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 |Performance=<!-- write text about performance in battles below --> |Performance=<!-- write text about performance in battles below -->
?Shokaku is more of a anti-BB, cruiser carrier in its role as it lacks HE bombs of the Americans or the fast rockets of the British. Also it has one of the weakest planes with low health pools. This is a serious disadvantage compared to the Lexington or the Implacable as tier 8~10 battles intoduce cruisers and battleships with stong AA. Concealment of planes, use of islands to block AA are essential to keep up the air attacks till late in the game. Any vital mistakes that leads to annhiliation of squadrons will leave playes with only 1 or 2 planes per squadron. <br />+ 
?The attack aircraft has a very tight aiming circle and is useful for targeting all ship types. It also plays a vital role in attacking destroyers. <br />+'''Attack Aircraft:'''
?When fully upgraded, player can attack 4 times with double torpedoes per time. The torpedo range, speed and damage is excellent. With a full concealment build, players could drop their payload almost the instance the planes are spotted. The downside is that the planes are one of the weakest of all tier VIII carriers, and players need to utilize the long range of the torpedoes for longer duration of its usage. <br />+ 
?Unlike most carriers, Shokaku uses AP dive bombers. German battleships, cruisers; French battleships; Soviet battleships; American cruisers are good candidates for citadel hits. But keep in mind that these planes are very weak and using against the aforementioned targets may not be viable from early on in the match. Use islands and target HE saturated ships for finishing or devastating blows. As the AP fuse need time to arm, using against destroyers are quite ineffective. The aiming mechanism is different from USN dive bombers as the aiming circle initially dip backward slightly before moving forward at the very last minute. This can be useful if the player overshoot the target's momentum, but with less possibility of a citadel hit.+The attack aircraft have very good speed that can be used to chase down destroyers more effectively than other nation's attack aircraft. When attacking a target they have a very tight aiming circle providing good accuracy and is useful for targeting all ship types. They are also dropped in large amounts providing better chances of hitting a target. The stock planes has 8 planes with a total of 4 attack runs and 2 planes in a attack run. The researchable attack aircraft has 9 planes with a total of 3 attack runs with 3 planes in a attack run.<br />
 + 
 +'''Torpedo Bombers:'''
 + 
 +When fully upgraded, player can attack 5 times with double torpedoes per time. The torpedo range, speed and damage is excellent. With a full concealment build, players could drop their payload almost the instance the planes are spotted. The downside is that the planes are one of the weakest of all tier VIII carriers, and players need to utilize the long range of the torpedoes for longer duration of its usage. The stock torpedo bombers has 10 planes with a total of 5 attack runs and 2 planes in a attack run. The researchable torpedo bombers has the same numbers but with faster plane speed and better health.<br />
 + 
 +'''Dive Bombers:'''
 + 
 +Unlike most carriers, Shokaku uses AP dive bombers. German battleships, cruisers; French battleships; Soviet battleships; American cruisers are good candidates for citadel hits. But keep in mind that these planes are very weak and using against the aforementioned targets may not be viable from early on in the match. Use islands and target HE saturated ships for finishing or devastating blows. As the AP fuse need time to arm, using against destroyers are quite ineffective. The aiming mechanism is different from USN dive bombers as the aiming circle initially dip backward slightly before moving forward at the very last minute. This can be useful if the player overshoot the target's momentum, but with less possibility of a citadel hit. The stock dive bombers has 9 planes with a total of 3 attack runs and 3 planes in a attack run. The researchable dive bombers has the same numbers but with faster plane speed and better health.
 + 
 +'''Overall:'''
 +Shokaku is more of a anti-BB, cruiser carrier in its role as it lacks HE bombs of the Americans or the fast rockets of the British. Also it has one of the weakest planes with low health pools. This is a serious disadvantage compared to the Lexington or the Implacable as tier 8~10 battles intoduce cruisers and battleships with stong AA. Concealment of planes, use of islands to block AA are essential to keep up the air attacks till late in the game. Any vital mistakes that leads to annhiliation of squadrons will leave playes with only 1 or 2 planes per squadron. Furthermore, the ship lacks a powerful AA defense, so it is best to take advantage of her concealment and remain unspotted for as long as possible. <br />
 + 
  
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Better armored than her predecessor.+* Fast planes and combining her high potential damage for all plane types, she can helps support teammates often and effectively.
?* AP bombs can deal huge amounts of damage to certain ships.+* Attack aircraft carry accurate rockets and are drop in large amounts per attack run that can be very effective even to battleships.
?* Good aerial torpedo with 55 knot speed and 5.6 km range.+* Best aerial torpedoes in tier - high speed, good damage and long range.
?* Better AA protection.+* Torpedo bombers can drop 5 times in a row, assuming that no planes are lost.
?* Difficult-to-hit citadel; the hitbox is located well below the waterline.+* AP bombs can deal significant damage to cruisers and battleships, assuming that they hit the citadel.
?* 34 knot top speed means easier relocation when necessary.+* Well protected citadel and improved armor compared to her predecessor ''[[Ryujo]]''
?* Excellent concealment for CV and planes.+* Fastest tier VIII carrier speed of 34 knots allows for quick relocation when needed
 +* Good ship and torpedo bomber concealment.
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Loses a lot of speed during turns.+* Planes have low healthpool, careful use of planes and using tactics such as dodging flaks and careful target selection will keep her fighting.
?* Very vulnerable to dive bomb attacks.+* Rockets are not as accurate as ''[[Ryujo]]'', although this is offset by larger payload and damage.
?* Limited ability to hunt destroyers.+* AP bombs are only effective against select targets, and nigh-useless against destroyers
?* Planes with one of the lowest health pools even with commander skills.+* AP bombs often deal poor amount of damage when they don't hit the citadel of a ship.
?* AP bombs only effective against selected targets in very special circumstances (low AA).+* AP bombs can bounce, dealing no damage on target.
?* Dropping torpedoes from maximum distance has a very low success rate, combined with the low health pool of planes, making it less of an advantage.+* Torpedo bombers only drop 2 torpedos per attack run compare to other same tier CVs.
? +* Enormous turn radius, loses a lot of speed during turns.
 +* lacks a powerful AA defense
  
 |Research=<!-- write text about priority sequence of research below --> |Research=<!-- write text about priority sequence of research below -->
 This is a suggested research path: This is a suggested research path:
?# B7A Ryusei (Torpedo or AP bomber of choice)+# B7A Ryusei (Torpedo bombers)
 # N1K2-J Shiden-Kai # N1K2-J Shiden-Kai
 +# B7A Ryusei (Dive bombers)
 # Hull(B) for better resistance against CV sniping. # Hull(B) for better resistance against CV sniping.
  
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 *'''Slot 3''': {{Torpedo Bombers Modification 1}} *'''Slot 3''': {{Torpedo Bombers Modification 1}}
 *'''Slot 4''': {{Torpedo Bombers Modification 2}} or {{Bombers Modification 2}} *'''Slot 4''': {{Torpedo Bombers Modification 2}} or {{Bombers Modification 2}}
?*'''Slot 5''': {{Concealment System Modification 1}} +*'''Slot 5''': {{Concealment System Modification 1}} or {{Flight Control Modification 1}}.
  
 '''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and camouflage to bring ''{{#var:ship_name}}''`s torpedo bombers' concealment down to 6.1k. This means players can start their drop well beyond the detection range of the planes and surprise ships with 5.4k range torpedoes. However, if players are losing planes faster then they anticipate, they should go for {{Flight Control Modification 1}}.  '''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and camouflage to bring ''{{#var:ship_name}}''`s torpedo bombers' concealment down to 6.1k. This means players can start their drop well beyond the detection range of the planes and surprise ships with 5.4k range torpedoes. However, if players are losing planes faster then they anticipate, they should go for {{Flight Control Modification 1}}.
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 | Hydra = 1 | Hydra = 1
 }} }}
 +
  
 |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery>
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 File:FighterDeparts.jpg|A fighter departs ''Shōkaku''. File:FighterDeparts.jpg|A fighter departs ''Shōkaku''.
 File:ShokAblaze.jpg|Fire alarm. File:ShokAblaze.jpg|Fire alarm.
 +File:ShokAA.png|Attack aircraft.
 </gallery> </gallery>
  
