Shchors
Revision as of 22:20, 4 March 2018 | Revision as of 19:32, 18 February 2020 | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted | + | This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted high speed and powerful artillery but her armor protection was inferior that of her foreign contemporaries. <br><br>{{Model3DViewer|840baee6a3b64ae48cc767d9d9513728}} | |
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | ''Shchors'' is widely regarded as a moderate upgrade from ''[[Budyonny]]'', featuring one more turret and more hit points. | + | ''Shchors'' is widely regarded as a moderate upgrade from ''[[Budyonny]]'', featuring one more turret and more hit points. She even has less armor in some aspects compared to ''Budyonny'', losing citadel armor for more even plating across the ship. Compared to its opponents at Tier VII, it features more range than the others besides ''[[Yorck]]''. However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because ''Shchors''’ armor is already weak enough to make it vulnerable to even destroyer-caliber shells. In addition, ''Shchors'' shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely. | |
Essentially, think of ''Shchors'' as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship. | Essentially, think of ''Shchors'' as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * Long range (16.8 km) that can be extended to over 20 km with a | + | * Long range (16.8 km) that can be extended to over 20 km with a {{Spotting Aircraft}}. | |
* Rapid-fire guns that can lay down constant fire on targets. | * Rapid-fire guns that can lay down constant fire on targets. | |||
* High explosive shells can set fires reliably due to 12% fire chance and high rate of fire. | * High explosive shells can set fires reliably due to 12% fire chance and high rate of fire. | |||
? | * Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will | + | * Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will over penetrate. | |
* Fast speed at 35.5 knots. | * Fast speed at 35.5 knots. | |||
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* Pathetic armor protection; will take large amounts of damage from almost any shells fired at it. | * Pathetic armor protection; will take large amounts of damage from almost any shells fired at it. | |||
* Large detection radius. | * Large detection radius. | |||
? | * Torpedoes | + | * Torpedoes only have a 4km range, which makes them useful only in emergency situations. | |
* Armor piercing rounds don't perform all that well against other cruisers. | * Armor piercing rounds don't perform all that well against other cruisers. | |||
* Extremely large turning radius of whopping 900 meters (even larger than most battleships!) | * Extremely large turning radius of whopping 900 meters (even larger than most battleships!) | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | ''Shchors'' is incredibly vulnerable to incoming fire regardless of how many hit points he has; the Fire Control upgrade is likely the best place to invest early experience gains in order to increase the range at which | + | ''Shchors'' is incredibly vulnerable to incoming fire regardless of how many hit points he has; the Fire Control upgrade is likely the best place to invest early experience gains in order to increase the range at which she can engage enemy targets. | |
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | * '''Slot 4''': {{Steering Gears Modification 2}} | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | Like ''Budyonny'', ''{{#var:ship_name}}'' benefits most from the holy trinity of Russian light cruiser commander skills: Inertia Fuse for HE Shells, Demolition Expert, and Concealment Expert. Obtaining all of these skills requires at least a 14-point captain, but ''Shchors'' will likely under-perform without them. | |||
? | {{Commander Skills | + | {{Commander Skills 2 | |
? | | | + | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |
? | | | + | | rating11 = 3 <!-- Priority Target --> | |
? | | | + | | rating12 = 2 <!-- Preventive Maint --> | |
? | | | + | | rating13 = 1 <!-- Expert Loader --> | |
? | | Direction Center for | + | | rating14 = 0 <!-- Air Supremacy --> | |
? | | | + | | rating15 = 0 <!-- Direction Center for Fighters --> | |
? | | Incoming Fire Alert | + | | rating16 = 0 <!-- Improved Engine Boost --> | |
? | | | + | | rating17 = 1 <!-- Incoming Fire Alert --> | |
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | | | + | | rating21 = 2 <!-- High Alert --> | |
? | | Jack of All Trades | + | | rating22 = 1 <!-- Jack of All Trades --> | |
? | | Expert Marksman | + | | rating23 = 2 <!-- Expert Marksman --> | |
? | | Torpedo Acceleration | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | Smoke Screen Expert | + | | rating25 = 0 <!-- Smoke Screen Expert --> | |
? | | | + | | rating26 = 0 <!-- Improved Engines --> | |
? | | Adrenaline Rush | + | | rating27 = 3 <!-- Adrenaline Rush --> | |
? | | | + | | rating28 = 1 <!-- Last Stand --> | |
? | | Basics of Survivability | + | | rating31 = 1 <!-- Basics of Survivability --> | |
? | | Survivability Expert | + | | rating32 = 1 <!-- Survivability Expert--> | |
? | | Torpedo Armament Expertise | + | | rating33 = <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | Basic Firing Training | + | | rating35 = 1 <!-- Basic Firing Training --> | |
? | | | + | | rating36 = 2 <!-- Superintendent --> | |
? | | Demolition Expert | + | | rating37 = 3 <!-- Demolition Expert --> | |
? | | | + | | rating38 = 2 <!-- Vigilance --> | |
? | | Manual Fire Control for Secondary Armament | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | Fire Prevention | + | | rating42 = <!-- Fire Prevention --> | |
? | | Inertia Fuse for HE Shells | + | | rating43 = 3 <!-- Inertia Fuse for HE Shells --> | |
? | | | + | | rating44 = 0 <!-- Sight Stabilization --> | |
? | | Advanced Firing Training | + | | rating45 = 1 <!-- Advanced Firing Training --> | |
? | | | + | | rating46 = <!-- Massive AA Fire --> | |
? | | Radio Position Finding | + | | rating47 = 1 <!-- Radio Position Finding --> | |
? | | Concealment Expert | + | | rating48 = 3 <!-- Concealment Expert --> | |
}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''{{#var:ship_name}}'' can equip the following consumables: | ||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Defensive AA Fire}} '''or''' {{Hydroacoustic Search}} | |||
+ | * '''Slot 3:''' {{Spotting Aircraft}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells. | |||
? | Players who wish to spend doubloons can equip ''Shchors'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers | + | Players who wish to spend doubloons can equip ''Shchors'' with [[Ship:Camouflage#Permanent_Camouflage|Type 17 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | November Echo Setteseven = 1 | |||
+ | | Mike Yankee Soxisix = | |||
+ | | India X-Ray = 3 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Victor Lima = 3 | |||
+ | | Hotel Yankee = | |||
+ | ||||
+ | | November Foxtrot = 1 | |||
+ | | Sierra Mike = 3 | |||
+ | | India Delta = | |||
+ | | Juliet Yankee Bissotwo = | |||
+ | | India Yankee = 1 | |||
+ | | Juliet Charlie = 1 | |||
+ | ||||
+ | | Zulu = | |||
+ | | India Bravo Terrathree = | |||
+ | | Equal Speed Charlie London = 3 | |||
+ | | Zulu Hotel = 3 | |||
+ | | Papa Papa = | |||
+ | ||||
+ | | Wyvern = | |||
+ | | Red Dragon = 2 | |||
+ | | Dragon Flag = 2 | |||
+ | | Ouroboros = | |||
+ | | Hydra = | |||
+ | }} | |||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | File:ShchorsOp.jpg | |||
</gallery> | </gallery> | |||
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|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
? | + | Крейсер_проекта_28.jpeg|Blueprints of Project 28. | ||
? | Крейсер_проекта_28.jpeg|Blueprints of Project 28 | + | ||
? | + | |||
</gallery> | </gallery> | |||
Revision as of 19:32, 18 February 2020
152 mm/57 B-38 on an MK-5 mount4 х 3 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range15.74 km. |
Maximum Dispersion141 m. |
HE ShellOFU-35 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight55 kg. |
AP ShellAP-35 |
Maximum AP Shell Damage3,300 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight55 kg. |
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm Triple 39-U2 х 3 pcs. |
Rate of Fire0.79 shots/min. |
Reload Time76 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-39 mod. 1 |
Maximum Damage15,100 |
Torpedo Speed70 knot |
Torpedo Range4.02 km. |
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range3.51 km. |
37 mm 66-K mount6 х 2 pcs. |
. . . Average Damage per Second48.6 |
. . . Firing Range3.51 km. |
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs. |
. . . Average Damage per Second20.4 |
. . . Firing Range1.2 km. |
Maximum Speed35.5 knot |
Turning Circle Radius900 m. |
Rudder Shift Time12.4 sec. |
Surface Detectability Range12.92 km. |
Air Detectability Range6.48 km. |
Shchors — Soviet Tier VII cruiser.
This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted high speed and powerful artillery but her armor protection was inferior that of her foreign contemporaries.
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
|||||
Slot 4 |
Player Opinion
Performance
Shchors is widely regarded as a moderate upgrade from Budyonny, featuring one more turret and more hit points. She even has less armor in some aspects compared to Budyonny, losing citadel armor for more even plating across the ship. Compared to its opponents at Tier VII, it features more range than the others besides Yorck. However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because Shchors’ armor is already weak enough to make it vulnerable to even destroyer-caliber shells. In addition, Shchors shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely.
Essentially, think of Shchors as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship.Pros:
- Long range (16.8 km) that can be extended to over 20 km with a Spotting Aircraft .
- Rapid-fire guns that can lay down constant fire on targets.
- High explosive shells can set fires reliably due to 12% fire chance and high rate of fire.
- Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will over penetrate.
- Fast speed at 35.5 knots.
Cons:
- Horrid anti-aircraft suite for a Tier VII cruiser.
- Pathetic armor protection; will take large amounts of damage from almost any shells fired at it.
- Large detection radius.
- Torpedoes only have a 4km range, which makes them useful only in emergency situations.
- Armor piercing rounds don't perform all that well against other cruisers.
- Extremely large turning radius of whopping 900 meters (even larger than most battleships!)
Research
Optimal Configuration
Upgrades
The recommended upgrades for Shchors are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 2
Commander Skills
Like Budyonny, Shchors benefits most from the holy trinity of Russian light cruiser commander skills: Inertia Fuse for HE Shells, Demolition Expert, and Concealment Expert. Obtaining all of these skills requires at least a 14-point captain, but Shchors will likely under-perform without them.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
Χ |
Χ |
Χ |
★ |
Χ |
2 |
★★ |
★ |
★★ |
|
Χ |
Χ |
★★★ |
★ |
3 |
★ |
★ |
|
Χ |
★ |
★★ |
★★★ |
★★ |
4 |
|
|
★★★ |
Χ |
★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Shchors can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Spotting Aircraft
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Shchors with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
★ |
|
★★★ |
★★★ |
|
|
★ |
★★★ |
★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery