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Seattle

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Seattle
Seattle_wows_main.jpg
Cruiser | U.S.A. | Tier IX
Tech Tree Position
Cleveland
Arrow_down.png
Seattle_icon_small.png
Arrow_down.png
Worcester
stock
 top
General
Research price169000 exp
Purchase price14,100,000 Credits
Hit Points41,800 
Main Battery
152 mm/47 DP Mk.17 in a turret4 х 3 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range14.28 km.
Maximum Dispersion141 m.
HE Shell152 mm HE Mk39 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity812 m./s.
HE Shell Weight47.6 kg.
AP Shell152 mm AP Mk35 
Maximum AP Shell Damage3,200 
Initial AP Shell Velocity762 m./s.
AP Shell Weight59 kg.
AA Defense
152 mm/47 DP Mk.17 in a turret4 х 3 pcs.
. . . Average Damage per Second90 
. . . Firing Rangekm.
152 mm/47 DP Mk.17 in a turret4 х 3 pcs.
. . . Average Damage per Second90 
. . . Firing Rangekm.
40 mm/56 Bofors on a Mk.1 mount12 х 2 pcs.
. . . Average Damage per Second135.6 
. . . Firing Range3.51 km.
20 mm Oerlikon on a Mk.4 mount18 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius750 m.
Rudder Shift Time12.1 sec.
Concealment
Surface Detectability Range11.87 km.
Air Detectability Range8.52 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
IX
Ship_PASC209_Seattle.png
14,100,000

Seattle — American Tier IX cruiser.

One of the first versions of a U.S. Navy light cruiser with a dual-purpose 152 mm artillery as the main battery. Further development of the project led to the creation of Worcester-class cruisers.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 DP Mk.17 in a turret9.222.51412,200123,200 01,050,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Seattle (A)41,80013178418/12/4 01,440,000
Seattle (B)43,60013178424 36,5002,820,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk9 mod. 10 0975,000
Mk9 mod. 20 28,0002,200,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 125,000 hp33 0915,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Some aspects of Tier IX's Seattle will feel like a downgrade for players who took the time to play through Cleveland at Tier VIII. Seattle is notably longer and bulkier, trading Cleveland’s compact hull and svelte handling for a hull form and layout that has much more in common with her heavy cruiser counterpart Buffalo. Indeed, if placed side-by-side with Buffalo, captains will notice many similarities (such as her amidships aircraft catapults) and a couple of glaring changes.

One of the most notable differences between Cleveland and Seattle is the loss of the former's 5"/38 dual-purpose secondary turrets. These venerable guns — found in a myriad of places across American ships of all classes — that comprised the long-range anti-aircraft battery at Tier VIII have been replaced by Seattle’s 152mm/47 Mark 17 dual-purpose main battery at Tier IX. It's an awkward trade, but it ends up working out slightly in Seattle’s favor, as her outer AA bubble picks up an extra kilometer of range while the DPS is basically a wash. Seattle’s mid-range AA bubble is notably more powerful, though, as she packs a dozen quad 40mm Bofors mounts; her AA DPS at mid-range is 50% higher than that of Cleveland.

Seattle’s main battery guns themselves are also something of a mixed bag. The ship can equip Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. and lower her reload time to 5.7 seconds, but the traverse speed of her turrets is already slower than that of Cleveland and the aforementioned upgrade makes it even worse. Captains who invest in the Expert Marksman skill can recoup most of this lost traverse speed, but will still find themselves frustrated with how slow her turrets move for a light cruiser. The shell performance of Seattle’s guns remains identical to the American light cruisers before and after her, and she retains the lightly armored citadel of her light cruiser brethren. Seattle’s armor belt — such as it is — is longer than that of Cleveland and extends across more of her waterline, but tops out at 102mm (25mm thinner than that of her predecessor). She is decidedly less well-protected.

From a handling perspective, Seattle both an improvement and a downgrade from Cleveland. She's faster by about a half-knot, but responds to her rudder slower and has a notably larger turning circle. Captains who have grown accustomed to navigating the tight confines of certain maps with Cleveland are advised to spend some time learning how Seattle handles prior to attempting the same kinds of maneuvers. Like all other Tier IX cruisers, she gains access to the Repair PartyWhile active, restores a percentage of the ship's health points each second. consumable, which greatly increases her longevity in the hands of a heads-up captain.

Appraised of all these nuanced differences, captains are advised to treat Seattle as a slightly larger, slower handling, and harder-to-conceal Cleveland. Most of the tactics and strategy used to work through Cleveland will still apply to Seattle; maximize use of them and move on towards Worcester.

Pros:

  • Decent health pool.
  • Same decent range as Cleveland.
  • Decently fast turret traverse, though slower than Cleveland’s.
  • Fast firing guns.
  • Good anti-aircraft capabilities.
  • Good maneuverability: decent acceleration, speed, turning radius, and good rudder shift time.

Cons:

  • Very lightly armored; same armor for her belt, superstructure, and turrets as Cleveland but her citadel and turret barbettes are much less armored in comparison.
  • Larger citadel than her predecessor; can easily be taken out by other fast firing cruisers such as Neptune in close ranges.
  • Enough citadel armor that AP bombs will cause citadels (and AP bomb dispersion during Defensive AA is still tight enough to cause heavy damage and even devastating strikes.
  • Slow shell travel time.
  • Bad gun firing angles.

Research

Availability of researchable upgrades for Seattle are as follows:

  • Hull: Upgrade to Hull (B) for more health, better anti-air, and faster rudder shift. Research of this module unlocks progression to Worcester.
  • Gun Fire Control System: Upgrade to Mk9 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Seattle are as follows:

Commander Skills

Key skills for Seattle commanders include Jack of All Trades, Superintendent, and Concealment Expert.

Consumables

Seattle can equip the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Seattle with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery



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