Seattle
Revision as of 16:48, 1 July 2018 | Revision as of 20:20, 1 July 2018 | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
* Decent health pool. | * Decent health pool. | |||
+ | * Same decent range as ''[[Cleveland]]''. | |||
* Decently fast turret traverse, though slower than ''Cleveland''’s. | * Decently fast turret traverse, though slower than ''Cleveland''’s. | |||
* Fast firing guns. | * Fast firing guns. | |||
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|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
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* Very lightly armored; same armor for her belt, superstructure, and turrets as ''Cleveland'' but her citadel and turret barbettes are much less armored in comparison. | * Very lightly armored; same armor for her belt, superstructure, and turrets as ''Cleveland'' but her citadel and turret barbettes are much less armored in comparison. | |||
* Larger citadel than her predecessor; can easily be taken out by other fast firing cruisers such as ''[[Neptune]]'' in close ranges. | * Larger citadel than her predecessor; can easily be taken out by other fast firing cruisers such as ''[[Neptune]]'' in close ranges. |
Revision as of 20:20, 1 July 2018
152 mm/47 DP Mk.17 in a turret4 х 3 pcs. |
Rate of Fire9.23 shots/min. |
Reload Time6.5 sec. |
Rotation Speed8 deg./sec. |
180 Degree Turn Time22.5 sec. |
Firing Range14.28 km. |
Maximum Dispersion141 m. |
HE Shell152 mm HE Mk39 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity812 m./s. |
HE Shell Weight47.6 kg. |
AP Shell152 mm AP Mk35 |
Maximum AP Shell Damage3,200 |
Initial AP Shell Velocity762 m./s. |
AP Shell Weight59 kg. |
152 mm/47 DP Mk.17 in a turret4 х 3 pcs. |
. . . Average Damage per Second90 |
. . . Firing Range6 km. |
152 mm/47 DP Mk.17 in a turret4 х 3 pcs. |
. . . Average Damage per Second90 |
. . . Firing Range6 km. |
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs. |
. . . Average Damage per Second135.6 |
. . . Firing Range3.51 km. |
20 mm Oerlikon on a Mk.4 mount18 х 1 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range2.01 km. |
Maximum Speed33 knot |
Turning Circle Radius750 m. |
Rudder Shift Time12.1 sec. |
Surface Detectability Range11.87 km. |
Air Detectability Range8.52 km. |
Seattle — American Tier IX cruiser.
One of the first versions of a U.S. Navy light cruiser with a dual-purpose 152 mm artillery as the main battery. Further development of the project led to the creation of Worcester-class cruisers.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Some aspects of Tier IX's Seattle will feel like a downgrade for players who took the time to play through Cleveland at Tier VIII. Seattle is notably longer and bulkier, trading Cleveland’s compact hull and svelte handling for a hull form and layout that has much more in common with her heavy cruiser counterpart Buffalo. Indeed, if placed side-by-side with Buffalo, captains will notice many similarities (such as her amidships aircraft catapults) and a couple of glaring changes.
One of the most notable differences between Cleveland and Seattle is the loss of the former's 5"/38 dual-purpose secondary turrets. These venerable guns — found in a myriad of places across American ships of all classes — that comprised the long-range anti-aircraft battery at Tier VIII have been replaced by Seattle’s 152mm/47 Mark 17 dual-purpose main battery at Tier IX. It's an awkward trade, but it ends up working out slightly in Seattle’s favor, as her outer AA bubble picks up an extra kilometer of range while the DPS is basically a wash. Seattle’s mid-range AA bubble is notably more powerful, though, as she packs a dozen quad 40mm Bofors mounts; her AA DPS at mid-range is 50% higher than that of Cleveland.
Seattle’s main battery guns themselves are also something of a mixed bag. The ship can equip Main Battery Modification 3 and lower her reload time to 5.7 seconds, but the traverse speed of her turrets is already slower than that of Cleveland and the aforementioned upgrade makes it even worse. Captains who invest in the Expert Marksman skill can recoup most of this lost traverse speed, but will still find themselves frustrated with how slow her turrets move for a light cruiser. The shell performance of Seattle’s guns remains identical to the American light cruisers before and after her, and she retains the lightly armored citadel of her light cruiser brethren. Seattle’s armor belt — such as it is — is longer than that of Cleveland and extends across more of her waterline, but tops out at 102mm (25mm thinner than that of her predecessor). She is decidedly less well-protected.
From a handling perspective, Seattle both an improvement and a downgrade from Cleveland. She's faster by about a half-knot, but responds to her rudder slower and has a notably larger turning circle. Captains who have grown accustomed to navigating the tight confines of certain maps with Cleveland are advised to spend some time learning how Seattle handles prior to attempting the same kinds of maneuvers. Like all other Tier IX cruisers, she gains access to the Repair Party consumable, which greatly increases her longevity in the hands of a heads-up captain.
Appraised of all these nuanced differences, captains are advised to treat Seattle as a slightly larger, slower handling, and harder-to-conceal Cleveland. Most of the tactics and strategy used to work through Cleveland will still apply to Seattle; maximize use of them and move on towards Worcester.Pros:
- Decent health pool.
- Same decent range as Cleveland.
- Decently fast turret traverse, though slower than Cleveland’s.
- Fast firing guns.
- Good anti-aircraft capabilities.
- Good maneuverability: decent acceleration, speed, turning radius, and good rudder shift time.
Cons:
- Very lightly armored; same armor for her belt, superstructure, and turrets as Cleveland but her citadel and turret barbettes are much less armored in comparison.
- Larger citadel than her predecessor; can easily be taken out by other fast firing cruisers such as Neptune in close ranges.
- Slow shell travel time.
- Bad gun firing angles.
Research
Availability of researchable upgrades for Seattle are as follows:
- Hull: Upgrade to Hull (B) for more health, better anti-air, and faster rudder shift. Research of this module unlocks progression to Worcester.
- Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Seattle are as follows:
- Slot 1: Main Armaments Modification 1 keeps the guns active and firing.
- Slot 2: Steering Gears Modification 1 reduces the chances of having to repair the rudder.
- Slot 3: AA Guns Modification 2 () to extend the effective anti-air range.
- Slot 4: Propulsion Modification 1 () for better acceleration as the ship already has good enough rudder shift time.
- Slot 5: Concealment System Modification 1 to lower detection radius.
- Slot 6: Main Battery Modification 3 for faster main battery reload time.
Commander Skills
Key skills for Seattle commanders include Jack of All Trades, Superintendent, and Concealment Expert.
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
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★ |
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2 |
★★ |
★★★ |
★★ |
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★★★ |
★ |
3 |
|
★★ |
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★★ |
★★★ |
★★ |
★ |
4 |
|
|
★★★ |
|
★★ |
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|
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Seattle can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire
- Slot 3: Surveillance Radar
- Slot 4: Repair Party
- Slot 5: Hydroacoustic Search
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Seattle with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★ |
★★ |
★★ |
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★★★ |
★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery