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Revision as of 20:49, 11 October 2016
Basic historical section created.
Revision as of 16:44, 23 January 2017
Added Commander Skills, Upgrades, Camouflage, Performance, and Consumables sections. Added photos to Historical Gallery. Added Design specs. Revised Research section.
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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 +Budding American destroyer captains start their journey here with Tier II's ''Sampson''. ''Sampson'' has a lot in common with her Japanese counterpart, ''[[Umikaze]]'': both are hard to detect; both have torpedo reload speeds that allow them to put seemingly endless amounts of torpedoes in the water; both are fairly maneuverable and devilishly hard to hit.
  
?|Research=<!-- write text about priority sequence of research below -->+They're far from identical, however. ''Sampson''’s main battery is more usable than ''Umikaze''’s in that the guns traverse and reload faster, though ''Umikaze''’s shells hit harder. ''[[V-25]]'' remains the best gunboat destroyer at Tier II thanks to her rate of fire, but ''Sampson''’s guns do well enough for what they are.
?Get the Gun fire control system first for a much needed range increase.<br />+ 
?Get the hull upgrade only because you need it to move on to Wickes. It adds very little performance.<br />+It's her "other" main battery weapon that that terrifies low-tier battleships: wave after wave of torpedoes. ''Sampson''’s fish are faster than those of ''Umikaze'', and they come just as relentlessly, like clockwork, every 22-23 seconds. They have pretty short legs for torpedoes — only 4.5 km — but that's a handicap that American destroyer captains are advised to get used to early; they won't start seeing torpedoes capable of hitting targets at medium range until ''[[Mahan]]'' at Tier VII. The extremely short range will require ''Sampson'' captains to use islands as cover to approach their targets, or to make near-suicidal head-on charges against ships with far more health and bigger guns. In that sense, ''Sampson'' is a perfect introduction to the flavor of the line, though the guns do steadily improve over the next few tiers.
?Skip the waste of time torpedo upgrade, it only adds 133 damage, zero range, 5kph speed, and reduces rate of fire.<br />+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* High concealment almost at 100 allows you to drop your Torpedoes very close to targets.+* Excellent concealment allows her work in very close to targets before launching torpedoes.
?* Very manoeuvrable.+* Highly maneuverable.
?* Fast with 30kts speed. +* Low, flush-deck profile makes her a difficult target.
 +* Torpedoes reload amazingly fast.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Very little armour +* Very little armor.
?* The AA is almost useless can only disrupt bombers not shoot them down.+* Anti-aircraft suite is essentially useless; luckily, she shouldn't see aircraft carriers.
?* Turns too fast for its engine to cope with; you will lost a lot of speed on a tight turn.+* Sheds a lot of speed while maneuvering.
 +* Main battery reload time is painfully slow.
 + 
 +|Research=<!-- write text about priority sequence of research below -->
 +Hull (B) is the best place to invest early experience gains in ''Sampson''; the extra hit points aren't much, but every little bit helps. Which module upgrade is taken next is up to individual captains. The Torpedo module upgrade doesn't look like much, but a 10% improvement in speed makes her torpedoes much harder to dodge.
 + 
 +|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 + 
 +|Upgrades=<!-- write text about best upgrades below -->
 +At Tier II, ''Sampson'' only has access to [[Ship:Upgrades#Tier_I.2B_Equipment_.28Slot_1.29|Upgrade Slot 1]]. Either Main Armaments Modification 1 or Magazine Modification 1 are decent options to fill the slot.
 + 
 +|CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +Preventative Maintenance is the best pick out of the Level 1 skills, to reduce the chances of having her engine knocked out by enemy gunfire. Level 2 offers Last Stand for those times when her engine goes out anyway. Basic Firing Training is probably the best of the lot at Level 3, though Superintendent isn't a bad pick either. Level 4's Concealment Expert makes her even harder to detect and is highly recommended.
 + 
 +{{Commander Skills
 +| Priority Target = 1
 +| Preventative Maintenance = 3
 +| Expert Loader = 1
 +| Aircraft Servicing Expert =
 +| Direction Center for Catapult Aircraft =
 +| Dogfighting Expert =
 +| Incoming Fire Alert =
 +| Evasive Maneuver =
 + 
 +| High Alert =
 +| Jack of All Trades =
 +| Expert Marksman = 2
 +| Torpedo Acceleration =
 +| Smoke Screen Expert = 1
 +| Expert Rear Gunner =
 +| Adrenaline Rush = 2
 +| Last Stand = 3
 + 
 +| Survivability Expert = 1
 +| Basics of Survivability = 1
 +| Torpedo Armament Expertise =
 +| Emergency Takeoff =
 +| Basic Firing Training = 3
 +| Superintendent = 2
 +| Demolition Expert = 1
 +| Vigilance = 1
 + 
 +| Manual Fire Control for Secondary Armament =
 +| Fire Prevention =
 +| Inertia Fuse for HE Shells =
 +| Air Supremacy =
 +| Advanced Firing Training = 1
 +| Manual Fire Control for AA Armament =
 +| Radio Position Finding =
 +| Concealment Expert = 3
 +}}
 + 
 +|Consumables=<!-- write text about selection of Consumables below -->
 +''Sampson'' has access to both [[Ship:Consumables#Damage Control Party|Damage Control Party]] and [[Ship:Consumables#Engine Boost|Engine Boost]]. The premium version of the former is recommended, but investing the credits (or doubloons) in the premium version of the latter isn't really necessary.
 + 
 +|Camouflage=<!-- write text about useful camouflage below -->
 +[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
 + 
 +|Signals=<!-- write text about best set of signals below -->
 + 
 + 
 +|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with |} --><gallery>
 + 
 + 
 +</gallery>
 + 
 +|History=<!-- write text below -->
 +===Construction===
 +:Fore River Shipbuilding Company; Quincy, Massachusetts, USA
 +:Laid down: 21 April 1915
 +:Launched: 4 March 1916
 +:Commissioned: 27 June 1916
 + 
 +===Specifications===
 +:1,111 tons displacement, standard
 +:96.1m length
 +:9.32m beam
 +:3.28m draft
 + 
 +====Machinery====
 +:4 boilers, 2 turbines
  
?|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+====Performance====
?Image:Sampson_HG_1.jpg+:29.5 knots at 17,700 shaft horsepower
 +:5,800 nm at 15 knots
  
?</gallery>|History=<!-- write text below -->+====Armament====
 +=====Main=====
 +:Four (4x1) 100mm guns
 +=====Torpedoes=====
 +:Twelve (4x3) 533mm torpedo tubes
  
?The Sampson class destroyers were a series of six destroyers built for the US Navy during World War I. The class was a modification of the O'Brien and Tucker with the primary change being an increase in torpedo firepower. They were the largest and last of the 26 "thousand tonner" destroyers.+===Design===
 +The ''Sampson''-class destroyers were a series of six destroyers built for the US Navy during World War I. The class was a modification of the ''O'Brien'' and ''Tucker'' classes, with the primary change being an increase in torpedo firepower. They were the largest and last of the 26 "thousand tonner" destroyers.
  
?|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>+|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
 +File:USS_Sampson_sl.jpg|Launching of USS ''Sampson'' at Quincy, Massachusetts, 4 March 1916.
 +File:Rowan_running_trials_-_22JUL1916.jpg|USS ''Rowan'' running trials, 22 July 1916. Note the ship's very dirty paintwork and incomplete condition, with weights installed in place of her guns.
 +File:USS_Shaw_Build_2.jpg|Launching of USS ''Shaw'' at Mare Island, California, 9 December 1916.
 +File:USS_Davis_Hampton_Roads.jpg|USS ''Davis'' anchored off of Hampton Roads, Virginia, 10 December 1916.
 +File:USS_Sampson_anchor.jpg|''Sampson'' anchored off of Hampton Roads, Virginia, 13 December 1916.
 +File:Uss_Sampson_class_destroyer.png|USS ''Allen'' anchored at Queenstown, Ireland, circa 1918.
 +File:USS_Shaw_Aquitania_3.jpg|Damage to ''Shaw'' after her collision with RMS ''Aquitania'' on 9 October 1918.
 +File:USS_Wilkes_1916.jpg|USS ''Wilkes'' on patrol during the Prohibition Era, undated.
 +File:USS_Davis_Coast_Guard_3.jpg|''Davis'' in Boston Harbor on 20 February 1932, during her years of service with the US Coast Guard.
 +File:USS_Allen_Perl_Harbor_2.jpg|''Allen'' underway off Pearl Harbor, Oahu, Hawaii, 17 December 1942. She was the only flush-deck destroyer to serve in World War II.
 +</gallery>
  
?</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->+|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
  
 |Ref= <!-- write below --> |Ref= <!-- write below -->
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 16:44, 23 January 2017

Sampson
Sampson_wows_main.jpg
Destroyer | U.S.A. | Tier II
Tech Tree Position
Chester
Arrow_down.png
Sampson_icon_small.png
Arrow_down.png
Wickes
stock
 top
General
Research price720 exp
Purchase price60,000 Credits
Hit Points8,500 
Main Battery
102 mm/50 Mk.9 on a single mount4 х 1 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed11.5 deg./sec.
180 Degree Turn Time15.65 sec.
Firing Range7.78 km.
Maximum Dispersion73 m.
HE Shell102 mm HE/HC Mk15 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity884 m./s.
HE Shell Weight14.97 kg.
AP Shell102 mm AP/SC Mk16 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity884 m./s.
AP Shell Weight14.97 kg.
Torpedo Tubes
533 mm Twin4 х 2 pcs.
Rate of Fire2.73 shots/min.
Reload Time22 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoBliss Leavitt Mk2 
Maximum Damage5,900 
Torpedo Speed49 knot
Torpedo Range5.001 km.
AA Defense
12.7 mm Browning on a single mount2 х 1 pcs.
. . . Average Damage per Second7.6 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius520 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range5.76 km.
Air Detectability Range2.38 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
II
Ship_PASD002_Sampson_1917.png
60,000

Sampson — American Tier II destroyer.

The U.S. Navy needed ships that could operate together with the ocean line fleet anywhere in the world and act as scouts for squadrons. This resulted in the introduction of long-range, low-silhouette destroyers. The most advanced series was represented by the six Sampson-class ships. The lead ship became part of a detachment of American ships operating in Europe and was used to escort convoys until the end of World War I.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
102 mm/50 Mk.9 on a single mount8.615.7731,50061,700 07,500
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Sampson (A)8,500613424 010,000
Sampson (B)9,100613424 25028,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Whitehead Mk52.7227.25,900495 09,500
Bliss Leavitt Mk72.6237.26,033545 20024,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk3 mod. 10 04,500
Mk III mod. 20 13016,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 18,000 hp29.5 05,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion

Performance

Budding American destroyer captains start their journey here with Tier II's Sampson. Sampson has a lot in common with her Japanese counterpart, Umikaze: both are hard to detect; both have torpedo reload speeds that allow them to put seemingly endless amounts of torpedoes in the water; both are fairly maneuverable and devilishly hard to hit.

They're far from identical, however. Sampson’s main battery is more usable than Umikaze’s in that the guns traverse and reload faster, though Umikaze’s shells hit harder. V-25 remains the best gunboat destroyer at Tier II thanks to her rate of fire, but Sampson’s guns do well enough for what they are.

It's her "other" main battery weapon that that terrifies low-tier battleships: wave after wave of torpedoes. Sampson’s fish are faster than those of Umikaze, and they come just as relentlessly, like clockwork, every 22-23 seconds. They have pretty short legs for torpedoes — only 4.5 km — but that's a handicap that American destroyer captains are advised to get used to early; they won't start seeing torpedoes capable of hitting targets at medium range until Mahan at Tier VII. The extremely short range will require Sampson captains to use islands as cover to approach their targets, or to make near-suicidal head-on charges against ships with far more health and bigger guns. In that sense, Sampson is a perfect introduction to the flavor of the line, though the guns do steadily improve over the next few tiers.

Pros:

  • Excellent concealment allows her work in very close to targets before launching torpedoes.
  • Highly maneuverable.
  • Low, flush-deck profile makes her a difficult target.
  • Torpedoes reload amazingly fast.

Cons:

  • Very little armor.
  • Anti-aircraft suite is essentially useless; luckily, she shouldn't see aircraft carriers.
  • Sheds a lot of speed while maneuvering.
  • Main battery reload time is painfully slow.

Research

Hull (B) is the best place to invest early experience gains in Sampson; the extra hit points aren't much, but every little bit helps. Which module upgrade is taken next is up to individual captains. The Torpedo module upgrade doesn't look like much, but a 10% improvement in speed makes her torpedoes much harder to dodge.

Optimal Configuration

Upgrades

At Tier II, Sampson only has access to Upgrade Slot 1. Either Main Armaments Modification 1 or Magazine Modification 1 are decent options to fill the slot.

Commander Skills

Preventative Maintenance is the best pick out of the Level 1 skills, to reduce the chances of having her engine knocked out by enemy gunfire. Level 2 offers Last Stand for those times when her engine goes out anyway. Basic Firing Training is probably the best of the lot at Level 3, though Superintendent isn't a bad pick either. Level 4's Concealment Expert makes her even harder to detect and is highly recommended.

Consumables

Sampson has access to both Damage Control Party and Engine Boost. The premium version of the former is recommended, but investing the credits (or doubloons) in the premium version of the latter isn't really necessary.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons