Shinonome
Revision as of 15:46, 25 June 2020 updated consumables section | Revision as of 17:54, 7 July 2020 Revise commander skills; there were many 2/3 stars which isn't too helpful | |||
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| rating18 = 0 <!-- Last Gasp --> | | rating18 = 0 <!-- Last Gasp --> | |||
? | | rating21 = | + | | rating21 = <!-- High Alert --> | |
? | | rating22 = | + | | rating22 = 1 <!-- Jack of All Trades --> | |
? | | rating23 = | + | | rating23 = 1 <!-- Expert Marksman --> | |
? | | rating24 = | + | | rating24 = <!-- Torpedo Acceleration --> | |
? | | rating25 = | + | | rating25 = <!-- Smoke Screen Expert --> | |
| rating26 = 0 <!-- Improved Engines --> | | rating26 = 0 <!-- Improved Engines --> | |||
? | | rating27 = | + | | rating27 = 2 <!-- Adrenaline Rush --> | |
| rating28 = 3 <!-- Last Stand --> | | rating28 = 3 <!-- Last Stand --> | |||
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| rating35 = 3 <!-- Basic Firing Training --> | | rating35 = 3 <!-- Basic Firing Training --> | |||
| rating36 = 3 <!-- Superintendent --> | | rating36 = 3 <!-- Superintendent --> | |||
? | | rating37 = | + | | rating37 = 1 <!-- Demolition Expert --> | |
? | | rating38 = | + | | rating38 = 1 <!-- Vigilance --> | |
| rating41 = <!-- Manual Fire Control for Secondary Armament --> | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |||
? | | rating42 = | + | | rating42 = <!-- Fire Prevention --> | |
? | | rating43 = | + | | rating43 = 1 <!-- Inertia Fuse for HE Shells --> | |
| rating44 = 0 <!-- Sight Stabilization --> | | rating44 = 0 <!-- Sight Stabilization --> | |||
? | | rating45 = | + | | rating45 = 2 <!-- Advanced Firing Training --> | |
| rating46 = <!-- Massive AA Fire --> | | rating46 = <!-- Massive AA Fire --> | |||
| rating47 = 2 <!-- Radio Position Finding --> | | rating47 = 2 <!-- Radio Position Finding --> |
Revision as of 17:54, 7 July 2020
127 mm/50 3rd Year Type on a Type A mount3 х 2 pcs. |
Rate of Fire6.67 shots/min. |
Reload Time9 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range9 km. |
Maximum Dispersion82 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Triple3 х 3 pcs. |
Rate of Fire0.82 shots/min. |
Reload Time73 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 |
Maximum Damage14,600 |
Torpedo Speed63 knot |
Torpedo Range8.01 km. |
13 mm/76 Type 93 on a twin mount1 х 2 pcs. |
. . . Average Damage per Second2 |
. . . Firing Range1.2 km. |
Maximum Speed35 knot |
Turning Circle Radius640 m. |
Rudder Shift Time3.2 sec. |
Surface Detectability Range6.81 km. |
Air Detectability Range3.02 km. |
Shinonome — Japanese special premium Tier VI destroyer.
One of the first Fubuki-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.
Shinonome is available only as a reward for completing the Honorable Service campaign.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Shinonome | 12,900 | 6 | 20 | 3 | 1 | 3 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Type8 mod. 1 | 0.8 | 73 | 7.2 | 14,600 | 63 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Shinonome is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship Fubuki.
Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: Fubuki has four guns in two twin mounts and 10.0 km torpedoes, while Shinonome has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that Fubuki’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to Shinonome’s 14,400 damage apiece. While this makes Fubuki’s torpedoes more dangerous than Shinonome’s, Shinonome’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between Fubuki’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed. With her Type 10 camouflage equipped, Shinonome has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has the commander skill Concealment Expert).
Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. Shinonome gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. Shinonome’s anti-aircraft suite is even more pathetic than Fubuki’s; captains are advised to simply disable her AA guns and never turn them on.
Overall, captains who are familiar with the playstyle of the Japanese destroyer line will feel right at home in Shinonome.
LittleWhiteMouse's Premium Ship Review: Shinonome from the NA forumsPros:
- Hard hitting HE shells
- Excellent ballistics and accuracy
- Carries one more turret compared to Fubuki
- Good torpedoes - good speed, quick reload and decent range
- Three triple torpedo launchers, same as Fubuki
- Quick rudder shift time and good turn radius
- Good concealment
Cons:
- Low top speed
- Very poor main battery rate of fire and turret traverse speed
- Very short main battery range
- Nonexistent AA, nigh helpless against planes
- Can only be obtained by completing the Honorable Service campaign
Research
Optimal Configuration
Upgrades
Like her sister ship, there are only a few good options for upgrades on Shinonome. Main Armaments Modification 1 is the best pick for Upgrade Slot 1, while Propulsion Modification 1 is recommended in Upgrade Slot 4. Propulsion Modification 2 is the best pick of a sorry lot for Upgrade Slot 5. Upgrade Slot 2 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either offers a minor boost to Shinonome’s main battery.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
|
Χ |
Χ |
Χ |
★★ |
Χ |
2 |
|
★ |
★ |
|
|
Χ |
★★ |
★★★ |
3 |
★ |
★★ |
★★★ |
Χ |
★★★ |
★★★ |
★ |
★ |
4 |
|
|
★ |
Χ |
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Shinonome can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Camouflage
As a premium ship, Shinonome comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
As a premium ship, Shinonome’s main role is to provide faster captain retraining and comfortable gameplay for the player. Therefore, the recommended flags to mount on Shinonome are Equal Speed Charlie London, Zulu Hotel, and Dragon Flag for maximum captain retraining speed. Additionally, Zulu and Papa Papa can also be mounted if the player wishes to get extra credits and free experience from using Shinonome’s premium benefits.
For other recommendations, Juliet Charlie should be mounted if the player dislikes detonations or is feeling unlucky. Sierra Mike should also be mounted if the player is not satisfied with her base 35 kt max speed. And November Foxtrot should be mounted if the player heavily relies on using their consumables or deems it necessary to use all the consumables.Gallery
Shinonome screens ahead of the fleet. In the background are Arizona, Dunkerque, and New Orleans.
Shinonome engages three North Carolina class battleships in a desperate attempt to stall the enemy advance.
Shinonome takes a devastating salvo from an enemy Mikhail Kutuzov. The incoming 16 inch shells from North Carolina will finish the job.
JUSTICE! The Shinonome takes the enemy Mikhail Kutuzov with it.