Shchors
Revision as of 01:47, 15 August 2017 | Revision as of 04:32, 15 August 2017 Updated Commander Skills table per Update 0.6.0. | |||
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{{Commander Skills | {{Commander Skills | |||
? | | Expert Loader=1 | + | | Priority Target = 3 | |
? | | | + | | Preventative Maintenance = 2 | |
? | | | + | | Expert Loader = 1 | |
? | | Expert | + | | Aircraft Servicing Expert = | |
? | | | + | | Direction Center for Catapult Aircraft = 1 | |
? | | | + | | Dogfighting Expert = | |
+ | | Incoming Fire Alert = 1 | |||
+ | | Evasive Maneuver = | |||
? | | Expert Marksman= | + | | High Alert = 2 | |
? | | Torpedo | + | | Jack of All Trades = 1 | |
? | | | + | | Expert Marksman = 3 | |
? | | | + | | Torpedo Acceleration = | |
? | | | + | | Smoke Screen Expert = | |
? | | | + | | Expert Rear Gunner = | |
+ | | Adrenaline Rush = 2 | |||
+ | | Last Stand = 1 | |||
? | | Torpedo | + | | Basics of Survivability = 3 | |
? | | | + | | Survivability Expert = | |
? | | | + | | Torpedo Armament Expertise = | |
? | | | + | | Emergency Takeoff = | |
? | | | + | | Basic Firing Training = 2 | |
+ | | Superintendent = 2 | |||
+ | | Demolition Expert = 1 | |||
+ | | Vigilance = 2 | |||
? | | | + | | Manual Fire Control for Secondary Armament = | |
? | | | + | | Fire Prevention = | |
? | | | + | | Inertia Fuse for HE Shells = 3 | |
? | | | + | | Air Supremacy = | |
? | | | + | | Advanced Firing Training = 2 | |
? | + | | Manual Fire Control for AA Armament = | ||
? | + | | Radio Position Finding = 1 | ||
? | | Manual Fire Control for | + | | Concealment Expert = 3 | |
? | | | + | ||
? | | Concealment Expert=3 | + | ||
? | + | |||
? | + | |||
}} | }} | |||
Revision as of 04:32, 15 August 2017
152 mm/57 B-38 on an MK-5 mount4 х 3 pcs. |
Rate of Fire7.5 shots/min. |
Reload Time8 sec. |
Rotation Speed7.2 deg./sec. |
180 Degree Turn Time25 sec. |
Firing Range15.74 km. |
Maximum Dispersion141 m. |
HE ShellOFU-35 |
Maximum HE Shell Damage2,200 |
Chance of Fire on Target Caused by HE Shell12 % |
Initial HE Shell Velocity950 m./s. |
HE Shell Weight55 kg. |
AP ShellAP-35 |
Maximum AP Shell Damage3,300 |
Initial AP Shell Velocity950 m./s. |
AP Shell Weight55 kg. |
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs. |
Firing Range5.6 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE ShellHE-56 |
Maximum HE Shell Damage1,400 |
Initial HE Shell Velocity895 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
533 mm Triple 39-U2 х 3 pcs. |
Rate of Fire0.79 shots/min. |
Reload Time76 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo53-39 mod. 1 |
Maximum Damage15,100 |
Torpedo Speed70 knot |
Torpedo Range4.02 km. |
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs. |
. . . Average Damage per Second11.2 |
. . . Firing Range3.51 km. |
37 mm 66-K mount6 х 2 pcs. |
. . . Average Damage per Second48.6 |
. . . Firing Range3.51 km. |
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs. |
. . . Average Damage per Second20.4 |
. . . Firing Range1.2 km. |
Maximum Speed35.5 knot |
Turning Circle Radius900 m. |
Rudder Shift Time12.4 sec. |
Surface Detectability Range12.92 km. |
Air Detectability Range6.48 km. |
Shchors — Soviet Tier VII cruiser.
This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted a high speed and powerful artillery but was inferior to foreign counterparts of his time in armor protection.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Shchors is widely regarded as a moderate upgrade from Budyonny, featuring one more turret and more hit points. It even has less armor in some aspects compared to Budyonny, losing citadel armor for more even plating across the ship. Compared to its opponents at Tier VII, it features more range than the others besides Yorck. However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because Shchors’s armor is already weak enough to make it vulnerable to even destroyer-caliber shells. In addition, Shchors shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely.
Essentially, think of Shchors as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship.Pros:
- Long range (16.8 km) that can be extended to over 20 km with a Spotting Aircraft.
- Rapid-fire guns that can lay down constant fire on targets.
- High explosive shells can set fires reliably due to 12% fire chance and high rate of fire.
- Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will overpenetrate.
- Fast speed at 35.5 knots.
Cons:
- Horrid anti-aircraft suite for a Tier VII cruiser.
- Pathetic armor protection; will take large amounts of damage from almost any shells fired at it.
- Large detection radius.
- Torpedoes are practically worthless.
- Armor piercing rounds don't perform all that well against other cruisers.
Research
Optimal Configuration
Commander Skills
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★★ |
★★ |
★ |
|
|
|
★ |
|
2 |
★★ |
★ |
★★★ |
|
|
|
★★ |
★ |
3 |
★★★ |
|
|
|
★★ |
★★ |
★ |
★★ |
4 |
|
|
★★★ |
|
★★ |
|
★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Defensive AA Fire is highly recommended given how bad Shchors’ anti-aircraft suite is; his turning circle and rudder shift make him highly vulnerable to enemy planes should he be singled out by an enemy carrier.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.
Players who wish to spend doubloons can equip Shchors with Type 17 camouflage that lowers his detection radius, reduces the accuracy of incoming shells, reduces his repair costs, and increases the amount of experience he earns.Gallery
Historical Info
Historical Gallery