Shimakaze
Revision as of 01:42, 29 February 2020 Update for recent Upgrade changes | Latest revision as of 18:57, 16 January 2023 Update 12.0 changes | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | ''{{#var:ship_name}}'', hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 ''4th Naval Armaments Supplement Programme''. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which resulted in the highest speed of any Imperial Japanese destroyer, along with the largest torpedo broadside of any previous destroyer, while still carrying a typical complement of main guns. | + | ''{{#var:ship_name}}'', hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 ''4th Naval Armaments Supplement Programme''. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which resulted in the highest speed of any Imperial Japanese destroyer, along with the largest torpedo broadside of any previous destroyer, while still carrying a typical complement of main guns. | |
<!-- {{Model3DViewer|db0b385733e544cd831200879a45ae44}}--> | <!-- {{Model3DViewer|db0b385733e544cd831200879a45ae44}}--> | |||
? | ||||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | As the pinnacle of the Japanese | + | {{AA Sidebar Warning Insert}} | |
+ | As the pinnacle of the Japanese torpedo destroyer tech-tree branch, ''{{#var:ship_name}}'' epitomizes the play-style of the main line of ships: a long-range torpedo boat with solid – albeit rather underwhelming – artillery. ''{{#var:ship_name}}'' also boasts the absolute lowest detection range of any Tier X destroyer. | |||
? | The fundamental flavor of this ship | + | The fundamental flavor of this ship is the unmatched volume of torpedoes that can be launched at once; therefore players must consider which torpedoes they wish to use, as it will affect the manner in which the ship will be utilized. It must be understood that the torpedoes individually are not as good as other nations'. The high range ''Type 93'' torpedoes have an impressive range, but the torpedo detectability range of them is poor at 2.5 km and this coupled with the lower than typical speed means landing hits is challenging. The other two options are far more viable; the ''Type 93 mod 3'' of 12km range has an on-par high speed, significantly lower detection and the strongest punch of any torpedo; The ''Type F3'' of 8km range has outstanding, unrivaled speed, and a quicker reload, but at the cost of slightly worse detection and slightly lower damage. The latter choice lends itself to very risky game play, but they are much more likely to land on a target, whereas the former 12km option lends itself to metered, conservative game play. With any option care must be taken on positioning the ship safely to launch, and in considering and predicting the enemy's expected movements. | |
+ | ||||
+ | ''[[Yugumo]]'' and ''Shimakaze'' are the two 127mm gunnned Japanese destroyers that enjoy relatively good reload compared to their predecessors and acceptable turret traverse speeds, and thus can be utilized as a reasonably acceptable gunnery platforms in some circumstances. This is not in line with some popular conceptions about Japanese destroyers. It is worth noting that while the reload is acceptable and the gun's range is excellent, the damage-dealing capability are not particularly good so direct gun trades are inadvisable. Japanese torpedoes have the highest flooding chance, so using the guns to light fires and damage modules before and after torpedo attacks can be an effective tactical technique. | |||
? | + | Great care must be paid to enemy formations, especially in the case of hydro-acoustic search, radar, and enemy aircraft, as well as other ships. In the hands of a cunning but cautious hunter, ''Shimakaze'' can shine. | ||
? | + | |||
? | In the hands of a cunning but cautious hunter, | + | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Good HE alpha damage with an okay rate of fire. | |
? | + | * Three quintuple torpedo launchers spit out a devastating salvo of fifteen (15) torpedoes — the infamous Wall of Skill. | ||
? | * | + | * Type93 mod. 3 torpedoes have amazing damage and flood chances. | |
? | * | + | * Fast rudder shift time. | |
? | * Fast rudder shift time | + | * Tied with Tier V ''[[Minekaze]]'' for the highest base speed of all IJN destroyers at 39 knots. | |
? | * Best concealment of all Tier X destroyers, can out-spot most Tier IX destroyers, too | + | * Best base concealment of all Tier X destroyers, can out-spot most Tier IX destroyers, too. | |
? | * | + | * Three different options for the torpedo armament that allows for different play styles. | |
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Smallest health pool of all Tier X destroyers | + | * Smallest health pool of all Tier X destroyers. | |
? | * Torpedoes have poor stealth and are easily detected | + | * Gun turret traverse is mediocre at best. | |
? | * | + | * Somewhat poor torpedo launch arcs. | |
? | + | * Torpedoes have poor stealth and are easily detected. | ||
? | * Weak AA suite | + | * Long torpedo reload time with no booster consumable. | |
? | + | * Weak AA suite. | ||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
? | Despite being a Tier X ship, ''{{#var:ship_name}}'' does not | + | Despite being a Tier X ship, ''{{#var:ship_name}}'' does not become Elite when unlocked. From the stock Type93 torpedoes, which are rather slow with a poor detection range, research and equip the Type93 mod. 3 torps. The Type F3's are fast but painfully short-ranged. | |
+ | ||||
+ | ''[[Yamagiri]]'' is researched off ''{{#var:ship_name}}'' at a cost of 1 XP. | |||
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
|Upgrades=<!-- write text about best upgrades below --> | |Upgrades=<!-- write text about best upgrades below --> | |||
? | As a Tier X ship, '' | + | As a Tier X ship, ''{{#var:ship_name}}'' has access to all six upgrade slots, with some flexibility in choice to allow preference to a particular play-style. | |
? | The recommended upgrades for '' | + | The recommended upgrades for ''{{#var:ship_name}}'' are: | |
? | * '''Slot 1''' | + | * '''Slot 1:''' {{Main Armaments Modification 1}} | |
? | * '''Slot 2''' | + | * '''Slot 2:''' {{Engine Room Protection}} | |
? | * '''Slot 3''' | + | * '''Slot 3:''' {{Torpedo Tubes Modification 1}} | |
? | * '''Slot 4''' | + | * '''Slot 4:''' {{Propulsion Modification 1}} ''' | |
? | * '''Slot 5''' | + | * '''Slot 5:''' {{Concealment System Modification 1}} for even better sneak. | |
? | * '''Slot 6''' | + | * '''Slot 6:''' {{Torpedo Tubes Modification 2}} '''or''' {{UU_Shimakaze}} for faster reload. | |
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | ''{{#var:ship_name}}'' has two priorities: survival, and her torpedoes. | |||
? | {{Commander Skills | + | {{Commander Skills 3 DD | |
? | <!-- | + | <!-- Ratings 1,2,3 are legit. Others are ignored.--> | |
? | | rating11 = | + | | rating11 = <!-- Grease the Gears --> | |
? | | rating12 = | + | | rating12 = 1 <!-- Liquidator --> | |
? | | rating13 = <!-- | + | | rating13 = <!-- Consumables Specialist --> | |
? | | rating14 = | + | | rating14 = <!-- Gun Feeder --> | |
? | | rating15 = | + | | rating15 = 2 <!-- Incoming Fire Alert --> | |
? | + | | rating16 = 3 <!-- Preventive Maintenance --> | ||
? | + | |||
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? | | rating21 = <!-- | + | | rating21 = <!-- Pyrotechnician --> | |
? | | rating22 = | + | | rating22 = 2 <!-- Swift Fish --> | |
? | | rating23 = | + | | rating23 = <!-- Consumables Enhancements --> | |
? | | rating24 = | + | | rating24 = <!-- Extra-Heavy AP Shells --> | |
? | | rating25 = | + | | rating25 = <!-- Priority Target --> | |
? | | rating26 | + | | rating26 = 3 <!-- Last Stand --> | |
? | + | |||
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? | | rating31 = | + | | rating31 = <!-- Main Battery & AA Specialist --> | |
? | | rating32 = | + | | rating32 = 2 <!-- Fill the Tubes --> | |
? | | rating33 = | + | | rating33 = 2 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = <!-- Inertial Fuse for HE Shells --> | |
