Shokaku
Revision as of 03:11, 10 February 2017 | Revision as of 03:13, 10 February 2017 | |||
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[[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the chance of being detected. | [[Ship:Camouflage#Standard Camouflage|Type 1, 2, or 5 camouflage]] can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the chance of being detected. | |||
? | Players who wish to spend doubloons can equip ''Shokaku'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns. | + | Players who wish to spend doubloons can equip ''Shokaku'' with [[Ship:Camouflage#Permanent_Camouflage|Type 18 camouflage]] that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns. | |
|Signals=<!-- write text about best set of signals below --> | |Signals=<!-- write text about best set of signals below --> |
Revision as of 03:13, 10 February 2017
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
Firing Range4.5 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 Mod.3 mount2 х 2 pcs. |
Firing Range4.5 km. |
Rate of Fire10 shots/min. |
Reload Time6 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs. |
. . . Average Damage per Second60.6 |
. . . Firing Range5.01 km. |
127 mm/40 Type 89 on a Model A1 Mod.3 mount2 х 2 pcs. |
. . . Average Damage per Second20.2 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a single mount36 х 1 pcs. |
. . . Average Damage per Second64.8 |
. . . Firing Range2.49 km. |
Maximum Speed34 knot |
Turning Circle Radius1 130 m. |
Rudder Shift Time18.3 sec. |
Surface Detectability Range12.06 km. |
Air Detectability Range9.58 km. |
Shōkaku — Japanese Tier VIII aircraft сarrier.
The Hiryu-class heavy aircraft carrier whose design stemmed from the experience gained in building ships of the same type. Compared to her predecessor, Shokaku came with reinforced anti-aircraft armament, a larger air group and somewhat improved armor. During the course of World War II, the ship's AA capabilities were significantly enhanced.
Modules
Maximum Torpedo Damage (HP) | Speed (knot) | Hit Points (HP) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|
B6N Tenzan | 7,233 | 133 | 1,600 | 0 | 600,000 | |
B7A Ryūsei | 7,233 | 137 | 1,670 | 18,000 | 1,500,000 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Performance
Pros:
- Same play style as predecessor Hiryu.
- Large hangar capacity, 72 planes in total.
- More armored than her predecessor.
- Fully-upgraded can deal huge amounts of damage to enemy ships in a single attack run.
- Excellent AA protection.
- Difficult to Citadel, the box is located well below the waterline.
- 34 knot top speed means easier relocation when necessary.
Cons:
- Expensive maintenance, especially if you are not fully upgraded.
- Poor concealment (Although purchasing the Concealment upgrade can negate the problem somewhat).
- Painful grind, expensive XP and expensive upgrades.
- Stock torpedo bomber (the Tier VI Nakajima B5N2) is highly vulnerable to the level of anti-aircraft fire she will find aboard ships in her tier.
- Loses a lot of speed during turns.
- Very vulnerable to dive bomb attacks.
Research
Get the Type8 mod.2 or mod.3 researched first depending on the play style you want. Choose mod.2 if you would still like the strike capability, but if you want to equally match with other carriers at this tier when in stock mode, you might want to get the mod.3 then.
After getting air modification, upgrade your fighters to the Kawanishi N1K5-A, followed by the Nakajima B6N.
You can then research the Type B hull of Shokaku for extra HP and AA-protection before proceeding on to the Yokosuka D4Y2 dive bombers.Optimal Configuration
Upgrades
As a carrier at Tier VIII with five upgrade slots (slots 1, 2, 4, 5, and 6), it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster aircraft servicing time / rearming time) or Air Groups Modification 2 (for better fighter capability in fighting enemy fighters and taking down enemy bombers), Damage Control System Modification 1, Damage Control System Modification 2 (if the player chooses to use Emergency Takeoff Skill and does not have Damage Control Party ready) or Propulsion Modification 2 (if the player feels the need to relocate and avoid enemies is more important), and Concealment System Modification 1 on Shokaku.
Commander Skills
As Shokaku is a Tier VIII carrier, the player has access to the special carrier Defensive Fire consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of 1.75. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, the player can significantly increase the ship's AA DPS to shoot down enemy planes effectively. Or, as Shokaku has access to the Concealment System Modification, the player can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, detection is 8.81km).
Recommended Commander Skills | ||||||||
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Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★ |
|
★★★ |
|
|
★ |
|
2 |
★ |
|
|
★★★ |
|
|
★★ |
★ |
3 |
★★ |
|
★★★ |
|
★★ |
|
★ |
★ |
4 |
|
|
|
|
|
|
|
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
As a carrier at Tier VIII, Shokaku has access to Damage Control Party and Defensive AA Fire.
Camouflage
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the chance of being detected.
Players who wish to spend doubloons can equip Shokaku with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.
Signals
As a carrier, Shokaku can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.Gallery
Historical Info
Historical Gallery
Japan | IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga • VIII Kaga B • X Hakuryū • ★ Sekiryu |
U.K. | IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII Indomitable • VIII Colossus • X Audacious • X Malta • ★ Eagle |
France | VI Béarn |
U.S.S.R. | IV Komsomolets • VI Serov • VIII Pobeda • VIII Chkalov • VIII Chkalov B • X Admiral Nakhimov |
U.S.A. | IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII Enterprise • VIII Saipan • VIII Hornet • VIII Saipan B • X Essex • X Midway • X Franklin D. Roosevelt • ★ United States |
Germany | IV Rhein • VI Weser • VI Erich Loewenhardt • VIII August von Parseval • VIII Graf Zeppelin • VIII Graf Zeppelin B • X Manfred von Richthofen • X Max Immelmann |
Pan-Asia | VIII Sanzang |
Spain | |
Europe | |
Netherlands | |
Italy | VIII Aquila |
Commonwealth | |
Pan-America |