Santander
152 mm/47 DP Mk.16 in a turret3 х 3 pcs. |
Rate of Fire8.57 shots/min. |
Reload Time7 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Firing Range13.85 km. |
Maximum Dispersion118 m. |
Chance of Fire on Target Caused by HE Shell0 % |
AP Shell152 mm AP 130 lb Mk35 |
Maximum AP Shell Damage3,400 |
Initial AP Shell Velocity812 m./s. |
AP Shell Weight59 kg. |
533 mm Quad2 х 4 pcs. |
Rate of Fire0.57 shots/min. |
Reload Time106 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk 17 |
Maximum Damage17,500 |
Torpedo Speed66 knot |
Torpedo Range10.5 km. |
152 mm/47 DP Mk.16 in a turret3 х 3 pcs. |
. . . Average Damage per Second74.1 |
. . . Firing Range6 km. |
76.2 mm/50 Mk.22 on a Mk.33 mount6 х 2 pcs. |
. . . Average Damage per Second124.8 |
. . . Firing Range3.99 km. |
20 mm Oerlikon on a Mk.4 mount16 х 1 pcs. |
. . . Average Damage per Second57.6 |
. . . Firing Range2.01 km. |
Maximum Speed33 knot |
Turning Circle Radius780 m. |
Rudder Shift Time15 sec. |
Surface Detectability Range12.7 km. |
Air Detectability Range8.52 km. |
Santander — Pan-American Tier IX cruiser.
In accordance with the Rio de Janeiro Treaty of 1947, the old Brooklyn-class cruisers were to be transferred to the Colombian Navy to strengthen it. If Colombia had decided to order a new ship, it could have been Santander, a cruiser based on the American Worcester-class ships.
Santander was first released for sale on DD MMM YYYY.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
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Player Opinion
Performance
Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".
Pros:
Cons:
Research
Researchable upgrades for Santander:
- Hull: Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to San Martin.
- Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1:
- Slot 2:
- Slot 3:
- Slot 4:
- Slot 5:
- Slot 6:
Commander Skills
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Cost (points) |
Attack | Defense | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Santander equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Specialized Repair Teams
– 4 charges
- Slot 3: Short-Range Hydro-Acoustic Search
– 4 charges or Defensive AA Fire
– 4 charges
- Slot 4: Surveillance Radar
– 4 charges or Spotting Aircraft
– 4 charges
Signals
Recommended Signal Flags ![]() | |||||
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Combat | |||||
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.0.
Testing Changes
- DevBlog 398:
- Preliminary characteristics.
- Note: The Combat Instructions on Santander also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
- Preliminary characteristics.
- DevBlog 405:
- Removed HE shells.
- Changes to the AP shell characteristics:
- Initial shell velocity reduced from 915 to 812 m/s.
- AP ricochet angles improved from 60 - 67.5 to 60 - 75 °.
- Ballistics were slightly changed: reduced armor penetration at close range and increased shell flight time at long range (Contrary to what is stated in the DevBlog).
- Main battery firing range reduced from 16.25 to 15.24 km (Unlisted change).
- Main battery reload time reduced from 8 to 7 s (Unlisted change).
- Changes to Combat Instructions:
- Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -80% bonus to consumable reload time.
- Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits.
- Action time reduced from 60 to 30 s.
- Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
- Interval between decay reduced from 5 to 1 s.
- Rate of decay of adjustment firing progress increased from 8.3 to 25%.
- Changes to the Specialized Repair Teams consumable:
- Restoration of citadel damage increased from 50% to 80%.
- Restoration of hull damage increased from 50% to 80%.
- Number of charges increased from 3 to 4.
- Reload time increased from 80 to 180 s.
- Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
- Ship detection range: 3 km.
- Torpedo detection range: 3 km.
- Action time: 100 s.
- Reload time: 180 s.
- Number of charges: 4.
- Changes to the Defensive AA Fire consumable:
- Reload time increased from 80 to 180 s.
- Number of charges increased from 3 to 4.
- Added the Surveillance Radar consumable in a separate slot, with the following characteristics:
- Ship detection range: 9 km.
- Action time: 25 s.
- Reload time: 180 s.
- Number of charges: 4.
- Changes to the Fighter consumable:
- Reload time increased from 90 to 180 s.
- Number of charges increased from 3 to 4.
- DevBlog 409:
- Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
- Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
- DevBlog 413:
- The amount of damage taken in any part of the ship that can be restored by the Specialized Repair Teams consumable reduced from 80% to 70%.
- The HP recovery rate of the Specialized Repair Teams consumable reduced from 2% to 1.5% of the ship’s maximum HP per second.
- The filling rate for the Combat Instructions meter has increased from 2% to 2.2% for “Main battery hits” ribbons.
- DevBlog 418:
- The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
- The rate at which the Combat Instructions meter fills changed from 2.2% to 3.3% per “Main battery hit” ribbon.
- The rate at which HP is restored by the Specialized Repair Teams consumable changed from 1.5% to 1.2% of the ship’s maximum HP per second.
- DevBlog 429:
- When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
- Amount of progress lost with each downtick reduced from 25% to 15%.
- Removed the Fighter consumable.
- The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar.
- Update 12.2:
- Available in early access, as 1 of 218 random bundles in the Armory for 350 doubloons each.
- The Muisca Gold permanent camouflage was added.
- Introduced into the game as a researchable ship in Update 12.4.
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