Sampson
Revision as of 20:49, 11 October 2016 Basic historical section created. | Revision as of 16:44, 23 January 2017 Added Commander Skills, Upgrades, Camouflage, Performance, and Consumables sections. Added photos to Historical Gallery. Added Design specs. Revised Research section. | |||
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|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
+ | Budding American destroyer captains start their journey here with Tier II's ''Sampson''. ''Sampson'' has a lot in common with her Japanese counterpart, ''[[Umikaze]]'': both are hard to detect; both have torpedo reload speeds that allow them to put seemingly endless amounts of torpedoes in the water; both are fairly maneuverable and devilishly hard to hit. | |||
? | + | They're far from identical, however. ''Sampson''’s main battery is more usable than ''Umikaze''’s in that the guns traverse and reload faster, though ''Umikaze''’s shells hit harder. ''[[V-25]]'' remains the best gunboat destroyer at Tier II thanks to her rate of fire, but ''Sampson''’s guns do well enough for what they are. | ||
? | + | |||
? | + | It's her "other" main battery weapon that that terrifies low-tier battleships: wave after wave of torpedoes. ''Sampson''’s fish are faster than those of ''Umikaze'', and they come just as relentlessly, like clockwork, every 22-23 seconds. They have pretty short legs for torpedoes — only 4.5 km — but that's a handicap that American destroyer captains are advised to get used to early; they won't start seeing torpedoes capable of hitting targets at medium range until ''[[Mahan]]'' at Tier VII. The extremely short range will require ''Sampson'' captains to use islands as cover to approach their targets, or to make near-suicidal head-on charges against ships with far more health and bigger guns. In that sense, ''Sampson'' is a perfect introduction to the flavor of the line, though the guns do steadily improve over the next few tiers. | ||
? | + | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Excellent concealment allows her work in very close to targets before launching torpedoes. | |
? | * | + | * Highly maneuverable. | |
? | * | + | * Low, flush-deck profile makes her a difficult target. | |
+ | * Torpedoes reload amazingly fast. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Very little | + | * Very little armor. | |
? | * | + | * Anti-aircraft suite is essentially useless; luckily, she shouldn't see aircraft carriers. | |
? | * | + | * Sheds a lot of speed while maneuvering. | |
+ | * Main battery reload time is painfully slow. | |||
+ | ||||
+ | |Research=<!-- write text about priority sequence of research below --> | |||
+ | Hull (B) is the best place to invest early experience gains in ''Sampson''; the extra hit points aren't much, but every little bit helps. Which module upgrade is taken next is up to individual captains. The Torpedo module upgrade doesn't look like much, but a 10% improvement in speed makes her torpedoes much harder to dodge. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | At Tier II, ''Sampson'' only has access to [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]]. Either Main Armaments Modification 1 or Magazine Modification 1 are decent options to fill the slot. | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Preventative Maintenance is the best pick out of the Level 1 skills, to reduce the chances of having her engine knocked out by enemy gunfire. Level 2 offers Last Stand for those times when her engine goes out anyway. Basic Firing Training is probably the best of the lot at Level 3, though Superintendent isn't a bad pick either. Level 4's Concealment Expert makes her even harder to detect and is highly recommended. | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Priority Target = 1 | |||
+ | | Preventative Maintenance = 3 | |||
+ | | Expert Loader = 1 | |||
+ | | Aircraft Servicing Expert = | |||
+ | | Direction Center for Catapult Aircraft = | |||
+ | | Dogfighting Expert = | |||
+ | | Incoming Fire Alert = | |||
+ | | Evasive Maneuver = | |||
+ | ||||
+ | | High Alert = | |||
+ | | Jack of All Trades = | |||
+ | | Expert Marksman = 2 | |||
+ | | Torpedo Acceleration = | |||
+ | | Smoke Screen Expert = 1 | |||
+ | | Expert Rear Gunner = | |||
+ | | Adrenaline Rush = 2 | |||
+ | | Last Stand = 3 | |||
+ | ||||
+ | | Survivability Expert = 1 | |||
+ | | Basics of Survivability = 1 | |||
+ | | Torpedo Armament Expertise = | |||
+ | | Emergency Takeoff = | |||
+ | | Basic Firing Training = 3 | |||
+ | | Superintendent = 2 | |||
+ | | Demolition Expert = 1 | |||
+ | | Vigilance = 1 | |||
+ | ||||
+ | | Manual Fire Control for Secondary Armament = | |||
+ | | Fire Prevention = | |||
+ | | Inertia Fuse for HE Shells = | |||
+ | | Air Supremacy = | |||
+ | | Advanced Firing Training = 1 | |||
+ | | Manual Fire Control for AA Armament = | |||
+ | | Radio Position Finding = | |||
+ | | Concealment Expert = 3 | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | ''Sampson'' has access to both [[Ship:Consumables#Damage Control Party|Damage Control Party]] and [[Ship:Consumables#Engine Boost|Engine Boost]]. The premium version of the former is recommended, but investing the credits (or doubloons) in the premium version of the latter isn't really necessary. | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | ||||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with |} --><gallery> | |||
+ | ||||
+ | ||||
+ | </gallery> | |||
+ | ||||
+ | |History=<!-- write text below --> | |||
+ | ===Construction=== | |||
+ | :Fore River Shipbuilding Company; Quincy, Massachusetts, USA | |||
+ | :Laid down: 21 April 1915 | |||
+ | :Launched: 4 March 1916 | |||
+ | :Commissioned: 27 June 1916 | |||
+ | ||||
+ | ===Specifications=== | |||
+ | :1,111 tons displacement, standard | |||
+ | :96.1m length | |||
+ | :9.32m beam | |||
+ | :3.28m draft | |||
+ | ||||
+ | ====Machinery==== | |||
+ | :4 boilers, 2 turbines | |||
? | + | ====Performance==== | ||
? | + | :29.5 knots at 17,700 shaft horsepower | ||
+ | :5,800 nm at 15 knots | |||
? | + | ====Armament==== | ||
+ | =====Main===== | |||
+ | :Four (4x1) 100mm guns | |||
+ | =====Torpedoes===== | |||
+ | :Twelve (4x3) 533mm torpedo tubes | |||
? | The Sampson class destroyers were a series of six destroyers built for the US Navy during World War I. The class was a modification of the O'Brien and Tucker with the primary change being an increase in torpedo firepower. They were the largest and last of the 26 "thousand tonner" destroyers. | + | ===Design=== | |
+ | The ''Sampson''-class destroyers were a series of six destroyers built for the US Navy during World War I. The class was a modification of the ''O'Brien'' and ''Tucker'' classes, with the primary change being an increase in torpedo firepower. They were the largest and last of the 26 "thousand tonner" destroyers. | |||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |
+ | File:USS_Sampson_sl.jpg|Launching of USS ''Sampson'' at Quincy, Massachusetts, 4 March 1916. | |||
+ | File:Rowan_running_trials_-_22JUL1916.jpg|USS ''Rowan'' running trials, 22 July 1916. Note the ship's very dirty paintwork and incomplete condition, with weights installed in place of her guns. | |||
+ | File:USS_Shaw_Build_2.jpg|Launching of USS ''Shaw'' at Mare Island, California, 9 December 1916. | |||
+ | File:USS_Davis_Hampton_Roads.jpg|USS ''Davis'' anchored off of Hampton Roads, Virginia, 10 December 1916. | |||
+ | File:USS_Sampson_anchor.jpg|''Sampson'' anchored off of Hampton Roads, Virginia, 13 December 1916. | |||
+ | File:Uss_Sampson_class_destroyer.png|USS ''Allen'' anchored at Queenstown, Ireland, circa 1918. | |||
+ | File:USS_Shaw_Aquitania_3.jpg|Damage to ''Shaw'' after her collision with RMS ''Aquitania'' on 9 October 1918. | |||
+ | File:USS_Wilkes_1916.jpg|USS ''Wilkes'' on patrol during the Prohibition Era, undated. | |||
+ | File:USS_Davis_Coast_Guard_3.jpg|''Davis'' in Boston Harbor on 20 February 1932, during her years of service with the US Coast Guard. | |||
+ | File:USS_Allen_Perl_Harbor_2.jpg|''Allen'' underway off Pearl Harbor, Oahu, Hawaii, 17 December 1942. She was the only flush-deck destroyer to serve in World War II. | |||
+ | </gallery> | |||
? | + | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
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Revision as of 16:44, 23 January 2017
102 mm/50 Mk.9 on a single mount4 х 1 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed11.5 deg./sec. |
180 Degree Turn Time15.65 sec. |
Firing Range7.78 km. |
Maximum Dispersion73 m. |
HE Shell102 mm HE/HC Mk15 |
Maximum HE Shell Damage1,500 |
Chance of Fire on Target Caused by HE Shell6 % |
Initial HE Shell Velocity884 m./s. |
HE Shell Weight14.97 kg. |
AP Shell102 mm AP/SC Mk16 |
Maximum AP Shell Damage1,700 |
Initial AP Shell Velocity884 m./s. |
AP Shell Weight14.97 kg. |
533 mm Twin4 х 2 pcs. |
Rate of Fire2.73 shots/min. |
Reload Time22 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoBliss Leavitt Mk2 |
Maximum Damage5,900 |
Torpedo Speed49 knot |
Torpedo Range5.001 km. |
12.7 mm Browning on a single mount2 х 1 pcs. |
. . . Average Damage per Second7.6 |
. . . Firing Range1.2 km. |
Maximum Speed29.5 knot |
Turning Circle Radius520 m. |
Rudder Shift Time4 sec. |
Surface Detectability Range5.76 km. |
Air Detectability Range2.38 km. |
Sampson — American Tier II destroyer.
The U.S. Navy needed ships that could operate together with the ocean line fleet anywhere in the world and act as scouts for squadrons. This resulted in the introduction of long-range, low-silhouette destroyers. The most advanced series was represented by the six Sampson-class ships. The lead ship became part of a detachment of American ships operating in Europe and was used to escort convoys until the end of World War I.
Modules
Compatible Upgrades
Slot 1 |
---|
Player Opinion
Performance
Budding American destroyer captains start their journey here with Tier II's Sampson. Sampson has a lot in common with her Japanese counterpart, Umikaze: both are hard to detect; both have torpedo reload speeds that allow them to put seemingly endless amounts of torpedoes in the water; both are fairly maneuverable and devilishly hard to hit.
They're far from identical, however. Sampson’s main battery is more usable than Umikaze’s in that the guns traverse and reload faster, though Umikaze’s shells hit harder. V-25 remains the best gunboat destroyer at Tier II thanks to her rate of fire, but Sampson’s guns do well enough for what they are.
It's her "other" main battery weapon that that terrifies low-tier battleships: wave after wave of torpedoes. Sampson’s fish are faster than those of Umikaze, and they come just as relentlessly, like clockwork, every 22-23 seconds. They have pretty short legs for torpedoes — only 4.5 km — but that's a handicap that American destroyer captains are advised to get used to early; they won't start seeing torpedoes capable of hitting targets at medium range until Mahan at Tier VII. The extremely short range will require Sampson captains to use islands as cover to approach their targets, or to make near-suicidal head-on charges against ships with far more health and bigger guns. In that sense, Sampson is a perfect introduction to the flavor of the line, though the guns do steadily improve over the next few tiers.Pros:
- Excellent concealment allows her work in very close to targets before launching torpedoes.
- Highly maneuverable.
- Low, flush-deck profile makes her a difficult target.
- Torpedoes reload amazingly fast.
Cons:
- Very little armor.
- Anti-aircraft suite is essentially useless; luckily, she shouldn't see aircraft carriers.
- Sheds a lot of speed while maneuvering.
- Main battery reload time is painfully slow.
Research
Optimal Configuration
Upgrades
At Tier II, Sampson only has access to Upgrade Slot 1. Either Main Armaments Modification 1 or Magazine Modification 1 are decent options to fill the slot.
Commander Skills
Preventative Maintenance is the best pick out of the Level 1 skills, to reduce the chances of having her engine knocked out by enemy gunfire. Level 2 offers Last Stand for those times when her engine goes out anyway. Basic Firing Training is probably the best of the lot at Level 3, though Superintendent isn't a bad pick either. Level 4's Concealment Expert makes her even harder to detect and is highly recommended.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
★ |
|
|
|
|
|
2 |
|
|
★★ |
|
★ |
|
★★ |
★★★ |
3 |
★ |
★ |
|
|
★★★ |
★★ |
★ |
★ |
4 |
|
|
|
|
★ |
|
|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Sampson has access to both Damage Control Party and Engine Boost. The premium version of the former is recommended, but investing the credits (or doubloons) in the premium version of the latter isn't really necessary.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.Gallery
Historical Info
Historical Gallery