Shinonome
Revision as of 03:02, 7 December 2016 lul | Revision as of 17:54, 7 July 2020 Revise commander skills; there were many 2/3 stars which isn't too helpful | |||
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|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
? | One of the first ''[[Fubuki]]''-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.<br><br>''Shinonome'' is available only as a reward for completing the [[Ship:Honorable_Service|Honorable Service]] campaign. | + | One of the first ''[[Fubuki]]''-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.<br><br>''Shinonome'' is available only as a reward for completing the [[Ship:Honorable_Service|Honorable Service]] campaign.<br><br> | |
+ | {{Model3DViewer|f2cb0a1a9d74493690827204a358d2d5}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
''Shinonome'' is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship ''[[Fubuki]]''. | ''Shinonome'' is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship ''[[Fubuki]]''. | |||
? | Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: ''Fubuki'' has four guns in two twin mounts and 10.0 km torpedoes, while ''Shinonome'' has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that ''Fubuki''’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to ''Shinonome''’s 14,400 damage apiece. While this makes ''Fubuki''’s torpedoes more dangerous than ''Shinonome''’s, ''Shinonome''’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between ''Fubuki''’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range. With her [[Ship:Camouflage#Premium Camouflage|Type 10 camouflage]] equipped, ''Shinonome'' has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has | + | Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: ''Fubuki'' has four guns in two twin mounts and 10.0 km torpedoes, while ''Shinonome'' has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that ''Fubuki''’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to ''Shinonome''’s 14,400 damage apiece. While this makes ''Fubuki''’s torpedoes more dangerous than ''Shinonome''’s, ''Shinonome''’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between ''Fubuki''’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed. With her [[Ship:Camouflage#Premium Camouflage|Type 10 camouflage]] equipped, ''Shinonome'' has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has the commander skill Concealment Expert). | |
Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. ''Shinonome'' gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. ''Shinonome''’s anti-aircraft suite is even more pathetic than ''Fubuki''’s; captains are advised to simply disable her AA guns and never turn them on. | Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. ''Shinonome'' gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. ''Shinonome''’s anti-aircraft suite is even more pathetic than ''Fubuki''’s; captains are advised to simply disable her AA guns and never turn them on. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Hard hitting HE shells | |
? | * | + | * Excellent ballistics and accuracy | |
? | * | + | * Carries one more turret compared to ''Fubuki'' | |
+ | * Good torpedoes - good speed, quick reload and decent range | |||
+ | * Three triple torpedo launchers, same as ''Fubuki'' | |||
+ | * Quick rudder shift time and good turn radius | |||
+ | * Good concealment | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Low top speed | |
? | * | + | * Very poor main battery rate of fire and turret traverse speed | |
+ | * Very short main battery range | |||
+ | * Nonexistent AA, nigh helpless against planes | |||
+ | * Can only be obtained by completing the ''[[Honorable Service]]'' campaign | |||
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
? | + | The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned. | ||
? | + | {{Commander Skills 2 | ||
+ | <!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. --> | |||
+ | | rating11 = 2 <!-- Priority Target --> | |||
+ | | rating12 = 3 <!-- Preventive Maint --> | |||
+ | | rating13 = <!-- Expert Loader --> | |||
+ | | rating14 = 0 <!-- Air Supremacy --> | |||
+ | | rating15 = 0 <!-- Direction Center for Fighters --> | |||
+ | | rating16 = 0 <!-- Improved Engine Boost --> | |||
+ | | rating17 = 2 <!-- Incoming Fire Alert --> | |||
+ | | rating18 = 0 <!-- Last Gasp --> | |||
? | + | | rating21 = <!-- High Alert --> | ||
+ | | rating22 = 1 <!-- Jack of All Trades --> | |||
+ | | rating23 = 1 <!-- Expert Marksman --> | |||
+ | | rating24 = <!-- Torpedo Acceleration --> | |||
+ | | rating25 = <!-- Smoke Screen Expert --> | |||
+ | | rating26 = 0 <!-- Improved Engines --> | |||
+ | | rating27 = 2 <!-- Adrenaline Rush --> | |||
+ | | rating28 = 3 <!-- Last Stand --> | |||
? | + | | rating31 = 1 <!-- Basics of Survivability --> | ||
? | | Expert | + | | rating32 = 2 <!-- Survivability Expert--> | |
? | | Basic Firing Training=3 | + | | rating33 = 3 <!-- Torpedo Armament Expertise--> | |
? | | | + | | rating34 = 0 <!-- Aircraft Armor --> | |
? | | | + | | rating35 = 3 <!-- Basic Firing Training --> | |
+ | | rating36 = 3 <!-- Superintendent --> | |||
+ | | rating37 = 1 <!-- Demolition Expert --> | |||
+ | | rating38 = 1 <!-- Vigilance --> | |||
? | | | + | | rating41 = <!-- Manual Fire Control for Secondary Armament --> | |
? | | | + | | rating42 = <!-- Fire Prevention --> | |
? | + | | rating43 = 1 <!-- Inertia Fuse for HE Shells --> | ||
? | + | | rating44 = 0 <!-- Sight Stabilization --> | ||
? | + | | rating45 = 2 <!-- Advanced Firing Training --> | ||
? | + | | rating46 = <!-- Massive AA Fire --> | ||
? | | | + | | rating47 = 2 <!-- Radio Position Finding --> | |
? | | | + | | rating48 = 3 <!-- Concealment Expert --> | |
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|Consumables=<!-- write text about selection of Consumables below --> | |Consumables=<!-- write text about selection of Consumables below --> | |||
? | + | ''Shinonome'' can equip the following consumables: | ||
+ | * '''Slot 1:''' {{Damage Control Party}} | |||
+ | * '''Slot 2:''' {{Smoke Generator}} | |||
+ | * '''Slot 3:''' {{Engine Boost}} | |||
|Camouflage=<!-- write text about useful camouflage below --> | |Camouflage=<!-- write text about useful camouflage below --> | |||
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|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> | |||
+ | As a premium ship, ''Shinonome''’s main role is to provide faster captain retraining and comfortable gameplay for the player. Therefore, the recommended flags to mount on Shinonome are Equal Speed Charlie London, Zulu Hotel, and Dragon Flag for maximum captain retraining speed. Additionally, Zulu and Papa Papa can also be mounted if the player wishes to get extra credits and free experience from using ''Shinonome''’s premium benefits. | |||
+ | ||||
+ | For other recommendations, Juliet Charlie should be mounted if the player dislikes detonations or is feeling unlucky. Sierra Mike should also be mounted if the player is not satisfied with her base 35 kt max speed. And November Foxtrot should be mounted if the player heavily relies on using their consumables or deems it necessary to use all the consumables. | |||
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
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|History=<!-- write text below --> | |History=<!-- write text below --> | |||
? | == | + | <div class="thumb tright"> | |
+ | {{AnnoWiki|content= | |||
+ | <h3>Construction</h3> | |||
:Sasebo Dockyard; Nagasaki, Japan | :Sasebo Dockyard; Nagasaki, Japan | |||
:Laid down: 12 August 1926 | :Laid down: 12 August 1926 | |||
:Launched: 26 November 1927 | :Launched: 26 November 1927 | |||
:Commissioned: 27 May 1928 | :Commissioned: 27 May 1928 | |||
? | + | ---- | ||
===Specifications=== | ===Specifications=== | |||
:1,750 tons displacement, standard | :1,750 tons displacement, standard | |||
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:10.36m beam | :10.36m beam | |||
:3.2m draft | :3.2m draft | |||
? | + | ---- | ||
====Machinery==== | ====Machinery==== | |||
:4 boilers, 2 turbines | :4 boilers, 2 turbines | |||
? | + | ---- | ||
====Performance==== | ====Performance==== | |||
:35 knots at 50,000 shaft horsepower | :35 knots at 50,000 shaft horsepower | |||
:5,000nm at 14 knots | :5,000nm at 14 knots | |||
? | + | ---- | ||
====Armament==== | ====Armament==== | |||
? | :Six (3x2) 127mm guns | + | =====Main===== | |
? | + | :Six (3x2) 127mm guns | ||
+ | =====Anti-aircraft===== | |||
+ | :Two (2x1) 13mm guns | |||
+ | =====Torpedoes===== | |||
+ | :Nine (3x3) 610mm torpedo tubes | |||
+ | }}</div> | |||
+ | [[File:Shinonome II.jpg|500px|link=]] | |||
===History=== | ===History=== | |||
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====Design==== | ====Design==== | |||
? | Throughout the early 1920’s, Japan set about designing new destroyers with extended operational range, higher speeds, and heavier weapons than any other destroyer afloat. These designs would ultimately culminate into the “special type” destroyers which would become the standard for all future Japanese destroyer projects. The triple 610mm torpedo mounts from the [[ | + | Throughout the early 1920’s, Japan set about designing new destroyers with extended operational range, higher speeds, and heavier weapons than any other destroyer afloat. These designs would ultimately culminate into the “special type” destroyers which would become the standard for all future Japanese destroyer projects. The triple 610mm torpedo mounts from the ''[[Mutsuki]]'' class destroyers were retained but their location on the ships were changed. Rather than mounting one launcher on the bow and the remainder astern, all torpedo mounts were kept amidship. This prevented the mounts from being affected by seawater and improved seagoing characteristics. Additionally, main gun caliber was increased to 127mm and for the first time on a Japanese destroyer, guns were mounted in enclosed, weatherproof gun houses. | |
? | As the designs for the warships neared completion, it became evident that the ships would be over the limit of 1,400 tons displacement. Not desiring to reduce the armament, other components of the ships were reduced or removed | + | As the designs for the warships neared completion, it became evident that the ships would be over the limit of 1,400 tons displacement. Not desiring to reduce the armament, other components of the ships were reduced or removed instead. Lighter, less powerful machinery was carried, anti-aircraft armament was decreased, magazine storage was reduced, and lighter metal alloys were used during construction. As a result of these changes, the new ''[[Fubuki]]'' class ships were significantly slower than their proposed top speed of 40 knots. These changes also resulted in a significant reduction of structural integrity which would become apparent in the Fourth Fleet incident during which several “special type” destroyers suffered severe damage to their hulls in a typhoon. Following this, all “special type” destroyers were modified further. The magazine storage and superstructures of the ships were reduced and all hulls were strengthened. | |
Additional modifications occurred before and during World War II. Shields were mounted on the torpedo launchers to further guard against weather and seawater. The second turret was removed in favor of additional small caliber anti-aircraft weaponry, and additional 25mm and 13.2mm guns were added later in the war. Near the end of the war, all surviving units began to receive additional radar systems. | Additional modifications occurred before and during World War II. Shields were mounted on the torpedo launchers to further guard against weather and seawater. The second turret was removed in favor of additional small caliber anti-aircraft weaponry, and additional 25mm and 13.2mm guns were added later in the war. Near the end of the war, all surviving units began to receive additional radar systems. | |||
====Service==== | ====Service==== | |||
? | + | ''Shinonome'' was commissioned in May 1928. Her interwar service was typical and unremarkable. Assigned to DesDiv (Destroyer Division) 12 of DesRon (Destroyer Squadron) 3 in the First Fleet, she sailed for Hainan Island in November 1941 to prepare for imminent hostilities. On 4 December 1941, DesDiv 12 escorted an invasion convoy destined for Khota Bharu in Malaya, remaining on station through 11 December, then returning to Camranh Bay. On 16 December, DesDiv 12 again covered an invasion convoy headed for British Borneo. On 17 December, ''Shinonome'' was attacked by a Dutch seaplane which scored two bomb hits. One detonated her aft magazine and ''Shinonome'' sank with all her crew, one of the first Japanese warships lost during World War II. | ||
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? | + | ===Historical Inaccuracies=== | ||
+ | * The 127 mm main battery guns are actually dual-purpose. | |||
+ | * Light green camouflage was only applied on aircraft carriers towards the end of the war; ''Shinonome'' was sunk in December 1941. | |||
+ | * ''Shinonome'''s name, written in ''katakana'' on both sides of the hull are missing (see Historical Gallery). | |||
+ | * The infobox image actually depicts ''Fubuki'' prior to the removal of her original (A) hull. ''Shinonome'' does not have an AA gun tub behind 'A' turret, and the AA platform between the funnels shows two twin 25 mm guns instead of a single twin 13 mm machine gun. | |||
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> | |||
File:Shinonome II.jpg|''Shinonome'' in 1930. | File:Shinonome II.jpg|''Shinonome'' in 1930. | |||
+ | File:IJN_Shinonome.jpg|''Shinonome'' and the Second Destroyer Squadron, 1930. | |||
File:Japanese Destroyer Shinonome.jpg|Another view of ''Shinonome''. | File:Japanese Destroyer Shinonome.jpg|Another view of ''Shinonome''. | |||
File:Ijn-destroyer-shinonome-0057.jpg|US Office of Naval Intelligence recognition drawing of ''Shinonome''. | File:Ijn-destroyer-shinonome-0057.jpg|US Office of Naval Intelligence recognition drawing of ''Shinonome''. | |||
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|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
+ | # [https://en.wikipedia.org/wiki/Japanese_destroyer_Shinonome_(1927) Japanese destroyer Shinonome (1927) - Wikipedia] | |||
+ | # [https://en.wikipedia.org/wiki/Fubuki-class_destroyer ''Fubuki''-class destroyer - Wikipedia] | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 17:54, 7 July 2020
127 mm/50 3rd Year Type on a Type A mount3 х 2 pcs. |
Rate of Fire6.67 shots/min. |
Reload Time9 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range9 km. |
Maximum Dispersion82 m. |
HE Shell127 mm HE Type1 |
Maximum HE Shell Damage2,150 |
Chance of Fire on Target Caused by HE Shell9 % |
Initial HE Shell Velocity915 m./s. |
HE Shell Weight23 kg. |
AP Shell127 mm AP Type0 |
Maximum AP Shell Damage2,200 |
Initial AP Shell Velocity915 m./s. |
AP Shell Weight23 kg. |
610 mm Triple3 х 3 pcs. |
Rate of Fire0.82 shots/min. |
Reload Time73 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType8 |
Maximum Damage14,600 |
Torpedo Speed63 knot |
Torpedo Range8.01 km. |
13 mm/76 Type 93 on a twin mount1 х 2 pcs. |
. . . Average Damage per Second2 |
. . . Firing Range1.2 km. |
Maximum Speed35 knot |
Turning Circle Radius640 m. |
Rudder Shift Time3.2 sec. |
Surface Detectability Range6.81 km. |
Air Detectability Range3.02 km. |
Shinonome — Japanese special premium Tier VI destroyer.
One of the first Fubuki-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.
Shinonome is available only as a reward for completing the Honorable Service campaign.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Shinonome | 12,900 | 6 | 20 | 3 | 1 | 3 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
Type8 mod. 1 | 0.8 | 73 | 7.2 | 14,600 | 63 | 8 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
Player Opinion
Performance
Shinonome is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship Fubuki.
Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: Fubuki has four guns in two twin mounts and 10.0 km torpedoes, while Shinonome has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that Fubuki’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to Shinonome’s 14,400 damage apiece. While this makes Fubuki’s torpedoes more dangerous than Shinonome’s, Shinonome’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between Fubuki’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed. With her Type 10 camouflage equipped, Shinonome has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has the commander skill Concealment Expert).
Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. Shinonome gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. Shinonome’s anti-aircraft suite is even more pathetic than Fubuki’s; captains are advised to simply disable her AA guns and never turn them on.
Overall, captains who are familiar with the playstyle of the Japanese destroyer line will feel right at home in Shinonome.
LittleWhiteMouse's Premium Ship Review: Shinonome from the NA forumsPros:
- Hard hitting HE shells
- Excellent ballistics and accuracy
- Carries one more turret compared to Fubuki
- Good torpedoes - good speed, quick reload and decent range
- Three triple torpedo launchers, same as Fubuki
- Quick rudder shift time and good turn radius
- Good concealment
Cons:
- Low top speed
- Very poor main battery rate of fire and turret traverse speed
- Very short main battery range
- Nonexistent AA, nigh helpless against planes
- Can only be obtained by completing the Honorable Service campaign
Research
Optimal Configuration
Upgrades
Like her sister ship, there are only a few good options for upgrades on Shinonome. Main Armaments Modification 1 is the best pick for Upgrade Slot 1, while Propulsion Modification 1 is recommended in Upgrade Slot 4. Propulsion Modification 2 is the best pick of a sorry lot for Upgrade Slot 5. Upgrade Slot 2 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either offers a minor boost to Shinonome’s main battery.
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★★ |
|
Χ |
Χ |
Χ |
★★ |
Χ |
2 |
|
★ |
★ |
|
|
Χ |
★★ |
★★★ |
3 |
★ |
★★ |
★★★ |
Χ |
★★★ |
★★★ |
★ |
★ |
4 |
|
|
★ |
Χ |
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Shinonome can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
Camouflage
As a premium ship, Shinonome comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.
Signals
As a premium ship, Shinonome’s main role is to provide faster captain retraining and comfortable gameplay for the player. Therefore, the recommended flags to mount on Shinonome are Equal Speed Charlie London, Zulu Hotel, and Dragon Flag for maximum captain retraining speed. Additionally, Zulu and Papa Papa can also be mounted if the player wishes to get extra credits and free experience from using Shinonome’s premium benefits.
For other recommendations, Juliet Charlie should be mounted if the player dislikes detonations or is feeling unlucky. Sierra Mike should also be mounted if the player is not satisfied with her base 35 kt max speed. And November Foxtrot should be mounted if the player heavily relies on using their consumables or deems it necessary to use all the consumables.Gallery
Shinonome screens ahead of the fleet. In the background are Arizona, Dunkerque, and New Orleans.
Shinonome engages three North Carolina class battleships in a desperate attempt to stall the enemy advance.
Shinonome takes a devastating salvo from an enemy Mikhail Kutuzov. The incoming 16 inch shells from North Carolina will finish the job.
JUSTICE! The Shinonome takes the enemy Mikhail Kutuzov with it.