Shimakaze
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Revision as of 16:10, 25 June 2020
127 mm/50 3rd Year Type on a Type D mount3 х 2 pcs. |
Rate of Fire10.45 shots/min. |
Reload Time5.74 sec. |
Rotation Speed7.9 deg./sec. |
180 Degree Turn Time22.78 sec. |
Firing Range11.37 km. |
Maximum Dispersion100 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Quintuple3 х 5 pcs. |
Rate of Fire0.4 shots/min. |
Reload Time150 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 |
Maximum Damage20,967 |
Torpedo Speed62 knot |
Torpedo Range20.01 km. |
127 mm/50 3rd Year Type on a Type D mount3 х 2 pcs. |
. . . Average Damage per Second30.3 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount14 х 1 pcs. |
. . . Average Damage per Second25.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount1 х 2 pcs. |
. . . Average Damage per Second2.7 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount2 х 3 pcs. |
. . . Average Damage per Second6.6 |
. . . Firing Range2.49 km. |
Maximum Speed39 knot |
Turning Circle Radius690 m. |
Rudder Shift Time3 sec. |
Surface Detectability Range6.9 km. |
Air Detectability Range3.38 km. |
Shimakaze — Japanese Tier X destroyer.
Shimakaze, hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 4th Naval Armaments Supplement Programme. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which resulted in the highest speed of any Imperial Japanese destroyer, along with the largest torpedo broadside of any previous destroyer, while still carrying a typical complement of main guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
As the pinnacle of the Japanese Destroyer tech-tree, Shimakaze epitomizes the play-style of the main line of ships: a long-range torpedo boat with solid – albeit rather underwhelming – artillery. Shimakaze also boasts the absolute lowest detection range of any Tier X destroyer, further adding to the play style of the main line of Japanese destroyers.
The fundamental flavor of this ship are the unmatched volume of torpedoes that can be launched at once; therefore players must consider which torpedoes they wish to use, as it will affect the manner in which the ship will be utilized. It must be understood that the torpedoes individually are not as good as other nations'. The high range Type 93 torpedoes have an impressive range, but the torpedo detectability range of them is exceptionally poor at 2.5 km and this coupled with the lower than typical speed means landing hits is extremely challenging. The other two options are far more viable; the Type 93 mod 3 of 12km range has an on-par high speed, significantly lower detection and the strongest punch of any torpedo; The Type F3 of 8km range has outstanding, unrivaled speed, and a quicker reload, but at the cost of slightly worse detection and lower damage. The latter choice leads itself to very risky gameplay, but they are much more likely to land on a target, whereas the former 12km option leads itself to metered, conservative gameplay. With any option great care must be taken on positioning the ship safely to launch, and in considering and predicting the enemy's expected movements.
Yūgumo and Shimakaze are the two 12.7cm-gun Japanese destroyers that enjoy relatively good gun reload compared to their predecessors and acceptable turret traverse speeds, and thus can be utilized as a reasonably acceptable gunnery platforms in some circumstances. This is not in line with some popular conceptions about Japanese destroyers. It is worth noting that while the reload is acceptable and the gun's range is excellent, the damage-dealing capability will always lag behind other lines of destroyers by a large margin, so more than ever direct gun trades are not advisable. Japanese torpedoes have the highest flooding chance, so using the guns to light fires and damage modules before and after torpedo attacks can form a very effective and integrated play-style. Great care must be paid to enemy formations, especially in the case of hydro-acoustic search, radar, and enemy aircraft, as well as other ships.
In the hands of a cunning but cautious hunter, the Shimakaze can be made to shine.Pros:
- Very good HE alpha damage, and nice rate of fire and turret traverse by IJN DD standards
- Type 93 mod. 3 torpedoes have amazing damage and flood chance
- Absolutely devastating salvo of fifteen (15) torpedoes
- Three quintuple torpedo launchers provide significant flexibility
- Fast rudder shift time, like other Japanese destroyers
- Best concealment of all Tier X destroyers, can out-spot most Tier IX destroyers, too
- Best speed of all IJN destroyers at 39 knots.
Cons:
- Smallest health pool of all Tier X destroyers
- Torpedoes have poor stealth and are easily detected
- Very long torpedo reload time
- Somewhat poor torpedo launch arcs
- Weak AA suite, vulnerable to plane attacks
- Very large turn radius for a destroyer.
Research
Optimal Configuration
Upgrades
As a Tier X ship, Shimakaze has access to all six upgrade slots, with some flexibility in choice to allow preference to a particular play-style. The recommended upgrades for Shimakaze are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Main Battery Modification 2
- Slot 4: Propulsion Modification 1 () *
- Slot 5: Concealment System Modification 1
- Slot 6: Torpedo Tubes Modification 2 ()
*
Upgrade Slot 4 presents two good choices. Captains can pick Propulsion Modification 1 () to increase acceleration out of smoke screens or Steering Gears Modification 2 for faster rudder shift time to improve the overall maneuverability of the ship.
Upgrade Slot 6, will have some variety. Captains can take Torpedo Tubes Modification 2 ()
to decrease the torpedo reload time. Alternatively, take Gun Fire Control System Modification 2 to increase the maximum firing range of primary artillery, which is good for a gun build. It is worth noting that detectability while shooting is equal to your maximum gun range, so excessive gun range may not be desirable.
Commander Skills
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
|
Χ |
Χ |
|
|
Χ |
2 |
|
★ |
★★ |
★ |
★ |
Χ |
★★ |
★★★ |
3 |
★ |
★★★ |
★★★ |
Χ |
★ |
★★★ |
|
★★ |
4 |
|
|
|
Χ |
★ |
Χ |
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Shimakaze gets three consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Camouflage
Shimakaze has access to Type 1, 2, 5, or 6 Camouflage; the first three acquired via credits. Types 1 or 5 are recommended at a minimum as they reduce detectability range by sea. Players who wish to spend doubloons can equip Shimakaze with Type 20 Camouflage, which lowers her detection radius, reduces accuracy of incoming shells, increases credits & experience earned in battle, and decreases post-battle costs.