San Martín
152 mm/47 DP Mk.16 in a turret2 х 3 / 2 х 2 pcs. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range15.51 km. |
Maximum Dispersion131 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 130 lb Mk35 |
Maximum AP Shell Damage3,400 |
Initial AP Shell Velocity812 m./s. |
AP Shell Weight59 kg. |
533 mm Mk142 х 5 pcs. |
Rate of Fire0.57 shots/min. |
Reload Time106 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk 17 |
Maximum Damage17,500 |
Torpedo Speed66 knot |
Torpedo Range10.5 km. |
152 mm/47 DP Mk.16 in a turret2 х 3 pcs. |
. . . Average Damage per Second49.4 |
. . . Firing Range6 km. |
152 mm/47 DP Mk.16 in a turret2 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range6 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount9 х 2 pcs. |
. . . Average Damage per Second187.2 |
. . . Firing Range3.99 km. |
20 mm Oerlikon on a Mk.20 mount10 х 2 pcs. |
. . . Average Damage per Second61 |
. . . Firing Range2.01 km. |
76.2 mm/50 Mk.22 on a Mk.34 mount2 х 1 pcs. |
. . . Average Damage per Second39.4 |
. . . Firing Range3.99 km. |
Maximum Speed34 knot |
Turning Circle Radius790 m. |
Rudder Shift Time11.4 sec. |
Surface Detectability Range11.26 km. |
Air Detectability Range8.52 km. |
San Martín — Pan-American Tier X cruiser.
After World War II, Argentinian leaders planned on ordering the construction of new cruisers in the U.K. or the U.S.A. The main requirement was for their main guns to be dual-purpose. The most suitable ships for these parameters at that time were cruisers of the Worcester class that designers would have been guided by if such ships had ever been ordered. One such ship could have been San Martín.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Supership Combat Capability - Consumable Operational Readiness

Requirements:
Can only be used after hitting enemy ships with any main battery hits.Required hits per salvo: 1
Progress per action: 3%
Effects:
- Consumable preparation and reload time: -85%
- Action time: 30 seconds
Pros:
Cons:
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
- Slot 6:
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
San Martín equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
– 4 charges
- Slot 3: Short-Range Hydro-Acoustic Search
– 4 charges or Defensive AA Fire
– 4 charges
- Slot 4: Surveillance Radar
– 4 charges
- Slot 5: Spotting Aircraft
– 4 charges or Catapult Fighter
– 4 charges
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.0.
Testing Changes
- DevBlog 398:
- Preliminary characteristics.
- Note: The Combat Instructions on San Martin also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
- Preliminary characteristics.
- DevBlog 405:
- Removed HE shells.
- Changes to the AP shell characteristics:
- Initial shell velocity reduced from 915 to 812 m/s.
- AP ricochet angles improved from 60 - 67.5 to 60 - 75 °.
- Ballistics were slightly changed: reduced armor penetration at close range and increased shell flight time at long range (Contrary to what is stated in the DevBlog).
- Main battery firing range reduced from 17.01 to 15.51 km (Unlisted change).
- Changes to Combat Instructions:
- Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -85% bonus to consumable reload time.
- Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits.
- Action time reduced from 60 to 30 s.
- Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
- Interval between decay reduced from 5 to 1 s.
- Rate of decay of adjustment firing progress increased from 8.3 to 25%.
- Changes to the Specialized Repair Teams consumable:
- Restoration of citadel damage increased from 50% to 80%.
- Restoration of hull damage increased from 50% to 80%.
- Number of charges increased from 3 to 4.
- Reload time increased from 80 to 180 s.
- Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
- Ship detection range: 3 km.
- Torpedo detection range: 3 km.
- Action time: 100 s.
- Reload time: 180 s.
- Number of charges: 4.
- Changes to the Defensive AA Fire consumable:
- Reload time increased from 80 to 180 s.
- Number of charges increased from 3 to 4.
- Added the Surveillance Radar consumable in a separate slot, with the following characteristics:
- Ship detection range: 9 km.
- Action time: 25 s.
- Reload time: 180 s.
- Number of charges: 4.
- Changes to the Fighter consumable:
- Reload time increased from 90 to 180 s.
- Number of charges increased from 3 to 4.
- DevBlog 409:
- Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
- Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
- DevBlog 418:
- The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
- The rate at which the Combat Instructions meter fills changed from 2% to 3% per “Main battery hit” ribbon.
- The rate at which HP is restored by the Specialized Repair Teams consumable changed from 2% to 1.5% of the ship’s maximum HP per second.
- DevBlog 429:
- When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
- Amount of progress lost with each downtick reduced from 25% to 15%.
- Removed the Fighter consumable.
- The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar.
- Update 12.2:
- Available in a sequential bundle for Pan-American Tokens.
- Introduced into the game as a researchable ship in Update 12.4.
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Aircraft Carriers |