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 * ''Shōkaku''’s actual aircraft complement consisted of 27 Mitsubishi A6M5 "Zeros", 30 Yokosuka D4Y "Suiseis" and 18 Nakajima B6N "Tenzans" prior to the Battle of the Philippine Sea. Her sister ship, ''Zuikaku'', carried 16 Mitsubishi A6M2s, 28 Mitsubishi A6M5s, 7 Yokosuka D4Ys & 15 Nakajima B6Ns at Leyte Gulf in October 1944. * ''Shōkaku''’s actual aircraft complement consisted of 27 Mitsubishi A6M5 "Zeros", 30 Yokosuka D4Y "Suiseis" and 18 Nakajima B6N "Tenzans" prior to the Battle of the Philippine Sea. Her sister ship, ''Zuikaku'', carried 16 Mitsubishi A6M2s, 28 Mitsubishi A6M5s, 7 Yokosuka D4Ys & 15 Nakajima B6Ns at Leyte Gulf in October 1944.
 * Development of the Yokosuka D4Y2 began in October 1944; the last surviving ''Shōkaku''-class aircraft carrier, ''Zuikaku'', was sunk that same month. * Development of the Yokosuka D4Y2 began in October 1944; the last surviving ''Shōkaku''-class aircraft carrier, ''Zuikaku'', was sunk that same month.
?* The N1K5-A designation is fictitious. The actual N1K5 only existed as a project and was intended as a high-altitude interceptor.+* The B7A Ryūsei torpedo dive bomber was too large and heavy to serve on any Japanese carrier except Shinano and ''[[Taiho]]''
 * Carrier-based versions of the Kawanishi N1K only existed as prototypes of which only three were built in total. * Carrier-based versions of the Kawanishi N1K only existed as prototypes of which only three were built in total.
  

Revision as of 17:56, 9 April 2021

Shōkaku
Shōkaku_wows_main.jpg
Aircraft Carrier | Japan | Tier VIII
Tech Tree Position
Ryūjō
Arrow_down.png
Shōkaku_icon_small.png
Arrow_down.png
Hakuryū
stock
 top
General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points50,100 
Secondary Armament #1
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
Firing Range4.5 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
127 mm/40 Type 89 on a Model A1 Mod.3 mount2 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 on a Model A1 mount6 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
127 mm/40 Type 89 on a Model A1 Mod.3 mount2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a single mount36 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius1 130 m.
Rudder Shift Time18.3 sec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range9.58 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSA108_Shokaku.png
11,500,000

Shōkaku — Japanese Tier VIII aircraft сarrier.

The notorious heavy aircraft carrier whose design stemmed from the experience gained in building the Hiryu-class carriers. Compared to her predecessor, Shōkaku came with reinforced anti-aircraft armament, a larger air group and somewhat improved armor. During the course of World War II, the ship's AA capabilities were significantly enhanced.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shōkaku (A)50,10062152/636/2/6 01,200,000
Shōkaku (B)51,40062152/632/20/2/6 27,0003,000,000
Attack Aircraft Speed
(knot)
IDS_SHIP_PARAM_SQUADRON_MED_DAMAGE
(HP/min)
IDS_SHIP_PARAM_SQUADRON_AMMO_AMOUNTHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
A6M5 Zero1441,330 0600,000
N1K2-J Shiden-Kai1511,390 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
B6N Tenzan7,2331331,600 0600,000
B7A Ryūsei7,2331371,670 18,0001,500,000
Bombers Maximum Bomb Damage
(HP)
Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
D4Y3 Suisei1421,580 0600,000
B7A Ryūsei1451,650 18,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp34 0500,000

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1

Player Opinion

Performance

Attack Aircraft:

The attack aircraft have very good speed that can be used to chase down destroyers more effectively than other nation's attack aircraft. When attacking a target they have a very tight aiming circle providing good accuracy and is useful for targeting all ship types. They are also dropped in large amounts providing better chances of hitting a target. The stock planes has 8 planes with a total of 4 attack runs and 2 planes in a attack run. The researchable attack aircraft has 9 planes with a total of 3 attack runs with 3 planes in a attack run.

Torpedo Bombers:

When fully upgraded, player can attack 5 times with double torpedoes per time. The torpedo range, speed and damage is excellent. With a full concealment build, players could drop their payload almost the instance the planes are spotted. The downside is that the planes are one of the weakest of all tier VIII carriers, and players need to utilize the long range of the torpedoes for longer duration of its usage. The stock torpedo bombers has 10 planes with a total of 5 attack runs and 2 planes in a attack run. The researchable torpedo bombers has the same numbers but with faster plane speed and better health.

Dive Bombers:

Unlike most carriers, Shokaku uses AP dive bombers. German battleships, cruisers; French battleships; Soviet battleships; American cruisers are good candidates for citadel hits. But keep in mind that these planes are very weak and using against the aforementioned targets may not be viable from early on in the match. Use islands and target HE saturated ships for finishing or devastating blows. As the AP fuse need time to arm, using against destroyers are quite ineffective. The aiming mechanism is different from USN dive bombers as the aiming circle initially dip backward slightly before moving forward at the very last minute. This can be useful if the player overshoot the target's momentum, but with less possibility of a citadel hit. The stock dive bombers has 9 planes with a total of 3 attack runs and 3 planes in a attack run. The researchable dive bombers has the same numbers but with faster plane speed and better health.

Overall:

Shokaku is more of a anti-BB, cruiser carrier in its role as it lacks HE bombs of the Americans or the fast rockets of the British. Also it has one of the weakest planes with low health pools. This is a serious disadvantage compared to the Lexington or the Implacable as tier 8~10 battles intoduce cruisers and battleships with stong AA. Concealment of planes, use of islands to block AA are essential to keep up the air attacks till late in the game. Any vital mistakes that leads to annhiliation of squadrons will leave playes with only 1 or 2 planes per squadron. Furthermore, the ship lacks a powerful AA defense, so it is best to take advantage of her concealment and remain unspotted for as long as possible.

Pros:

  • Fast planes and combining her high potential damage for all plane types, she can helps support teammates often and effectively.
  • Attack aircraft carry accurate rockets and are drop in large amounts per attack run that can be very effective even to battleships.
  • Best aerial torpedoes in tier - high speed, good damage and long range.
  • Torpedo bombers can drop 5 times in a row, assuming that no planes are lost.
  • AP bombs can deal significant damage to cruisers and battleships, assuming that they hit the citadel.
  • Well protected citadel and improved armor compared to her predecessor Ryujo
  • Fastest tier VIII carrier speed of 34 knots allows for quick relocation when needed
  • Good ship and torpedo bomber concealment.

Cons:

  • Planes have low healthpool, careful use of planes and using tactics such as dodging flaks and careful target selection will keep her fighting.
  • Rockets are not as accurate as Ryujo, although this is offset by larger payload and damage.
  • AP bombs are only effective against select targets, and nigh-useless against destroyers
  • AP bombs often deal poor amount of damage when they don't hit the citadel of a ship.
  • AP bombs can bounce, dealing no damage on target.
  • Torpedo bombers only drop 2 torpedos per attack run compare to other same tier CVs.
  • Enormous turn radius, loses a lot of speed during turns.
  • lacks a powerful AA defense

Research

This is a suggested research path:

  1. B7A Ryusei (Torpedo bombers)
  2. N1K2-J Shiden-Kai
  3. B7A Ryusei (Dive bombers)
  4. Hull(B) for better resistance against CV sniping.

Optimal Configuration

Upgrades

The recommended upgrades for Shōkaku are as follows:

Upgrade Slot 5 offers players Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship., which stacks with Concealment Expert and camouflage to bring Shōkaku`s torpedo bombers' concealment down to 6.1k. This means players can start their drop well beyond the detection range of the planes and surprise ships with 5.4k range torpedoes. However, if players are losing planes faster then they anticipate, they should go for Flight Control Modification 1 Does not increase the maximum number of each type of tactical squadron aircraft on deck.: -5% aircraft restoration time / +2 carrier deck places available..

Commander Skills

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Shōkaku is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Shōkaku captains must position their ship near friendlies or behind islands, away from enemy fire.

Consumables

Shōkaku has access to the following consumables:

All aircraft carrier consumables are automatically activated.

Attack Aircraft:

Torpedo Bombers:

Bombers:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Shōkaku with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Shōkaku also has an alternate premium camouflage called "The Great Gorgon", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".

Signals

As a carrier, Shōkaku should mount Equal Speed Charlie London (🚫), Zulu Hotel (🚫), November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.), and possibly others.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese aircraft carrier Shōkaku - Wikipedia
  2. Shōkaku-class aircraft carrier - Wikipedia
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Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū •  Sekiryu 
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