  • No torpedoes; must rely on guns for damage.
  • Lack of torpedo defense.
  • Very short ranged main battery for a Tier X cruiser with a stock reach of 15.8km and no Spotter Aircraft consumable.
  • Slow turret rotation for a cruiser.
  • No Unique Upgrade (being the first tier X ship without one).
  • Requires 240,000 Coal to purchase (can be reduced to 180,000 with a coupon).


    LittleWhiteMouse's Premium Ship Review: Salem from the NA forums (partly based on incomplete information).

Research

As a premium ship, Salem doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Salem are as follows:

Slot 1 provides Salem with two viable options. Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. should be mounted to increase the survivability of the main armament. This upgrade is useful for any chosen build; however, captains specifically seeking to specialize in anti-aircraft duties may choose to mount Auxiliary Armaments Modification 1 : +100% survivability to each. to increase the survivability of the anti-aircraft mounts.

Slot 3 allows for further specialization in the desired role. For builds focusing on gunnery, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is a prudent choice to reduce dispersion, thereby increasing the chance of landing a citadel hit with a well-placed shot. For anti-aircraft duties, mount AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector..

Slot 4 - While Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. is a reasonable choice, Propulsion Modification 1 (Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving.) can pay large benefits when stationary behind terrain, as when holding a flank or a cap.

For Slot 5, a viable build for open water maneuver is to select Propulsion Mod 1 in Slot 4 and Steering Gears Modification 2 (: -40% rudder shift time. / -80% repair time.) in Slot 5. Torpedo Lookout System to a base value of 1.8 km. is also worth considering.

Slot 6 - Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. can provide Salem with further specialization in her chosen role. However, for those who are comfortable with her already-outrageous DPM, other choices are attractive. Gun Fire Control System Modification 2 : +16% firing range. may be a useful choice for captains looking to set fires at longer range. To finalize an anti-aircraft build, mount Auxiliary Armaments Modification 2 : −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active..

Commander Skills

As Salem shares many of the same characteristics as Des Moines, key skills for Salem commanders are the same: Jack of All Trades, Superintendent, and Advanced Firing Training.

Consumables

Salem can equip the following consumables:

Camouflage

As a premium ship, Salem comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, increases the credits she earns, lowers her servicing costs, and increases the amount of experience she earns.

Signals

Salem captains should mount standard signal flags to improve the ship's performance in battle. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and November Foxtrot (-5% reload time on all consumables.) flags are highly recommended to improve the ship's survivability. Sierra Mike (+5% to the ship's maximum speed.) flags are also recommended to increase the ship's top speed. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) signal flags can be mounted to improve the ship's main battery. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. The status of Salem has been clarified: she is a "Special" ship, like others that are available for resources rather than cash. Special ships do not have the credit earning bonuses of true premiums. In all other relevant ways, they are treated as premium ships.
  1. USS Salem (CA-139) - Wikipedia
  2. Des Moines-class cruiser - Wikipedia
  3. Monthly Wiki Spotlight - Salem - News - World of Warships
  4. Naval Legends: USS Salem - News - World of Warships
  5. Naval Legends: USS Salem - World of Warships Official Channel - YouTube
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