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Revision as of 19:48, 1 August 2017
Protected "Ship:Shchors" ([Move=Allow only administrators] (indefinite))
Revision as of 01:47, 15 August 2017
Line 35:Line 35:
 {{Commander Skills {{Commander Skills
 | Expert Loader=1 | Expert Loader=1
?| Basic Firing Training=3+| Basic Firing Training=1
?| Basics of Survivability=2+| Basics of Survivability=1
 | Expert Rear Gunner= | Expert Rear Gunner=
 +| Priority Target=3
 +| Adrenaline Rush=2
  
?| Expert Marksman=3+| Expert Marksman=2
 | Torpedo Armament Expertise= | Torpedo Armament Expertise=
?| Fire Prevention=2+| Fire Prevention=1
?| Incoming Fire Alert=2+| Incoming Fire Alert=1
 | Last Stand=1 | Last Stand=1
 +| Inertia Fuse for HE Shells = 3
  
 | Torpedo Acceleration= | Torpedo Acceleration=
?| High Alert=3+| High Alert=2
?| Vigilance=3+| Vigilance=2
 | Dogfighting Expert = | Dogfighting Expert =
 | Superintendent=2 | Superintendent=2

Revision as of 01:47, 15 August 2017

Shchors
Щорс_wows_main.jpg
Cruiser | U.S.S.R. | Tier VII
Tech Tree Position
Budyonny
Arrow_down.png
Щорс_icon_small.png
Arrow_down.png
Chapayev
Tallinn
stock
 top
General
Research price69500 exp
Purchase price5,600,000 Credits
Hit Points27,900 
Main Battery
152 mm/57 B-38 on an MK-5 mount4 х 3 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed7.2 deg./sec.
180 Degree Turn Time25 sec.
Firing Range15.24 km.
Maximum Dispersion138 m.
HE ShellOFU-35 
Maximum HE Shell Damage2,200 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight55 kg.
AP ShellAP-35 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity950 m./s.
AP Shell Weight55 kg.
Secondary Armament #1
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs.
Firing Range5.6 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-56 
Maximum HE Shell Damage1,400 
Initial HE Shell Velocity895 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm Triple 39-U2 х 3 pcs.
Rate of Fire0.79 shots/min.
Reload Time76 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo53-39 mod. 1 
Maximum Damage15,100 
Torpedo Speed70 knot
Torpedo Range4.02 km.
AA Defense
100 mm/56 Model 1940 on a B-34 mount4 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range3.51 km.
37 mm 66-K mount6 х 2 pcs.
. . . Average Damage per Second48.6 
. . . Firing Range3.51 km.
12.7 mm DShK on a DShKM-2B mount4 х 2 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35.5 knot
Turning Circle Radius900 m.
Rudder Shift Time12.4 sec.
Concealment
Surface Detectability Range13.32 km.
Air Detectability Range6.48 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
VII
Ship_PRSC107_Schors.png
5,600,000

Shchors — Soviet Tier VII cruiser.

This ship was designed as a light "squadron escorting" cruiser (Project 28). She boasted a high speed and powerful artillery but was inferior to foreign counterparts of his time in armor protection.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
( Credits)
152 mm/57 B-38 on an MK-5 mount7.5251382,200123,300 0400,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Shchors (A)27,90010100446/4/420 0690,000
Shchors (B)32,20010100444/620 23,0001,750,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
( Credits)
53-39 mod. 10.81017.215,100704 0480,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
( Credits)
GFCS VII mod. 1015.2 0505,000
GFCS VII mod. 21016.8 15,0001,150,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 126,500 hp35.5 0440,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

Shchors is widely regarded as a moderate upgrade from Budyonny, featuring one more turret and more hit points. It even has less armor in some aspects compared to Budyonny, losing citadel armor for more even plating across the ship. Compared to its opponents at Tier VII, it features more range than the others besides Yorck. However, having 6-inch guns at a tier where heavy cruisers start to become dominant is a serious drawback, because Shchors’s armor is already weak enough to make it vulnerable to even destroyer-caliber shells. In addition, Shchors shares the common "odd citadel" all Russian cruisers have, which makes the citadel rise high out of the water and makes over-penetrations more likely.

Essentially, think of Shchors as a rapid-fire sniper that will be punished for closing to medium range of almost any other ship.

Pros:

  • Long range (16.8 km) that can be extended to over 20 km with a Spotting Aircraft.
  • Rapid-fire guns that can lay down constant fire on targets.
  • High explosive shells can set fires reliably due to 12% fire chance and high rate of fire.
  • Rather odd citadel location and weak armor can be a perk to avoid being flattened by battleships; many shells will overpenetrate.
  • Fast speed at 35.5 knots.

Cons:

  • Horrid anti-aircraft suite for a Tier VII cruiser.
  • Pathetic armor protection; will take large amounts of damage from almost any shells fired at it.
  • Large detection radius.
  • Torpedoes are practically worthless.
  • Armor piercing rounds don't perform all that well against other cruisers.

Research

Shchors is incredibly vulnerable to incoming fire regardless of how many hit points he has; the Fire Control upgrade is likely the best place to invest early experience gains in order to increase the range at which he can engage enemy targets.

Optimal Configuration


Commander Skills

Consumables

Defensive AA Fire is highly recommended given how bad Shchors’ anti-aircraft suite is; his turning circle and rudder shift make him highly vulnerable to enemy planes should he be singled out by an enemy carrier.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Shchors with Type 17 camouflage that lowers his detection radius, reduces the accuracy of incoming shells, reduces his repair costs, and increases the amount of experience he earns.

Gallery

Historical Info

Historical Gallery


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