Welcome to Wargaming.net Wiki!
Variants

Santander

Jump to: navigation, search
Revision as of 22:35, 11 February 2023Revision as of 03:45, 31 March 2023
EA change log details
8 intermediate revisions by one other user not shown
Line 14:Line 14:
  
 {{SupershipInfoBox {{SupershipInfoBox
?|name=Immediate Main Battery Fire Adjustment+|name=Consumable Operational Readiness
?|icon=SatsumaCombatInstruction.png+|icon=PanAmCombatInstructions.png
?|description=Santander is equipped with the '''Experimental Ordnance Handling''' combat instruction, which provides a significant reduction to consumable reload time. It can be activated after hitting enemy ships with shells 45 times.+|description=Santander is equipped with the '''Consumable Operational Readiness''' combat instruction, which provides a significant reduction to consumable reload time. It can be activated after repeatedly hitting enemy ships with main battery shells.
?|requirements=Can only be used after hitting enemy ships with any main battery hits.<br>Required number of main battery hits: 45+|requirements=Can only be used after hitting enemy ships with any main battery hits.<br>Required hits per salvo: 1<br>Progress per action: 3.3%
 |effects= |effects=
 *Consumable preparation and reload time: -80% *Consumable preparation and reload time: -80%
Line 39:Line 39:
 Researchable upgrades for ''{{#var:ship_name}}'': Researchable upgrades for ''{{#var:ship_name}}'':
 # '''Hull:''' Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to ''[[San Martin]]''. # '''Hull:''' Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to ''[[San Martin]]''.
?# '''Gun Fire Control System:''' Upgrade to Mk8 mod. 2 for an extra 10% range on the main battery.+# '''Gun Fire Control System:''' Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
Line 95:Line 95:
 * '''Slot 2:''' {{Specialized Repair Teams}} &ndash; 4 charges * '''Slot 2:''' {{Specialized Repair Teams}} &ndash; 4 charges
 * '''Slot 3:''' {{Short-Range Hydroacoustic Search}} &ndash; 4 charges '''or''' {{Defensive AA Fire}} &ndash; 4 charges * '''Slot 3:''' {{Short-Range Hydroacoustic Search}} &ndash; 4 charges '''or''' {{Defensive AA Fire}} &ndash; 4 charges
?* '''Slot 4:''' {{Surveillance Radar}} &ndash; 4 charges+* '''Slot 4:''' {{Surveillance Radar}} &ndash; 4 charges '''or''' {{Spotting Aircraft}} &ndash; 4 charges
?* '''Slot 5:''' {{Spotting Aircraft}} &ndash; 4 charges '''or''' {{Catapult Fighter}} &ndash; 4 charges+
  
 |Camouflage={{TT Ship Camo Insert|shiptier=9}} |Camouflage={{TT Ship Camo Insert|shiptier=9}}
Line 205:Line 204:
 ***Restoration of hull damage increased from 50% to 80%. ***Restoration of hull damage increased from 50% to 80%.
 ***Number of charges increased from 3 to 4. ***Number of charges increased from 3 to 4.
?***Reload time increased from 80 to 180.+***Reload time increased from 80 to 180 s.
 **Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics: **Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
 ***Ship detection range: 3 km. ***Ship detection range: 3 km.
Line 229:Line 228:
 **The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%. **The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
 **The HP recovery rate of the Specialized Repair Teams consumable reduced from 2% to 1.5% of the ship’s maximum HP per second. **The HP recovery rate of the Specialized Repair Teams consumable reduced from 2% to 1.5% of the ship’s maximum HP per second.
?The filling rate for the Combat Instructions meter has increased from 2% to 2.2% for “Main battery hits” ribbons.+**The filling rate for the Combat Instructions meter has increased from 2% to 2.2% for “Main battery hits” ribbons.
 *{{WoWS DevBlog Link Insert|418}}: *{{WoWS DevBlog Link Insert|418}}:
 **The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s. **The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
 **The rate at which the Combat Instructions meter fills changed from 2.2% to 3.3% per “Main battery hit” ribbon. **The rate at which the Combat Instructions meter fills changed from 2.2% to 3.3% per “Main battery hit” ribbon.
 **The rate at which HP is restored by the Specialized Repair Teams consumable changed from 1.5% to 1.2% of the ship’s maximum HP per second. **The rate at which HP is restored by the Specialized Repair Teams consumable changed from 1.5% to 1.2% of the ship’s maximum HP per second.
 +*{{WoWS DevBlog Link Insert|429}}:
 +**When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
 +**Amount of progress lost with each downtick reduced from 25% to 15%.
 +**Removed the Fighter consumable.
 +**The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar.
 }} }}
 +*Update 12.2:
 +**Available in early access, as 1 of 218 random bundles in the Armory for 350 doubloons each.
 +**The Muisca Gold permanent camouflage was added.
 +*Introduced into the game as a researchable ship in Update 12.4.
 }} }}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 03:45, 31 March 2023

Santander
Santander_wows_main.jpg
Cruiser | Pan-America | Tier IX
Tech Tree Position
Ignacio Allende
Arrow_down.png
Santander_icon_small.png
Arrow_down.png
San Martín
stock
 top
General
Research price170000 exp
Purchase price13,000,000 Credits
Hit Points40,200 
Main Battery
152 mm/47 DP Mk.16 in a turret3 х 3 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range13.85 km.
Maximum Dispersion118 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 130 lb Mk35 
Maximum AP Shell Damage3,400 
Initial AP Shell Velocity812 m./s.
AP Shell Weight59 kg.
Torpedo Tubes
533 mm Quad2 х 4 pcs.
Rate of Fire0.57 shots/min.
Reload Time106 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk 17 
Maximum Damage17,500 
Torpedo Speed66 knot
Torpedo Range10.5 km.
AA Defense
152 mm/47 DP Mk.16 in a turret3 х 3 pcs.
. . . Average Damage per Second74.1 
. . . Firing Rangekm.
76.2 mm/50 Mk.22 on a Mk.33 mount6 х 2 pcs.
. . . Average Damage per Second124.8 
. . . Firing Range3.99 km.
20 mm Oerlikon on a Mk.4 mount16 х 1 pcs.
. . . Average Damage per Second57.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius780 m.
Rudder Shift Time15 sec.
Concealment
Surface Detectability Range12.7 km.
Air Detectability Range8.52 km.
Battle Levels
12345678910
Wows_anno_flag_pan_america.png
IX
Ship_PVSC109_Santander.png
13,000,000

Santander — Pan-American Tier IX cruiser.

In accordance with the Rio de Janeiro Treaty of 1947, the old Brooklyn-class cruisers were to be transferred to the Colombian Navy to strengthen it. If Colombia had decided to order a new ship, it could have been Santander, a cruiser based on the American Worcester-class ships.

Santander was first released for sale on DD MMM YYYY.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk.16 in a turret8.67.21183,400 01,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Santander (A)40,20013178316/6/32 01,950,000
Santander (B)44,30013178316/6/32 48,0003,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk XV0.61067.217,5006610.5 01,300,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 01,300,000
Mk9 mod. 20 32,0002,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 01,300,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


Template:SupershipInfoBox

Pros:


    Cons:

      Research

      Researchable upgrades for Santander:

      1. Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to San Martin.
      2. Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.

      Optimal Configuration

      Upgrades

      The recommended upgrades are:

      • Slot 1:
      • Slot 2:
      • Slot 3:
      • Slot 4:
      • Slot 5:
      • Slot 6:

      Commander Skills

      Consumables

      Santander equips the following consumables:

      Signals

      Note: Use of the Juliet Charlie signal makes detonation impossible.

      Gallery

      Historical Info

      Historical Gallery

      References


      Ship Change Log

      See here for links to Update notes.

      • Available for testing by supertesters in the game starting from Update 12.0.

      Testing Changes

      • DevBlog 398:
        • Preliminary characteristics.
          • Note: The Combat Instructions on Santander also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
      • DevBlog 405:
        • Removed HE shells.
        • Changes to the AP shell characteristics:
          • Initial shell velocity reduced from 915 to 812 m/s.
          • AP ricochet angles improved from 60 - 67.5 to 60 - 75 °.
          • Ballistics were slightly changed: reduced armor penetration at close range and increased shell flight time at long range (Contrary to what is stated in the DevBlog).
        • Main battery firing range reduced from 16.25 to 15.24 km (Unlisted change).
        • Main battery reload time reduced from 8 to 7 s (Unlisted change).
        • Changes to Combat Instructions:
          • Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -80% bonus to consumable reload time.
          • Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits.
          • Action time reduced from 60 to 30 s.
          • Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
          • Interval between decay reduced from 5 to 1 s.
          • Rate of decay of adjustment firing progress increased from 8.3 to 25%.
        • Changes to the Specialized Repair Teams consumable:
          • Restoration of citadel damage increased from 50% to 80%.
          • Restoration of hull damage increased from 50% to 80%.
          • Number of charges increased from 3 to 4.
          • Reload time increased from 80 to 180 s.
        • Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
          • Ship detection range: 3 km.
          • Torpedo detection range: 3 km.
          • Action time: 100 s.
          • Reload time: 180 s.
          • Number of charges: 4.
        • Changes to the Defensive AA Fire consumable:
          • Reload time increased from 80 to 180 s.
          • Number of charges increased from 3 to 4.
        • Added the Surveillance Radar consumable in a separate slot, with the following characteristics:
          • Ship detection range: 9 km.
          • Action time: 25 s.
          • Reload time: 180 s.
          • Number of charges: 4.
        • Changes to the Fighter consumable:
          • Reload time increased from 90 to 180 s.
          • Number of charges increased from 3 to 4.
      • DevBlog 409:
        • Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
        • Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
      • DevBlog 413:
        • The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
        • The HP recovery rate of the Specialized Repair Teams consumable reduced from 2% to 1.5% of the ship’s maximum HP per second.
        • The filling rate for the Combat Instructions meter has increased from 2% to 2.2% for “Main battery hits” ribbons.
      • DevBlog 418:
        • The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
        • The rate at which the Combat Instructions meter fills changed from 2.2% to 3.3% per “Main battery hit” ribbon.
        • The rate at which HP is restored by the Specialized Repair Teams consumable changed from 1.5% to 1.2% of the ship’s maximum HP per second.
      • DevBlog 429:
        • When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
        • Amount of progress lost with each downtick reduced from 25% to 15%.
        • Removed the Fighter consumable.
        • The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar.
      • Update 12.2:
        • Available in early access, as 1 of 218 random bundles in the Armory for 350 doubloons each.
        • The Muisca Gold permanent camouflage was added.
      • Introduced into the game as a researchable ship in Update 12.4.

      Ships of Pan-America
      Destroyers  VI JuruáDoubloons 
      Cruisers  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín 
      Battleships  V Rio de JaneiroDoubloons • VIII AtlânticoDoubloons 
      Aircraft Carriers
      Cruisers
      Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
      U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VI Orion '44Doubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • VIII HampshireDoubloons • VIII NottinghamDoubloons • VIII AL CheshireDoubloons • VIII STAR EdinburghDoubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X PlymouthDoubloons • X GibraltarDoubloons • X Defence •  Edgar 
      France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VI DupleixDoubloons • VI MontcalmDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
      U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
      U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
      Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
      Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
      Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
      Europe  I Gryf • VI ElliDoubloons 
      Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
      Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
      Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Delhi • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
      Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín