Scharnhorst
283 mm/54.5 SK C/34 on a Drh LC/34 mount3 х 3 pcs. |
Rate of Fire3 shots/min. |
Reload Time20 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range19.87 km. |
Maximum Dispersion258 m. |
HE Shell283 mm Spr.Gr. L/4.5 Kz. |
Maximum HE Shell Damage3,200 |
Chance of Fire on Target Caused by HE Shell20 % |
Initial HE Shell Velocity890 m./s. |
HE Shell Weight315 kg. |
AP Shell283 mm P.Spr.Gr. L/4.4 |
Maximum AP Shell Damage7,600 |
Initial AP Shell Velocity890 m./s. |
AP Shell Weight330 kg. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs. |
Firing Range6.3 km. |
Rate of Fire17.91 shots/min. |
Reload Time3.35 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
150 mm/55 SK C/28 on a Dop. L. C/34 mount4 х 2 pcs. |
Firing Range6.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
150 mm/55 SK C/28 on an MPL/35 mount4 х 1 pcs. |
Firing Range6.3 km. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
533 mm Drilling2 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount7 х 2 pcs. |
. . . Average Damage per Second116.2 |
. . . Firing Range4.5 km. |
20 mm/65 C/38 on a Flak 35 Vierling L/38 mount5 х 4 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range2.01 km. |
37 mm/83 SK C/30 on a Dopp LC/30 mount8 х 2 pcs. |
. . . Average Damage per Second20.8 |
. . . Firing Range3.51 km. |
20 mm/65 C/38 on an L/30 single mount10 х 1 pcs. |
. . . Average Damage per Second30 |
. . . Firing Range2.01 km. |
Maximum Speed30 knot |
Turning Circle Radius800 m. |
Rudder Shift Time14.5 sec. |
Surface Detectability Range15.19 km. |
Air Detectability Range9.94 km. |
Scharnhorst — German special premium Tier VII battleship.
A German battleship designed for raider operations and fighting cruisers, including battlecruisers. When Scharnhorst was built, she was faster than any ship of her type. The rather small caliber of her main battery guns was her main drawback, but that was offset by her higher rate of fire.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Scharnhorst is a unique battleship that performs more similarly to a heavy cruiser than an actual battleship. She maneuvers more like a cruiser due to having a top speed of 30 knots, decent rudder shift time, and 280mm guns that reload in only 20 seconds (compared to the 30-32 seconds of the average battleship). However, being only 280mm in diameter, her guns don't do as much damage per shell as other 400+mm gunned battleships at this tier (Colorado and Nagato).
While unable to withstand mid-range, broadside to broadside engagements with other battleships, Scharnhorst performs very well as a cruiser hunter, destroyer killer, and at harassing distracted battleships. If forced to go toe-to-toe with another battleship, she must use her superior speed to control the engagement. She can also utilize her superior armor to deflect deadly salvos and tank for the team. While Scharnhorst has superior frontal armor and citadel armor, her side armor is weak enough to take devastating damage from enemy battleship salvos. Use her speed to either stay at range and dodge enemy battleships' shells, or press into close range to allow her secondaries - which become extremely powerful with a full secondary build commander and module setup - and torpedoes to come into play, as well as enabling her 280mm guns to be able to punch through the belt or casemate armor of tough BB's.
LittleWhiteMouse's Premium Ship Review: Scharnhorst from the NA forums
Pros:
- Guns reload faster than any other battleship.
- Very good turret traverse, puts several cruisers to shame.
- Armor piercing shells have a high chance of penetrating destroyers rather than over-penetrating. Especially true when the target is angled bow or stern to you.
- Strong secondaries and torpedoes for close in brawling.
- High speed and good maneuverability feel more like a cruiser than a battleship.
- German armor scheme means she is hard to citadel.
- A very versatile ship, even without considering that she is a battleship.
Cons:
- Lower alpha strike potential and penetration compared to her larger-gunned peers.
- Low gun caliber prevents overmatching in most cases, leading to more bounces than most battleships.
- Mediocre stock anti-aircraft suite.
- Large turning radius.
- Turrets and torpedo tubes prone to being knocked out.
- Bow armor can be overmatched by battleships she will commonly encounter.
- She loves to brawl, but brawling against enemy ships that are armed with torpedoes frequently ends badly.
Research
Optimal Configuration
Upgrades
The module chosen for Upgrade Slot 2 will largely determine how Scharnhorst will play. Equipping Aiming Systems Modification 1 is very popular, and helps make both her main and secondary batteries more accurate. Players who take AA Modification 2 are hedging their bets against enemy carriers at the expense of a higher chance of off-target shots. Neither of these choices lock the ship into a particular playstyle, and leave each player plenty of options with regard to maximizing Scharnhorst’s impact on the battle.
At the other end of the spectrum, highly aggressive players will equip Secondary Battery Modification 2 in this slot; coupled with the Advanced Firing Training skill and a Mike Yankee Soxsix flag, Scharnhorst’s secondary battery range pushes out past 7.5km. In this configuration, Scharnhorst puts out a punishing amount of secondary fire at a very long range; however, getting the most out of such a build requires that she spend significant amounts of time in close-combat with enemy ships.
Commander Skills
Scharnhorst likes to get in close when possible; the skill points of her commander should reflect such a strategy. That means taking Basics of Survivability at Tier 1, as well as Superintendent - for additional charges of Repair Party - and possibly High Alert at Tier 3 to reduce incoming damage as much as possible. Her weaker-than-average anti-aircraft suite can be made more potent with the Tier 4 skill Manual Fire for AA Armament.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
|
★ |
★ |
|
|
|
★★ |
|
2 |
★★★ |
★★ |
★★★ |
|
|
|
|
★ |
3 |
★★★ |
★ |
|
|
★★ |
★★★ |
★ |
★★ |
4 |
★ |
★★ |
|
|
★★ |
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
As a premium ship, Scharnhorst comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.Gallery
Scharnhorst moves on to its' next target after destroying an enemy Amagi.
A Mikhail Kutuzov joins the Amagi in Davy Jones's Locker.
Scharnhorst attacks her next victim after destroying an enemy Colorado.
Scharnhorst scrambles a catapult fighter in an attempt to fight off enemy aircraft after destroying an enemy Colorado.
Historical Info
Historical Gallery