Welcome to Wargaming.net Wiki!

San Martín

Jump to: navigation, search
N/A | N/A | Tier
Tech Tree Position
File:icon small.png
Research pricelevel;mark_id;mark;shortmark_id;shortMark;description_id;description;price_credit;price_gold;nation;icon;name;aa_caliber_0;aa_caliber_1;aa_damage;aa_defense;aa_maxDist;aaMaxdist;aa_maxDist_0;aaMaxdist0;aa_maxDist_1;aaMaxdist1;aa_name_0;aaName0;aa_name_1;aaName1;aa_numBarrels_0;aaNumbarrels0;aa_numBarrels_1;aaNumbarrels1;aa_numGuns_0;aaNumguns0;aa_numGuns_1;aaNumguns1;armour_casMax;armourCasmax;armour_casMin;armourCasmin;armour_citMax;armourCitmax;armour_citMin;armourCitmin;armour_deckMax;armourDeckmax;armour_deckMin;armourDeckmin;armour_extremitiesMax;armourExtremitiesmax;armour_extremitiesMin;armourExtremitiesmin;armour_rangeMax;armourRangemax;armour_rangeMin;armourRangemin;artillery_weaponry;atba_bulletMassHE_0;atba_bulletSpeedHE_0;atba_burnProbHE_0;atba_caliber_0;atba_damageHE_0;atba_maxDist;atbaMaxdist;atba_nameHE_0;atba_name_0;atbaName0;atba_numBarrels_0;atba_numGuns_0;atba_piercingHE_0;atba_shotDelay_0;atba_shotSpeed;atba_shotSpeed_0;battleLevelRangeMax;battleLevelRangeMin;durability;floodDamage;health;mobility;mobility_maxSpeed;mobilityMaxspeed;mobility_rudderTime;mobilityRuddertime;mobility_turningRadius;mobilityTurningradius;planes_aviation;planes_bomber_forsageRestore;planes_bomber_forsageTime;planes_bomber_hangarVolume;planes_bomber_level;planes_bomber_maxSpeed;planes_bomber_name;planes_bomber_numAttackers;planes_bomber_numInSquadron;planes_bomber_numSquadrons;planesBomberNumsquadrons;planes_bomber_planesRestoreTime;planes_bomber_speed;planes_bomber_torpedo_maxDamage;planes_bomber_torpedo_maxDist;planes_bomber_torpedo_name;planes_bomber_torpedo_speed;planes_bomber_visibility;planes_bomber_vitality;planes_dive_bomb_bulletMass;planes_dive_bomb_bulletMassHE;planes_dive_bomb_bulletSpeed;planes_dive_bomb_bulletSpeedHE;planes_dive_bomb_burnProb;planes_dive_bomb_burnProbHE;planes_dive_bomb_damageHE;planes_dive_bomb_nameHE;planes_dive_bomb_numBombsHE;planes_dive_forsageRestore;planes_dive_forsageTime;planes_dive_hangarVolume;planes_dive_level;planes_dive_maxSpeed;planes_dive_name;planes_dive_numAttackers;planes_dive_numInSquadron;planes_dive_numSquadrons;planesDiveNumsquadrons;planes_dive_planesRestoreTime;planes_dive_speed;planes_dive_visibility;planes_dive_vitality;planes_fighter_forsageRestore;planes_fighter_forsageTime;planes_fighter_hangarVolume;planes_fighter_level;planes_fighter_maxSpeed;planes_fighter_name;planes_fighter_numAttackers;planes_fighter_numInSquadron;planes_fighter_numSquadrons;planesFighterNumsquadrons;planes_fighter_planesRestoreTime;planes_fighter_rocket_bulletMassHE;planes_fighter_rocket_bulletSpeedHE;planes_fighter_rocket_burnProbHE;planes_fighter_rocket_damageHE;planes_fighter_rocket_nameHE;planes_fighter_rocket_numBombsHE;planes_fighter_speed;planes_fighter_visibility;planes_fighter_vitality;slotsNum;visibility_detection;visibility_distByPlane;visibilityDistbyplane;visibility_distByPlane_fire;visibility_distByPlane_mg;visibility_distByShip;visibilityDistbyship;visibility_distByShip_fire;visibility_distByShip_mg;visibility_distByShip_smoke;visibility_distBySubmarine exp
Purchase priceSpecial Doubloons
Maximum SpeedExpression error: Unexpected * operator. knot
Battle Levels
<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>

[[Ship:|]] — N/A special premium Tier  N/A.


' was first released for sale on DD MMM YYYY.


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Sonar Modification 2
Skip Bomber Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 2
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears Modification 2
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Submarine Steering Gears Modification 3
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
Dive Capacity Modification 2

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".

Supership Combat Capability - Consumable Operational Readiness

San Martin is equipped with the Consumable Operational Readiness combat instruction, which provides a significant reduction to consumable reload time. It can be activated after repeatedly hitting enemy ships with main battery shells.


Can only be used after hitting enemy ships with any main battery hits.
Required hits per salvo: 1
Progress per action: 3%


  • Consumable preparation and reload time: -85%
  • Action time: 30 seconds




      As a top-tier ship, ' has no module upgrades to research.

      Optimal Configuration


      The recommended upgrades are:

      • Slot 1:
      • Slot 2:
      • Slot 3:
      • Slot 4:
      • Slot 5:
      • Slot 6:

      Commander Skills


      ' equips the following consumables:


      Note: Use of the Juliet Charlie signal makes detonation impossible.


      Historical Info

      Historical Gallery


      Ship Change Log

      See here for links to Update notes.

      • Available for testing by supertesters in the game starting from Update 12.0.

      Testing Changes

      • DevBlog 398:
        • Preliminary characteristics.
          • Note: The Combat Instructions on San Martin also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
      • DevBlog 405:
        • Removed HE shells.
        • Changes to the AP shell characteristics:
          • Initial shell velocity reduced from 915 to 812 m/s.
          • AP ricochet angles improved from 60 - 67.5 to 60 - 75 °.
          • Ballistics were slightly changed: reduced armor penetration at close range and increased shell flight time at long range (Contrary to what is stated in the DevBlog).
        • Main battery firing range reduced from 17.01 to 15.51 km (Unlisted change).
        • Changes to Combat Instructions:
          • Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -85% bonus to consumable reload time.
          • Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits.
          • Action time reduced from 60 to 30 s.
          • Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
          • Interval between decay reduced from 5 to 1 s.
          • Rate of decay of adjustment firing progress increased from 8.3 to 25%.
        • Changes to the Specialized Repair Teams consumable:
          • Restoration of citadel damage increased from 50% to 80%.
          • Restoration of hull damage increased from 50% to 80%.
          • Number of charges increased from 3 to 4.
          • Reload time increased from 80 to 180 s.
        • Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
          • Ship detection range: 3 km.
          • Torpedo detection range: 3 km.
          • Action time: 100 s.
          • Reload time: 180 s.
          • Number of charges: 4.
        • Changes to the Defensive AA Fire consumable:
          • Reload time increased from 80 to 180 s.
          • Number of charges increased from 3 to 4.
        • Added the Surveillance Radar consumable in a separate slot, with the following characteristics:
          • Ship detection range: 9 km.
          • Action time: 25 s.
          • Reload time: 180 s.
          • Number of charges: 4.
        • Changes to the Fighter consumable:
          • Reload time increased from 90 to 180 s.
          • Number of charges increased from 3 to 4.
      • DevBlog 409:
        • Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
        • Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
      • DevBlog 418:
        • The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
        • The rate at which the Combat Instructions meter fills changed from 2% to 3% per “Main battery hit” ribbon.
        • The rate at which HP is restored by the Specialized Repair Teams consumable changed from 2% to 1.5% of the ship’s maximum HP per second.
      • DevBlog 429:
        • When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
        • Amount of progress lost with each downtick reduced from 25% to 15%.
        • Removed the Fighter consumable.
        • The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar.
      • Update 12.2:
        • Available in a sequential bundle for Pan-American Tokens.
      • Introduced into the game as a researchable ship in Update 12.4.

      <span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>Ships of N/A
      Aircraft Carriers
      <span class="b-tech-nav_icon b-tech-nav_icon__<mark_unset_error>"></span>N/A