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Shinonome

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Revision as of 03:02, 7 December 2016
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Revision as of 17:54, 7 July 2020
Revise commander skills; there were many 2/3 stars which isn't too helpful
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 |Anno=<!-- you can write below short description for the ship. it will replace default once. --> |Anno=<!-- you can write below short description for the ship. it will replace default once. -->
?One of the first ''[[Fubuki]]''-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.<br><br>''Shinonome'' is available only as a reward for completing the [[Ship:Honorable_Service|Honorable Service]] campaign.+One of the first ''[[Fubuki]]''-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.<br><br>''Shinonome'' is available only as a reward for completing the [[Ship:Honorable_Service|Honorable Service]] campaign.<br><br>
 +{{Model3DViewer|f2cb0a1a9d74493690827204a358d2d5}}
  
 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
 ''Shinonome'' is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship ''[[Fubuki]]''.  ''Shinonome'' is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship ''[[Fubuki]]''.
  
?Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: ''Fubuki'' has four guns in two twin mounts and 10.0 km torpedoes, while ''Shinonome'' has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that ''Fubuki''’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to ''Shinonome''’s 14,400 damage apiece. While this makes ''Fubuki''’s torpedoes more dangerous than ''Shinonome''’s, ''Shinonome''’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between ''Fubuki''’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range. With her [[Ship:Camouflage#Premium Camouflage|Type 10 camouflage]] equipped, ''Shinonome'' has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has Tier 5 commander skill [[Crew_(WoWS)#5th_Row_Skills|Concealment Expert]]).+Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: ''Fubuki'' has four guns in two twin mounts and 10.0 km torpedoes, while ''Shinonome'' has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that ''Fubuki''’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to ''Shinonome''’s 14,400 damage apiece. While this makes ''Fubuki''’s torpedoes more dangerous than ''Shinonome''’s, ''Shinonome''’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between ''Fubuki''’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed. With her [[Ship:Camouflage#Premium Camouflage|Type 10 camouflage]] equipped, ''Shinonome'' has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has the commander skill Concealment Expert).
  
 Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. ''Shinonome'' gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. ''Shinonome''’s anti-aircraft suite is even more pathetic than ''Fubuki''’s; captains are advised to simply disable her AA guns and never turn them on.  Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. ''Shinonome'' gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. ''Shinonome''’s anti-aircraft suite is even more pathetic than ''Fubuki''’s; captains are advised to simply disable her AA guns and never turn them on.
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 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Additional gun barrels give her more damage potential per salvo than ''[[Fubuki]]''.+* Hard hitting HE shells
?* Retains most of ''Fubuki''’s strengths, including health pool and torpedo launcher configuration.+* Excellent ballistics and accuracy
?* Comfortable handling; veterans of ''Fubuki'' will find no surprises in how ''Shinonome'' accelerates and turns.+* Carries one more turret compared to ''Fubuki''
 +* Good torpedoes - good speed, quick reload and decent range
 +* Three triple torpedo launchers, same as ''Fubuki''
 +* Quick rudder shift time and good turn radius
 +* Good concealment
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Retains all of ''[[Fubuki]]''’s weaknesses, including low top speed and weak armor.+* Low top speed
?* Anti-aircraft suite is even weaker than ''Fubuki''. +* Very poor main battery rate of fire and turret traverse speed
 +* Very short main battery range
 +* Nonexistent AA, nigh helpless against planes
 +* Can only be obtained by completing the ''[[Honorable Service]]'' campaign
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
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 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
?Like any good ninja, ''Shinonome'' commanders rely on stealth and having a low detection radius to impact a battle. This makes Tier 5's Concealment Expert the best skill captains can invest in. Up to that point, there are some easy skills to pick up and some tough choices to make.+The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
  
?Basic Firing Training is the easy pick at Tier 1. Tier 2 offers a trio of potential winners in Expert Marksman, Torpedo Armament Expertise, and Last Stand. Torpedo Armament Expertise is the best choice, though Last Stand is never a bad pick-up for a destroyer. Superintendent is the top choice of Tier 3. +{{Commander Skills 2
 +<!-- This version enables a '0' rating. Use it for skills that have no effect (e.g. Improved Engines on a non-CV) or are detrimental to the ship. They should mirror what appears in the game client. -->
 +| rating11 = 2 <!-- Priority Target -->
 +| rating12 = 3 <!-- Preventive Maint -->
 +| rating13 = <!-- Expert Loader -->
 +| rating14 = 0 <!-- Air Supremacy -->
 +| rating15 = 0 <!-- Direction Center for Fighters -->
 +| rating16 = 0 <!-- Improved Engine Boost -->
 +| rating17 = 2 <!-- Incoming Fire Alert -->
 +| rating18 = 0 <!-- Last Gasp -->
  
?Tier 4 offers no real outstanding options, but a few intriguing possibilities. Survivability Expert pushes her health pool up over 15,000 points, keeping her in the game longer when under fire. Demolition Expert makes her guns more harassing to enemy capital ships. Advanced Firing Training is a much weaker on ''Shinonome'' than it is on ''Fubuki'', but it's not necessarily a bad choice. +| rating21 = <!-- High Alert -->
 +| rating22 = 1 <!-- Jack of All Trades -->
 +| rating23 = 1 <!-- Expert Marksman -->
 +| rating24 = <!-- Torpedo Acceleration -->
 +| rating25 = <!-- Smoke Screen Expert -->
 +| rating26 = 0 <!-- Improved Engines -->
 +| rating27 = 2 <!-- Adrenaline Rush -->
 +| rating28 = 3 <!-- Last Stand -->
  
?{{Commander Skills+| rating31 = 1 <!-- Basics of Survivability -->
?| Expert Loader=+| rating32 = 2 <!-- Survivability Expert-->
?| Basic Firing Training=3+| rating33 = 3 <!-- Torpedo Armament Expertise-->
?| Basics of Survivability=+| rating34 = 0 <!-- Aircraft Armor -->
?| Expert Rear Gunner=+| rating35 = 3 <!-- Basic Firing Training -->
 +| rating36 = 3 <!-- Superintendent -->
 +| rating37 = 1 <!-- Demolition Expert -->
 +| rating38 = 1 <!-- Vigilance -->
  
?| Expert Marksman=2+| rating41 = <!-- Manual Fire Control for Secondary Armament -->
?| Torpedo Armament Expertise=3+| rating42 = <!-- Fire Prevention -->
?| Fire Prevention=+| rating43 = 1 <!-- Inertia Fuse for HE Shells -->
?| Incoming Fire Alert=+| rating44 = 0 <!-- Sight Stabilization -->
?| Last Stand=3+| rating45 = 2 <!-- Advanced Firing Training -->
? +| rating46 = <!-- Massive AA Fire -->
?| Torpedo Acceleration=1+| rating47 = 2 <!-- Radio Position Finding -->
?| High Alert=+| rating48 = 3 <!-- Concealment Expert -->
?| Vigilance=2+
?| Dogfighting Expert=+
?| Superintendent=3+
? +
?| Demolition Expert=2+
?| Advanced Firing Training=2+
?| Survivability Expert=2+
?| Aircraft Servicing Expert=+
?| Manual Fire Control for AA Armament=+
? +
?| Last Chance=2+
?| Manual Fire Control for Secondary Armament=+
?| Preventative Maintenance=2+
?| Concealment Expert=3+
?| Air Supremacy=+
?| Jack of All Trades=2+
 }} }}
  
 |Consumables=<!-- write text about selection of Consumables below --> |Consumables=<!-- write text about selection of Consumables below -->
?Due to ''Shinonome''’s low top speed, it's highly recommended to mount premium [[Ship:Consumables#Engine_Boost|Engine Boost II]] for better escaping from enemy gunboat destroyers (such as ''[[Farragut]]'' or ''[[Ognevoi]]''). Premium [[Ship:Consumables#Smoke_Generator|Smoke Generator II]] is also highly recommended for similar reasons. Lastly, premium [[Ship:Consumables#Damage_Control_Party|Damage Control Party II]] is always recommended because ''Shinonome'' is a destroyer with a high chance of incapacitation of vital modules (such as her engine or rudder) when under fire.+''Shinonome'' can equip the following consumables:
 +* '''Slot 1:''' {{Damage Control Party}}
 +* '''Slot 2:''' {{Smoke Generator}}
 +* '''Slot 3:''' {{Engine Boost}}
  
 |Camouflage=<!-- write text about useful camouflage below --> |Camouflage=<!-- write text about useful camouflage below -->
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 |Signals=<!-- write text about best set of signals below --> |Signals=<!-- write text about best set of signals below -->
 +As a premium ship, ''Shinonome''’s main role is to provide faster captain retraining and comfortable gameplay for the player. Therefore, the recommended flags to mount on Shinonome are Equal Speed Charlie London, Zulu Hotel, and Dragon Flag for maximum captain retraining speed. Additionally, Zulu and Papa Papa can also be mounted if the player wishes to get extra credits and free experience from using ''Shinonome''’s premium benefits.
 +
 +For other recommendations, Juliet Charlie should be mounted if the player dislikes detonations or is feeling unlucky. Sierra Mike should also be mounted if the player is not satisfied with her base 35 kt max speed. And November Foxtrot should be mounted if the player heavily relies on using their consumables or deems it necessary to use all the consumables.
  
 |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
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 |History=<!-- write text below --> |History=<!-- write text below -->
?===Construction===+<div class="thumb tright">
 +{{AnnoWiki|content=
 +<h3>Construction</h3>
 :Sasebo Dockyard; Nagasaki, Japan :Sasebo Dockyard; Nagasaki, Japan
 :Laid down: 12 August 1926 :Laid down: 12 August 1926
 :Launched: 26 November 1927 :Launched: 26 November 1927
 :Commissioned: 27 May 1928 :Commissioned: 27 May 1928
? +----
 ===Specifications=== ===Specifications===
 :1,750 tons displacement, standard :1,750 tons displacement, standard
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 :10.36m beam :10.36m beam
 :3.2m draft :3.2m draft
? +----
 ====Machinery==== ====Machinery====
 :4 boilers, 2 turbines :4 boilers, 2 turbines
? +----
 ====Performance==== ====Performance====
 :35 knots at 50,000 shaft horsepower :35 knots at 50,000 shaft horsepower
 :5,000nm at 14 knots :5,000nm at 14 knots
? +----
 ====Armament==== ====Armament====
?:Six (3x2) 127mm guns, two (2x1) 13mm guns, and nine (3x3) 610mm torpedo tubes+=====Main=====
? +:Six (3x2) 127mm guns
 +=====Anti-aircraft=====
 +:Two (2x1) 13mm guns
 +=====Torpedoes=====
 +:Nine (3x3) 610mm torpedo tubes
 +}}</div>
 +[[File:Shinonome II.jpg|500px|link=]]
 ===History=== ===History===
? 
 ====Design==== ====Design====
?Throughout the early 1920’s, Japan set about designing new destroyers with extended operational range, higher speeds, and heavier weapons than any other destroyer afloat. These designs would ultimately culminate into the “special type” destroyers which would become the standard for all future Japanese destroyer projects. The triple 610mm torpedo mounts from the [[ship:Mutsuki|''Mutsuki'']] class destroyers were retained but their location on the ships were changed. Rather than mounting one launcher on the bow and the remainder astern, all torpedo mounts were kept amidship. This prevented the mounts from being affected by seawater and improved seagoing characteristics. Additionally, main gun caliber was increased to 127mm and for the first time on a Japanese destroyer, guns were mounted in enclosed, weatherproof gun houses. +Throughout the early 1920’s, Japan set about designing new destroyers with extended operational range, higher speeds, and heavier weapons than any other destroyer afloat. These designs would ultimately culminate into the “special type” destroyers which would become the standard for all future Japanese destroyer projects. The triple 610mm torpedo mounts from the ''[[Mutsuki]]'' class destroyers were retained but their location on the ships were changed. Rather than mounting one launcher on the bow and the remainder astern, all torpedo mounts were kept amidship. This prevented the mounts from being affected by seawater and improved seagoing characteristics. Additionally, main gun caliber was increased to 127mm and for the first time on a Japanese destroyer, guns were mounted in enclosed, weatherproof gun houses.
  
?As the designs for the warships neared completion, it became evident that the ships would be over the limit of 1,400 tons displacement. Not desiring to reduce the armament, other components of the ships were reduced or removed instead instead. Lighter, less powerful machinery was carried, anti-aircraft armament was decreased, magazine storage was reduced, and lighter metal alloys were used during construction. As a result of these changes, the new [[ship:Fubuki|''Fubuki'']] class ships were significantly slower than their proposed top speed of 40 knots. These changes also resulted in a significant reduction of structural integrity which would become apparent in the Fourth Fleet incident during which several “special type” destroyers suffered severe damage to their hulls in a typhoon. Following this, all “special type” destroyers were modified further. The magazine storage and superstructures of the ships were reduced and all hulls were strengthened. +As the designs for the warships neared completion, it became evident that the ships would be over the limit of 1,400 tons displacement. Not desiring to reduce the armament, other components of the ships were reduced or removed instead. Lighter, less powerful machinery was carried, anti-aircraft armament was decreased, magazine storage was reduced, and lighter metal alloys were used during construction. As a result of these changes, the new ''[[Fubuki]]'' class ships were significantly slower than their proposed top speed of 40 knots. These changes also resulted in a significant reduction of structural integrity which would become apparent in the Fourth Fleet incident during which several “special type” destroyers suffered severe damage to their hulls in a typhoon. Following this, all “special type” destroyers were modified further. The magazine storage and superstructures of the ships were reduced and all hulls were strengthened.
  
 Additional modifications occurred before and during World War II. Shields were mounted on the torpedo launchers to further guard against weather and seawater. The second turret was removed in favor of additional small caliber anti-aircraft weaponry, and additional 25mm and 13.2mm guns were added later in the war. Near the end of the war, all surviving units began to receive additional radar systems. Additional modifications occurred before and during World War II. Shields were mounted on the torpedo launchers to further guard against weather and seawater. The second turret was removed in favor of additional small caliber anti-aircraft weaponry, and additional 25mm and 13.2mm guns were added later in the war. Near the end of the war, all surviving units began to receive additional radar systems.
  
 ====Service==== ====Service====
?TL;DR:+''Shinonome'' was commissioned in May 1928. Her interwar service was typical and unremarkable. Assigned to DesDiv (Destroyer Division) 12 of DesRon (Destroyer Squadron) 3 in the First Fleet, she sailed for Hainan Island in November 1941 to prepare for imminent hostilities. On 4 December 1941, DesDiv 12 escorted an invasion convoy destined for Khota Bharu in Malaya, remaining on station through 11 December, then returning to Camranh Bay. On 16 December, DesDiv 12 again covered an invasion convoy headed for British Borneo. On 17 December, ''Shinonome'' was attacked by a Dutch seaplane which scored two bomb hits. One detonated her aft magazine and ''Shinonome'' sank with all her crew, one of the first Japanese warships lost during World War II.
? +
?Motored around for a few years.+
? +
?Sky nuked.+
  
?Fin+===Historical Inaccuracies===
 +* The 127 mm main battery guns are actually dual-purpose.
 +* Light green camouflage was only applied on aircraft carriers towards the end of the war; ''Shinonome'' was sunk in December 1941.
 +* ''Shinonome'''s name, written in ''katakana'' on both sides of the hull are missing (see Historical Gallery).
 +* The infobox image actually depicts ''Fubuki'' prior to the removal of her original (A) hull. ''Shinonome'' does not have an AA gun tub behind 'A' turret, and the AA platform between the funnels shows two twin 25 mm guns instead of a single twin 13 mm machine gun.
  
 |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery> |HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
 File:Shinonome II.jpg|''Shinonome'' in 1930. File:Shinonome II.jpg|''Shinonome'' in 1930.
 +File:IJN_Shinonome.jpg|''Shinonome'' and the Second Destroyer Squadron, 1930.
 File:Japanese Destroyer Shinonome.jpg|Another view of ''Shinonome''. File:Japanese Destroyer Shinonome.jpg|Another view of ''Shinonome''.
 File:Ijn-destroyer-shinonome-0057.jpg|US Office of Naval Intelligence recognition drawing of ''Shinonome''. File:Ijn-destroyer-shinonome-0057.jpg|US Office of Naval Intelligence recognition drawing of ''Shinonome''.
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 |Ref= <!-- write below --> |Ref= <!-- write below -->
 +# [https://en.wikipedia.org/wiki/Japanese_destroyer_Shinonome_(1927) Japanese destroyer Shinonome (1927) - Wikipedia]
 +# [https://en.wikipedia.org/wiki/Fubuki-class_destroyer ''Fubuki''-class destroyer - Wikipedia]
  
 }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Revision as of 17:54, 7 July 2020

Shinonome
Shinonome_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Shinonome_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points12,900 
Main Battery
127 mm/50 3rd Year Type on a Type A mount3 х 2 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Rangekm.
Maximum Dispersion82 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage2,150 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple3 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Range8.01 km.
AA Defense
13 mm/76 Type 93 on a twin mount1 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius640 m.
Rudder Shift Time3.2 sec.
Concealment
Surface Detectability Range6.81 km.
Air Detectability Range3.02 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSD706_Shinonome.png
Special

Shinonome — Japanese special premium Tier VI destroyer.

One of the first Fubuki-class destroyers, with an incredible striking power from her three 610 mm torpedo launchers. The ship significantly surpassed preceding-class destroyers in terms of artillery firepower. However, her anti-aircraft defenses were weak, which was characteristic of all Japanese destroyers.

Shinonome is available only as a reward for completing the Honorable Service campaign.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 3rd Year Type on a Type A mount6.730822,15092,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shinonome12,900620313 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600638 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp35 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Shinonome is a Tier VI premium Japanese destroyer. Astute captains will immediately see notice her similarities to sister ship Fubuki.

Forgoing all of the intricate details like anti-aircraft rating and handling characteristics, any comparison of the two ships boils down to this: Fubuki has four guns in two twin mounts and 10.0 km torpedoes, while Shinonome has six guns in three twin mounts to go with 8.0 km range torpedoes. Digging deeper, we see that Fubuki’s torpedoes not only travel farther, they hit harder: over 16,000 rated damage each compared to Shinonome’s 14,400 damage apiece. While this makes Fubuki’s torpedoes more dangerous than Shinonome’s, Shinonome’s torpedoes are nothing to sneeze at. They are a comfortable middle ground between Fubuki’s two different torpedo modules, retaining the lower damage output of the Type 8 mod. 1's, but picking up some additional range as well as speed. With her Type 10 camouflage equipped, Shinonome has a detection radius of 6.8 km, making the 8.0 km range of her fish more than workable (especially if her commander has the commander skill Concealment Expert).

Both sister ships share the Japanese destroyer line's slow turret traverse; this weakness can make fighting at close range tricky, especially against American destroyers and their quick-turning guns. Shinonome gets more gun barrels, but has a slower reload time and less range. While she won't be winning many gun duels, the extra barrels give her a bigger damage potential per salvo against weakened enemies. Shinonome’s anti-aircraft suite is even more pathetic than Fubuki’s; captains are advised to simply disable her AA guns and never turn them on.

Overall, captains who are familiar with the playstyle of the Japanese destroyer line will feel right at home in Shinonome.

LittleWhiteMouse's Premium Ship Review: Shinonome from the NA forums

Pros:

  • Hard hitting HE shells
  • Excellent ballistics and accuracy
  • Carries one more turret compared to Fubuki
  • Good torpedoes - good speed, quick reload and decent range
  • Three triple torpedo launchers, same as Fubuki
  • Quick rudder shift time and good turn radius
  • Good concealment

Cons:

  • Low top speed
  • Very poor main battery rate of fire and turret traverse speed
  • Very short main battery range
  • Nonexistent AA, nigh helpless against planes
  • Can only be obtained by completing the Honorable Service campaign

Research

As a premium ship, Shinonome doesn't have any upgrades to research.

Optimal Configuration

Upgrades

Like her sister ship, there are only a few good options for upgrades on Shinonome. Main Armaments Modification 1 is the best pick for Upgrade Slot 1, while Propulsion Modification 1 is recommended in Upgrade Slot 4. Propulsion Modification 2 is the best pick of a sorry lot for Upgrade Slot 5. Upgrade Slot 2 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either offers a minor boost to Shinonome’s main battery.

Commander Skills

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Consumables

Shinonome can equip the following consumables:

Camouflage

As a premium ship, Shinonome comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a premium ship, Shinonome’s main role is to provide faster captain retraining and comfortable gameplay for the player. Therefore, the recommended flags to mount on Shinonome are Equal Speed Charlie London, Zulu Hotel, and Dragon Flag for maximum captain retraining speed. Additionally, Zulu and Papa Papa can also be mounted if the player wishes to get extra credits and free experience from using Shinonome’s premium benefits.

For other recommendations, Juliet Charlie should be mounted if the player dislikes detonations or is feeling unlucky. Sierra Mike should also be mounted if the player is not satisfied with her base 35 kt max speed. And November Foxtrot should be mounted if the player heavily relies on using their consumables or deems it necessary to use all the consumables.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese destroyer Shinonome (1927) - Wikipedia
  2. Fubuki-class destroyer - Wikipedia
Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Agano • V YahagiDoubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII TokachiDoubloons • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Shimanto • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX Takahashi • IX AzumaDoubloons • IX AL AzumaDoubloons • IX Chikuma II • X Zaō • X Yodo • X YoshinoDoubloons • X Yoshino BDoubloons • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII Yumihari • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX Adatara • IX MusashiDoubloons • IX HizenDoubloons • IX IwamiDoubloons • IX DaisenDoubloons • IX TsurugiDoubloons • IX Iwami BDoubloons • X Yamato • X Bungo • X ShikishimaDoubloons • X ARP YamatoDoubloons •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons