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Revision as of 01:54, 26 August 2016
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Revision as of 05:24, 27 August 2016
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?|content=Being an island nation, the Imperial Japanese Navy (IJN) have always been the forefront of Japan's military, characterised by advanced development of naval technology, quality shipbuilding and superb seamanship. Japan also readily looked to and accepted foreign input - from the assimilation of foreign technology after the re-opening of their borders, to the frequent military exchanges with Dutch, French, British and United States navies; many naval students were also sent to their naval academies and a number of ships were built in their dockyards. At the onset of World War II (WWII), the IJN was among the few navies who had properly adopted naval aviation and the only navy with fully developed torpedo assets.+|content=Being an island nation, the Imperial Japanese Navy (IJN) of the First and Second World Wars was consistently the forefront of Japan's military, characterized by advanced development of naval technology, quality shipbuilding and superb seamanship. Japan also readily looked to and accepted foreign input: from the assimilation of foreign technology after the opening of their borders, to the frequent military exchanges with Dutch, French, British and United States navies; many naval students were also sent to their naval academies and a number of ships were built in their dockyards. At the onset of World War II, the IJN was among the few navies who had properly adopted naval aviation and the only navy with fully developed torpedo assets.
  
  
?Throughout their history, the IJN achieved stunning victories and technological innovations - the Battle of Tsushima, the sinkings of the Prince of Wales and the Repulse, the world's first purpose-built aircraft carrier, the deadly Type 93 "Long Lance" torpedo and classes of cruisers and destroyers that, despite being much older than their adversaries, remained the most powerful of their class of any nation during WWII. However, several mistakes and oversights during the War resulted in their near-annihilation by the US Navy. The Attack on Pearl Harbour was a tactical victory but a strategic error, bringing into the war a nation that, while initially underprepared and unwilling to go to war, had near-limitless resources and unmatched production capabilities, and little to none of the support facilities - naval repair yards, fuel depots, logistics infrastructure - were attacked, allowing the US to quickly recover and strike back with a vengeance. In contrast, Japan did not have the capabilities to replace their losses as quickly, were incredibly dependent on imports - reducing that dependency was actually one of the major reasons for Japan's expansionist desires - and the under-investment in anti-submarine and anti-aircraft warfare allowed the US Navy to slowly starve Japan into submission.+Throughout their history, the IJN achieved stunning victories and technological innovations - the Battle of Tsushima, the sinkings of HMS ''Prince of Wales'' and HMS ''Repulse'', the world's first purpose-built aircraft carrier, the deadly Type 93 "Long Lance" torpedo - and fielded classes of cruisers and destroyers that, despite being much older than their adversaries, remained among the most powerful of their class of any nation during World War II. However, several mistakes and oversights during the war resulted in their near-annihilation by the United States Navy. The surprise attack on Pearl Harbor, Hawaii of 7 December 1941 was a tactical victory but a strategic error, bringing into the war a nation that, while initially under-prepared and as yet unwilling to go to war, had near-limitless resources and unmatched production capabilities. Compounding the error, little to none of the support facilities based in Pearl Harbor - naval repair yards, fuel depots, logistics infrastructure - were attacked, allowing the United States to quickly recover and strike back with a vengeance from their primary naval base in the Pacific. In contrast, Japan did not have the capabilities to replace their losses as quickly, were incredibly dependent on imports - reducing that dependency was actually one of the major reasons for Japan's expansionist desires - and their under-investment in anti-submarine and anti-aircraft warfare allowed the United States Navy to slowly starve Japan into submission.
  
?Japanese ships tend to have great variations in design - each class you encounter is likely to have noticeably different handling characteristics from the previous tier, a result of the IJN constantly experimenting with or influenced by different designs and doctrines. Having consistently superior torpedoes, accurate, long-range guns with high alpha damage, concealment and mobility, but inferior survivability, AA defense and DPM, their playstyle is very similar to the "decisive battle" doctrine that dominated IJN tactics; strike fast, strike hard with precision at targets of importance and/or opportunity, but every hit taken will be painfully felt.+Japanese ships tend to have great variations in design; each class encountered is likely to have noticeably different handling characteristics from the previous tier, a result of the IJN constantly experimenting with or influenced by different designs and doctrines. They boast consistently superior torpedoes, accurate and long-range guns with high alpha damage, and outstanding concealment and mobility; however, they suffer from inferior survivability and anti-aircraft defenses. Their play style is very similar to the "decisive battle" doctrine that dominated IJN tactics: strike fast and strike hard with precision at targets of importance and/or opportunity, but every hit taken in exchange will be painfully felt.
? +
?{{VideoYT|Y_MlKKvvkhE}}+
  
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?Japanese [[Ship_types_destroyer|destroyers]] rely on remaining unspotted and good use of torpedoes, having weak, slow-turning guns that are generally not worth firing unless they happen to be pointing in the enemy's direction - and even then, it is better to hold your fire to maintain concealment. Concealment issues are exacerbated with the smoke screens on IJN destroyers having fewer charges and shorter durations (see [[Consumables_(WoWS)#Smoke_Screen|Consumables]]), giving you less flexibility to get out of sticky situations. Their torpedoes are unmatched at every tier, having the highest damage and longest ranges of any vessel that can equip torpedoes, allowing them to snipe enemy warships while well out of visual range. From the ''Fubuki'' at tier 8, captains get many more options available to them; their guns begin to be more effective (but still inferior to other nations') and they get a choice of 3 types of torpedoes; high-speed (up to an incredible '''76''' knots!) but shorter range; longer range but low speed ("low" being rather ironic, seeing that almost all of them still exceed 60 knots); and an in-between option that has average speed and range. This allows for variable playstyles and keeps your opponents guessing - not to mention that, combined with the Torpedo Acceleration skill, it's almost impossible to dodge torpedoes streaking at a whopping 81 knots.+Japanese [[Ship_types_destroyer|destroyers]] rely on remaining unspotted and rely almost exclusively on good use of their torpedoes, having weak, slow-turning guns that are generally not worth firing unless they happen to be pointing in the enemy's direction. Even then, it is frequently better to hold fire to maintain concealment. Concealment issues are exacerbated with the [[Ship:Consumables#Smoke Screen|smoke screens]] on IJN destroyers having fewer charges and shorter durations, giving captains less flexibility to get out of sticky situations. Their torpedoes are unmatched at every tier, having the highest damage and longest ranges of any vessel that can equip torpedoes. This allows them to snipe enemy warships while well out of visual range. Starting with ''[[Ship:Fubuki|Fubuki]]'' at Tier VIII, captains get more torpedo options available to them; their guns also begin to be more effective and they get a choice of three types of torpedoes: high-speed (up to an incredible 76 knots) but shorter range, very long range but low speed ("low" being something of a misnomer, given that they still move at more than 60 knots), and an in-between option that has average speed and range. This allows for variable play styles and keeps opponents guessing. Combined with the [[Crew_(WoWS)#3rd_RowSkills|Torpedo Acceleration]] skill the short-range torpedoes can be particularly vicious; it's almost impossible for enemy captains to dodge torpedoes streaking in at a whopping 81 knots.
? +
?Japanese [[Ship_types_cruiser|cruisers]] have fewer guns housed in slow-turning turrets, but have better maneuverability and concealment values. Virtually all Japanese cruisers are equipped with a complement of torpedoes that are on par with their smaller cousins, the destroyer. This is further exacerbated by the fact that in the higher tiers, their torpedo tubes are often located aft of the vessel. Do not be fooled if a Japanese cruiser starts turning away from you mid-fight; they may have just launched a spread of torpedoes in your direction. From tier 5 onwards, in the ''Furutaka'', they are equipped with accurate, powerful guns that, while lacking in rate of fire and ''still'' housed in slow-turning turrets, have reasonable shell arcs and velocity, able to reliably citadel or set their enemies on fire - their HE shells have a 17% chance to set targets on fire, the highest for cruisers. Their AA suite is sufficient for self-defense, but you will be hard-pressed to protect your teammates. The Zao is considered the very pinnacle of what the Japanese had expected of their cruisers: striking first and hard, giving skirmishing ships a nasty surprise when they are in the melee, and generally being a combat effective anti-surface ship.+
  
?{{VideoYT|3nMPoMp5zuk}}+Japanese [[Ship_types_cruiser|cruisers]] tend to have fewer guns housed in slow-turning turrets, coupled with excellent maneuverability and concealment values. Virtually all Japanese cruisers are equipped with a complement of torpedoes that are on par with their destroyer cousins. At the higher tiers, their torpedo tubes are often located aft of the vessel. Do not be fooled if a Japanese cruiser starts turning away mid-fight; they have very likely just launched a spread of torpedoes in your direction. From Tier V's ''[[Ship:Furutaka|Furutaka]]'' onwards, they are equipped with accurate, powerful guns that, while lacking in rate of fire, have reasonable shell arcs and velocity and are able to reliably penetrate or set their enemies on fire. Their [[Ship:Gunnery_%26_Armor_Penetration#High-Explosive|high explosive]] shells have a high chance to set targets on fire; the highest amongst all cruisers in World of Warships. Their anti-aircraft suites are sufficient for self-defense, but you will be hard-pressed to protect your teammates. The Tier X ''[[Ship:Zao|Zao]]'' is considered the very pinnacle of what the Japanese had expected of their cruisers: striking first and hard, giving skirmishing ships a nasty surprise when they are at close range, and generally being a combat effective anti-surface ship.
  
?Japanese [[Ship_types_battleship|battleships]] were somewhat restricted by the Washington Naval Treaty, forcing them to resort to unusual, but often innovative, designs in outfitting their battleships. This resulted in their battleships having widely varying characteristics; the ponderous and slow ''Kawachi'', the fast and agile ''Kongo'', the well-balanced ''Nagato'', culminating in the crown of their battleship tree: the formidable ''Yamato''. Japanese battleships often have the highest calibre guns with the longest ranges of their tier, which they can extend even further still with the Spotter Plane ability, allowing them to rain destruction upon their enemies with impunity. Many of them have good speeds and agility that belies their size and class; however, their armour protection is slightly lower but more evenly spread out around the entire ship - while not being as effective as protecting against citadel hits, they have few real weakspots.+Japanese [[Ship_types_battleship|battleships]] were somewhat restricted by the Washington Naval Treaty, forcing them to resort to unusual - but often innovative - designs in outfitting their battleships. This resulted in their battleships having widely varying characteristics: the ponderous and slow ''[[Ship:Kawachi|Kawachi]]''; the fast and agile ''[[Ship:Kongo|Kongo]]''; the well-balanced ''[[Ship:Nagato|Nagato]]''; culminating in the crown of their battleship tree, the formidable ''[[Ship:Yamato|Yamato]]''. Japanese battleships often have the highest caliber guns with the longest ranges of their tier, which they can extend even further still with the [[Ship:Consumables#Spotting Aircraft|Spotting Aircraft]] consumable, allowing them to rain destruction upon their enemies with impunity. Many of them have good speeds and agility that belies their size and class; however, their armor protection frequently lags behind their counterparts of other nations. It tends to be more evenly spread out around the entire ship, though; while not being as effective as protecting against citadel hits, they have few obvious weak spots.
  
?Japanese [[Ship_types_aircarrier|aircraft carriers]] have good maneuverability and concealment values, allowing them to re-position and evade enemies very well. They can deploy more squadrons than the Americans can, albeit with only 4 planes per squadron, combined with short servicing times and faster aircraft, IJN carriers can repeatedly swarm their unfortunate targets from multiple, unexpected directions or cover the battlefield like no one else can. Having more squadrons also translates to less punishing loadouts; you will always have at least one of each type of aircraft available in battle. However, smaller squadrons mean that dive and torpedo bombers deal less damage per strike, and Japanese fighters fare poorly in one-on-one dogfights with American fighters. Bear in mind that carriers can only launch '''OR''' recover one squadron ''type'' at a time, so it's important to manage your planes when they're returning for servicing as well, or you'll end up with a massive traffic jam. IJN carriers also have smaller hangar capacities, resulting in fewer spare aircraft - poor and reckless management will only end up in the carrier running out of aircraft and thus being of no use to the team. The Hakuryu, or G15 Taiho mod 2 in official designation, currently represents the end might of what their carriers could achieve as it can theoretically destroy even the toughest battleships with sheer squadron numbers alone.+Japanese [[Ship_types_aircarrier|aircraft carriers]] have good maneuverability and concealment values, allowing them to re-position and evade enemies exceptionally well. They can deploy more squadrons than their Americans counterparts, albeit with only 4 planes per squadron; combined with shorter servicing times and faster aircraft, IJN carriers can repeatedly swarm their unfortunate targets from multiple, unexpected directions or cover the battlefield in hostile aircraft. Having more squadrons also translates to less restrictive loadout choices; captains will always have at least one of each type of aircraft available in battle. However, smaller squadrons mean that dive and torpedo bombers deal less damage per strike, and Japanese fighters fare poorly in one-on-one dogfights with American fighters. Bear in mind that carriers can only launch or recover one squadron type at a time; this makes squadron management a critical skill for IJN carrier captains, or they will end up with a massive traffic jam on their flight decks. Japanese carriers also have smaller hangar capacities, resulting in fewer spare aircraft. Poor or reckless endangerment of their squadrons will end up in the carrier running out of aircraft and thus being of no use to the team. ''[[Ship:Hakuryu|Hakuryu]]'' - or G15 ''[[Ship:Taiho|Taiho]]'' Mod. 2 in official designation - currently represents the pinnacle of what IJN carriers might have achieved, as it can theoretically destroy even the toughest battleships with sheer squadron numbers alone.
 }} }}
 {{#vardefine:cur_nation|japan}}__NOTOC__[[Category:Ships by nation]] {{#vardefine:cur_nation|japan}}__NOTOC__[[Category:Ships by nation]]

Revision as of 05:24, 27 August 2016

Yamato_icon.png
Being an island nation, the Imperial Japanese Navy (IJN) of the First and Second World Wars was consistently the forefront of Japan's military, characterized by advanced development of naval technology, quality shipbuilding and superb seamanship. Japan also readily looked to and accepted foreign input: from the assimilation of foreign technology after the opening of their borders, to the frequent military exchanges with Dutch, French, British and United States navies; many naval students were also sent to their naval academies and a number of ships were built in their dockyards. At the onset of World War II, the IJN was among the few navies who had properly adopted naval aviation and the only navy with fully developed torpedo assets.


Throughout their history, the IJN achieved stunning victories and technological innovations - the Battle of Tsushima, the sinkings of HMS Prince of Wales and HMS Repulse, the world's first purpose-built aircraft carrier, the deadly Type 93 "Long Lance" torpedo - and fielded classes of cruisers and destroyers that, despite being much older than their adversaries, remained among the most powerful of their class of any nation during World War II. However, several mistakes and oversights during the war resulted in their near-annihilation by the United States Navy. The surprise attack on Pearl Harbor, Hawaii of 7 December 1941 was a tactical victory but a strategic error, bringing into the war a nation that, while initially under-prepared and as yet unwilling to go to war, had near-limitless resources and unmatched production capabilities. Compounding the error, little to none of the support facilities based in Pearl Harbor - naval repair yards, fuel depots, logistics infrastructure - were attacked, allowing the United States to quickly recover and strike back with a vengeance from their primary naval base in the Pacific. In contrast, Japan did not have the capabilities to replace their losses as quickly, were incredibly dependent on imports - reducing that dependency was actually one of the major reasons for Japan's expansionist desires - and their under-investment in anti-submarine and anti-aircraft warfare allowed the United States Navy to slowly starve Japan into submission.

Japanese ships tend to have great variations in design; each class encountered is likely to have noticeably different handling characteristics from the previous tier, a result of the IJN constantly experimenting with or influenced by different designs and doctrines. They boast consistently superior torpedoes, accurate and long-range guns with high alpha damage, and outstanding concealment and mobility; however, they suffer from inferior survivability and anti-aircraft defenses. Their play style is very similar to the "decisive battle" doctrine that dominated IJN tactics: strike fast and strike hard with precision at targets of importance and/or opportunity, but every hit taken in exchange will be painfully felt.


Japanese destroyers rely on remaining unspotted and rely almost exclusively on good use of their torpedoes, having weak, slow-turning guns that are generally not worth firing unless they happen to be pointing in the enemy's direction. Even then, it is frequently better to hold fire to maintain concealment. Concealment issues are exacerbated with the smoke screens on IJN destroyers having fewer charges and shorter durations, giving captains less flexibility to get out of sticky situations. Their torpedoes are unmatched at every tier, having the highest damage and longest ranges of any vessel that can equip torpedoes. This allows them to snipe enemy warships while well out of visual range. Starting with Fubuki at Tier VIII, captains get more torpedo options available to them; their guns also begin to be more effective and they get a choice of three types of torpedoes: high-speed (up to an incredible 76 knots) but shorter range, very long range but low speed ("low" being something of a misnomer, given that they still move at more than 60 knots), and an in-between option that has average speed and range. This allows for variable play styles and keeps opponents guessing. Combined with the Torpedo Acceleration skill the short-range torpedoes can be particularly vicious; it's almost impossible for enemy captains to dodge torpedoes streaking in at a whopping 81 knots.

Japanese cruisers tend to have fewer guns housed in slow-turning turrets, coupled with excellent maneuverability and concealment values. Virtually all Japanese cruisers are equipped with a complement of torpedoes that are on par with their destroyer cousins. At the higher tiers, their torpedo tubes are often located aft of the vessel. Do not be fooled if a Japanese cruiser starts turning away mid-fight; they have very likely just launched a spread of torpedoes in your direction. From Tier V's Furutaka onwards, they are equipped with accurate, powerful guns that, while lacking in rate of fire, have reasonable shell arcs and velocity and are able to reliably penetrate or set their enemies on fire. Their high explosive shells have a high chance to set targets on fire; the highest amongst all cruisers in World of Warships. Their anti-aircraft suites are sufficient for self-defense, but you will be hard-pressed to protect your teammates. The Tier X Zao is considered the very pinnacle of what the Japanese had expected of their cruisers: striking first and hard, giving skirmishing ships a nasty surprise when they are at close range, and generally being a combat effective anti-surface ship.

Japanese battleships were somewhat restricted by the Washington Naval Treaty, forcing them to resort to unusual - but often innovative - designs in outfitting their battleships. This resulted in their battleships having widely varying characteristics: the ponderous and slow Kawachi; the fast and agile Kongo; the well-balanced Nagato; culminating in the crown of their battleship tree, the formidable Yamato. Japanese battleships often have the highest caliber guns with the longest ranges of their tier, which they can extend even further still with the Spotting Aircraft consumable, allowing them to rain destruction upon their enemies with impunity. Many of them have good speeds and agility that belies their size and class; however, their armor protection frequently lags behind their counterparts of other nations. It tends to be more evenly spread out around the entire ship, though; while not being as effective as protecting against citadel hits, they have few obvious weak spots.

Japanese aircraft carriers have good maneuverability and concealment values, allowing them to re-position and evade enemies exceptionally well. They can deploy more squadrons than their Americans counterparts, albeit with only 4 planes per squadron; combined with shorter servicing times and faster aircraft, IJN carriers can repeatedly swarm their unfortunate targets from multiple, unexpected directions or cover the battlefield in hostile aircraft. Having more squadrons also translates to less restrictive loadout choices; captains will always have at least one of each type of aircraft available in battle. However, smaller squadrons mean that dive and torpedo bombers deal less damage per strike, and Japanese fighters fare poorly in one-on-one dogfights with American fighters. Bear in mind that carriers can only launch or recover one squadron type at a time; this makes squadron management a critical skill for IJN carrier captains, or they will end up with a massive traffic jam on their flight decks. Japanese carriers also have smaller hangar capacities, resulting in fewer spare aircraft. Poor or reckless endangerment of their squadrons will end up in the carrier running out of aircraft and thus being of no use to the team. Hakuryu - or G15 Taiho Mod. 2 in official designation - currently represents the pinnacle of what IJN carriers might have achieved, as it can theoretically destroy even the toughest battleships with sheer squadron numbers alone.

Destroyers

Ship_PJSD001_Tachibana_1912.png
II Tachibana  Doubloons
Ship_PJSD017_Kamikaze_1930.png
V Fūjin  Doubloons
Ship_PJSD025_True_Kamikaze.png
V Kamikaze  Doubloons
Ship_PJSD026_Camo_Kamikaze.png
V Kamikaze R  Doubloons
Ship_PJSD106_Fubuki.png
VI Fubuki
Ship_PJSD706_Shinonome.png
VI Shinonome  Doubloons
Ship_PJSD507_Yudachi.png
VII Yūdachi  Doubloons
Ship_PJSD108_Akizuki.png
VIII Akizuki
Ship_PJSD208_Kagero.png
VIII Kagerō
Ship_PJSD518_Asashio.png
VIII Asashio  Doubloons
Ship_PJSD598_Black_Asashio.png
VIII Asashio B  Doubloons
Ship_PJSD708_HSF_Harekaze.png
VIII HSF Harekaze  Doubloons
Ship_PJSD718_AZUR_Yukikaze.png
VIII AL Yukikaze  Doubloons

Cruisers

Ship_PJSC015_Tatsuta_1919.png
III Tenryū
Ship_PJSC503_Katori.png
III Katori  Doubloons
Ship_PJSC004_Yubari_1944.png
IV Yūbari  Doubloons
Ship_PJSC013_Kuma_1938.png
IV Kuma
Ship_PJSC026_Iwaki_1944.png
IV Iwaki Alpha  Doubloons
Ship_PJSC505_Yahagi.png
V Yahagi  Doubloons
Ship_PJSC007_Aoba_1943.png
VI Aoba
Ship_PJSC008_Myoko_1945.png
VII Myōkō
Ship_PJSC705_Myoko.png
VII ARP Myōkō  Doubloons
Ship_PJSC707_Ashigara.png
VII ARP Ashigara  Doubloons
Ship_PJSC709_Haguro.png
VII ARP Haguro  Doubloons
Ship_PJSC737_Nachi.png
VII ARP Nachi  Doubloons
Ship_PJSC009_Mogami_1935.png
VIII Mogami
Ship_PJSC038_Atago_1944.png
VIII Atago  Doubloons
Ship_PJSC598_Black_Atago.png
VIII Atago B  Doubloons
Ship_PJSC708_ARP_Takao.png
VIII ARP Takao  Doubloons
Ship_PJSC012_Ibuki_1944.png
IX Ibuki
Ship_PJSC510_Azumaya.png
IX Azuma  Doubloons
Ship_PJSC034_Zao_1944.png
X Zaō
Ship_PJSC520_Yoshino.png
X Yoshino  Doubloons

Battleships

Ship_PJSB011_Mikasa_1905.png
II Mikasa  Doubloons
Ship_PJSB001_Kawachi_1912.png
III Kawachi
Ship_PJSB003_Myogi_1912.png
IV Myōgi
Ship_PJSB008_Ishizuchi_1921.png
IV Ishizuchi  Doubloons
Ship_PJSB705_Kongou.png
V ARP Kongō  Doubloons
Ship_PJSB707_Haruna.png
V ARP Haruna  Doubloons
Ship_PJSB708_Hiei_Arpeggio.png
V ARP Hiei  Doubloons
Ship_PJSB006_Fuso_1943.png
VI Fusō
Ship_PJSB506_Mutsu.png
VI Mutsu  Doubloons
Ship_PJSB010_Nagato_1944.png
VII Nagato
Ship_PJSB507_Ashitaka.png
VII Ashitaka  Doubloons
Ship_PJSB013_Amagi_1942.png
VIII Amagi
Ship_PJSB508_Kii.png
VIII Kii  Doubloons
Ship_PJSB021_Izumo_1938.png
IX Izumo
Ship_PJSB509_Musashi.png
IX Musashi  Doubloons

Aircraft Carriers

Ship_PJSA108_Shokaku.png
VIII Shōkaku
Ship_PJSA518_Kaga.png
VIII Kaga  Doubloons
Category: