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Salem

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Salem
Salem_wows_main.jpg
Cruiser | U.S.A. | Tier X
Tech Tree Position
Salem_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points49,700 
Main Battery
203 mm/55 RF Mk.16 in a turret3 х 3 pcs.
Rate of Fire10.91 shots/min.
Reload Time5.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.83 km.
Maximum Dispersion142 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/38 Mk.12 on a Mk.32 mount6 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
76.2 mm/50 Mk.22 on a Mk.33 mount10 х 2 pcs.
. . . Average Damage per Second208 
. . . Firing Range3.99 km.
76.2 mm/50 Mk.22 on a Mk.33 mount2 х 2 pcs.
. . . Average Damage per Second41.6 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius770 m.
Rudder Shift Time8.6 sec.
Concealment
Surface Detectability Range13.44 km.
Air Detectability Range7.9 km.
Battle Levels
12345678910
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X
Ship_PASC710_Salem.png
Special

Salem — American special premium Tier X cruiser.

A Des Moines-class heavy cruiser. Her main battery mounts were equipped with an auto-loading mechanism, which provided her with the greatest firepower among ships of her type. The cruiser's advantages included advanced radar equipment, powerful AA artillery, and reliable horizontal armor protection.

Salem was first released for sale with Update 0.7.6 and is available exclusively via the Arsenal.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 RF Mk.16 in a turret10.9301422,800145,000 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Salem49,70062033612/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

The first Tier X premium in the game, Salem plays almost exactly like her tech tree sister Des Moines, albeit with a tad more survivability at the trade off of less utility. Captains familiar with the American heavy cruiser branch should adapt to Salem’s minor quirks fairly quickly.

The largest difference between the two comes in the form of consumable choices. Des Moines can choose between Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. (with a 9.9 km range), Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., or Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. for her Slot 3 consumable, and equips the standard version of Repair PartyWhile active, restores a percentage of the ship's health points each second.; Salem — who wasn't completed with her aircraft catapults installed — eschews aircraft entirely and has access to either Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. (with a 7.5 km range) or Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. in Slot 3, and equips a Repair PartyWhile active, restores a percentage of the ship's health points each second. that is better than a standard one. Most other vital statistics remain identical — or roughly comparable — between the two.

The primary trait of Salem is her absurd rate of fire for a heavy cruiser: each of her barrels loads a fresh 203mm round every 5.5 seconds. The speed at which she pummels enemy targets is a sight to behold, whether she is punishing an enemy destroyer caught by her radar, or pumping super-heavy American armor-piercing shells into the sides of enemy cruisers and battleships. Enemy aircraft carriers don't enjoy seeing a Salem on the other team either; her impressive AA suite is only a touch worse than Des Moines’, as Salem here is rendered without her short-range 20mm Oerlikons. With good handling characteristics and the utility offered by her consumables, Salem is an excellent support ship and a late-game terror. She serves equally well as both an anti-air and anti-destroyer screening vessel; however, unlike Des Moines, Salem’s radar is not nearly as useful in assisting in the destruction of enemy destroyers due to it's shorter range.

Like her sister ship, learning to use Salem’s main battery guns to their fullest requires a bit of time and adaptation. The high shell arcs and long flight times at medium to long range give her both advantages and disadvantages that other Tier X cruisers lack. She is capable of sitting behind an island and using her high shell arcs to lob shells at distant targets from cover, or — more commonly — snuggle up to an island and point her bow at the enemy, while presenting a relatively small target profile. Exploiting this technique allows captains to turn a disadvantage into an advantage. Lobbing armor-piercing shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time; however, captains should only do so when Salem is close enough to have the rounds deal maximum penetration.

Salem possesses a stronger Repair PartyWhile active, restores a percentage of the ship's health points each second. than Des Moines, functioning identical to that of British cruisers of Tiers VIII-X. When it comes to taking fire damage, Salem is functionally immune: her heal can repair up to four full duration fires (damage from the HE shells that triggered the fires not withstanding). While the Repair PartyWhile active, restores a percentage of the ship's health points each second. gives her more flexibility and survivability in the event of positioning mistakes, captains should not be relying it to keep them alive in situations that Des Moines couldn't survive.

Unlike most other Tier X cruisers, Salem cannot effectively fight as an anti-surface combatant in open water, and her slower shell speeds prevent her from faring well in ranged firefights. Instead, captains should focus on playing defensively during the initial stages of a game, and choose areas of the map that provide hard cover and allow them to fight enemies on their own terms at short and medium range. Despite lacking a torpedo armament, the closer Salem gets to a target, the more dangerous she becomes. It should not come as a surprise that if played right, Salem can dictate the early flow of a battle, then become more aggressive in the mid- and late-game stages, quickly mopping up the enemy team with her withering rate of fire. This isn't the only way to play Salem, of course, but it's a common one; captains should adjust their play style depending on the situation to give their team the best chance of winning. Knowing when to go defensive or aggressive is key to conning Salem to victory.


Pros:

  • Fast firing guns, like her sister ship (5.5 seconds base reload).
  • 27mm of armor protects against 15-inch guns, citadel is protected by a thick 152mm belt.
  • Strong AA (though slightly weaker than Des Moines).
  • High shell arcs give her guns a lot of utility.
  • Buffed Repair PartyWhile active, restores a percentage of the ship's health points each second. gives Salem much more survivability when compared to Des Moines (up to 48% of her health pool restored by each charge).
  • AP shells have more forgiving angles for ricochet prevention.
  • Very high chances to set fires.

Cons:

  • High shell arcs make leading shots more difficult.
  • Citadel is above water and easy to hit when showing broadside, and all 16 inch guns can overmatch her armor.
  • Salem shares the same Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. as Atlanta, with short duration (25 seconds) and range (8.5 km).
  • No torpedoes; must rely on guns for damage.
  • Lack of torpedo defense.
  • Very short ranged for a Tier X cruiser with a stock reach of 15.8km and no Spotter Aircraft consumable.
  • Slow turret rotation for a cruiser.

Research

As a premium ship, Salem doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Salem are as follows:

Slot 1 provides Salem with two viable options. Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. should be mounted to increase the survivability of the main armament. This upgrade is useful for any chosen build; however, captains specifically seeking to specialize in anti-aircraft duties may choose to mount Auxiliary Armaments Modification 1 : +100% survivability to each. to increase the survivability of the anti-aircraft armament.

Slot 3 allows for further specialization in the desired role. For builds focusing on gunnery, Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is a prudent choice to reduce dispersion, thereby increasing the chance of landing a citadel hit with a well-placed shot. For anti-aircraft duties, players should mount AA Guns Modification 2 (OBSOLETE Replaced by Auxiliary Armaments Modification 2.).

Slot 6 provides Salem with further specialization in her chosen role. Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. is an excellent choice to reduce the reload time of her main guns, providing her with a higher DPM. Gun Fire Control System Modification 2 : +16% firing range. may be a useful choice for captains looking to set fires at very long range. To finalize an anti-aircraft build, mount Template:AA Guns Modification 3.

Commander Skills

As Salem shares many of the same characteristics as Des Moines, key skills for Salem commanders are the same: Jack of All Trades, Superintendent, and Advanced Firing Training.

Consumables

Salem can equip the following consumables:

Premium version of all consumables are useful to reduce the cooldowns. Salem has the option to choose between Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.; Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. is useful for exposing enemy ships that are concealed near her, and Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. is useful for detecting torpedoes.

Camouflage

As a premium ship, Salem comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Salem captains should mount standard signal flags to improve the ship's performance in battle. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and November Foxtrot (-5% reload time on all consumables.) flags are highly recommended to improve the ship's survivability. Sierra Mike (+5% to the ship's maximum speed.) flags are also recommended to increase the ship's top speed. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) signal flags can be mounted to improve the ship's main battery. Lastly, economic and special signal flags can be mounted to increase the ship's economic gains per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video


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