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Shimakaze

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Revision as of 01:42, 29 February 2020
Update for recent Upgrade changes
Latest revision as of 18:57, 16 January 2023
Update 12.0 changes
 
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?''{{#var:ship_name}}'', hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 ''4th Naval Armaments Supplement Programme''. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which resulted in the highest speed of any Imperial Japanese destroyer, along with the largest torpedo broadside of any previous destroyer, while still carrying a typical complement of main guns.<br><br>+''{{#var:ship_name}}'', hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 ''4th Naval Armaments Supplement Programme''. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which resulted in the highest speed of any Imperial Japanese destroyer, along with the largest torpedo broadside of any previous destroyer, while still carrying a typical complement of main guns.
 <!-- {{Model3DViewer|db0b385733e544cd831200879a45ae44}}--> <!-- {{Model3DViewer|db0b385733e544cd831200879a45ae44}}-->
? 
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?As the pinnacle of the Japanese Destroyer tech-tree, ''{{#var:ship_name}}'' epitomizes the play-style of the main line of ships: a long-range torpedo boat with solid – albeit rather underwhelming – artillery. ''Shimakaze'' also boasts the absolute lowest detection range of any Tier X destroyer, further adding to the play style of the main line of Japanese destroyers.+{{AA Sidebar Warning Insert}}
 +As the pinnacle of the Japanese torpedo destroyer tech-tree branch, ''{{#var:ship_name}}'' epitomizes the play-style of the main line of ships: a long-range torpedo boat with solid – albeit rather underwhelming – artillery. ''{{#var:ship_name}}'' also boasts the absolute lowest detection range of any Tier X destroyer.
   
?The fundamental flavor of this ship are the unmatched volume of torpedoes that can be launched at once; therefore players must consider which torpedoes they wish to use, as it will affect the manner in which the ship will be utilized. It must be understood that the torpedoes individually are not as good as other nations'. The high range ''Type 93'' torpedoes have an impressive range, but the torpedo detectability range of them is exceptionally poor at 2.5 km and this coupled with the lower than typical speed means landing hits is extremely challenging. The other two options are far more viable; the ''Type 93 mod 3'' of 12km range has an on-par high speed, significantly lower detection and the strongest punch of any torpedo; The ''Type F3'' of 8km range has outstanding, unrivaled speed, and a quicker reload, but at the cost of slightly worse detection and lower damage. The latter choice leads itself to very risky gameplay, but they are much more likely to land on a target, whereas the former 12km option leads itself to metered, conservative gameplay. With any option great care must be taken on positioning the ship safely to launch, and in considering and predicting the enemy's expected movements.+The fundamental flavor of this ship is the unmatched volume of torpedoes that can be launched at once; therefore players must consider which torpedoes they wish to use, as it will affect the manner in which the ship will be utilized. It must be understood that the torpedoes individually are not as good as other nations'. The high range ''Type 93'' torpedoes have an impressive range, but the torpedo detectability range of them is poor at 2.5 km and this coupled with the lower than typical speed means landing hits is challenging. The other two options are far more viable; the ''Type 93 mod 3'' of 12km range has an on-par high speed, significantly lower detection and the strongest punch of any torpedo; The ''Type F3'' of 8km range has outstanding, unrivaled speed, and a quicker reload, but at the cost of slightly worse detection and slightly lower damage. The latter choice lends itself to very risky game play, but they are much more likely to land on a target, whereas the former 12km option lends itself to metered, conservative game play. With any option care must be taken on positioning the ship safely to launch, and in considering and predicting the enemy's expected movements.
 +
 +''[[Yugumo]]'' and ''Shimakaze'' are the two 127mm gunnned Japanese destroyers that enjoy relatively good reload compared to their predecessors and acceptable turret traverse speeds, and thus can be utilized as a reasonably acceptable gunnery platforms in some circumstances. This is not in line with some popular conceptions about Japanese destroyers. It is worth noting that while the reload is acceptable and the gun's range is excellent, the damage-dealing capability are not particularly good so direct gun trades are inadvisable. Japanese torpedoes have the highest flooding chance, so using the guns to light fires and damage modules before and after torpedo attacks can be an effective tactical technique.
  
?''Yūgumo'' and ''Shimakaze'' are the two 12.7cm-gun Japanese destroyers that enjoy relatively good gun reload compared to their predecessors and acceptable turret traverse speeds, and thus can be utilized as a reasonably acceptable gunnery platforms in some circumstances. This is not in line with some popular conceptions about Japanese destroyers. It is worth noting that while the reload is acceptable and the gun's range is excellent, the damage-dealing capability will always lag behind other lines of destroyers by a large margin, so more than ever direct gun trades are not advisable. Japanese torpedoes have the highest flooding chance, so using the guns to light fires and damage modules before and after torpedo attacks can form a very effective and integrated play-style. Great care must be paid to enemy formations, especially in the case of hydro-acoustic search, radar, and enemy aircraft, as well as other ships.+Great care must be paid to enemy formations, especially in the case of hydro-acoustic search, radar, and enemy aircraft, as well as other ships. In the hands of a cunning but cautious hunter, ''Shimakaze'' can shine.
? +
?In the hands of a cunning but cautious hunter, the ''Shimakaze'' can be made to shine.+
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Very good HE alpha damage, and nice rate of fire and turret traverse by IJN DD standards+* Good HE alpha damage with an okay rate of fire.
?* Type 93 mod. 3 torpedoes have amazing damage and flood chance+* Three quintuple torpedo launchers spit out a devastating salvo of fifteen (15) torpedoes &mdash; the infamous Wall of Skill.
?* Absolutely devastating salvo of fifteen (15) torpedoes+* Type93 mod. 3 torpedoes have amazing damage and flood chances.
?* Three quintuple torpedo launchers provide significant flexibility +* Fast rudder shift time.
?* Fast rudder shift time, like other Japanese destroyers+* Tied with Tier V ''[[Minekaze]]'' for the highest base speed of all IJN destroyers at 39 knots.
?* Best concealment of all Tier X destroyers, can out-spot most Tier IX destroyers, too+* Best base concealment of all Tier X destroyers, can out-spot most Tier IX destroyers, too.
?* Best speed of all IJN destroyers at 39 knots.+* Three different options for the torpedo armament that allows for different play styles.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Smallest health pool of all Tier X destroyers+* Smallest health pool of all Tier X destroyers.
?* Torpedoes have poor stealth and are easily detected+* Gun turret traverse is mediocre at best.
?* Very long torpedo reload time+* Somewhat poor torpedo launch arcs.
?* Somewhat poor torpedo launch arcs+* Torpedoes have poor stealth and are easily detected.
?* Weak AA suite, vulnerable to plane attacks+* Long torpedo reload time with no booster consumable.
?* Very large turn radius for a destroyer.+* Weak AA suite.
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
?Despite being a Tier X ship, ''{{#var:ship_name}}'' does not come elite when unlocked. From the stock Type 93 torpedoes, which are rather slow with a poor detection range, research and equip the Type 93 mod. 3 torps. The Type F3 are painfully short-ranged.+Despite being a Tier X ship, ''{{#var:ship_name}}'' does not become Elite when unlocked. From the stock Type93 torpedoes, which are rather slow with a poor detection range, research and equip the Type93 mod. 3 torps. The Type F3's are fast but painfully short-ranged.
 + 
 +''[[Yamagiri]]'' is researched off ''{{#var:ship_name}}'' at a cost of 1 XP.
  
 |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
  
 |Upgrades=<!-- write text about best upgrades below --> |Upgrades=<!-- write text about best upgrades below -->
?As a Tier X ship, ''Shimakaze'' has access to all six upgrade slots, with some flexibility in choice to allow preference to a particular play-style. +As a Tier X ship, ''{{#var:ship_name}}'' has access to all six upgrade slots, with some flexibility in choice to allow preference to a particular play-style.
?The recommended upgrades for ''Shimakaze'' are as follows:+The recommended upgrades for ''{{#var:ship_name}}'' are:
?* '''Slot 1''': {{Main Armaments Modification 1}}+* '''Slot 1:''' {{Main Armaments Modification 1}}
?* '''Slot 2''': {{Engine Room Protection}}+* '''Slot 2:''' {{Engine Room Protection}}
?* '''Slot 3''': {{Main Battery Modification 2}}+* '''Slot 3:''' {{Torpedo Tubes Modification 1}}
?* '''Slot 4''': {{Propulsion Modification 2}} <nowiki>*</nowiki>+* '''Slot 4:''' {{Propulsion Modification 1}} '''
?* '''Slot 5''': {{Concealment System Modification 1}}+* '''Slot 5:''' {{Concealment System Modification 1}} for even better sneak.
?* '''Slot 6''': {{Torpedo Tubes Modification 3}} <nowiki>*</nowiki>+* '''Slot 6:''' {{Torpedo Tubes Modification 2}} '''or''' {{UU_Shimakaze}} for faster reload.
  
?[[Ship:Upgrades#Tier_III.2B_Equipment_.28Slot_4.29|Upgrade Slot 4]] presents two good choices. Captains can pick {{Propulsion Modification 2}} to increase acceleration out of smoke screens or {{Steering Gears Modification 2}} for faster rudder shift time to improve the overall maneuverability of the ship. 
? 
?[[Ship:Upgrades#Tier_VIII.2B_Equipment_.28Slot_6.29|Upgrade Slot 6]], will have some variety. Captains can take {{Torpedo Tubes Modification 3}} to decrease the torpedo reload time. Alternatively, take {{Gun Fire Control System Modification 2}} to increase the maximum firing range of primary artillery, which is good for a gun build. It is worth noting that detectability while shooting is equal to your maximum gun range, so excessive gun range may not be desirable.  
  
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 +''{{#var:ship_name}}'' has two priorities: survival, and her torpedoes.
  
?{{Commander Skills 2+{{Commander Skills 3 DD
?<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->+<!-- Ratings 1,2,3 are legit. Others are ignored.-->
?| rating11 = 1 <!-- Priority Target -->+| rating11 = <!-- Grease the Gears -->
?| rating12 = 3 <!-- Preventive Maint -->+| rating12 = 1 <!-- Liquidator -->
?| rating13 = <!-- Expert Loader -->+| rating13 = <!-- Consumables Specialist -->
?| rating14 = 0 <!-- Air Supremacy -->+| rating14 = <!-- Gun Feeder -->
?| rating15 = 0 <!-- Direction Center for Fighters -->+| rating15 = 2 <!-- Incoming Fire Alert -->
?| rating16 = <!-- Improved Engine Boost -->+| rating16 = 3 <!-- Preventive Maintenance -->
?| rating17 = <!-- Incoming Fire Alert -->+
?| rating18 = 0 <!-- Last Gasp -->+
  
?| rating21 = <!-- High Alert -->+| rating21 = <!-- Pyrotechnician -->
?| rating22 = 1 <!-- Jack of All Trades -->+| rating22 = 2 <!-- Swift Fish -->
?| rating23 = 2 <!-- Expert Marksman -->+| rating23 = <!-- Consumables Enhancements -->
?| rating24 = 1 <!-- Torpedo Acceleration -->+| rating24 = <!-- Extra-Heavy AP Shells -->
?| rating25 = 1 <!-- Smoke Screen Expert -->+| rating25 = <!-- Priority Target -->
?| rating26 = 0 <!-- Improved Engines -->+| rating26 = 3 <!-- Last Stand -->
?| rating27 = 2 <!-- Adrenaline Rush -->+
?| rating28 = 3 <!-- Last Stand -->+
  
?| rating31 = 1 <!-- Basics of Survivability -->+| rating31 = <!-- Main Battery & AA Specialist -->
?| rating32 = 3 <!-- Survivability Expert-->+| rating32 = 2 <!-- Fill the Tubes -->
?| rating33 = 3 <!-- Torpedo Armament Expertise-->+| rating33 = 2 <!-- Adrenaline Rush -->
?| rating34 = 0 <!-- Aircraft Armor -->+| rating34 = <!-- Inertial Fuse for HE Shells -->
?| rating35 = 1 <!-- Basic Firing Training -->+| rating35 = <!-- Superintendent -->
?| rating36 = 3 <!-- Superintendent -->+| rating36 = 3 <!-- Survivability Expert -->
?| rating37 = <!-- Demolition Expert -->+
?| rating38 = 2 <!-- Vigilance -->+
  
?| rating41 = <!-- Manual Fire Control for Secondary Armament -->+| rating41 = <!-- Main Battery & AA Expert -->
?| rating42 = <!-- Fire Prevention -->+| rating42 = 2 <!-- Swift in Silence -->
?| rating43 = <!-- Inertia Fuse for HE Shells -->+| rating43 = 2 <!-- Radio Location -->
?| rating44 = 0 <!-- Sight Stabilization -->+| rating44 = <!-- Fearless Brawler -->
?| rating45 = 1 <!-- Advanced Firing Training -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = 0 <!-- Massive AA Fire -->+| rating46 = <!-- Dazzle -->
?| rating47 = 2 <!-- Radio Position Finding -->+
?| rating48 = 3 <!-- Concealment Expert -->+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?''{{#var:ship_name}}'' gets three consumables:+''{{#var:ship_name}}'' equips three consumables:
 * '''Slot 1:''' {{Damage Control Party}} * '''Slot 1:''' {{Damage Control Party}}
 * '''Slot 2:''' {{Smoke Generator}} * '''Slot 2:''' {{Smoke Generator}}
 * '''Slot 3:''' {{Engine Boost}} * '''Slot 3:''' {{Engine Boost}}
  
?It is recommended to take premium versions of all consumables but prioritize Smoke Generator II. As it goes, a spotted DD is a dead DD; therefore having premium Smoke Generator will provide more chances to disappear from a disadvantageous situation. +|Camouflage=<!-- write text about useful camouflage below -->
  
?|Camouflage=<!-- write text about useful camouflage below --> 
?''Shimakaze'' has access to [[Ship:Camouflage#Standard_Camouflage|Type 1, 2, 5, or 6 Camouflage]]; the first three acquired via credits. Types 1 or 5 are recommended at a minimum as they reduce detectability range by sea. Players who wish to spend doubloons can equip ''Shimakaze'' with [[Ship:Camouflage#Permanent_Camouflage|Type 20 Camouflage]], which lowers her detection radius, reduces accuracy of incoming shells, increases credits & experience earned in battle, and decreases post-battle costs.  
  
 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
?The choice of which [[Ship:Flags#List_of_Signals|Signal Flags]] to mount will confer to the individual preference of each captain, and are subject to great variation, although there are certain flags which are worth the further emphasis. Captains should mount India Yankee to decrease time to extinguish fires, mount November Foxtrot to decrease reload time of consumables, and mount Sierra Mike to increase the ship's maximum speed. To make their torpedoes more potent, captains should mount Juliet Whisky Unaone to increase chance of causing flooding and Juliet Charlie to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their primary artillery, they are encouraged to mount Victor Lima + India X-ray to increase fire chance to HE shells. + 
 +{{Signal Flags
 +<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
 + 
 +| November Echo Setteseven = <!-- +5% AA damage -->
 +| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
 +| India X-Ray = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 +| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
 +| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
 +| Hotel Yankee = 1 <!-- ram someone -->
 + 
 +| November Foxtrot = 2 <!-- -5% Consumables reload -->
 +| Sierra Mike = 3 <!-- +5% speed -->
 +| India Delta = <!-- +20% HP from Repair Party -->
 +| Juliet Yankee Bissotwo = <!-- -20% flood duration -->
 +| India Yankee = <!-- -20% Fire duration -->
 +| Juliet Charlie = 3 <!-- No Detonate -->
 + 
 +| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
 +| Sierra Bravo = <!-- +10% Hydro action time; -10% DAAF reload time -->
 + 
 +<!-- Econ signals are so situational, it doesn't make sense to give a specific rating. -->
 +| Zulu = 1 <!-- +20% credits -->
 +| India Bravo Terrathree = 1 <!-- -10% service cost - use for high tiers only -->
 +| Equal Speed Charlie London = 1 <!-- +50% XP -->
 +| Zulu Hotel = 1 <!-- +50% CXP -->
 +| Papa Papa = 1 <!-- +300% FXP -->
 + 
 +| Wyvern = 1 <!-- +50% Cr -->
 +| Red Dragon = 1 <!-- +100% XP & CXP -->
 +| Dragon Flag = 1 <!-- +333% CXP -->
 +| Ouroboros = 1 <!-- +777% FXP -->
 +| Scylla = 1 <!-- +50% XP, +150% CXP, +250% FXP -->
 +| Basilisk = 1 <!-- +75% XP, +30% CR -->
 + 
 +| Hydra = 1 <!-- +50% XP, +100% CXP, +200% FXP, +20% CR-->
 +| Leviathan = 1 <!-- +50% XP, +150% CXP, +25% Cr -->
 +}}
 + 
 + 
 + 
  
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
?[https://en.wikipedia.org/wiki/Japanese_destroyer_Shimakaze_%281942%29 Wikipedia - Shimakaze Class Destroyer]+# [https://en.wikipedia.org/wiki/Japanese_destroyer_Shimakaze_%281942%29 ''Shimakaze'' Class Destroyer - Wikipedia]
? +{{WoWS Ship Changelog Insert|1=
 +*Added to the game in Update 0.1.2 (alpha) as a Tier 10 destroyer.
 +*Update 0.1.5:
 +**Reduced the range of anti-aircraft defense.
 +**Moved from Tier X to Tier IX.
 +*Update 0.2.2:
 +**Moved from Tier IX to Tier X.
 +*Update 0.2.3:
 +**Removed all but the top configuration.
 +*Update 0.5.2:
 +**Experience earnings increased by 10%.
 +**Credit earnings increased by 16%.
 +*Update 0.5.5:
 +**Torpedo detectability values were changed:
 +*** For Type93 mod 1: increased from 1.7 to 2.5 km.
 +*** For Type93 mod 3: increased from 1.7 to 1.9 km.
 +**Type93 mod 1 torpedoes speed decreased from 67 to 62 knots.
 +**Type93 mod 3 torpedoes range decreased from 15 to 12 km.
 +**Type F3 torpedoes have been added.
 +*Update 0.5.7:
 +**The hull armored model was refined.
 +*Update 0.5.14:
 +**The hull model was updated using a special technique for drawing rails and other thin objects on the ship.
 +**Updated models of the main battery, rangefinders, add-ons.
 +*Update 0.6.2:
 +**The national flag was moved from the stern to the mast.
 +*Update 0.6.3:
 +**Base firing range increased from 9,810 m to 11,370 m.
 +*Update 0.6.4:
 +**Main battery turret traverse time reduced from 25.7 to 22.8 s.
 +**Torpedo detectability values were changed:
 +*** Type93 mod.3: decreased from 1.9 to 1.7 km.
 +*** Type F3: decreased from 1.9 to 1.8 km.
 +**Appearance was improved.
 +*Update 0.6.6:
 +**Fixed errors in the deck armor, now is all 19 mm.
 +**Fixed racks for attaching wires to the main battery.
 +*Update 0.6.8:
 +**Main battery reload time decreased from 6 to 5.7 s.
 +*Update 0.6.12:
 +**Detectability when firing main guns in smoke changed to 2.83 km.
 +*Update 0.6.13:
 +**Fire extinguishing time now 30 s instead of 60 s.
 +*Update 0.7.2:
 +**Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
 +**Fixed a bug due to which it was impossible to aim with Type 93 torpedoes at their maximum travel distance.
 +*Update 0.7.4:
 +**Base detectability reduced to 7.11 km (5.59 km with all modifiers).
 +*Update 0.7.6:
 +**Improved display of thin elements on the hull.
 +*Update 0.7.11:
 +**HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
 +*Update 0.9.0:
 +**Fixed camera errors during the game.
 +*Update 0.9.5:
 +**Changes were made to the "Accelerated reloading of torpedo tubes" unique upgrade:
 +*** Torpedo tube traverse speed penalty reduced from 80% to 70%.
 +*Update 0.9.6:
 +**The value of the in-game turning circle radius was changed to 690 m to correct prior discrepancy.
 +*Update 0.9.7:
 +**Minor fixes to geometry and textures.
 +*Update 0.10.10:
 +**Reworked the display of visual effects on the Master of the Water World and Angler permanent camouflages.
 +*Update 12.0:
 +**Improved the geometry and textures of the ship.
 +}}
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 18:57, 16 January 2023

Shimakaze
Shimakaze_wows_main.jpg
Destroyer | Japan | Tier X
Tech Tree Position
Yūgumo
Arrow_down.png
Shimakaze_icon_small.png
Arrow_down.png
Yamagiri
stock
 top
General
Research price223000 exp
Purchase price19,300,000 Credits
Hit Points17,900 
Main Battery
127 mm/50 3rd Year Type on a Type D mount3 х 2 pcs.
Rate of Fire10.45 shots/min.
Reload Time5.74 sec.
Rotation Speed7.9 deg./sec.
180 Degree Turn Time22.78 sec.
Firing Range11.37 km.
Maximum Dispersion100 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Quintuple3 х 5 pcs.
Rate of Fire0.4 shots/min.
Reload Time150 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 
Maximum Damage20,967 
Torpedo Speed62 knot
Torpedo Range20.01 km.
AA Defense
127 mm/50 3rd Year Type on a Type D mount3 х 2 pcs.
. . . Average Damage per Second30.3 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount14 х 1 pcs.
. . . Average Damage per Second25.2 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a twin mount1 х 2 pcs.
. . . Average Damage per Second2.7 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a triple mount2 х 3 pcs.
. . . Average Damage per Second6.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed39 knot
Turning Circle Radius690 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.9 km.
Air Detectability Range3.38 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
X
Ship_PJSD012_Shimakaze_1943.png
19,300,000

Shimakaze — Japanese Tier X destroyer.

Shimakaze, hull number 125, was an experimental destroyer, envisioned as the new generation of destroyer design for the Imperial Japanese Navy, born from the 1939 4th Naval Armaments Supplement Programme. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which resulted in the highest speed of any Imperial Japanese destroyer, along with the largest torpedo broadside of any previous destroyer, while still carrying a typical complement of main guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type D mount10.522.81002,15092,200 01,700,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shimakaze17,900620314/1/2/33 02,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type F30.51317.221,366768 30,0002,500,000
Type93 mod. 30.41537.223,7666712 30,0002,500,000
Type930.41507.220,9666220 02,500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type10 mod. 10 01,100,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 75,000 hp39 01,650,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Torpedo Quick Reload System
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

As the pinnacle of the Japanese torpedo destroyer tech-tree branch, Shimakaze epitomizes the play-style of the main line of ships: a long-range torpedo boat with solid – albeit rather underwhelming – artillery. Shimakaze also boasts the absolute lowest detection range of any Tier X destroyer.

The fundamental flavor of this ship is the unmatched volume of torpedoes that can be launched at once; therefore players must consider which torpedoes they wish to use, as it will affect the manner in which the ship will be utilized. It must be understood that the torpedoes individually are not as good as other nations'. The high range Type 93 torpedoes have an impressive range, but the torpedo detectability range of them is poor at 2.5 km and this coupled with the lower than typical speed means landing hits is challenging. The other two options are far more viable; the Type 93 mod 3 of 12km range has an on-par high speed, significantly lower detection and the strongest punch of any torpedo; The Type F3 of 8km range has outstanding, unrivaled speed, and a quicker reload, but at the cost of slightly worse detection and slightly lower damage. The latter choice lends itself to very risky game play, but they are much more likely to land on a target, whereas the former 12km option lends itself to metered, conservative game play. With any option care must be taken on positioning the ship safely to launch, and in considering and predicting the enemy's expected movements.

Yugumo and Shimakaze are the two 127mm gunnned Japanese destroyers that enjoy relatively good reload compared to their predecessors and acceptable turret traverse speeds, and thus can be utilized as a reasonably acceptable gunnery platforms in some circumstances. This is not in line with some popular conceptions about Japanese destroyers. It is worth noting that while the reload is acceptable and the gun's range is excellent, the damage-dealing capability are not particularly good so direct gun trades are inadvisable. Japanese torpedoes have the highest flooding chance, so using the guns to light fires and damage modules before and after torpedo attacks can be an effective tactical technique.

Great care must be paid to enemy formations, especially in the case of hydro-acoustic search, radar, and enemy aircraft, as well as other ships. In the hands of a cunning but cautious hunter, Shimakaze can shine.

Pros:

  • Good HE alpha damage with an okay rate of fire.
  • Three quintuple torpedo launchers spit out a devastating salvo of fifteen (15) torpedoes — the infamous Wall of Skill.
  • Type93 mod. 3 torpedoes have amazing damage and flood chances.
  • Fast rudder shift time.
  • Tied with Tier V Minekaze for the highest base speed of all IJN destroyers at 39 knots.
  • Best base concealment of all Tier X destroyers, can out-spot most Tier IX destroyers, too.
  • Three different options for the torpedo armament that allows for different play styles.

Cons:

  • Smallest health pool of all Tier X destroyers.
  • Gun turret traverse is mediocre at best.
  • Somewhat poor torpedo launch arcs.
  • Torpedoes have poor stealth and are easily detected.
  • Long torpedo reload time with no booster consumable.
  • Weak AA suite.

Research

Despite being a Tier X ship, Shimakaze does not become Elite when unlocked. From the stock Type93 torpedoes, which are rather slow with a poor detection range, research and equip the Type93 mod. 3 torps. The Type F3's are fast but painfully short-ranged.

Yamagiri is researched off Shimakaze at a cost of 1 XP.

Optimal Configuration

Upgrades

As a Tier X ship, Shimakaze has access to all six upgrade slots, with some flexibility in choice to allow preference to a particular play-style. The recommended upgrades for Shimakaze are:

Commander Skills

Shimakaze has two priorities: survival, and her torpedoes.

Consumables

Shimakaze equips three consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Shimakaze Class Destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.2 (alpha) as a Tier 10 destroyer.
  • Update 0.1.5:
    • Reduced the range of anti-aircraft defense.
    • Moved from Tier X to Tier IX.
  • Update 0.2.2:
    • Moved from Tier IX to Tier X.
  • Update 0.2.3:
    • Removed all but the top configuration.
  • Update 0.5.2:
    • Experience earnings increased by 10%.
    • Credit earnings increased by 16%.
  • Update 0.5.5:
    • Torpedo detectability values were changed:
      • For Type93 mod 1: increased from 1.7 to 2.5 km.
      • For Type93 mod 3: increased from 1.7 to 1.9 km.
    • Type93 mod 1 torpedoes speed decreased from 67 to 62 knots.
    • Type93 mod 3 torpedoes range decreased from 15 to 12 km.
    • Type F3 torpedoes have been added.
  • Update 0.5.7:
    • The hull armored model was refined.
  • Update 0.5.14:
    • The hull model was updated using a special technique for drawing rails and other thin objects on the ship.
    • Updated models of the main battery, rangefinders, add-ons.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 9,810 m to 11,370 m.
  • Update 0.6.4:
    • Main battery turret traverse time reduced from 25.7 to 22.8 s.
    • Torpedo detectability values were changed:
      • Type93 mod.3: decreased from 1.9 to 1.7 km.
      • Type F3: decreased from 1.9 to 1.8 km.
    • Appearance was improved.
  • Update 0.6.6:
    • Fixed errors in the deck armor, now is all 19 mm.
    • Fixed racks for attaching wires to the main battery.
  • Update 0.6.8:
    • Main battery reload time decreased from 6 to 5.7 s.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.83 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.2:
    • Players who have collected the "Uniforms" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
    • Fixed a bug due to which it was impossible to aim with Type 93 torpedoes at their maximum travel distance.
  • Update 0.7.4:
    • Base detectability reduced to 7.11 km (5.59 km with all modifiers).
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.11:
    • HE shell damage increased from 1,800 to 2,150, fire change increased from 7 to 9%.
  • Update 0.9.0:
    • Fixed camera errors during the game.
  • Update 0.9.5:
    • Changes were made to the "Accelerated reloading of torpedo tubes" unique upgrade:
      • Torpedo tube traverse speed penalty reduced from 80% to 70%.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 690 m to correct prior discrepancy.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.
  • Update 0.10.10:
    • Reworked the display of visual effects on the Master of the Water World and Angler permanent camouflages.
  • Update 12.0:
    • Improved the geometry and textures of the ship.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
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Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons