Scharnhorst
Revision as of 03:57, 13 August 2016 Fixed error in commander skills table coding. | Revision as of 03:56, 16 August 2016 | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
*Guns reload faster than any other battleship. | *Guns reload faster than any other battleship. | |||
+ | *Very good turret traverse, puts several cruisers to shame. | |||
*Strong secondaries and torpedoes for close in knife fighting. | *Strong secondaries and torpedoes for close in knife fighting. | |||
*High speed and good maneuverability feel more like a cruiser than a battleship. | *High speed and good maneuverability feel more like a cruiser than a battleship. |
Revision as of 03:56, 16 August 2016
283 mm/54.5 SK C/34 on a Drh LC/34 mount3 х 3 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range19.87 km. |
Maximum Dispersion258 m. |
HE Shell283 mm Spr.Gr. L/4.5 Kz. |
Maximum HE Shell Damage3,200 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity890 m./s. |
HE Shell Weight315 kg. |
AP Shell283 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage7,600 |
Initial AP Shell Velocity890 m./s. |
AP Shell Weight330 kg. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs. |
Firing Range6.3 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs. |
Firing Range6.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
150 mm/55 SK C/28 on an MPL/35 mount4 х 1 pcs. |
Firing Range6.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
533 mm Drilling2 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs. |
. . . Average Damage per Second116.2 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount5 х 4 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs. |
. . . Average Damage per Second20.8 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on an L/30 single mount10 х 1 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range2.01 km. |
Maximum Speed30 knot |
Turning Circle Radius800 m. |
Rudder Shift Time14.5 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range9.94 km. |
Scharnhorst — German special premium Tier VII battleship.
The lead ship of her class, Scharnhorst, was built at the Wilhelmshaven shipyard. At the beginning of World War II, the battleship took an active part in raid operations. After repairs in 1943, the ship was relocated to Norway with the goal of interrupting deliveries to the U.S.S.R via the Arctic convoys. On December 26, during a raid on the JW-55B convoy, Scharnhorst took heavy damage from battleship Duke of York and was sunk by torpedoes from cruisers Jamaica and Belfast.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Scharnhorst is a unique battleship that performs more similarly to a heavy cruiser than an actual battleship. She maneuvers more like a cruiser due to having a top speed of 30 knots, decent rudder shift time, and 280mm guns that reload in only 20 seconds (compared to the 30-32 seconds of the average battleship). However, being only 280mm in diameter, her guns don't do as much damage per shell as other 400+mm gunned battleships at this tier (Colorado and Nagato).
While unable to withstand mid-range, broadside to broadside engagements with other battleships, Scharnhorst performs very well as a cruiser hunter, destroyer killer, and at harassing distracted battleships. If forced to go toe-to-toe with another battleship, she must use her superior speed to control the engagement. She can also utilize her superior armor to deflect deadly salvos and tank for the team. While Scharnhorst has superior frontal armor and citadel armor, her side armor is weak enough to take devastating damage from enemy battleship salvos. Use her speed to either stay at range and dodge enemy battleships' shells, or press into close range to allow her secondaries (which become extremely powerful with a full secondary build captain) and torpedoes to come into play, as well as enabling her 280mm guns to be able to punch through the belt armor of tough BB's.
LittleWhiteMouse's Premium Ship Review: Scharnhorst from the NA forums
Pros:
- Guns reload faster than any other battleship.
- Very good turret traverse, puts several cruisers to shame.
- Strong secondaries and torpedoes for close in knife fighting.
- High speed and good maneuverability feel more like a cruiser than a battleship.
- German armor scheme means she is hard to citadel.
Cons:
- Lower alpha and penetration compared to her larger-gunned peers.
- Mediocre AA performance.
- Turrets and torpedo tubes prone to being knocked out.
Research
As a premium ship, Scharnhorst doesn't have any upgrades to research.
Scharnhorst likes to get in close when possible; the skill points of her commander should reflect such a strategy. That means taking Basics of Survivability at Tier 1, as well as Superintendent - for additional charges of Repair Party - and possibly High Alert at Tier 3 to reduce incoming damage as much as possible. Her weaker-than-average anti-aircraft suite can be made more potent with the Tier 4 skill Manual Fire for AA Armament.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
★ |
★ |
|
|
|
★★ |
|
2 |
★★★ |
★★ |
★★★ |
|
|
|
|
★ |
3 |
★★★ |
★ |
|
|
★★ |
★★★ |
★ |
★★ |
4 |
★ |
★★ |
|
|
★★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Gallery
File:ScharnhorstTakesTheLead.jpg|The Scharnhorst takes the lead. File:ScharnhorstEngages.jpg|Scharnhorst engages the enemy, leading a battleship and a cruiser. File:ScharnhorstAngles.jpg|Scharnhorst returns fire while angling against two enemy battleships. File:ScharnhorstDodges.jpg|Scharnhorst dodges a cruiser fired torpedo with ease. The cruiser was not so lucky. File:DeadAmagi.jpg|Scharnhorst moves on to its' next target after destroying an enemy Amagi. File:KutuzovJoinsAmagi.jpg|A Mikhail Kutuzov joins the Amagi in Davy Jones's Locker. File:ScharnhorstColorado.jpg|Scharnhorst attacks its' next victim after destroying an enemy Colorado.
File:ScharnhorstAirRaid.jpg|Scharnhorst scrambles a catapult fighter in an attempt to fight off enemy aircraft after destroying an enemy Colorado.Historical Info
Historical Gallery