Shchors
Revision as of 09:43, 12 April 2021 Changing "he" to "she", fix minor grammatical mistake / typo "to be equipped with". | Revision as of 09:44, 12 April 2021 Changing "he" to "she", fix minor grammatical mistake / typo "to be equipped with". | |||
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? | ''Shchors'' is incredibly vulnerable to incoming fire regardless of how many hit points | + | ''Shchors'' is incredibly vulnerable to incoming fire regardless of how many hit points she has; the Fire Control upgrade is likely the best place to invest early experience gains in order to increase the range at which she can engage enemy targets. | |
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? | ''Shchors'' (Щорс) is based off of the Project 28 light cruiser, an attempt by Russian designers to create a light escort cruiser that could protect larger ships from attacks by light enemy forces. Based upon a lengthened Kirov hull, she was | + | ''Shchors'' (Щорс) is based off of the Project 28 light cruiser, an attempt by Russian designers to create a light escort cruiser that could protect larger ships from attacks by light enemy forces. Based upon a lengthened Kirov hull, she was to be equipped with 152mm/57 guns over the 180mm/57 guns of her predecessor. This is due to a prioritization of fire rate over damage and to make the ship a light cruiser under the London Naval Treaty of 1936, which the USSR had been considering signing. Five ships were planned to built over a period of ten years; two were to go to the Northern flotilla and the other three were to go to the Baltic fleet. Development began in July 1936 and was headed by the Leningrad Design Institute. A preliminary draft was completed by June 1937, but the project was cancelled on October 1, 1937 in favor of the Project 68, which became the ''[[Chapayev]]'' class. | |
The ship was given the name ''Shchors'' by Wargaming in accordance with the Soviet tradition to name light cruisers after Bolshevik revolutionaries, the said person being Nikolai Shchors. | The ship was given the name ''Shchors'' by Wargaming in accordance with the Soviet tradition to name light cruisers after Bolshevik revolutionaries, the said person being Nikolai Shchors. |
Revision as of 09:44, 12 April 2021
152 mm/57 B-38 on an MK-5 mount4 х 3 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range15.74 km. |
Maximum Dispersion141 m. |
HE ShellOFU-35 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight55 kg. |
AP ShellAP-35 |
Maximum AP Shell Damage3,300 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight55 kg. |
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm Triple 39-U2 х 3 pcs. |
Rate of Fire0.79 shots/min. |
Reload Time76 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-39 mod. 1 |
Maximum Damage15,100 |
Torpedo Speed70 knot |
Torpedo Range4.02 km. |
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range3.51 km. |
37 mm 66-K mount6 х 2 pcs. |
. . . Average Damage per Second48.6 |
. . . Firing Range3.51 km. |
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs. |
. . . Average Damage per Second20.4 |
. . . Firing Range1.2 km. |
Maximum Speed35.5 knot |
Turning Circle Radius900 m. |
Rudder Shift Time12.4 sec. |
Surface Detectability Range12.92 km. |
Air Detectability Range6.48 km. |
Shchors — Soviet Tier VII cruiser.
This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted high speed and powerful artillery but her armor protection was inferior that of her foreign contemporaries.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Shchors is widely regarded as a moderate upgrade from Budyonny, featuring one more turret and more hit points. She even has less armor in some aspects compared to Budyonny, losing citadel armor for more even plating across the ship. Compared to its opponents at Tier VII, it features more range than the others besides Yorck. However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because Shchors’ armor is already weak enough to make it vulnerable to even destroyer-caliber shells. In addition, Shchors shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely.
Essentially, think of Shchors as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship.Pros:
- Long range (16.8 km) that can be extended to over 20 km with a Spotting Aircraft .
- Rapid-fire guns that can lay down constant fire on targets.
- High explosive shells can set fires reliably due to 12% fire chance and high rate of fire.
- Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will over penetrate.
- Fast speed at 35.5 knots.
Cons:
- Horrid anti-aircraft suite for a Tier VII cruiser.
- Pathetic armor protection; will take large amounts of damage from almost any shells fired at it.
- Large detection radius.
- Torpedoes only have a 4km range, which makes them useful only in emergency situations.
- Armor piercing rounds don't perform all that well against other cruisers.
- Extremely large turning radius of whopping 900 meters (even larger than most battleships!)
Research
Optimal Configuration
Upgrades
The recommended upgrades for Shchors are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Steering Gears Modification 1
Commander Skills
Consumables
Shchors can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Defensive AA Fire or Hydroacoustic Search
- Slot 3: Spotting Aircraft
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Shchors with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★ |
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★ |
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★★★ |
★★★ |
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★ |
★★★ |
★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery