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San Martín

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San Martín
San_Martín_wows_main.jpg
Cruiser | Pan-America | Tier X
Tech Tree Position
Santander
Arrow_down.png
San_Martín_icon_small.png
General
Research price240000 exp
Purchase price20,000,000 Credits
Hit Points49,800 
Main Battery
152 mm/47 DP Mk.16 in a turret2 х 3 / 2 х 2 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range15.51 km.
Maximum Dispersion131 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 130 lb Mk35 
Maximum AP Shell Damage3,400 
Initial AP Shell Velocity812 m./s.
AP Shell Weight59 kg.
Torpedo Tubes
533 mm Mk142 х 5 pcs.
Rate of Fire0.57 shots/min.
Reload Time106 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk 17 
Maximum Damage17,500 
Torpedo Speed66 knot
Torpedo Range10.5 km.
AA Defense
152 mm/47 DP Mk.16 in a turret2 х 3 pcs.
. . . Average Damage per Second49.4 
. . . Firing Rangekm.
152 mm/47 DP Mk.16 in a turret2 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Rangekm.
76.2 mm/50 Mk.22 on a Mk.33 mount9 х 2 pcs.
. . . Average Damage per Second187.2 
. . . Firing Range3.99 km.
20 mm Oerlikon on a Mk.20 mount10 х 2 pcs.
. . . Average Damage per Second61 
. . . Firing Range2.01 km.
76.2 mm/50 Mk.22 on a Mk.34 mount2 х 1 pcs.
. . . Average Damage per Second39.4 
. . . Firing Range3.99 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius790 m.
Rudder Shift Time11.4 sec.
Concealment
Surface Detectability Range11.26 km.
Air Detectability Range8.52 km.
Battle Levels
12345678910
Wows_anno_flag_pan_america.png
X
Ship_PVSC110_San_Martin.png
20,000,000

San Martín — Pan-American Tier X cruiser.

After World War II, Argentinian leaders planned on ordering the construction of new cruisers in the U.K. or the U.S.A. The main requirement was for their main guns to be dual-purpose. The most suitable ships for these parameters at that time were cruisers of the Worcester class that designers would have been guided by if such ships had ever been ordered. One such ship could have been San Martín.

San Martín was first released for sale on DD MMM YYYY.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 DP Mk.16 in a turret107.21313,400 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
San Martín49,800131782/210/2/9/2/22 03,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk140.61067.217,5006610.5 02,000,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 10 02,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 145,000 hp34 02,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Template:SupershipInfoBox

Pros:


    Cons:

      Research

      As a top-tier ship, San Martín has no module upgrades to research.

      Optimal Configuration

      Upgrades

      The recommended upgrades are:

      • Slot 1:
      • Slot 2:
      • Slot 3:
      • Slot 4:
      • Slot 5:
      • Slot 6:

      Commander Skills

      Consumables

      San Martín equips the following consumables:

      Signals

      Note: Use of the Juliet Charlie signal makes detonation impossible.

      Gallery

      Historical Info

      Historical Gallery

      References


      Ship Change Log

      See here for links to Update notes.

      • Available for testing by supertesters in the game starting from Update 12.0.

      Testing Changes

      • DevBlog 398:
        • Preliminary characteristics.
          • Note: The Combat Instructions on San Martin also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
      • DevBlog 405:
        • Removed HE shells.
        • Changes to the AP shell characteristics:
          • Initial shell velocity reduced from 915 to 812 m/s.
          • AP ricochet angles improved from 60 - 67.5 to 60 - 75 °.
          • Ballistics were slightly changed: reduced armor penetration at close range and increased shell flight time at long range (Contrary to what is stated in the DevBlog).
        • Main battery firing range reduced from 17.01 to 15.51 km (Unlisted change).
        • Changes to Combat Instructions:
          • Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -85% bonus to consumable reload time.
          • Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits.
          • Action time reduced from 60 to 30 s.
          • Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
          • Interval between decay reduced from 5 to 1 s.
          • Rate of decay of adjustment firing progress increased from 8.3 to 25%.
        • Changes to the Specialized Repair Teams consumable:
          • Restoration of citadel damage increased from 50% to 80%.
          • Restoration of hull damage increased from 50% to 80%.
          • Number of charges increased from 3 to 4.
          • Reload time increased from 80 to 180 s.
        • Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
          • Ship detection range: 3 km.
          • Torpedo detection range: 3 km.
          • Action time: 100 s.
          • Reload time: 180 s.
          • Number of charges: 4.
        • Changes to the Defensive AA Fire consumable:
          • Reload time increased from 80 to 180 s.
          • Number of charges increased from 3 to 4.
        • Added the Surveillance Radar consumable in a separate slot, with the following characteristics:
          • Ship detection range: 9 km.
          • Action time: 25 s.
          • Reload time: 180 s.
          • Number of charges: 4.
        • Changes to the Fighter consumable:
          • Reload time increased from 90 to 180 s.
          • Number of charges increased from 3 to 4.
      • DevBlog 409:
        • Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
        • Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
      • DevBlog 418:
        • The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
        • The rate at which the Combat Instructions meter fills changed from 2% to 3% per “Main battery hit” ribbon.
        • The rate at which HP is restored by the Specialized Repair Teams consumable changed from 2% to 1.5% of the ship’s maximum HP per second.
      • DevBlog 429:
        • When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
        • Amount of progress lost with each downtick reduced from 25% to 15%.
        • Removed the Fighter consumable.
        • The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar.
      • Update 12.2:
        • Available in a sequential bundle for Pan-American Tokens.
      • Introduced into the game as a researchable ship in Update 12.4.

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