Santander
Revision as of 18:39, 21 January 2023 | Revision as of 03:45, 31 March 2023 EA change log details | |||
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Insert the PERFORMANCE SECTION below. | Insert the PERFORMANCE SECTION below. | |||
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. --> | See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. --> | |||
+ | ||||
+ | {{SupershipInfoBox | |||
+ | |name=Consumable Operational Readiness | |||
+ | |icon=PanAmCombatInstructions.png | |||
+ | |description=Santander is equipped with the '''Consumable Operational Readiness''' combat instruction, which provides a significant reduction to consumable reload time. It can be activated after repeatedly hitting enemy ships with main battery shells. | |||
+ | |requirements=Can only be used after hitting enemy ships with any main battery hits.<br>Required hits per salvo: 1<br>Progress per action: 3.3% | |||
+ | |effects= | |||
+ | *Consumable preparation and reload time: -80% | |||
+ | *Action time: 30 seconds | |||
+ | }} | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
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|Research= | |Research= | |||
<!-- Check this! Some do.--> | <!-- Check this! Some do.--> | |||
? | + | Researchable upgrades for ''{{#var:ship_name}}'': | ||
+ | # '''Hull:''' Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to ''[[San Martin]]''. | |||
+ | # '''Gun Fire Control System:''' Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
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* '''Slot 2:''' {{Specialized Repair Teams}} – 4 charges | * '''Slot 2:''' {{Specialized Repair Teams}} – 4 charges | |||
* '''Slot 3:''' {{Short-Range Hydroacoustic Search}} – 4 charges '''or''' {{Defensive AA Fire}} – 4 charges | * '''Slot 3:''' {{Short-Range Hydroacoustic Search}} – 4 charges '''or''' {{Defensive AA Fire}} – 4 charges | |||
? | * '''Slot 4:''' {{Surveillance Radar}} – 4 charges | + | * '''Slot 4:''' {{Surveillance Radar}} – 4 charges '''or''' {{Spotting Aircraft}} – 4 charges | |
? | + | |||
? | |Camouflage={{TT Ship Camo Insert|shiptier= | + | |Camouflage={{TT Ship Camo Insert|shiptier=9}} | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
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{{WoWS Ship Changelog Insert|1= | {{WoWS Ship Changelog Insert|1= | |||
? | *Available for testing by supertesters in the game starting from Update | + | *Available for testing by supertesters in the game starting from Update 12.0. | |
{{WoWS Ship Testing Changes Insert|1= | {{WoWS Ship Testing Changes Insert|1= | |||
*{{WoWS DevBlog Link Insert|398}}: | *{{WoWS DevBlog Link Insert|398}}: | |||
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***Initial shell velocity reduced from 915 to 812 m/s. | ***Initial shell velocity reduced from 915 to 812 m/s. | |||
***AP ricochet angles improved from 60 - 67.5 to 60 - 75 °. | ***AP ricochet angles improved from 60 - 67.5 to 60 - 75 °. | |||
? | ***Ballistics were slightly changed: reduced armor penetration at close range and increased | + | ***Ballistics were slightly changed: reduced armor penetration at close range and increased shell flight time at long range (Contrary to what is stated in the DevBlog). | |
**Main battery firing range reduced from 16.25 to 15.24 km (Unlisted change). | **Main battery firing range reduced from 16.25 to 15.24 km (Unlisted change). | |||
**Main battery reload time reduced from 8 to 7 s (Unlisted change). | **Main battery reload time reduced from 8 to 7 s (Unlisted change). | |||
**Changes to Combat Instructions: | **Changes to Combat Instructions: | |||
? | ***Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a - | + | ***Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -80% bonus to consumable reload time. | |
***Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits. | ***Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits. | |||
+ | ***Action time reduced from 60 to 30 s. | |||
***Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s. | ***Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s. | |||
***Interval between decay reduced from 5 to 1 s. | ***Interval between decay reduced from 5 to 1 s. | |||
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***Restoration of hull damage increased from 50% to 80%. | ***Restoration of hull damage increased from 50% to 80%. | |||
***Number of charges increased from 3 to 4. | ***Number of charges increased from 3 to 4. | |||
? | ***Reload time increased from 80 to 180. | + | ***Reload time increased from 80 to 180 s. | |
**Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics: | **Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics: | |||
***Ship detection range: 3 km. | ***Ship detection range: 3 km. | |||
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**Changes to the Defensive AA Fire consumable: | **Changes to the Defensive AA Fire consumable: | |||
***Reload time increased from 80 to 180 s. | ***Reload time increased from 80 to 180 s. | |||
+ | ***Number of charges increased from 3 to 4. | |||
**Added the Surveillance Radar consumable in a separate slot, with the following characteristics: | **Added the Surveillance Radar consumable in a separate slot, with the following characteristics: | |||
***Ship detection range: 9 km. | ***Ship detection range: 9 km. | |||
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***Reload time: 180 s. | ***Reload time: 180 s. | |||
***Number of charges: 4. | ***Number of charges: 4. | |||
? | **Changes to the Fighter consumable | + | **Changes to the Fighter consumable: | |
***Reload time increased from 90 to 180 s. | ***Reload time increased from 90 to 180 s. | |||
+ | ***Number of charges increased from 3 to 4. | |||
*{{WoWS DevBlog Link Insert|409}}: | *{{WoWS DevBlog Link Insert|409}}: | |||
**Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s. | **Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s. | |||
**Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds. | **Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds. | |||
+ | *{{WoWS DevBlog Link Insert|413}}: | |||
+ | **The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%. | |||
+ | **The HP recovery rate of the Specialized Repair Teams consumable reduced from 2% to 1.5% of the ship’s maximum HP per second. | |||
+ | **The filling rate for the Combat Instructions meter has increased from 2% to 2.2% for “Main battery hits” ribbons. | |||
+ | *{{WoWS DevBlog Link Insert|418}}: | |||
+ | **The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s. | |||
+ | **The rate at which the Combat Instructions meter fills changed from 2.2% to 3.3% per “Main battery hit” ribbon. | |||
+ | **The rate at which HP is restored by the Specialized Repair Teams consumable changed from 1.5% to 1.2% of the ship’s maximum HP per second. | |||
+ | *{{WoWS DevBlog Link Insert|429}}: | |||
+ | **When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s. | |||
+ | **Amount of progress lost with each downtick reduced from 25% to 15%. | |||
+ | **Removed the Fighter consumable. | |||
+ | **The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar. | |||
}} | }} | |||
+ | *Update 12.2: | |||
+ | **Available in early access, as 1 of 218 random bundles in the Armory for 350 doubloons each. | |||
+ | **The Muisca Gold permanent camouflage was added. | |||
+ | *Introduced into the game as a researchable ship in Update 12.4. | |||
}} | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 03:45, 31 March 2023
Santander
Cruiser | Pan-America | Tier IX
Tech Tree Position
stock
top
Main Battery
152 mm/47 DP Mk.16 in a turret3 х 3 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range13.85 km. |
Maximum Dispersion118 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 130 lb Mk35 |
Maximum AP Shell Damage3,400 |
Initial AP Shell Velocity812 m./s. |
AP Shell Weight59 kg. |
Torpedo Tubes
533 mm Quad2 х 4 pcs. |
Rate of Fire0.57 shots/min. |
Reload Time106 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk 17 |
Maximum Damage17,500 |
Torpedo Speed66 knot |
Torpedo Range10.5 km. |
AA Defense
152 mm/47 DP Mk.16 in a turret3 х 3 pcs. |
. . . Average Damage per Second74.1 |
. . . Firing Range6 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount6 х 2 pcs. |
. . . Average Damage per Second124.8 |
. . . Firing Range3.99 km. |
20 mm Oerlikon on a Mk.4 mount16 х 1 pcs. |
. . . Average Damage per Second57.6 |
. . . Firing Range2.01 km. |
Maneuverability
Maximum Speed33 knot |
Turning Circle Radius780 m. |
Rudder Shift Time15 sec. |
Concealment
Surface Detectability Range12.7 km. |
Air Detectability Range8.52 km. |
Battle Levels
12345678910
Santander — Pan-American Tier IX cruiser.
In accordance with the Rio de Janeiro Treaty of 1947, the old Brooklyn-class cruisers were to be transferred to the Colombian Navy to strengthen it. If Colombia had decided to order a new ship, it could have been Santander, a cruiser based on the American Worcester-class ships.
Santander was first released for sale on DD MMM YYYY.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.
Refer to the in-game Port screens for more useful data.
Pros:
Cons:
Research
Researchable upgrades for Santander:
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to San Martin.
- Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
- Slot 6:
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Santander equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams – 4 charges
- Slot 3: Short-Range Hydro-Acoustic Search – 4 charges or Defensive AA Fire – 4 charges
- Slot 4: Surveillance Radar – 4 charges or Spotting Aircraft – 4 charges
Signals
Recommended Signal Flags | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.0.
Testing Changes
- DevBlog 398:
- Preliminary characteristics.
- Note: The Combat Instructions on Santander also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
- Preliminary characteristics.
- DevBlog 405:
- Removed HE shells.
- Changes to the AP shell characteristics:
- Initial shell velocity reduced from 915 to 812 m/s.
- AP ricochet angles improved from 60 - 67.5 to 60 - 75 °.
- Ballistics were slightly changed: reduced armor penetration at close range and increased shell flight time at long range (Contrary to what is stated in the DevBlog).
- Main battery firing range reduced from 16.25 to 15.24 km (Unlisted change).
- Main battery reload time reduced from 8 to 7 s (Unlisted change).
- Changes to Combat Instructions:
- Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -80% bonus to consumable reload time.
- Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits.
- Action time reduced from 60 to 30 s.
- Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
- Interval between decay reduced from 5 to 1 s.
- Rate of decay of adjustment firing progress increased from 8.3 to 25%.
- Changes to the Specialized Repair Teams consumable:
- Restoration of citadel damage increased from 50% to 80%.
- Restoration of hull damage increased from 50% to 80%.
- Number of charges increased from 3 to 4.
- Reload time increased from 80 to 180 s.
- Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
- Ship detection range: 3 km.
- Torpedo detection range: 3 km.
- Action time: 100 s.
- Reload time: 180 s.
- Number of charges: 4.
- Changes to the Defensive AA Fire consumable:
- Reload time increased from 80 to 180 s.
- Number of charges increased from 3 to 4.
- Added the Surveillance Radar consumable in a separate slot, with the following characteristics:
- Ship detection range: 9 km.
- Action time: 25 s.
- Reload time: 180 s.
- Number of charges: 4.
- Changes to the Fighter consumable:
- Reload time increased from 90 to 180 s.
- Number of charges increased from 3 to 4.
- DevBlog 409:
- Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
- Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
- DevBlog 413:
- The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
- The HP recovery rate of the Specialized Repair Teams consumable reduced from 2% to 1.5% of the ship’s maximum HP per second.
- The filling rate for the Combat Instructions meter has increased from 2% to 2.2% for “Main battery hits” ribbons.
- DevBlog 418:
- The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
- The rate at which the Combat Instructions meter fills changed from 2.2% to 3.3% per “Main battery hit” ribbon.
- The rate at which HP is restored by the Specialized Repair Teams consumable changed from 1.5% to 1.2% of the ship’s maximum HP per second.
- DevBlog 429:
- When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
- Amount of progress lost with each downtick reduced from 25% to 15%.
- Removed the Fighter consumable.
- The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar.
- Update 12.2:
- Available in early access, as 1 of 218 random bundles in the Armory for 350 doubloons each.
- The Muisca Gold permanent camouflage was added.
- Introduced into the game as a researchable ship in Update 12.4.
Ships of Pan-America
Destroyers | VI Juruá |
Cruisers | I Hércules • II Almirante Barroso • II Almirante Abreu • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio • VIII Ignacio Allende • VIII Almirante Grau • IX Santander • X San Martín |
Battleships | V Rio de Janeiro • VIII Atlântico |
Aircraft Carriers |
Cruisers
Categories: