Salem
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? | The first Tier X premium in the game, ''{{#var:ship_name}}'' plays much like her tech tree sister ''[[Des Moines]]'', albeit with a tad more survivability at the trade off of less utility. Captains familiar with the American heavy cruiser branch should adapt to ''{{#var:ship_name}}''’s minor quirks fairly quickly. | + | The first Tier X premium<ref>The status of ''{{#var:ship_name}}'' has been clarified: she is a "Special" ship, like others that are available for resources rather than cash. Special ships do not have the credit earning bonuses of true premiums. In all other relevant ways, they are treated as premium ships.</ref> in the game, ''{{#var:ship_name}}'' plays much like her tech tree sister ''[[Des Moines]]'', albeit with a tad more survivability at the trade off of less utility. Captains familiar with the American heavy cruiser branch should adapt to ''{{#var:ship_name}}''’s minor quirks fairly quickly. | |
? | The largest difference between the two comes in the form of consumable choices. ''Des Moines'' can choose between {{Surveillance Radar}} (with a | + | The largest difference between the two comes in the form of consumable choices. ''Des Moines'' can choose between {{Surveillance Radar}} (with a 8.5 km range), {{Catapult Fighter}}, or {{Spotting Aircraft}} for her '''Slot 3''' consumable, and equips the standard version of {{Repair Party}}; ''{{#var:ship_name}}'' — who wasn't completed with her aircraft catapults installed — eschews aircraft entirely and has access to either {{Surveillance Radar}} (with a 8.5 km range) or {{Hydroacoustic Search}} in '''Slot 3''', and equips a specialized repair teams consumable similar to those on Royal Navy cruisers. Most other vital statistics remain identical — or roughly comparable — between the two. | |
The primary trait of ''Salem'' is her absurd rate of fire for a heavy cruiser: each of her barrels loads a fresh 203mm round every 5.5 seconds. The speed at which she pummels enemy targets is a sight to behold, whether she is punishing an enemy destroyer caught by her radar, or pumping super-heavy American armor-piercing shells into the sides of enemy cruisers and battleships. Enemy aircraft carriers don't enjoy seeing a ''{{#var:ship_name}}'' on the other team either; her impressive AA suite is only a touch worse than ''Des Moines''’, as ''{{#var:ship_name}}'' here is rendered without her short-range 20mm Oerlikons. With good handling characteristics and the utility offered by her consumables, ''{{#var:ship_name}}'' is an excellent support ship and a late-game terror. She serves equally well as both an anti-air and anti-destroyer screening vessel; however, unlike ''Des Moines'', ''{{#var:ship_name}}''’s radar is not as useful in assisting in the destruction of enemy destroyers due to it's shorter range. | The primary trait of ''Salem'' is her absurd rate of fire for a heavy cruiser: each of her barrels loads a fresh 203mm round every 5.5 seconds. The speed at which she pummels enemy targets is a sight to behold, whether she is punishing an enemy destroyer caught by her radar, or pumping super-heavy American armor-piercing shells into the sides of enemy cruisers and battleships. Enemy aircraft carriers don't enjoy seeing a ''{{#var:ship_name}}'' on the other team either; her impressive AA suite is only a touch worse than ''Des Moines''’, as ''{{#var:ship_name}}'' here is rendered without her short-range 20mm Oerlikons. With good handling characteristics and the utility offered by her consumables, ''{{#var:ship_name}}'' is an excellent support ship and a late-game terror. She serves equally well as both an anti-air and anti-destroyer screening vessel; however, unlike ''Des Moines'', ''{{#var:ship_name}}''’s radar is not as useful in assisting in the destruction of enemy destroyers due to it's shorter range. | |||
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Like her sister ship, learning to use ''{{#var:ship_name}}''’s main battery guns to their fullest requires a bit of time and adaptation. The high shell arcs and long flight times at medium to long range give her both advantages and disadvantages that other Tier X cruisers lack. She is capable of sitting behind an island and using her high shell arcs to lob shells at distant targets from cover, or — more commonly — snuggle up to an island and point her bow at the enemy, while presenting a relatively small target profile. Exploiting this technique allows captains to turn a disadvantage into an advantage. Lobbing armor-piercing shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time; however, captains should only do so when ''{{#var:ship_name}}'' is close enough to have the rounds deal maximum penetration. | Like her sister ship, learning to use ''{{#var:ship_name}}''’s main battery guns to their fullest requires a bit of time and adaptation. The high shell arcs and long flight times at medium to long range give her both advantages and disadvantages that other Tier X cruisers lack. She is capable of sitting behind an island and using her high shell arcs to lob shells at distant targets from cover, or — more commonly — snuggle up to an island and point her bow at the enemy, while presenting a relatively small target profile. Exploiting this technique allows captains to turn a disadvantage into an advantage. Lobbing armor-piercing shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time; however, captains should only do so when ''{{#var:ship_name}}'' is close enough to have the rounds deal maximum penetration. | |||
? | ''{{#var:ship_name}}'' possesses a stronger | + | ''{{#var:ship_name}}'' possesses a stronger repair consumable than ''Des Moines'', functioning identical to that of British cruisers of Tiers VIII-X. When it comes to taking fire damage, ''{{#var:ship_name}}'' is functionally immune: her heal can repair up to four full duration fires (damage from the HE shells that triggered the fires not withstanding). While the enhanced repair gives her more flexibility and survivability in the event of positioning mistakes, captains should not be relying it to keep them alive in situations that ''Des Moines'' couldn't survive. | |
Unlike most other Tier X cruisers, ''{{#var:ship_name}}'' cannot effectively fight as an anti-surface combatant in open water, and her slower shell speeds prevent her from faring well in ranged firefights. Instead, captains should focus on playing defensively during the initial stages of a game, and choose areas of the map that provide hard cover and allow them to fight enemies on their own terms at short and medium range. Despite lacking a torpedo armament, the closer ''{{#var:ship_name}}'' gets to a target, the more dangerous she becomes. It should not come as a surprise that if played right, ''{{#var:ship_name}}'' can dictate the early flow of a battle, then become more aggressive in the mid- and late-game stages, quickly mopping up the enemy team with her withering rate of fire. This isn't the only way to play ''{{#var:ship_name}}'', of course, but it's a common one; captains should adjust their play style depending on the situation to give their team the best chance of winning. Knowing when to go defensive or aggressive is key to conning ''{{#var:ship_name}}'' to victory. | Unlike most other Tier X cruisers, ''{{#var:ship_name}}'' cannot effectively fight as an anti-surface combatant in open water, and her slower shell speeds prevent her from faring well in ranged firefights. Instead, captains should focus on playing defensively during the initial stages of a game, and choose areas of the map that provide hard cover and allow them to fight enemies on their own terms at short and medium range. Despite lacking a torpedo armament, the closer ''{{#var:ship_name}}'' gets to a target, the more dangerous she becomes. It should not come as a surprise that if played right, ''{{#var:ship_name}}'' can dictate the early flow of a battle, then become more aggressive in the mid- and late-game stages, quickly mopping up the enemy team with her withering rate of fire. This isn't the only way to play ''{{#var:ship_name}}'', of course, but it's a common one; captains should adjust their play style depending on the situation to give their team the best chance of winning. Knowing when to go defensive or aggressive is key to conning ''{{#var:ship_name}}'' to victory. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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* Strong AA (though slightly weaker than ''[[Des Moines]]''). | * Strong AA (though slightly weaker than ''[[Des Moines]]''). | |||
* High shell arcs give her guns a lot of utility and make firing over islands easier. | * High shell arcs give her guns a lot of utility and make firing over islands easier. | |||
? | * ''{{#var:ship_name}}'''s {{Repair | + | * ''{{#var:ship_name}}'''s {{Specialized Repair Teams}} make her much more survivable than ''[[Des Moines]]'', with up to '''48%''' of her health pool restored per charge (with the India Delta{{India Delta|Size=20px}} signal mounted). | |
* AP shells have more forgiving angles for ricochet prevention. | * AP shells have more forgiving angles for ricochet prevention. | |||
* Very high chances to set fires. | * Very high chances to set fires. | |||
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* No Unique Upgrade (being the first tier X ship without one). | * No Unique Upgrade (being the first tier X ship without one). | |||
* Requires 240,000 Coal to purchase (can be reduced to 180,000 with a coupon). | * Requires 240,000 Coal to purchase (can be reduced to 180,000 with a coupon). | |||
+ | <br /> | |||
+ | {{AnnoWiki|content='''[https://forum.worldofwarships.com/topic/161997-premium-ship-review-103-salem/ LittleWhiteMouse's Premium Ship Review: ''Salem''] from the NA forums''' (partly based on incomplete information).}} | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
? | * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> | + | * '''Slot 1''': {{Main Armaments Modification 1}} <nowiki>*</nowiki> | |
* '''Slot 2''': {{Damage Control System Modification 1}} | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
? | * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | + | * '''Slot 3''': {{Aiming Systems Modification 1}} <nowiki>*</nowiki> | |
? | * '''Slot 4''': {{Steering Gears Modification 2}} | + | * '''Slot 4''': {{Steering Gears Modification 2}} <nowiki>*</nowiki> | |
? | * '''Slot 5''': {{Concealment System Modification 1}} | + | * '''Slot 5''': {{Concealment System Modification 1}} <nowiki>*</nowiki> | |
? | * '''Slot 6''': {{Main Battery Modification 3}}<nowiki>*</nowiki> | + | * '''Slot 6''': {{Main Battery Modification 3}} <nowiki>*</nowiki> | |
? | '''Slot 1''' provides ''{{#var:ship_name}}'' with two viable options. {{Main Armaments Modification 1}} should be mounted to increase the survivability of the main armament. This upgrade is useful for any chosen build; however, captains specifically seeking to specialize in anti-aircraft duties may choose to mount {{Auxiliary Armaments Modification 1}} to increase the survivability of the anti-aircraft | + | '''Slot 1''' provides ''{{#var:ship_name}}'' with two viable options. {{Main Armaments Modification 1}} should be mounted to increase the survivability of the main armament. This upgrade is useful for any chosen build; however, captains specifically seeking to specialize in anti-aircraft duties may choose to mount {{Auxiliary Armaments Modification 1}} to increase the survivability of the anti-aircraft mounts. | |
? | '''Slot 3''' allows for further specialization in the desired role. For builds focusing on gunnery, {{Aiming Systems Modification 1}} is a prudent choice to reduce dispersion, thereby increasing the chance of landing a citadel hit with a well-placed shot. For anti-aircraft duties, | + | '''Slot 3''' allows for further specialization in the desired role. For builds focusing on gunnery, {{Aiming Systems Modification 1}} is a prudent choice to reduce dispersion, thereby increasing the chance of landing a citadel hit with a well-placed shot. For anti-aircraft duties, mount {{AA Guns Modification 1}}. | |
? | '''Slot | + | '''Slot 4''' - While {{Steering Gears Modification 2}} is a reasonable choice, {{Propulsion Modification 2}} can pay large benefits when stationary behind terrain, as when holding a flank or a cap. | |
+ | For '''Slot 5''', a viable build for open water maneuver is to select Propulsion Mod 1 in Slot 4 and {{Steering Gears Modification 3}} in Slot 5. {{Torpedo Lookout System}} is also worth considering. | |||
+ | ||||
+ | '''Slot 6''' - {{Main Battery Modification 3}} can provide ''{{#var:ship_name}}'' with further specialization in her chosen role. However, for those who are comfortable with her already-outrageous DPM, other choices are attractive. {{Gun Fire Control System Modification 2}} may be a useful choice for captains looking to set fires at longer range. To finalize an anti-aircraft build, mount {{Auxiliary Armaments Modification 2}}. | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
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| rating38 = 1 <!-- Vigilance --> | | rating38 = 1 <!-- Vigilance --> | |||
? | | rating41 = | + | | rating41 = 0 <!-- Manual Fire Control for Secondary Armament --> | |
| rating42 = <!-- Fire Prevention --> | | rating42 = <!-- Fire Prevention --> | |||
? | | rating43 = | + | | rating43 = 0 <!-- Inertia Fuse for HE Shells --> | |
| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
| rating45 = 3 <!-- Advanced Firing Training --> | | rating45 = 3 <!-- Advanced Firing Training --> | |||
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* '''Slot 2:''' {{Defensive AA Fire}} | * '''Slot 2:''' {{Defensive AA Fire}} | |||
* '''Slot 3:''' {{Surveillance Radar}} '''or''' {{Hydroacoustic Search}} | * '''Slot 3:''' {{Surveillance Radar}} '''or''' {{Hydroacoustic Search}} | |||
? | * '''Slot 4:''' {{Repair | + | * '''Slot 4:''' {{Specialized Repair Teams}} | |
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|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | <references /> | |||
+ | # [https://en.wikipedia.org/wiki/USS_Salem_(CA-139) USS ''Salem'' (CA-139) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Des_Moines-class_cruiser ''Des Moines''-class cruiser - Wikipedia] | |||
+ | # [https://worldofwarships.com/en/news/community/salem-away/ Monthly Wiki Spotlight - Salem - News - World of Warships] | |||
+ | # [https://worldofwarships.com/en/news/general-news/naval-legends-uss-salem/ Naval Legends: USS Salem - News - World of Warships] | |||
+ | # [https://www.youtube.com/watch?v=auoadbNz0dM Naval Legends: USS Salem - World of Warships Official Channel - YouTube] | |||
+ | ||||
[[Category:Premium ships]] | [[Category:Premium ships]] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 02:22, 4 August 2020
203 mm/55 RF Mk.16 in a turret3 х 3 pcs. |
Rate of Fire10.91 shots/min. |
Reload Time5.5 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range15.83 km. |
Maximum Dispersion142 m. |
HE Shell203 mm HE/HC Mk25 |
Maximum HE Shell Damage2,800 |
Chance of Fire on Target Caused by HE Shell14 % |
Initial HE Shell Velocity823 m./s. |
HE Shell Weight118 kg. |
AP Shell203 mm AP Mk21 |
Maximum AP Shell Damage5,000 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight152 kg. |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Mk32 |
Maximum HE Shell Damage1,800 |
Initial HE Shell Velocity792 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs. |
. . . Average Damage per Second90.6 |
. . . Firing Range5.01 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount10 х 2 pcs. |
. . . Average Damage per Second208 |
. . . Firing Range3.99 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount2 х 2 pcs. |
. . . Average Damage per Second41.6 |
. . . Firing Range3.99 km. |
Maximum Speed33 knot |
Turning Circle Radius770 m. |
Rudder Shift Time8.6 sec. |
Surface Detectability Range13.44 km. |
Air Detectability Range7.9 km. |
Salem — American special premium Tier X cruiser.
A Des Moines-class heavy cruiser. Her main battery mounts were equipped with an auto-loading mechanism, which provided her with the greatest firepower among ships of her type. The cruiser's advantages included advanced radar equipment, powerful AA artillery, and reliable horizontal armor protection.
Salem was first released for sale with Update 0.7.6 and is available exclusively via the Armory for Coal.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Salem | 49,700 | 6 | 203 | 3 | 6 | 12/6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
The first Tier X premium[1] in the game, Salem plays much like her tech tree sister Des Moines, albeit with a tad more survivability at the trade off of less utility. Captains familiar with the American heavy cruiser branch should adapt to Salem’s minor quirks fairly quickly.
The largest difference between the two comes in the form of consumable choices. Des Moines can choose between Surveillance Radar (with a 8.5 km range), Catapult Fighter , or Spotting Aircraft for her Slot 3 consumable, and equips the standard version of Repair Party ; Salem — who wasn't completed with her aircraft catapults installed — eschews aircraft entirely and has access to either Surveillance Radar (with a 8.5 km range) or Hydroacoustic Search in Slot 3, and equips a specialized repair teams consumable similar to those on Royal Navy cruisers. Most other vital statistics remain identical — or roughly comparable — between the two.
The primary trait of Salem is her absurd rate of fire for a heavy cruiser: each of her barrels loads a fresh 203mm round every 5.5 seconds. The speed at which she pummels enemy targets is a sight to behold, whether she is punishing an enemy destroyer caught by her radar, or pumping super-heavy American armor-piercing shells into the sides of enemy cruisers and battleships. Enemy aircraft carriers don't enjoy seeing a Salem on the other team either; her impressive AA suite is only a touch worse than Des Moines’, as Salem here is rendered without her short-range 20mm Oerlikons. With good handling characteristics and the utility offered by her consumables, Salem is an excellent support ship and a late-game terror. She serves equally well as both an anti-air and anti-destroyer screening vessel; however, unlike Des Moines, Salem’s radar is not as useful in assisting in the destruction of enemy destroyers due to it's shorter range.
Like her sister ship, learning to use Salem’s main battery guns to their fullest requires a bit of time and adaptation. The high shell arcs and long flight times at medium to long range give her both advantages and disadvantages that other Tier X cruisers lack. She is capable of sitting behind an island and using her high shell arcs to lob shells at distant targets from cover, or — more commonly — snuggle up to an island and point her bow at the enemy, while presenting a relatively small target profile. Exploiting this technique allows captains to turn a disadvantage into an advantage. Lobbing armor-piercing shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time; however, captains should only do so when Salem is close enough to have the rounds deal maximum penetration.
Salem possesses a stronger repair consumable than Des Moines, functioning identical to that of British cruisers of Tiers VIII-X. When it comes to taking fire damage, Salem is functionally immune: her heal can repair up to four full duration fires (damage from the HE shells that triggered the fires not withstanding). While the enhanced repair gives her more flexibility and survivability in the event of positioning mistakes, captains should not be relying it to keep them alive in situations that Des Moines couldn't survive.
Unlike most other Tier X cruisers, Salem cannot effectively fight as an anti-surface combatant in open water, and her slower shell speeds prevent her from faring well in ranged firefights. Instead, captains should focus on playing defensively during the initial stages of a game, and choose areas of the map that provide hard cover and allow them to fight enemies on their own terms at short and medium range. Despite lacking a torpedo armament, the closer Salem gets to a target, the more dangerous she becomes. It should not come as a surprise that if played right, Salem can dictate the early flow of a battle, then become more aggressive in the mid- and late-game stages, quickly mopping up the enemy team with her withering rate of fire. This isn't the only way to play Salem, of course, but it's a common one; captains should adjust their play style depending on the situation to give their team the best chance of winning. Knowing when to go defensive or aggressive is key to conning Salem to victory.Pros:
- Fast firing guns, like her sister ship (5.5 seconds base reload).
- 27mm of armor protects against 15-inch guns, citadel is protected by a thick 152mm belt.
- Strong AA (though slightly weaker than Des Moines).
- High shell arcs give her guns a lot of utility and make firing over islands easier.
- Salem's Specialized Repair Teams make her much more survivable than Des Moines, with up to 48% of her health pool restored per charge (with the India Delta signal mounted).
- AP shells have more forgiving angles for ricochet prevention.
- Very high chances to set fires.
Cons:
- High shell arcs make leading shots more difficult.
- Citadel is above water and easy to hit when showing broadside, and all 16" guns can overmatch her armor.
- Salem's Surveillance Radar has a short range (8.5 km) compared to other radar cruisers.
- No torpedoes; must rely on guns for damage.
- Lack of torpedo defense.
- Very short ranged main battery for a Tier X cruiser with a stock reach of 15.8km and no Spotter Aircraft consumable.
- Slow turret rotation for a cruiser.
- No Unique Upgrade (being the first tier X ship without one).
- Requires 240,000 Coal to purchase (can be reduced to 180,000 with a coupon).
LittleWhiteMouse's Premium Ship Review: Salem from the NA forums (partly based on incomplete information).
Research
Optimal Configuration
Upgrades
The recommended upgrades for Salem are as follows:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
- Slot 4: Steering Gears Modification 2 *
- Slot 5: Concealment System Modification 1 *
- Slot 6: Main Battery Modification 3 *
Slot 1 provides Salem with two viable options. Main Armaments Modification 1 should be mounted to increase the survivability of the main armament. This upgrade is useful for any chosen build; however, captains specifically seeking to specialize in anti-aircraft duties may choose to mount Auxiliary Armaments Modification 1 to increase the survivability of the anti-aircraft mounts.
Slot 3 allows for further specialization in the desired role. For builds focusing on gunnery, Aiming Systems Modification 1 is a prudent choice to reduce dispersion, thereby increasing the chance of landing a citadel hit with a well-placed shot. For anti-aircraft duties, mount AA Guns Modification 1 .
Slot 4 - While Steering Gears Modification 2 is a reasonable choice, Propulsion Modification 1 () can pay large benefits when stationary behind terrain, as when holding a flank or a cap.
For Slot 5, a viable build for open water maneuver is to select Propulsion Mod 1 in Slot 4 and Steering Gears Modification 2 () in Slot 5. Torpedo Lookout System is also worth considering.
Slot 6 - Main Battery Modification 3 can provide Salem with further specialization in her chosen role. However, for those who are comfortable with her already-outrageous DPM, other choices are attractive. Gun Fire Control System Modification 2 may be a useful choice for captains looking to set fires at longer range. To finalize an anti-aircraft build, mount Auxiliary Armaments Modification 2 .
Commander Skills
As Salem shares many of the same characteristics as Des Moines, key skills for Salem commanders are the same: Jack of All Trades, Superintendent, and Advanced Firing Training.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
|
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★ |
★★★ |
★★ |
Χ |
Χ |
Χ |
★★★ |
|
3 |
★ |
★ |
Χ |
Χ |
★★ |
★★★ |
★★★ |
★ |
4 |
Χ |
|
Χ |
Χ |
★★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Salem can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Surveillance Radar or Hydroacoustic Search
- Slot 4: Specialized Repair Teams
Camouflage
As a premium ship, Salem comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, increases the credits she earns, lowers her servicing costs, and increases the amount of experience she earns.
Signals
Salem captains should mount standard signal flags to improve the ship's performance in battle. India Delta () and November Foxtrot () flags are highly recommended to improve the ship's survivability. Sierra Mike () flags are also recommended to increase the ship's top speed. India X-Ray () and Victor Lima () signal flags can be mounted to improve the ship's main battery. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
★ |
★★ |
|
★★ |
★ |
|
|
★★ |
★★★ |
★★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
- ↑ The status of Salem has been clarified: she is a "Special" ship, like others that are available for resources rather than cash. Special ships do not have the credit earning bonuses of true premiums. In all other relevant ways, they are treated as premium ships.
- USS Salem (CA-139) - Wikipedia
- Des Moines-class cruiser - Wikipedia
- Monthly Wiki Spotlight - Salem - News - World of Warships
- Naval Legends: USS Salem - News - World of Warships
- Naval Legends: USS Salem - World of Warships Official Channel - YouTube