Shimakaze
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | + | ''{{#var:ship_name}}'', hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 ''4th Naval Armaments Supplement Programme''. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which resulted in the highest speed of any Imperial Japanese destroyer, along with the largest torpedo broadside of any previous destroyer, while still carrying a typical complement of main guns. | ||
+ | <!-- {{Model3DViewer|db0b385733e544cd831200879a45ae44}}--> | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | As the pinnacle of the Japanese | + | {{AA Sidebar Warning Insert}} | |
+ | As the pinnacle of the Japanese torpedo destroyer tech-tree branch, ''{{#var:ship_name}}'' epitomizes the play-style of the main line of ships: a long-range torpedo boat with solid – albeit rather underwhelming – artillery. ''{{#var:ship_name}}'' also boasts the absolute lowest detection range of any Tier X destroyer. | |||
? | The | + | The fundamental flavor of this ship is the unmatched volume of torpedoes that can be launched at once; therefore players must consider which torpedoes they wish to use, as it will affect the manner in which the ship will be utilized. It must be understood that the torpedoes individually are not as good as other nations'. The high range ''Type 93'' torpedoes have an impressive range, but the torpedo detectability range of them is poor at 2.5 km and this coupled with the lower than typical speed means landing hits is challenging. The other two options are far more viable; the ''Type 93 mod 3'' of 12km range has an on-par high speed, significantly lower detection and the strongest punch of any torpedo; The ''Type F3'' of 8km range has outstanding, unrivaled speed, and a quicker reload, but at the cost of slightly worse detection and slightly lower damage. The latter choice lends itself to very risky game play, but they are much more likely to land on a target, whereas the former 12km option lends itself to metered, conservative game play. With any option care must be taken on positioning the ship safely to launch, and in considering and predicting the enemy's expected movements. | |
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? | + | ''[[Yugumo]]'' and ''Shimakaze'' are the two 127mm gunnned Japanese destroyers that enjoy relatively good reload compared to their predecessors and acceptable turret traverse speeds, and thus can be utilized as a reasonably acceptable gunnery platforms in some circumstances. This is not in line with some popular conceptions about Japanese destroyers. It is worth noting that while the reload is acceptable and the gun's range is excellent, the damage-dealing capability are not particularly good so direct gun trades are inadvisable. Japanese torpedoes have the highest flooding chance, so using the guns to light fires and damage modules before and after torpedo attacks can be an effective tactical technique. | ||
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+ | Great care must be paid to enemy formations, especially in the case of hydro-acoustic search, radar, and enemy aircraft, as well as other ships. In the hands of a cunning but cautious hunter, ''Shimakaze'' can shine. | |||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Good HE alpha damage with an okay rate of fire. | |
? | * | + | * Three quintuple torpedo launchers spit out a devastating salvo of fifteen (15) torpedoes — the infamous Wall of Skill. | |
? | * | + | * Type93 mod. 3 torpedoes have amazing damage and flood chances. | |
? | * | + | * Fast rudder shift time. | |
? | * | + | * Tied with Tier V ''[[Minekaze]]'' for the highest base speed of all IJN destroyers at 39 knots. | |
+ | * Best base concealment of all Tier X destroyers, can out-spot most Tier IX destroyers, too. | |||
+ | * Three different options for the torpedo armament that allows for different play styles. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Smallest health pool of all Tier X destroyers. | |
? | * | + | * Gun turret traverse is mediocre at best. | |
? | * | + | * Somewhat poor torpedo launch arcs. | |
? | * | + | * Torpedoes have poor stealth and are easily detected. | |
? | + | * Long torpedo reload time with no booster consumable. | ||
? | * | + | * Weak AA suite. | |
? | * | + | ||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | + | Despite being a Tier X ship, ''{{#var:ship_name}}'' does not become Elite when unlocked. From the stock Type93 torpedoes, which are rather slow with a poor detection range, research and equip the Type93 mod. 3 torps. The Type F3's are fast but painfully short-ranged. | ||
+ | ||||
+ | ''[[Yamagiri]]'' is researched off ''{{#var:ship_name}}'' at a cost of 1 XP. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | + | As a Tier X ship, ''{{#var:ship_name}}'' has access to all six upgrade slots, with some flexibility in choice to allow preference to a particular play-style. | ||
+ | The recommended upgrades for ''{{#var:ship_name}}'' are: | |||
+ | * '''Slot 1:''' {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2:''' {{Engine Room Protection}} | |||
+ | * '''Slot 3:''' {{Torpedo Tubes Modification 1}} | |||
+ | * '''Slot 4:''' {{Propulsion Modification 1}} ''' | |||
+ | * '''Slot 5:''' {{Concealment System Modification 1}} for even better sneak. | |||
+ | * '''Slot 6:''' {{Torpedo Tubes Modification 2}} '''or''' {{UU_Shimakaze}} for faster reload. | |||
+ | ||||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | ''{{#var:ship_name}}'' has two priorities: survival, and her torpedoes. | ||
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? | | | + | {{Commander Skills 3 DD | |
? | | | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | | + | | rating11 = <!-- Grease the Gears --> | |
? | | Incoming Fire Alert | + | | rating12 = 1 <!-- Liquidator --> | |
? | | | + | | rating13 = <!-- Consumables Specialist --> | |
+ | | rating14 = <!-- Gun Feeder --> | |||
+ | | rating15 = 2 <!-- Incoming Fire Alert --> | |||
+ | | rating16 = 3 <!-- Preventive Maintenance --> | |||
? | | | + | | rating21 = <!-- Pyrotechnician --> | |
? | | | + | | rating22 = 2 <!-- Swift Fish --> | |
? | | | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | | + | | rating24 = <!-- Extra-Heavy AP Shells --> | |
? | | | + | | rating25 = <!-- Priority Target --> | |
+ | | rating26 = 3 <!-- Last Stand --> | |||
? | | | + | | rating31 = <!-- Main Battery & AA Specialist --> | |
? | | | + | | rating32 = 2 <!-- Fill the Tubes --> | |
? | | | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | | + | | rating34 = <!-- Inertial Fuse for HE Shells --> | |
? | | | + | | rating35 = <!-- Superintendent --> | |
+ | | rating36 = 3 <!-- Survivability Expert --> | |||
? | | | + | | rating41 = <!-- Main Battery & AA Expert --> | |
? | | | + | | rating42 = 2 <!-- Swift in Silence --> | |
? | | | + | | rating43 = 2 <!-- Radio Location --> | |
? | | | + | | rating44 = <!-- Fearless Brawler --> | |
? | | | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | | + | | rating46 = <!-- Dazzle --> | |
}} | }} | |||
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | '' | + | ''{{#var:ship_name}}'' equips three consumables: | |
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | |||
+ | {{Signal Flags | |||
+ | <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | |||
+ | ||||
+ | | November Echo Setteseven = <!-- +5% AA damage --> | |||
+ | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |||
+ | | India X-Ray = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |||
+ | | Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate --> | |||
+ | | Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood --> | |||
+ | | Hotel Yankee = 1 <!-- ram someone --> | |||
+ | ||||
+ | | November Foxtrot = 2 <!-- -5% Consumables reload --> | |||
+ | | Sierra Mike = 3 <!-- +5% speed --> | |||
+ | | India Delta = <!-- +20% HP from Repair Party --> | |||
+ | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> | |||
+ | | India Yankee = <!-- -20% Fire duration --> | |||
+ | | Juliet Charlie = 3 <!-- No Detonate --> | |||
+ | ||||
+ | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | |||
+ | | Sierra Bravo = <!-- +10% Hydro action time; -10% DAAF reload time --> | |||
+ | ||||
+ | <!-- Econ signals are so situational, it doesn't make sense to give a specific rating. --> | |||
+ | | Zulu = 1 <!-- +20% credits --> | |||
+ | | India Bravo Terrathree = 1 <!-- -10% service cost - use for high tiers only --> | |||
+ | | Equal Speed Charlie London = 1 <!-- +50% XP --> | |||
+ | | Zulu Hotel = 1 <!-- +50% CXP --> | |||
+ | | Papa Papa = 1 <!-- +300% FXP --> | |||
+ | ||||
+ | | Wyvern = 1 <!-- +50% Cr --> | |||
+ | | Red Dragon = 1 <!-- +100% XP & CXP --> | |||
+ | | Dragon Flag = 1 <!-- +333% CXP --> | |||
+ | | Ouroboros = 1 <!-- +777% FXP --> | |||
+ | | Scylla = 1 <!-- +50% XP, +150% CXP, +250% FXP --> | |||
+ | | Basilisk = 1 <!-- +75% XP, +30% CR --> | |||
+ | ||||
+ | | Hydra = 1 <!-- +50% XP, +100% CXP, +200% FXP, +20% CR--> | |||
+ | | Leviathan = 1 <!-- +50% XP, +150% CXP, +25% Cr --> | |||
+ | }} | |||
+ | ||||
+ | ||||
+ | ||||
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===Specifications=== | ===Specifications=== | |||
:2,567 tons displacement, standard | :2,567 tons displacement, standard | |||
? | : | + | :129.5m length overall | |
+ | :126-126.5m length waterline | |||
:11.2m beam | :11.2m beam | |||
:4.14m draft | :4.14m draft | |||
---- | ---- | |||
====Machinery==== | ====Machinery==== | |||
? | :3 boilers, 2 turbines | + | :3 water tube boilers, 2 geared steam turbines | |
---- | ---- | |||
====Performance==== | ====Performance==== | |||
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====Armament==== | ====Armament==== | |||
=====Main===== | =====Main===== | |||
? | :Six (3x2) 127mm | + | :Six (3x2) 127mm guns | |
=====Anti-aircraft===== | =====Anti-aircraft===== | |||
? | :Twenty- | + | ''As completed:'' | |
+ | : Two (1x2) 13mm AA guns | |||
+ | : Four (2x2) 25mm AA guns | |||
+ | ''Likely final configuration:'' | |||
+ | :Twenty-eight (14x1, 1x2, 4x3) 25mm AA guns | |||
=====Torpedoes===== | =====Torpedoes===== | |||
:Fifteen (3x5) 610mm torpedo tubes | :Fifteen (3x5) 610mm torpedo tubes | |||
? | }} | + | =====Anti Submarine Warfare===== | |
? | </div> | + | : One twin depth charge launcher | |
+ | : Two depth charge rails | |||
+ | ===Sensors=== | |||
+ | ''As completed:'' | |||
+ | : One Type 22 surface and air search radar set | |||
+ | ''Refited later in service:'' | |||
+ | : One Type 13 air search radar set | |||
+ | }}</div> | |||
+ | [[File:Shimakaze Class Destroyer.jpeg|500px|link=]] | |||
===History=== | ===History=== | |||
====Design==== | ====Design==== | |||
? | Originally known as the “Type C” design, the experimental ''Shimakaze'' (島風, lit. “Island Wind”) drew many of her design inspirations from the ''[[Yūgumo]]-class'' destroyers; and could be seen as an improvement of the class. | + | Originally known as the “Type C” design, the experimental ''Shimakaze'' (島風, lit. “Island Wind”) drew many of her design inspirations from the ''[[Kagero]]'' and ''[[Yūgumo]]-class'' destroyers; and could be seen as an improvement of the types. ''Shimakaze'' was named for the previous speed record holder, a ''[[Minekaze]]'' class of the same name. | |
? | With the | + | With the goal of producing a new generation of high speed destroyer, ''Shimakaze's'' design featured increased length and displacement, allowing new high pressure boilers and turbines to be installed, which later allowed ''Shimakaze'' to reach a speed of nearly 41 knots at overload power during trials. The new turbines she received gave her 50% more power than contemporary Japanese destroyer turbines; the high pressure boilers had previously been tested in the ''[[Kagero]]''-class destroyer ''Amatsukaze''. Because of the larger size, it was possible to install three quintuple 610mm torpedo launchers which gave the heaviest torpedo broadside of any destroyer before her. The individual superiority of the overall armament and the high speed of ''Shimakaze'' was fitting to the Japanese Navy’s Decisive Battle Doctrine or "Kantai Kessen", as well as reflected a response to a new generation of foreign warship designs. | |
? | + | ''Shimakaze'' was laid down on 8 August 1941 in the Maizuru Naval Arsenal, a Japanese Navy-run shipyard which specialized in vessels destroyer class and smaller. The IJN originally intended to develop 16 additional destroyers of this experimental class, but — hampered with the ill-fated Battle of Midway (1942) and Japan’s limited resources and small industrial capacity — the project was deemed too expensive, cancelled, and the funding passed on to an upgraded ''[[Akizuki]]'' design. However, that too was cancelled due to a string of Japanese defeats that followed shortly after Midway. | ||
? | + | Nevertheless, the original ''Shimakaze'' prototype was continued to completion (though with many delays) and was commissioned into service on 10 May 1943. Because ''Shimakaze'' was an experimental type, she was not given the highest priority in construction, however the delays did mean that she was completed with a Type 22 (surface and air search) radar set, one of the first in for destroyers in the Japanese navy. Unfortunately, it was a very difficult decision for the IJN on where to place her into their formations, thus she became more or less independent of destroyer squadrons. | ||
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? | Nevertheless, the original ''Shimakaze'' prototype was continued to completion (though with many delays) and was commissioned into service on 10 May 1943, | + | ||
====Service==== | ====Service==== | |||
? | In service, ''Shimakaze'' saw her first sortie in July 1943 as the radar guide and screen flagship for the Kiska evacuation under the cover of fog. Two days later, American forces shelled rocky island with thousands of rounds and landed over 34,000 men, only to discover that the Japanese had disappeared. | + | In service, ''Shimakaze'' saw her first sortie in July 1943 as the radar guide (radar picket) and screen flagship for the Kiska evacuation under the cover of fog. Two days later, American forces shelled rocky island with thousands of rounds and landed over 34,000 men, only to discover that the Japanese had disappeared. ''Shimakaze'' received some upgrades during her short career, such as modification to the characteristic bridge wind deflector and wheelhouse windows, receiving a Type 13 (air search) radar set, and eventually having a total fit of twenty-eight (28) 25mm autocannons. | |
? | + | Unlike what is commonly stated, ''Shimakaze'' (Like ''[[Yūgumo]]'', was given Type D mountings for her 12.7cm/50 guns, which where capable of high elevation and thus (technically) anti-aircraft capable; thus, the ''no. 2'' turret was never removed for additional AA guns - the same is true for all ''Yūgumo'' class ships. Though capable of high elevation, the 12.7cm/50 Type 3 gun on Shimakaze was most unsuitable for anti-aircraft work with such limitations as a slow rate of fire and only manual turret traverse drive. | ||
? | + | Refitted, ''Shimakaze'' rendezvoused with the Combined Fleet, operating as an attachment destroyer and was deployed with ''[[Yamato]]'' and ''Musashi'' during the Battle of the Philippine Sea in the attempt to reinforce Biak in June 1944. However, in the Battle of Leyte Gulf several months later, ''Shimakaze'' never participated due to rescuing survivors from the sunken ''Musashi''. | ||
? | Though an impressive destroyer | + | Days later, even though ''Shimakaze'' was part of the fleet which that surprised the American escort carriers off Samar on 25 October 1944, she was placed away from the fight again: this time to pick up survivors from the heavy cruiser ''Maya'' which had been sunk a day earlier by torpedoes from the American submarine USS ''Dace''. Her crowded decks and now heavily loaded state made it impractical for her to be utilized as a combatant. | |
+ | ||||
+ | Though an impressive destroyer design, ''Shimakaze'' was lost on 11 November 1944 after a short time in service, while helping escort a troop convoy to Ormoc to reinforce the remaining Japanese forces in the Philippines. Fighting against hundreds of carrier planes from American Task Force 38, ''Shimakaze'' and three other destroyers were sunk with their convoy. | |||
+ | ||||
+ | ====Post WWII Namesake==== | |||
+ | ||||
+ | The Japanese Maritime Self Defense Force (JMSDF) re-used the name in the ''Hatakaze' class of guided missile destroyers; DDG-172 ''Shimakaze' was launched 30 January 1987, and Maizuru — where the ''Shimakaze'' (1942) was constructed — is her home port. | |||
+ | ||||
+ | ====Historical Accuracy Errata==== | |||
+ | * Light and dark green camouflage was only applied to aircraft carriers beginning in mid-1944; ''Shimakaze'' was painted in overall IJN gray. | |||
+ | * Ingame, ''Shimakaze's'' bow is entirely the incorrect shape; instead of a straight rake, it is infact a clipper bow, per ''Photograph NH 73053 Shimakaze'' (U.S. Naval History and Heritage Command) | |||
+ | * It's likely that with 14 single 25mm autocannons fitted, the additional platforms for two triple 25mm autocannons would have already been fitted | |||
+ | * The smaller (lower level) bridge rangefinder is of the incorrect model and appears to be a torpedo director; a 66cm was fitted in reality. | |||
+ | * Various deck fittings are wrongly placed, such as the anchor handling gear on the forecastle, per photograph(s) of her under aerial attack. | |||
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | [https://en.wikipedia.org/wiki/Japanese_destroyer_Shimakaze_%281942%29 | + | # [https://en.wikipedia.org/wiki/Japanese_destroyer_Shimakaze_%281942%29 ''Shimakaze'' Class Destroyer - Wikipedia] | |
? | + | {{WoWS Ship Changelog Insert|1= | ||
+ | *Added to the game in Update 0.1.2 (alpha) as a Tier 10 destroyer. | |||
+ | *Update 0.1.5: | |||
+ | **Reduced the range of anti-aircraft defense. | |||
+ | **Moved from Tier X to Tier IX. | |||
+ | *Update 0.2.2: | |||
+ | **Moved from Tier IX to Tier X. | |||
+ | *Update 0.2.3: | |||
+ | **Removed all but the top configuration. | |||
+ | *Update 0.5.2: | |||
+ | **Experience earnings increased by 10%. | |||
+ | **Credit earnings increased by 16%. | |||
+ | *Update 0.5.5: | |||
+ | **Torpedo detectability values were changed: | |||
+ | *** For Type93 mod 1: increased from 1.7 to 2.5 km. | |||
+ | *** For Type93 mod 3: increased from 1.7 to 1.9 km. | |||
+ | **Type93 mod 1 torpedoes speed decreased from 67 to 62 knots. | |||
+ | **Type93 mod 3 torpedoes range decreased from 15 to 12 km. | |||
+ | **Type F3 torpedoes have been added. | |||
+ | *Update 0.5.7: | |||
+ | **The hull armored model was refined. | |||
+ | *Update 0.5.14: | |||
+ | **The hull model was updated using a special technique for drawing rails and other thin objects on the ship. | |||
+ | **Updated models of the main battery, rangefinders, add-ons. | |||
+ | *Update 0.6.2: | |||
+ | **The national flag was moved from the stern to the mast. | |||
+ | *Update 0.6.3: | |||
+ | **Base firing range increased from 9,810 m to 11,370 m. | |||
+ | *Update 0.6.4: | |||
+ | **Main battery turret traverse time reduced from 25.7 to 22.8 s. | |||
+ | **Torpedo detectability values were changed: | |||
+ | *** Type93 mod.3: decreased from 1.9 to 1.7 km. | |||
+ | *** Type F3: decreased from 1.9 to 1.8 km. | |||
+ | **Appearance was improved. | |||
+ | *Update 0.6.6: | |||
+ | **Fixed errors in the deck armor, now is all 19 mm. | |||
+ | **Fixed racks for attaching wires to the main battery. | |||
+ | *Update 0.6.8: | |||
+ | **Main battery reload time decreased from 6 to 5.7 s. | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke changed to 2.83 km. | |||
+ | *Update 0.6.13: | |||
+ | **Fire extinguishing time now 30 s instead of 60 s. | |||
+ | *Update 0.7.2: | |||
+ | **Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color. | |||
+ | **Fixed a bug due to which it was impossible to aim with Type 93 torpedoes at their maximum travel distance. | |||
+ | *Update 0.7.4: | |||
+ | **Base detectability reduced to 7.11 km (5.59 km with all modifiers). | |||
+ | *Update 0.7.6: | |||
+ | **Improved display of thin elements on the hull. | |||
+ | *Update 0.7.11: | |||
+ | **HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%. | |||
+ | *Update 0.9.0: | |||
+ | **Fixed camera errors during the game. | |||
+ | *Update 0.9.5: | |||
+ | **Changes were made to the "Accelerated reloading of torpedo tubes" unique upgrade: | |||
+ | *** Torpedo tube traverse speed penalty reduced from 80% to 70%. | |||
+ | *Update 0.9.6: | |||
+ | **The value of the in-game turning circle radius was changed to 690 m to correct prior discrepancy. | |||
+ | *Update 0.9.7: | |||
+ | **Minor fixes to geometry and textures. | |||
+ | *Update 0.10.10: | |||
+ | **Reworked the display of visual effects on the Master of the Water World and Angler permanent camouflages. | |||
+ | *Update 12.0: | |||
+ | **Improved the geometry and textures of the ship. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Latest revision as of 18:57, 16 January 2023
127 mm/50 3rd Year Type on a Type D mount3 х 2 pcs. |
Rate of Fire10.45 shots/min. |
Reload Time5.74 sec. |
Rotation Speed7.9 deg./sec. |
180 Degree Turn Time22.78 sec. |
Firing Range11.37 km. |
Maximum Dispersion100 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Quintuple3 х 5 pcs. |
Rate of Fire0.4 shots/min. |
Reload Time150 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 |
Maximum Damage20,967 |
Torpedo Speed62 knot |
Torpedo Range20.01 km. |
127 mm/50 3rd Year Type on a Type D mount3 х 2 pcs. |
. . . Average Damage per Second30.3 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount14 х 1 pcs. |
. . . Average Damage per Second25.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount1 х 2 pcs. |
. . . Average Damage per Second2.7 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount2 х 3 pcs. |
. . . Average Damage per Second6.6 |
. . . Firing Range2.49 km. |
Maximum Speed39 knot |
Turning Circle Radius690 m. |
Rudder Shift Time3 sec. |
Surface Detectability Range6.9 km. |
Air Detectability Range3.38 km. |
Shimakaze — Japanese Tier X destroyer.
Shimakaze, hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 4th Naval Armaments Supplement Programme. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which resulted in the highest speed of any Imperial Japanese destroyer, along with the largest torpedo broadside of any previous destroyer, while still carrying a typical complement of main guns.
Modules
Compatible Upgrades
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Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
As the pinnacle of the Japanese torpedo destroyer tech-tree branch, Shimakaze epitomizes the play-style of the main line of ships: a long-range torpedo boat with solid – albeit rather underwhelming – artillery. Shimakaze also boasts the absolute lowest detection range of any Tier X destroyer.
The fundamental flavor of this ship is the unmatched volume of torpedoes that can be launched at once; therefore players must consider which torpedoes they wish to use, as it will affect the manner in which the ship will be utilized. It must be understood that the torpedoes individually are not as good as other nations'. The high range Type 93 torpedoes have an impressive range, but the torpedo detectability range of them is poor at 2.5 km and this coupled with the lower than typical speed means landing hits is challenging. The other two options are far more viable; the Type 93 mod 3 of 12km range has an on-par high speed, significantly lower detection and the strongest punch of any torpedo; The Type F3 of 8km range has outstanding, unrivaled speed, and a quicker reload, but at the cost of slightly worse detection and slightly lower damage. The latter choice lends itself to very risky game play, but they are much more likely to land on a target, whereas the former 12km option lends itself to metered, conservative game play. With any option care must be taken on positioning the ship safely to launch, and in considering and predicting the enemy's expected movements.
Yugumo and Shimakaze are the two 127mm gunnned Japanese destroyers that enjoy relatively good reload compared to their predecessors and acceptable turret traverse speeds, and thus can be utilized as a reasonably acceptable gunnery platforms in some circumstances. This is not in line with some popular conceptions about Japanese destroyers. It is worth noting that while the reload is acceptable and the gun's range is excellent, the damage-dealing capability are not particularly good so direct gun trades are inadvisable. Japanese torpedoes have the highest flooding chance, so using the guns to light fires and damage modules before and after torpedo attacks can be an effective tactical technique.
Great care must be paid to enemy formations, especially in the case of hydro-acoustic search, radar, and enemy aircraft, as well as other ships. In the hands of a cunning but cautious hunter, Shimakaze can shine.Pros:
- Good HE alpha damage with an okay rate of fire.
- Three quintuple torpedo launchers spit out a devastating salvo of fifteen (15) torpedoes — the infamous Wall of Skill.
- Type93 mod. 3 torpedoes have amazing damage and flood chances.
- Fast rudder shift time.
- Tied with Tier V Minekaze for the highest base speed of all IJN destroyers at 39 knots.
- Best base concealment of all Tier X destroyers, can out-spot most Tier IX destroyers, too.
- Three different options for the torpedo armament that allows for different play styles.
Cons:
- Smallest health pool of all Tier X destroyers.
- Gun turret traverse is mediocre at best.
- Somewhat poor torpedo launch arcs.
- Torpedoes have poor stealth and are easily detected.
- Long torpedo reload time with no booster consumable.
- Weak AA suite.
Research
Despite being a Tier X ship, Shimakaze does not become Elite when unlocked. From the stock Type93 torpedoes, which are rather slow with a poor detection range, research and equip the Type93 mod. 3 torps. The Type F3's are fast but painfully short-ranged.
Yamagiri is researched off Shimakaze at a cost of 1 XP.Optimal Configuration
Upgrades
As a Tier X ship, Shimakaze has access to all six upgrade slots, with some flexibility in choice to allow preference to a particular play-style. The recommended upgrades for Shimakaze are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Torpedo Tubes Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1 for even better sneak.
- Slot 6: Torpedo Tubes Modification 2 or Torpedo Quick Reload System () for faster reload.
Commander Skills
Shimakaze has two priorities: survival, and her torpedoes.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★ |
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★★ |
★★★ |
2 |
|
★★ |
|
|
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★★★ |
3 |
|
★★ |
★★ |
|
|
★★★ |
4 |
|
★★ |
★★ |
|
★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Shimakaze equips three consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Signals
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★★★ |
|
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★ |
★★ |
★ |
★★★ |
|
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★★★ |
★★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.1.2 (alpha) as a Tier 10 destroyer.
- Update 0.1.5:
- Reduced the range of anti-aircraft defense.
- Moved from Tier X to Tier IX.
- Update 0.2.2:
- Moved from Tier IX to Tier X.
- Update 0.2.3:
- Removed all but the top configuration.
- Update 0.5.2:
- Experience earnings increased by 10%.
- Credit earnings increased by 16%.
- Update 0.5.5:
- Torpedo detectability values were changed:
- For Type93 mod 1: increased from 1.7 to 2.5 km.
- For Type93 mod 3: increased from 1.7 to 1.9 km.
- Type93 mod 1 torpedoes speed decreased from 67 to 62 knots.
- Type93 mod 3 torpedoes range decreased from 15 to 12 km.
- Type F3 torpedoes have been added.
- Torpedo detectability values were changed:
- Update 0.5.7:
- The hull armored model was refined.
- Update 0.5.14:
- The hull model was updated using a special technique for drawing rails and other thin objects on the ship.
- Updated models of the main battery, rangefinders, add-ons.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.3:
- Base firing range increased from 9,810 m to 11,370 m.
- Update 0.6.4:
- Main battery turret traverse time reduced from 25.7 to 22.8 s.
- Torpedo detectability values were changed:
- Type93 mod.3: decreased from 1.9 to 1.7 km.
- Type F3: decreased from 1.9 to 1.8 km.
- Appearance was improved.
- Update 0.6.6:
- Fixed errors in the deck armor, now is all 19 mm.
- Fixed racks for attaching wires to the main battery.
- Update 0.6.8:
- Main battery reload time decreased from 6 to 5.7 s.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.83 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.2:
- Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
- Fixed a bug due to which it was impossible to aim with Type 93 torpedoes at their maximum travel distance.
- Update 0.7.4:
- Base detectability reduced to 7.11 km (5.59 km with all modifiers).
- Update 0.7.6:
- Improved display of thin elements on the hull.
- Update 0.7.11:
- HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
- Update 0.9.0:
- Fixed camera errors during the game.
- Update 0.9.5:
- Changes were made to the "Accelerated reloading of torpedo tubes" unique upgrade:
- Torpedo tube traverse speed penalty reduced from 80% to 70%.
- Changes were made to the "Accelerated reloading of torpedo tubes" unique upgrade:
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 690 m to correct prior discrepancy.
- Update 0.9.7:
- Minor fixes to geometry and textures.
- Update 0.10.10:
- Reworked the display of visual effects on the Master of the Water World and Angler permanent camouflages.
- Update 12.0:
- Improved the geometry and textures of the ship.