? | | rating35 = | + | | rating35 = <!-- Superintendent --> | |
? | | rating36 = 3 <!-- | + | | rating36 = 3 <!-- Survivability Expert --> | |
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? | | rating41 = <!-- | + | | rating41 = <!-- Main Battery & AA Expert --> | |
? | | rating42 = | + | | rating42 = 2 <!-- Swift in Silence --> | |
? | | rating43 = | + | | rating43 = 2 <!-- Radio Location --> | |
? | | rating44 = | + | | rating44 = <!-- Fearless Brawler --> | |
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = <!-- Dazzle --> | |
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}} | }} | |||
|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | ''{{#var:ship_name}}'' | + | ''{{#var:ship_name}}'' equips three consumables: | |
* '''Slot 1:''' {{Damage Control Party}} | * '''Slot 1:''' {{Damage Control Party}} | |||
* '''Slot 2:''' {{Smoke Generator}} | * '''Slot 2:''' {{Smoke Generator}} | |||
* '''Slot 3:''' {{Engine Boost}} | * '''Slot 3:''' {{Engine Boost}} | |||
? | + | |Camouflage=<!-- write text about useful camouflage below --> | ||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
? | + | |||
+ | {{Signal Flags | |||
+ | <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | |||
+ | ||||
+ | | November Echo Setteseven = <!-- +5% AA damage --> | |||
+ | | Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |||
+ | | India X-Ray = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |||
+ | | Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate --> | |||
+ | | Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood --> | |||
+ | | Hotel Yankee = 1 <!-- ram someone --> | |||
+ | ||||
+ | | November Foxtrot = 2 <!-- -5% Consumables reload --> | |||
+ | | Sierra Mike = 3 <!-- +5% speed --> | |||
+ | | India Delta = <!-- +20% HP from Repair Party --> | |||
+ | | Juliet Yankee Bissotwo = <!-- -20% flood duration --> | |||
+ | | India Yankee = <!-- -20% Fire duration --> | |||
+ | | Juliet Charlie = 3 <!-- No Detonate --> | |||
+ | ||||
+ | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | |||
+ | | Sierra Bravo = <!-- +10% Hydro action time; -10% DAAF reload time --> | |||
+ | ||||
+ | <!-- Econ signals are so situational, it doesn't make sense to give a specific rating. --> | |||
+ | | Zulu = 1 <!-- +20% credits --> | |||
+ | | India Bravo Terrathree = 1 <!-- -10% service cost - use for high tiers only --> | |||
+ | | Equal Speed Charlie London = 1 <!-- +50% XP --> | |||
+ | | Zulu Hotel = 1 <!-- +50% CXP --> | |||
+ | | Papa Papa = 1 <!-- +300% FXP --> | |||
+ | ||||
+ | | Wyvern = 1 <!-- +50% Cr --> | |||
+ | | Red Dragon = 1 <!-- +100% XP & CXP --> | |||
+ | | Dragon Flag = 1 <!-- +333% CXP --> | |||
+ | | Ouroboros = 1 <!-- +777% FXP --> | |||
+ | | Scylla = 1 <!-- +50% XP, +150% CXP, +250% FXP --> | |||
+ | | Basilisk = 1 <!-- +75% XP, +30% CR --> | |||
+ | ||||
+ | | Hydra = 1 <!-- +50% XP, +100% CXP, +200% FXP, +20% CR--> | |||
+ | | Leviathan = 1 <!-- +50% XP, +150% CXP, +25% Cr --> | |||
+ | }} | |||
+ | ||||
+ | ||||
+ | ||||
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | |||
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</gallery> | </gallery> | |||
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|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | |||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
? | [https://en.wikipedia.org/wiki/Japanese_destroyer_Shimakaze_%281942%29 | + | # [https://en.wikipedia.org/wiki/Japanese_destroyer_Shimakaze_%281942%29 ''Shimakaze'' Class Destroyer - Wikipedia] | |
? | + | {{WoWS Ship Changelog Insert|1= | ||
+ | *Added to the game in Update 0.1.2 (alpha) as a Tier 10 destroyer. | |||
+ | *Update 0.1.5: | |||
+ | **Reduced the range of anti-aircraft defense. | |||
+ | **Moved from Tier X to Tier IX. | |||
+ | *Update 0.2.2: | |||
+ | **Moved from Tier IX to Tier X. | |||
+ | *Update 0.2.3: | |||
+ | **Removed all but the top configuration. | |||
+ | *Update 0.5.2: | |||
+ | **Experience earnings increased by 10%. | |||
+ | **Credit earnings increased by 16%. | |||
+ | *Update 0.5.5: | |||
+ | **Torpedo detectability values were changed: | |||
+ | *** For Type93 mod 1: increased from 1.7 to 2.5 km. | |||
+ | *** For Type93 mod 3: increased from 1.7 to 1.9 km. | |||
+ | **Type93 mod 1 torpedoes speed decreased from 67 to 62 knots. | |||
+ | **Type93 mod 3 torpedoes range decreased from 15 to 12 km. | |||
+ | **Type F3 torpedoes have been added. | |||
+ | *Update 0.5.7: | |||
+ | **The hull armored model was refined. | |||
+ | *Update 0.5.14: | |||
+ | **The hull model was updated using a special technique for drawing rails and other thin objects on the ship. | |||
+ | **Updated models of the main battery, rangefinders, add-ons. | |||
+ | *Update 0.6.2: | |||
+ | **The national flag was moved from the stern to the mast. | |||
+ | *Update 0.6.3: | |||
+ | **Base firing range increased from 9,810 m to 11,370 m. | |||
+ | *Update 0.6.4: | |||
+ | **Main battery turret traverse time reduced from 25.7 to 22.8 s. | |||
+ | **Torpedo detectability values were changed: | |||
+ | *** Type93 mod.3: decreased from 1.9 to 1.7 km. | |||
+ | *** Type F3: decreased from 1.9 to 1.8 km. | |||
+ | **Appearance was improved. | |||
+ | *Update 0.6.6: | |||
+ | **Fixed errors in the deck armor, now is all 19 mm. | |||
+ | **Fixed racks for attaching wires to the main battery. | |||
+ | *Update 0.6.8: | |||
+ | **Main battery reload time decreased from 6 to 5.7 s. | |||
+ | *Update 0.6.12: | |||
+ | **Detectability when firing main guns in smoke changed to 2.83 km. | |||
+ | *Update 0.6.13: | |||
+ | **Fire extinguishing time now 30 s instead of 60 s. | |||
+ | *Update 0.7.2: | |||
+ | **Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color. | |||
+ | **Fixed a bug due to which it was impossible to aim with Type 93 torpedoes at their maximum travel distance. | |||
+ | *Update 0.7.4: | |||
+ | **Base detectability reduced to 7.11 km (5.59 km with all modifiers). | |||
+ | *Update 0.7.6: | |||
+ | **Improved display of thin elements on the hull. | |||
+ | *Update 0.7.11: | |||
+ | **HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%. | |||
+ | *Update 0.9.0: | |||
+ | **Fixed camera errors during the game. | |||
+ | *Update 0.9.5: | |||
+ | **Changes were made to the "Accelerated reloading of torpedo tubes" unique upgrade: | |||
+ | *** Torpedo tube traverse speed penalty reduced from 80% to 70%. | |||
+ | *Update 0.9.6: | |||
+ | **The value of the in-game turning circle radius was changed to 690 m to correct prior discrepancy. | |||
+ | *Update 0.9.7: | |||
+ | **Minor fixes to geometry and textures. | |||
+ | *Update 0.10.10: | |||
+ | **Reworked the display of visual effects on the Master of the Water World and Angler permanent camouflages. | |||
+ | *Update 12.0: | |||
+ | **Improved the geometry and textures of the ship. | |||
+ | }} | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Latest revision as of 18:57, 16 January 2023
127 mm/50 3rd Year Type on a Type D mount3 х 2 pcs. |
Rate of Fire10.45 shots/min. |
Reload Time5.74 sec. |
Rotation Speed7.9 deg./sec. |
180 Degree Turn Time22.78 sec. |
Firing Range11.37 km. |
Maximum Dispersion100 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Quintuple3 х 5 pcs. |
Rate of Fire0.4 shots/min. |
Reload Time150 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType93 |
Maximum Damage20,967 |
Torpedo Speed62 knot |
Torpedo Range20.01 km. |
127 mm/50 3rd Year Type on a Type D mount3 х 2 pcs. |
. . . Average Damage per Second30.3 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount14 х 1 pcs. |
. . . Average Damage per Second25.2 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a twin mount1 х 2 pcs. |
. . . Average Damage per Second2.7 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 on a triple mount2 х 3 pcs. |
. . . Average Damage per Second6.6 |
. . . Firing Range2.49 km. |
Maximum Speed39 knot |
Turning Circle Radius690 m. |
Rudder Shift Time3 sec. |
Surface Detectability Range6.9 km. |
Air Detectability Range3.38 km. |
Shimakaze — Japanese Tier X destroyer.
Shimakaze, hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 4th Naval Armaments Supplement Programme. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which resulted in the highest speed of any Imperial Japanese destroyer, along with the largest torpedo broadside of any previous destroyer, while still carrying a typical complement of main guns.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
As the pinnacle of the Japanese torpedo destroyer tech-tree branch, Shimakaze epitomizes the play-style of the main line of ships: a long-range torpedo boat with solid – albeit rather underwhelming – artillery. Shimakaze also boasts the absolute lowest detection range of any Tier X destroyer.
The fundamental flavor of this ship is the unmatched volume of torpedoes that can be launched at once; therefore players must consider which torpedoes they wish to use, as it will affect the manner in which the ship will be utilized. It must be understood that the torpedoes individually are not as good as other nations'. The high range Type 93 torpedoes have an impressive range, but the torpedo detectability range of them is poor at 2.5 km and this coupled with the lower than typical speed means landing hits is challenging. The other two options are far more viable; the Type 93 mod 3 of 12km range has an on-par high speed, significantly lower detection and the strongest punch of any torpedo; The Type F3 of 8km range has outstanding, unrivaled speed, and a quicker reload, but at the cost of slightly worse detection and slightly lower damage. The latter choice lends itself to very risky game play, but they are much more likely to land on a target, whereas the former 12km option lends itself to metered, conservative game play. With any option care must be taken on positioning the ship safely to launch, and in considering and predicting the enemy's expected movements.
Yugumo and Shimakaze are the two 127mm gunnned Japanese destroyers that enjoy relatively good reload compared to their predecessors and acceptable turret traverse speeds, and thus can be utilized as a reasonably acceptable gunnery platforms in some circumstances. This is not in line with some popular conceptions about Japanese destroyers. It is worth noting that while the reload is acceptable and the gun's range is excellent, the damage-dealing capability are not particularly good so direct gun trades are inadvisable. Japanese torpedoes have the highest flooding chance, so using the guns to light fires and damage modules before and after torpedo attacks can be an effective tactical technique.
Great care must be paid to enemy formations, especially in the case of hydro-acoustic search, radar, and enemy aircraft, as well as other ships. In the hands of a cunning but cautious hunter, Shimakaze can shine.Pros:
- Good HE alpha damage with an okay rate of fire.
- Three quintuple torpedo launchers spit out a devastating salvo of fifteen (15) torpedoes — the infamous Wall of Skill.
- Type93 mod. 3 torpedoes have amazing damage and flood chances.
- Fast rudder shift time.
- Tied with Tier V Minekaze for the highest base speed of all IJN destroyers at 39 knots.
- Best base concealment of all Tier X destroyers, can out-spot most Tier IX destroyers, too.
- Three different options for the torpedo armament that allows for different play styles.
Cons:
- Smallest health pool of all Tier X destroyers.
- Gun turret traverse is mediocre at best.
- Somewhat poor torpedo launch arcs.
- Torpedoes have poor stealth and are easily detected.
- Long torpedo reload time with no booster consumable.
- Weak AA suite.
Research
Despite being a Tier X ship, Shimakaze does not become Elite when unlocked. From the stock Type93 torpedoes, which are rather slow with a poor detection range, research and equip the Type93 mod. 3 torps. The Type F3's are fast but painfully short-ranged.
Yamagiri is researched off Shimakaze at a cost of 1 XP.Optimal Configuration
Upgrades
As a Tier X ship, Shimakaze has access to all six upgrade slots, with some flexibility in choice to allow preference to a particular play-style. The recommended upgrades for Shimakaze are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Engine Room Protection
- Slot 3: Torpedo Tubes Modification 1
- Slot 4: Propulsion Modification 1
- Slot 5: Concealment System Modification 1 for even better sneak.
- Slot 6: Torpedo Tubes Modification 2 or Torpedo Quick Reload System () for faster reload.
Commander Skills
Shimakaze has two priorities: survival, and her torpedoes.
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
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★ |
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★★ |
★★★ |
2 |
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★★ |
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★★★ |
3 |
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★★ |
★★ |
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★★★ |
4 |
|
★★ |
★★ |
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★★★ |
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Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Shimakaze equips three consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
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★ |
★★ |
★ |
★★★ |
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★★★ |
★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Added to the game in Update 0.1.2 (alpha) as a Tier 10 destroyer.
- Update 0.1.5:
- Reduced the range of anti-aircraft defense.
- Moved from Tier X to Tier IX.
- Update 0.2.2:
- Moved from Tier IX to Tier X.
- Update 0.2.3:
- Removed all but the top configuration.
- Update 0.5.2:
- Experience earnings increased by 10%.
- Credit earnings increased by 16%.
- Update 0.5.5:
- Torpedo detectability values were changed:
- For Type93 mod 1: increased from 1.7 to 2.5 km.
- For Type93 mod 3: increased from 1.7 to 1.9 km.
- Type93 mod 1 torpedoes speed decreased from 67 to 62 knots.
- Type93 mod 3 torpedoes range decreased from 15 to 12 km.
- Type F3 torpedoes have been added.
- Torpedo detectability values were changed:
- Update 0.5.7:
- The hull armored model was refined.
- Update 0.5.14:
- The hull model was updated using a special technique for drawing rails and other thin objects on the ship.
- Updated models of the main battery, rangefinders, add-ons.
- Update 0.6.2:
- The national flag was moved from the stern to the mast.
- Update 0.6.3:
- Base firing range increased from 9,810 m to 11,370 m.
- Update 0.6.4:
- Main battery turret traverse time reduced from 25.7 to 22.8 s.
- Torpedo detectability values were changed:
- Type93 mod.3: decreased from 1.9 to 1.7 km.
- Type F3: decreased from 1.9 to 1.8 km.
- Appearance was improved.
- Update 0.6.6:
- Fixed errors in the deck armor, now is all 19 mm.
- Fixed racks for attaching wires to the main battery.
- Update 0.6.8:
- Main battery reload time decreased from 6 to 5.7 s.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 2.83 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Update 0.7.2:
- Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
- Fixed a bug due to which it was impossible to aim with Type 93 torpedoes at their maximum travel distance.
- Update 0.7.4:
- Base detectability reduced to 7.11 km (5.59 km with all modifiers).
- Update 0.7.6:
- Improved display of thin elements on the hull.
- Update 0.7.11:
- HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
- Update 0.9.0:
- Fixed camera errors during the game.
- Update 0.9.5:
- Changes were made to the "Accelerated reloading of torpedo tubes" unique upgrade:
- Torpedo tube traverse speed penalty reduced from 80% to 70%.
- Changes were made to the "Accelerated reloading of torpedo tubes" unique upgrade:
- Update 0.9.6:
- The value of the in-game turning circle radius was changed to 690 m to correct prior discrepancy.
- Update 0.9.7:
- Minor fixes to geometry and textures.
- Update 0.10.10:
- Reworked the display of visual effects on the Master of the Water World and Angler permanent camouflages.
- Update 12.0:
- Improved the geometry and textures of the ship.